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C# GameBoard.CreateGameBlock方法代码示例

本文整理汇总了C#中GameBoard.CreateGameBlock方法的典型用法代码示例。如果您正苦于以下问题:C# GameBoard.CreateGameBlock方法的具体用法?C# GameBoard.CreateGameBlock怎么用?C# GameBoard.CreateGameBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameBoard的用法示例。


在下文中一共展示了GameBoard.CreateGameBlock方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ChecksApplyMultipleMoves

        public void ChecksApplyMultipleMoves()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            GameBlockPlayer player1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer;
            GameBlockNormal gameBlockNormal1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1) as GameBlockNormal;
            GameBlockMultipleMoves gameBlockMultiple =
                gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 0, 2, numberOfMultipleMoves: 2) as GameBlockMultipleMoves;
            GameBlockNormal gameBlockNormal2 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2) as GameBlockNormal;
            GameBlockPlayer player2 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 2) as GameBlockPlayer;

            gameBlockNormal1.SetAvailability(true);
            gameBlockNormal2.SetAvailability(true);
            gameBlockMultiple.NumberOfMovesApplied = 0;

            player1.AvailableMoves = 2;
            player2.AvailableMoves = 2;
            BlockMovement move1 = new BlockMovement(player1, MovementDirection.Right);
            BlockMovement move2 = new BlockMovement(player2, MovementDirection.Up);
            bool applyMove1 = player1.ApplyMove(null, MovementDirection.Right, move1);
            bool applyMove2 = player2.ApplyMove(null, MovementDirection.Up, move2);

            Assert.IsTrue(applyMove1);
            Assert.IsTrue(applyMove2);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:25,代码来源:DataModelTests.cs

示例2: ChecksApplyMoveWithLoopedChangeDirection2

        public void ChecksApplyMoveWithLoopedChangeDirection2()
        {
            GameBoard gameBoard = new GameBoard(1, 4);

            GameBlockPlayer player = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer;
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.ChangeDirection, 0, 1, MovementDirection.Right);
            GameBlockNormal gameBlockNormal1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2) as GameBlockNormal;
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.ChangeDirection, 0, 3, MovementDirection.Left);

            gameBlockNormal1.SetAvailability(true);

            player.AvailableMoves = 2;
            BlockMovement move = new BlockMovement(player, MovementDirection.Right);
            bool applyMove = player.ApplyMove(null, MovementDirection.Right, move);

            Assert.IsFalse(applyMove);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:17,代码来源:DataModelTests.cs

示例3: CorrectlyChecksOrphanedGameBoard

        public void CorrectlyChecksOrphanedGameBoard()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);

            GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
            gameBlock.SetAvailability(true);

            Assert.IsTrue(gameBoard.HasOrphan());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:18,代码来源:DataModelTests.cs

示例4: SolveTwoMultiBlock

        public void SolveTwoMultiBlock()
        {
            /***************************
             * N = null
             * P = player
             * M = multiple game block
             *   0 1
             * 0 P P
             * 1 P M
             * 2 P M
             * 3 P P
             *
             ***************************/
            GameBoard gameBoard = new GameBoard(4, 2);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 1);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 1, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 2, 1);

            bool aborted;
            List<GameBoard> solutions = GameBoardReverseSolver.ReverseSolve(gameBoard, 2, 20, 0, 60000, out aborted);

            Assert.AreEqual(8, solutions.Count);

            foreach (GameBoard solution in solutions)
            {
                Console.WriteLine("Game board: Difficulty={0} \n{1}\n", solution.GetDifficulty(), solution.GetBoardString());
                Console.WriteLine("Solution: \n{0}\n", solution.GetSolutionString());

                Assert.IsTrue(solution.IsUntouchedPuzzle());
                Assert.IsTrue(solution.PlaySolution());
            }

            Console.WriteLine("Number of Solutions: {0}", solutions.Count);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:41,代码来源:SolverTests.cs

示例5: SolveTrivialBoardWithMultipleMoves

        public void SolveTrivialBoardWithMultipleMoves()
        {
            GameBoard gameBoard = new GameBoard(1, 4);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 3);

            bool aborted;
            List<GameBoard> solutions = GameBoardReverseSolver.ReverseSolve(gameBoard, 2, 1, 0, 60000, out aborted);

            Assert.AreEqual(1, solutions.Count);

            foreach (GameBoard solution in solutions)
            {
                Console.WriteLine("Game board: Difficulty={0} \n{1}\n", solution.GetDifficulty(), solution.GetBoardString());
                Console.WriteLine("Solution: \n{0}\n", solution.GetSolutionString());

                Assert.IsTrue(solution.IsUntouchedPuzzle());
                Assert.IsTrue(solution.PlaySolution());
            }

            Console.WriteLine("Number of Solutions: {0}", solutions.Count);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:25,代码来源:SolverTests.cs

示例6: SolveSmallPuzzle

        public void SolveSmallPuzzle()
        {
            /***************************
             * N = null
             * P = player
             * G = normal game block
             *   0 1 2 3
             * 0 N P N N
             * 1 P G G P
             * 2 N G N N
             * 3 N G G P
             * 4 N P G G
             *
             ***************************/
            GameBoard gameBoard = new GameBoard(5, 4);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 4, 1);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 3, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 3, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 4, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 4, 3);

            bool aborted;
            List<GameBoard> solutions = GameBoardReverseSolver.ReverseSolve(gameBoard, 5, 10, 0, 60000, out aborted);

            Assert.GreaterOrEqual(solutions.Count, 1);
            Assert.LessOrEqual(solutions.Count, 10);

            foreach (GameBoard solution in solutions)
            {
                Console.WriteLine("Game board: Difficulty={0} \n{1}\n", solution.GetDifficulty(), solution.GetBoardString());
                Console.WriteLine("Solution: \n{0}\n", solution.GetSolutionString());

                Assert.IsTrue(solution.IsUntouchedPuzzle());
                Assert.IsTrue(solution.PlaySolution());
            }

            Console.WriteLine("Number of Solutions: {0}", solutions.Count);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:47,代码来源:SolverTests.cs

示例7: SolveMiniWithMultiplePuzzleWithLoop

        public void SolveMiniWithMultiplePuzzleWithLoop()
        {
            GameBoard gameBoard = new GameBoard(1, 4);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.MultipleMoves, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.ChangeDirection, 0, 3, MovementDirection.Left);

            bool aborted;
            List<GameBoard> solutions = GameBoardReverseSolver.ReverseSolve(gameBoard, 3, 10, 0, 60000, out aborted);

            Assert.GreaterOrEqual(solutions.Count, 1);

            foreach (GameBoard solution in solutions)
            {
                Console.WriteLine("Game board: Difficulty={0} \n{1}\n", solution.GetDifficulty(), solution.GetBoardString());
                Console.WriteLine("Solution: \n{0}\n", solution.GetSolutionString());

                Assert.IsTrue(solution.IsUntouchedPuzzle());
                Assert.IsTrue(solution.PlaySolution());
            }

            Console.WriteLine("Number of Solutions: {0}", solutions.Count);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:25,代码来源:SolverTests.cs

示例8: TestReverseIsTrueCorrectly

        public void TestReverseIsTrueCorrectly()
        {
            GameBoard gameBoard = new GameBoard(1, 3);

            GameBlockPlayer gameBlockPlayer = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer;
            GameBlockNormal gameBlockNormal1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1) as GameBlockNormal;
            GameBlockNormal gameBlockNormal2 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2) as GameBlockNormal;

            gameBlockNormal1.SetAvailability(false);
            gameBlockNormal2.SetAvailability(false);

            bool canReverseSolve = gameBoard.TestCanReverseSolve();

            Assert.IsTrue(canReverseSolve);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:15,代码来源:DataModelTests.cs

示例9: ReverseMoveTwoOneGameBlock

        public void ReverseMoveTwoOneGameBlock(
            int nothing,
            MovementDirection direction,
            bool shouldBeApplied,
            int startingPointAvailableMoves,
            int endingPointAvailableMoves,
            bool[] startingAvailable,
            bool[] endingAvaialble,
            bool useTopStartingBlock)
        {
            GameBoard gameBoard = new GameBoard();
            gameBoard.GameBlocks = new IGameBlock[4,1];

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 0);
            GameBlockNormal gameBlockNormal1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0) as GameBlockNormal;
            GameBlockNormal gameBlockNormal2 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0) as GameBlockNormal;

            gameBlockNormal1.SetAvailability(startingAvailable[0]);
            gameBlockNormal2.SetAvailability(startingAvailable[1]);

            GameBlockNormal gameBlockNormal = useTopStartingBlock ? gameBlockNormal1 : gameBlockNormal2;

            BlockMovement movement;
            bool applied = gameBlockNormal.ApplyReverseMove(
                null, direction, startingPointAvailableMoves, out movement, null, null, new Queue<IGameBlock>());

            Assert.AreEqual(shouldBeApplied, applied);
            Assert.AreEqual(endingAvaialble[0], gameBlockNormal1.IsAvailable);
            Assert.AreEqual(endingAvaialble[1], gameBlockNormal2.IsAvailable);

            if (shouldBeApplied)
            {
                Assert.AreEqual(endingPointAvailableMoves, movement.SourceBlock.AvailableMoves);
            }
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:36,代码来源:DataModelTests.cs

示例10: ForceChangeDirectionCorrectly

        public void ForceChangeDirectionCorrectly(
            MovementDirection forceDirection,
            int playerRow,
            int playerColumn,
            MovementDirection playerMovementDirection,
            int[] filledX,
            int[] filledY,
            bool moveGetsApplied)
        {
            GameBoard gameBoard = new GameBoard(5, 5);

            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2) as IGameBlockParent).AvailableMoves = 2;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0) as IGameBlockParent).AvailableMoves = 2;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 4) as IGameBlockParent).AvailableMoves = 2;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 4, 2) as IGameBlockParent).AvailableMoves = 2;

            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2) as IGameBlockDestination).SetAvailability(true);
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1) as IGameBlockDestination).SetAvailability(true);
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 3) as IGameBlockDestination).SetAvailability(true);
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 3, 2) as IGameBlockDestination).SetAvailability(true);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.ChangeDirection, 2, 2, forceDirection);

            IGameBlockParent gameBlockParent = gameBoard.GameBlocks[playerRow, playerColumn] as IGameBlockParent;
            BlockMovement move = new BlockMovement(gameBlockParent, playerMovementDirection);
            bool moveApplied = gameBlockParent.ApplyMove(null, playerMovementDirection, move);

            Assert.AreEqual(moveGetsApplied, moveApplied);

            for (int i = 0; i < filledX.Length; i++)
            {
                IGameBlockDestination gameBlock = gameBoard.GameBlocks[filledX[i], filledY[i]] as IGameBlockDestination;

                Assert.IsFalse(gameBlock.IsAvailable);
            }
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:36,代码来源:DataModelTests.cs

示例11: DeniesMoveWithExtraBlockWithNotEnoughBlocks

        public void DeniesMoveWithExtraBlockWithNotEnoughBlocks()
        {
            GameBoard gameBoard = new GameBoard(1, 3);

            GameBlockPlayer gameBlockPlayer = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer;
            GameBlockExtraMove gameBlockExtraMove = gameBoard.CreateGameBlock(GameBoard.GameBlockType.ExtraMove, 0, 1) as GameBlockExtraMove;
            GameBlockNormal gameBlockNormal = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2) as GameBlockNormal;

            gameBlockPlayer.AvailableMoves = 1;
            gameBlockNormal.SetAvailability(true);

            BlockMovement move = new BlockMovement(gameBlockPlayer, MovementDirection.Right);
            Assert.IsFalse(gameBlockPlayer.ApplyMove(null, MovementDirection.Right, move));
            Assert.IsTrue(gameBlockNormal.IsAvailable);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:15,代码来源:DataModelTests.cs

示例12: CorrectlyMovesWithExtraBlock

        public void CorrectlyMovesWithExtraBlock()
        {
            GameBoard gameBoard = new GameBoard(1, 4);

            GameBlockPlayer gameBlockPlayer = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer;
            GameBlockExtraMove gameBlockExtraMove = gameBoard.CreateGameBlock(GameBoard.GameBlockType.ExtraMove, 0, 1) as GameBlockExtraMove;
            GameBlockNormal gameBlockNormal1 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2) as GameBlockNormal;
            GameBlockNormal gameBlockNormal2 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 3) as GameBlockNormal;

            gameBlockPlayer.AvailableMoves = 1;
            gameBlockNormal1.SetAvailability(true);
            gameBlockNormal2.SetAvailability(true);

            BlockMovement move = new BlockMovement(gameBlockPlayer, MovementDirection.Right);
            Assert.IsTrue(gameBlockPlayer.ApplyMove(null, MovementDirection.Right, move));
            Assert.IsFalse(gameBlockNormal1.IsAvailable);
            Assert.IsFalse(gameBlockNormal2.IsAvailable);
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:18,代码来源:DataModelTests.cs

示例13: CorrectlyChecksUnsolvedGameBoard

        public void CorrectlyChecksUnsolvedGameBoard()
        {
            GameBoard gameBoard = new GameBoard(4, 4);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 3);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            GameBlockNormal gameBlockNormal21 = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1) as GameBlockNormal;
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);

            gameBlockNormal21.SetAvailability(true);

            Assert.IsTrue(!gameBoard.IsSolved());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:26,代码来源:DataModelTests.cs

示例14: CorrectlyChecksSolvedGameBoard

        public void CorrectlyChecksSolvedGameBoard()
        {
            GameBoard gameBoard = new GameBoard(4, 4);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 3);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 3, 3);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);

            Assert.IsTrue(gameBoard.IsSolved());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:24,代码来源:DataModelTests.cs

示例15: CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers

        public void CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 2) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 1) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 2) as GameBlockPlayer).AvailableMoves = 1;

            GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
            gameBlock.SetAvailability(true);

            Assert.IsTrue(gameBoard.HasOrphan());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:18,代码来源:DataModelTests.cs


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