本文整理汇总了C#中GameBoard.HasOrphan方法的典型用法代码示例。如果您正苦于以下问题:C# GameBoard.HasOrphan方法的具体用法?C# GameBoard.HasOrphan怎么用?C# GameBoard.HasOrphan使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameBoard
的用法示例。
在下文中一共展示了GameBoard.HasOrphan方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CorrectlyChecksOrphanedGameBoard
public void CorrectlyChecksOrphanedGameBoard()
{
GameBoard gameBoard = new GameBoard(3, 3);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);
GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
gameBlock.SetAvailability(true);
Assert.IsTrue(gameBoard.HasOrphan());
}
示例2: CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers
public void CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers()
{
GameBoard gameBoard = new GameBoard(3, 3);
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 2) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 1) as GameBlockPlayer).AvailableMoves = 1;
(gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 2) as GameBlockPlayer).AvailableMoves = 1;
GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
gameBlock.SetAvailability(true);
Assert.IsTrue(gameBoard.HasOrphan());
}
示例3: CorrectlyChecksNotOrphanedGameBoard
public void CorrectlyChecksNotOrphanedGameBoard()
{
GameBoard gameBoard = new GameBoard(3, 3);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);
Assert.IsFalse(gameBoard.HasOrphan());
}