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C# GameBoard.HasOrphan方法代码示例

本文整理汇总了C#中GameBoard.HasOrphan方法的典型用法代码示例。如果您正苦于以下问题:C# GameBoard.HasOrphan方法的具体用法?C# GameBoard.HasOrphan怎么用?C# GameBoard.HasOrphan使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameBoard的用法示例。


在下文中一共展示了GameBoard.HasOrphan方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CorrectlyChecksOrphanedGameBoard

        public void CorrectlyChecksOrphanedGameBoard()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);

            GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
            gameBlock.SetAvailability(true);

            Assert.IsTrue(gameBoard.HasOrphan());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:18,代码来源:DataModelTests.cs

示例2: CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers

        public void CorrectlyChecksOrphanedGameBoardWithGameBlockPlayers()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 1) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 0, 2) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 1, 2) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 0) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 1) as GameBlockPlayer).AvailableMoves = 1;
            (gameBoard.CreateGameBlock(GameBoard.GameBlockType.Player, 2, 2) as GameBlockPlayer).AvailableMoves = 1;

            GameBlockNormal gameBlock = gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1) as GameBlockNormal;
            gameBlock.SetAvailability(true);

            Assert.IsTrue(gameBoard.HasOrphan());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:18,代码来源:DataModelTests.cs

示例3: CorrectlyChecksNotOrphanedGameBoard

        public void CorrectlyChecksNotOrphanedGameBoard()
        {
            GameBoard gameBoard = new GameBoard(3, 3);

            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 0, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 1, 2);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 0);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 1);
            gameBoard.CreateGameBlock(GameBoard.GameBlockType.Normal, 2, 2);

            Assert.IsFalse(gameBoard.HasOrphan());
        }
开发者ID:ttat,项目名称:puzzlewarrior,代码行数:16,代码来源:DataModelTests.cs


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