本文整理汇总了C#中FiniteStateMachine.InitializeStateMachine方法的典型用法代码示例。如果您正苦于以下问题:C# FiniteStateMachine.InitializeStateMachine方法的具体用法?C# FiniteStateMachine.InitializeStateMachine怎么用?C# FiniteStateMachine.InitializeStateMachine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FiniteStateMachine
的用法示例。
在下文中一共展示了FiniteStateMachine.InitializeStateMachine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
stateMachine = GetComponent<FiniteStateMachine>();
stateMachine.InitializeStateMachine();
stateMachine.AddState(new BomberReachedScreenEdge(this.transform));
stateMachine.AddState(new BomberAttackingPlayer(this.transform, GameManager.instance.GetPlayer()));
stateMachine.AddState(new BomberMovingToPosition(this.transform));
stateMachine.AddState(new BomberDead(this.transform));
}
示例2: Start
// Use this for initialization
void Start()
{
stateMachine = GetComponent<FiniteStateMachine>();
stateMachine.InitializeStateMachine();
stateMachine.AddState(new GunnerReachedScreenEdge(this.transform));
stateMachine.AddState(new GunnerAttackingPlayer(this.transform));
stateMachine.AddState(new GunnerMovingToPosition(this.transform));
stateMachine.AddState(new GunnerInFormation(this.transform));
stateMachine.AddState(new GunnerDead(this.transform));
}
示例3: Start
// Use this for initialization
void Start()
{
transform.rotation = Quaternion.LookRotation(GameManager.instance.GetPlayer().position - transform.position, new Vector3(0, 0, -1));
stateMachine = GetComponent<FiniteStateMachine>();
stateMachine.InitializeStateMachine();
stateMachine.AddState(new FighterAttackingPlayer(transform, gameMng.GetPlayer()));
stateMachine.AddState(new FighterReachedScreenEdge(transform, gameMng.GetPlayer()));
stateMachine.AddState(new FighterDead(transform));
partners = new FighterController[2];
}