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C# FiniteStateMachine.InitializeStateMachine方法代码示例

本文整理汇总了C#中FiniteStateMachine.InitializeStateMachine方法的典型用法代码示例。如果您正苦于以下问题:C# FiniteStateMachine.InitializeStateMachine方法的具体用法?C# FiniteStateMachine.InitializeStateMachine怎么用?C# FiniteStateMachine.InitializeStateMachine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FiniteStateMachine的用法示例。


在下文中一共展示了FiniteStateMachine.InitializeStateMachine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

 // Use this for initialization
 void Start()
 {
     stateMachine = GetComponent<FiniteStateMachine>();
     stateMachine.InitializeStateMachine();
     stateMachine.AddState(new BomberReachedScreenEdge(this.transform));
     stateMachine.AddState(new BomberAttackingPlayer(this.transform, GameManager.instance.GetPlayer()));
     stateMachine.AddState(new BomberMovingToPosition(this.transform));
     stateMachine.AddState(new BomberDead(this.transform));
 }
开发者ID:Broghain,项目名称:GTO7,代码行数:10,代码来源:BomberController.cs

示例2: Start

 // Use this for initialization
 void Start()
 {
     stateMachine = GetComponent<FiniteStateMachine>();
     stateMachine.InitializeStateMachine();
     stateMachine.AddState(new GunnerReachedScreenEdge(this.transform));
     stateMachine.AddState(new GunnerAttackingPlayer(this.transform));
     stateMachine.AddState(new GunnerMovingToPosition(this.transform));
     stateMachine.AddState(new GunnerInFormation(this.transform));
     stateMachine.AddState(new GunnerDead(this.transform));
 }
开发者ID:Broghain,项目名称:GTO7,代码行数:11,代码来源:GunnerController.cs

示例3: Start

    // Use this for initialization
    void Start()
    {
        transform.rotation = Quaternion.LookRotation(GameManager.instance.GetPlayer().position - transform.position, new Vector3(0, 0, -1));

        stateMachine = GetComponent<FiniteStateMachine>();
        stateMachine.InitializeStateMachine();
        stateMachine.AddState(new FighterAttackingPlayer(transform, gameMng.GetPlayer()));
        stateMachine.AddState(new FighterReachedScreenEdge(transform, gameMng.GetPlayer()));
        stateMachine.AddState(new FighterDead(transform));

        partners = new FighterController[2];
    }
开发者ID:Broghain,项目名称:GTO7,代码行数:13,代码来源:FighterController.cs


注:本文中的FiniteStateMachine.InitializeStateMachine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。