本文整理汇总了C#中Critter.GetSize方法的典型用法代码示例。如果您正苦于以下问题:C# Critter.GetSize方法的具体用法?C# Critter.GetSize怎么用?C# Critter.GetSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Critter
的用法示例。
在下文中一共展示了Critter.GetSize方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Activate
public void Activate(Critter newCritter)
{
critter = newCritter;
size = critter.GetSize();
scale = .4f + (.05f * size);
Vector3 scaleVect = new Vector3(scale, scale, 1);
gameObject.GetComponent<RectTransform>().localScale = scaleVect;
}
示例2: PopulateSliders
private void PopulateSliders(Critter critter)
{
statSliders[0].value = critter.GetOffense();
statSliders[1].value = critter.GetDefense();
statSliders[2].value = critter.GetSpeed();
statSliders[3].value = critter.GetSense();
statSliders[4].value = critter.GetSneak();
subStatSliders[0].value = critter.GetSize();
subStatSliders[1].value = critter.GetBreedRate();
subStatSliders[2].value = critter.GetEfficiency();
subStatSliders[3].value = critter.GetMetabolism();
}
示例3: CloneStats
public void CloneStats(Critter critter)
{
offense = critter.GetOffense();
defense = critter.GetDefense();
baseSpeed = critter.GetBaseSpeed();
sense = critter.GetSense();
sneak = critter.GetSneak();
size = critter.GetSize();
breedRate = critter.GetBreedRate();
metabolism = critter.GetMetabolism();
biomePref = critter.GetBiomePrefs();
climateFocus = critter.GetClimateFocus();
climatePref = critter.GetClimatePref();
climateRange = critter.GetClimateRange();
geoPref = critter.GetGeoPrefs();
tempFocus = critter.GetTempFocus();
tempPref = critter.GetTempPref();
tempRange = critter.GetTempRange();
evoMod = critter.GetEvoMod();
migrateMod = critter.GetMigrateMod();
}
示例4: Hunt
//Determines if a creature successfully kills its target, then takes care of casualties and enegery gain.
void Hunt(Critter target, Hex habitat)
{
float casualties = 0;
float bite = biteSize;
float targetPop = target.GetLocalPopulation(habitat);
float targetFoodValue = target.GetBaseFoodValue();
float huntScore = ChaseScore(target) * FightScore(target) / 100;
//print ("-----Target = Creature#" + target.number + "------------------------------------------------------------------------------------------Hunt Success Probability = " + huntScore + ".\r\n");
//print ("This creature (#" + number + ") Hunts Creature #" + target.number + ".\r\n");
if(target == this){
AquireTarget(habitat);
}
else if (Random.Range (1, 101) <= huntScore * AptitudeCheck(target)) {
float popRatio;
if(bite > energy_Needed){
bite = energy_Needed;
}
if(bite < 0){
bite = 0;
}
casualties = (float)((bite / targetFoodValue * target.GetSize()));
casualties = KillCount(target, casualties);
if(casualties >= targetPop){
casualties = targetPop / 2;
}
popRatio = targetPop / (float)(1.25f * GetLocalPopulation(habitat));
if(popRatio > 1.25f){
popRatio = 1.25f;
}
casualties = (casualties * popRatio);
foodTaken += casualties * (targetFoodValue * size);
//print (name + " + Target: " + target.name + " PopRatio " + popRatio + "\r\n");
if(energy_Needed <= foodTaken){
foodTaken = energy_Needed;
}
targetPop -= casualties;
target.SetLocalAdultPopulation(targetPop, habitat);
target.AddCrittersEaten(casualties);
target.AddToHuntDeathsList(habitat, turn, casualties);
habitat.AddExcessMeatFood(foodTaken * .5f);
target.MortalityCheck(habitat);
target.UpdateStats();
//if(isPlayer){
//print ("Total Kills = " + casualties + ". Food aquired = " + foodTaken + " vs. Energy Needed = " + energy_Needed +"\r\n");
//}
} //else {print ("Hunt Failed.\r\n");}
}
示例5: AptitudeCheck
private float AptitudeCheck(Critter target)
{
float value = 1;
for(int i = 0; i < locomotion.Count; i++){
}
//if isn't flyer but target is: value *= .5f;
//if is value *= 1.25f;
if(diet.Contains(dietType.INSECT)){
if(target.GetSize() > 1){
value *= .5f;
}
}
if(target.GetSize() > size){
if(target.GetSize() > size + 1){
value *= .5f;
}
else{
value *= .75f;
}
}
return value;
}