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C# Critter.GenerateTokens方法代码示例

本文整理汇总了C#中Critter.GenerateTokens方法的典型用法代码示例。如果您正苦于以下问题:C# Critter.GenerateTokens方法的具体用法?C# Critter.GenerateTokens怎么用?C# Critter.GenerateTokens使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Critter的用法示例。


在下文中一共展示了Critter.GenerateTokens方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Clone

    public void Clone(Critter originalCritter, Hex habitat)
    {
        name = "Bob " + num; num++;
        GameObject newCreature = originalCritter.gameObject;
        EvolutionList originList = originalCritter.GetComponent<EvolutionList>();

        GameObject creature = Instantiate(newCreature, newCreature.transform.position, Quaternion.identity) as GameObject;
        critter = creature.GetComponent<Critter>();

        creature.name = name;
        critter.SetName (name);
        critter.SetNumber(critterCount);
        critter.CloneStats(originalCritter);

        baseFoodValue = (size * size) * 10;
        critter.SetBaseFoodValue(baseFoodValue);
        critter.SetTokenSprite(SelectSprite());
        critter.SetTokenColor(originalCritter.GetTokenColor());
        critter.GenerateDiet();
        critter.GenerateLocomotion();
        critter.SetIsPlayer(false);

        critter.ResetAllXP();

        critter.adultPopulations.Clear();
        critter.cubPopulations.Clear();
        critter.babyPopulations.Clear();
        critter.ClearTokenList();
        critter.habitats.Clear();

        CreateCritterLists(critterCount);
        AddToLocalCritterList(critter, habitat);

        critter.adultPopulations.Add(.5f * startPop);
        critter.babyPopulations.Add(.2f * startPop);
        critter.cubPopulations.Add(.1f * startPop);

        critter.GenerateTokens();

        creature.GetComponent<EvolutionList>().ClearChildren();
        originList.AddNewChild(critter, TurnTimer.currentTurn);

        critter.SetSplinterEvoStart();
        critter.InitializePopsList();

        critterCount++;
    }
开发者ID:Paulgherve1,项目名称:Critters,代码行数:47,代码来源:CritterGenerator.cs

示例2: Generate

    //Runs Generators to create values for each species.
    public void Generate(Hex hex, bool isPlayer)
    {
        name = "Bob " + num; num++;
        GenerateSize();

        GameObject creature = Instantiate(Creature, transform.position, Quaternion.identity) as GameObject;
        critter = creature.GetComponent<Critter>();

        //Assigns generated values for each Species after being Instantiated.
        creature.name = name;
        critter.SetName (name);
        critter.SetNumber(critterCount);

        critter.SetIsPlayer(isPlayer);
        critter.SetSize(size);
        baseFoodValue = (size*size) * 10;
        critter.SetBaseFoodValue(baseFoodValue);
        critter.SetSpeed(StatGenerator());
        critter.SetSneak(StatGenerator());
        critter.SetSense(StatGenerator());
        critter.SetOffense(StatGenerator());
        critter.SetDefense(StatGenerator());
        critter.ModifyEvoPts(startEvoPts);

        critter.adultPopulations.Add(startPop);
        critter.cubPopulations.Add(startPop * .25f);
        critter.babyPopulations.Add(startPop * .25f);
        CreateCritterLists(critterCount);
        AddToLocalCritterList(critter, hex);
        critter.InitializeSlots();
        critter.ResetPreferences();
        UnlockCritterStartEvos(critter);

        if (isPlayer){
            Player player = FindObjectOfType<Player>();

            critter.SetName(player.GetCritterName());
            critter.SetTokenSprite(player.GetCritterTokenSprite());
            critter.SetTokenColor(player.GetCritterTokenColor());
            player.SetCritter(critter);
            hex.SetPlayerHab(true);

        }else if(!isPlayer){
            critter.SetTokenSprite(SelectSprite());
            critter.SetTokenColor(GenerateColor());
            critter.GenerateTokens();
        }
        critter.InitializePopsList();

        critterCount++;
    }
开发者ID:Paulgherve1,项目名称:Critters,代码行数:52,代码来源:CritterGenerator.cs


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