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C# Critter.GenerateLocomotion方法代码示例

本文整理汇总了C#中Critter.GenerateLocomotion方法的典型用法代码示例。如果您正苦于以下问题:C# Critter.GenerateLocomotion方法的具体用法?C# Critter.GenerateLocomotion怎么用?C# Critter.GenerateLocomotion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Critter的用法示例。


在下文中一共展示了Critter.GenerateLocomotion方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Clone

    public void Clone(Critter originalCritter, Hex habitat)
    {
        name = "Bob " + num; num++;
        GameObject newCreature = originalCritter.gameObject;
        EvolutionList originList = originalCritter.GetComponent<EvolutionList>();

        GameObject creature = Instantiate(newCreature, newCreature.transform.position, Quaternion.identity) as GameObject;
        critter = creature.GetComponent<Critter>();

        creature.name = name;
        critter.SetName (name);
        critter.SetNumber(critterCount);
        critter.CloneStats(originalCritter);

        baseFoodValue = (size * size) * 10;
        critter.SetBaseFoodValue(baseFoodValue);
        critter.SetTokenSprite(SelectSprite());
        critter.SetTokenColor(originalCritter.GetTokenColor());
        critter.GenerateDiet();
        critter.GenerateLocomotion();
        critter.SetIsPlayer(false);

        critter.ResetAllXP();

        critter.adultPopulations.Clear();
        critter.cubPopulations.Clear();
        critter.babyPopulations.Clear();
        critter.ClearTokenList();
        critter.habitats.Clear();

        CreateCritterLists(critterCount);
        AddToLocalCritterList(critter, habitat);

        critter.adultPopulations.Add(.5f * startPop);
        critter.babyPopulations.Add(.2f * startPop);
        critter.cubPopulations.Add(.1f * startPop);

        critter.GenerateTokens();

        creature.GetComponent<EvolutionList>().ClearChildren();
        originList.AddNewChild(critter, TurnTimer.currentTurn);

        critter.SetSplinterEvoStart();
        critter.InitializePopsList();

        critterCount++;
    }
开发者ID:Paulgherve1,项目名称:Critters,代码行数:47,代码来源:CritterGenerator.cs

示例2: Equip

    //Equips Major evo to critter's dataSlot; then pushes all new requirements
    public void Equip(Critter critter, SlotData dataSlot)
    {
        dataSlot.EquipSlot(this);
        LockConflicts(critter);
        ModifyStats(critter);

        if(critter.GetIsPlayer()){
            CheckCurrentBuyState(critter);

            foreach (Adaptation item in Prerequisites1)
            {
                item.CheckCurrentBuyState(critter);
            }
            foreach (Adaptation item in Prerequisites2)
            {
                item.CheckCurrentBuyState(critter);
            }
            foreach (Adaptation item in Unlocks)
            {
                item.CheckCurrentBuyState(critter);
            }
        }

        critter.GenerateDiet();
        critter.GenerateLocomotion();
    }
开发者ID:Paulgherve1,项目名称:Critters,代码行数:27,代码来源:Adaptation.cs


注:本文中的Critter.GenerateLocomotion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。