本文整理汇总了C#中Critter.GetIsPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Critter.GetIsPlayer方法的具体用法?C# Critter.GetIsPlayer怎么用?C# Critter.GetIsPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Critter
的用法示例。
在下文中一共展示了Critter.GetIsPlayer方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LockEvo
public void LockEvo(Critter critter)
{
if(critter.unlockedEvos.Contains(this)){
critter.unlockedEvos.Remove(this);
critter.unlockedEvos.TrimExcess();
}
if(critter.GetIsPlayer()){
CheckCurrentBuyState(critter);
}
}
示例2: CheckCurrentBuyState
public void CheckCurrentBuyState(Critter critter)
{
if(critter.GetIsPlayer()){
if(critter){
if (critter.activeEvos.Contains(this)){
if (isMajor)
{
if (critter.equipedEvos.Contains(this))
{
if (critter.lockedEvos.Contains(this))
{
currentBuyState = playerBuyState.LOCKED;
}
else
{
currentBuyState = playerBuyState.EQUIPED;
}
}
else
{
if (critter.lockedEvos.Contains(this))
{
currentBuyState = playerBuyState.LOCKED;
}
else if (Prerequisites1.Count > 0)
{
foreach (Adaptation item in Prerequisites1)
{
if (critter.activeEvos.Contains(item))
{
currentBuyState = playerBuyState.CANEQUIP;
}
else
{
currentBuyState = playerBuyState.NOREFUND;
break;
}
}
}
else if (currentBuyState == playerBuyState.NOREFUND)
{
foreach (Adaptation item in Prerequisites2)
{
if (critter.activeEvos.Contains(item))
{
currentBuyState = playerBuyState.CANEQUIP;
}
else
{
currentBuyState = playerBuyState.NOREFUND;
}
}
}
else
{
currentBuyState = playerBuyState.CANEQUIP;
}
}
}
else if (hasUnlocks){
foreach(Adaptation item in Unlocks){
if(critter.activeEvos.Contains(item)){
if (item.GetCurrentBuyState() == playerBuyState.EQUIPED)
{
currentBuyState = playerBuyState.NOREFUND;
break;
}
else if (item.GetCurrentBuyState() == playerBuyState.ACTIVE)
{
currentBuyState = playerBuyState.NOREFUND;
break;
}
else
{
currentBuyState = playerBuyState.ACTIVE;
}
}
else{
currentBuyState = playerBuyState.ACTIVE;
}
}
}
else{
if(!hasUnlocks){
currentBuyState = playerBuyState.ACTIVE;
}
}
}
else if(critter.unlockedEvos.Contains(this)){
foreach (Adaptation item in critter.activeEvos)
{
if (!item.isMajor)
{
if (item.Conflicts.Contains(this))
{
currentBuyState = playerBuyState.LOCKED;
break;
//.........这里部分代码省略.........
示例3: Equip
//Equips Major evo to critter's dataSlot; then pushes all new requirements
public void Equip(Critter critter, SlotData dataSlot)
{
dataSlot.EquipSlot(this);
LockConflicts(critter);
ModifyStats(critter);
if(critter.GetIsPlayer()){
CheckCurrentBuyState(critter);
foreach (Adaptation item in Prerequisites1)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Prerequisites2)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Unlocks)
{
item.CheckCurrentBuyState(critter);
}
}
critter.GenerateDiet();
critter.GenerateLocomotion();
}
示例4: UnlockConflicts
private void UnlockConflicts(Critter critter)
{
bool isPlayer = critter.GetIsPlayer();
foreach (Adaptation item in Conflicts){
if(critter.lockedEvos.Contains(item)){
if (!item.LockCheck(critter)){
item.UnlockConflict(critter);
if (isPlayer){
item.CheckCurrentBuyState(critter);
}
}
}
}
}
示例5: BuyEvo
public void BuyEvo(Critter critter)
{
float pts = critter.GetEvoPts();
if (pts >= cost && !critter.activeEvos.Contains(this)) {
Activate(critter);
critter.ModifyEvoPts(-cost);
if(isMajor && !critter.GetIsPlayer()){
EquipOpenSlot(critter);
}
}
critter.statUpdateQueued = true;
}
示例6: Deactivate
void Deactivate(Critter critter)
{
critter.activeEvos.Remove(this);
critter.unlockedEvos.Add(this);
critter.activeEvos.TrimExcess();
critter.unlockedEvos.TrimExcess();
LockUnlocks(critter);
if (!isMajor){
RefundStats(critter);
UnlockConflicts(critter);
}
if(critter.GetIsPlayer()){
CheckCurrentBuyState(critter);
foreach (Adaptation item in Prerequisites1)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Prerequisites2)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Unlocks)
{
item.CheckCurrentBuyState(critter);
}
}
}
示例7: UnlockEvo
public void UnlockEvo(Critter critter)
{
bool isPlayer = critter.GetIsPlayer();
bool shouldUnlock = CheckPrereqsCompleted(critter);
if(!critter.unlockedEvos.Contains(this)){
if (shouldUnlock) {
critter.unlockedEvos.Add(this);
critter.unlockedEvos.TrimExcess();
if (isPlayer)
{
foreach (Adaptation item in Prerequisites1)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Prerequisites2)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Unlocks)
{
item.CheckCurrentBuyState(critter);
}
CheckCurrentBuyState(critter);
}
}
}
}
示例8: Unequip
//Unequips evo from selected slot on selected critter and updates buttons for player.
public void Unequip(Critter critter, SlotData dataSlot)
{
dataSlot.UnequipSlot();
UnlockConflicts(critter);
RefundStats(critter);
if(critter.GetIsPlayer()){
CheckCurrentBuyState(critter);
foreach (Adaptation item in Prerequisites1)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Prerequisites2)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Unlocks)
{
item.CheckCurrentBuyState(critter);
}
foreach (Adaptation item in Conflicts)
{
item.CheckCurrentBuyState(critter);
}
}
critter.UnequipSpecials(this);
}
示例9: UnlockCritterStartEvos
public void UnlockCritterStartEvos(Critter critter)
{
foreach(Adaptation targetEvo in startingUnlocks){
if(!critter.activeEvos.Contains(targetEvo)) {
targetEvo.BuyEvo(critter);
if(critter.GetIsPlayer()){
if (targetEvo.isMajor) {
targetEvo.EquipOpenSlot(critter);
}
}
}
}
}
示例10: Extinction
//Cleans a creature from lists and game when they go extinct.
public void Extinction(Critter DeadCritter)
{
totalCritters--;
//print ("Critter# " + DeadCritter.GetNumber() + " done gone extint. Total Critters = " + totalCritters + ".\r\n");
if (DeadCritter.GetIsPlayer())
{
EndGame();
}
else
{
CritterList.Remove(DeadCritter);
CritterList.TrimExcess();
DeadCritter.gameObject.SetActive(false);
//turnTimer.PhaseComplete();
}
}