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C# CoordinateMapper.MapSkeletonPointToDepthPoint方法代码示例

本文整理汇总了C#中CoordinateMapper.MapSkeletonPointToDepthPoint方法的典型用法代码示例。如果您正苦于以下问题:C# CoordinateMapper.MapSkeletonPointToDepthPoint方法的具体用法?C# CoordinateMapper.MapSkeletonPointToDepthPoint怎么用?C# CoordinateMapper.MapSkeletonPointToDepthPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CoordinateMapper的用法示例。


在下文中一共展示了CoordinateMapper.MapSkeletonPointToDepthPoint方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Convert

        /// <summary>
        /// Maps a 3D skeleton point to a 2D vector.
        /// </summary>
        /// <param name="sensor">The Kinect sensor.</param>
        /// <param name="position">The skeleton point to map.</param>
        /// <param name="coordinateMapper">The coordinate mapper.</param>
        /// <returns>The 2D mapped position.</returns>
        public static Vector2 Convert(KinectSensor sensor, SkeletonPoint position, CoordinateMapper coordinateMapper)
        {
            float width = 0;
            float height = 0;
            float x = 0;
            float y = 0;

            if (sensor.ColorStream.IsEnabled)
            {
                var colorPoint = coordinateMapper.MapSkeletonPointToColorPoint(position, sensor.ColorStream.Format);
                x = colorPoint.X;
                y = colorPoint.Y;

                switch (sensor.ColorStream.Format)
                {
                    case ColorImageFormat.RawYuvResolution640x480Fps15:
                    case ColorImageFormat.RgbResolution640x480Fps30:
                    case ColorImageFormat.YuvResolution640x480Fps15:
                        width = 640;
                        height = 480;
                        break;
                    case ColorImageFormat.RgbResolution1280x960Fps12:
                        width = 1280;
                        height = 960;
                        break;
                }
            }
            else if (sensor.DepthStream.IsEnabled)
            {
                var depthPoint = coordinateMapper.MapSkeletonPointToDepthPoint(position, sensor.DepthStream.Format);
                x = depthPoint.X;
                y = depthPoint.Y;

                switch (sensor.DepthStream.Format)
                {
                    case DepthImageFormat.Resolution80x60Fps30:
                        width = 80;
                        height = 60;
                        break;
                    case DepthImageFormat.Resolution320x240Fps30:
                        width = 320;
                        height = 240;
                        break;
                    case DepthImageFormat.Resolution640x480Fps30:
                        width = 640;
                        height = 480;
                        break;
                }
            }
            else
            {
                width = 1;
                height = 1;
            }

            return new Vector2(x / width, y / height);
        }
开发者ID:K-Cully,项目名称:SticKart,代码行数:64,代码来源:Tools.cs

示例2: Convert

        public static Vector2 Convert(CoordinateMapper mapper, SkeletonPoint position,
                                  Object format = null)
        {
            float width = 0;
              float height = 0;
              float x = 0;
              float y = 0;

              if (format != null) {
            if (format is ColorImageFormat) {
              var colorFormat = (ColorImageFormat)format;
              var colorPoint = mapper.MapSkeletonPointToColorPoint(position, colorFormat);
              x = colorPoint.X;
              y = colorPoint.Y;

              switch (colorFormat) {
            case ColorImageFormat.RawYuvResolution640x480Fps15:
            case ColorImageFormat.RgbResolution640x480Fps30:
            case ColorImageFormat.YuvResolution640x480Fps15:
              width = 640;
              height = 480;
              break;
            case ColorImageFormat.RgbResolution1280x960Fps12:
              width = 1280;
              height = 960;
              break;
              }
            } else if (format is DepthImageFormat) {
              var depthFormat = (DepthImageFormat)format;
              var depthPoint = mapper.MapSkeletonPointToDepthPoint(position, depthFormat);
              x = depthPoint.X;
              y = depthPoint.Y;

              switch (depthFormat) {
            case DepthImageFormat.Resolution80x60Fps30:
              width = 80;
              height = 60;
              break;
            case DepthImageFormat.Resolution320x240Fps30:
              width = 320;
              height = 240;
              break;
            case DepthImageFormat.Resolution640x480Fps30:
              width = 640;
              height = 480;
              break;
              }
            } else {
              width = 1;
              height = 1;
            }
              }

              return new Vector2(x / width, y / height);
        }
开发者ID:ushadow,项目名称:kinect_toolbox,代码行数:55,代码来源:Tools.cs

示例3: determineLimb

        public List<Tuple<double, double, List<List<Point3D>>>> determineLimb(PointCloud pcdexisting, double weight)
        {
            //pull in skeleton measures from a temporary file for corbett.parse for now.
            kinectInterp = new KinectInterpreter(skeloutline);
            Dictionary<String, double[]> jointDepthsStr = new Dictionary<String, double[]>();

            //temporary tuple for results
            Tuple<double, double, List<List<Point3D>>> T = new Tuple<double, double, List<List<Point3D>>>(0,0,null);
            //permanent list of tuples for passing back to coreLoader
            List<Tuple<double, double, List<List<Point3D>>>> limbMeasures = new List<Tuple<double,double,List<List<Point3D>>>>();

            //Test if we have a kinect otherwise we cannot use coordinate mapper.
            if (KinectSensor.KinectSensors.Count > 0)
            {
                //test if we have already enumerated joint depths, if so, this has followed a recent scan.

                if (jointDepths.Count == 0)
                {

                    StreamReader sr = new StreamReader("SKEL.ptemp");
                    String line;

                    while ((line = sr.ReadLine()) != null)
                    {
                        String[] joint = Regex.Split(line, ":");
                        String[] positions = Regex.Split(joint[1], ",");

                        double[] jointPos = { Convert.ToDouble(positions[0]), Convert.ToDouble(positions[1]), Convert.ToDouble(Regex.Split(positions[2], "\n")[0]) };

                        //convert to depth co-ordinate space
                        SkeletonPoint sp = new SkeletonPoint();
                        sp.X = (float)Convert.ToDouble(jointPos[1]);
                        sp.Y = (float)Convert.ToDouble(jointPos[2]);
                        sp.Z = (float)Convert.ToDouble(jointPos[0]);

                        CoordinateMapper cm = new CoordinateMapper(kinectInterp.kinectSensor);
                        DepthImagePoint dm = cm.MapSkeletonPointToDepthPoint(sp, DepthImageFormat.Resolution640x480Fps30);

                        //convert x and y co-ords to arbitrary point cloud space
                        Tuple<double, double, double> convertedPoints = LimbCalculator.convertToPCCoords(dm.X, dm.Y, sp.Z);
                        double[] jointPos2 = { convertedPoints.Item3, convertedPoints.Item1, convertedPoints.Item2 };

                        //place back into jointDepths array in terms of depth space.
                        jointDepthsStr.Add(joint[0], jointPos2);
                    }

                }
                else
                {
                    //we have some live skeleton depths, enumerate into strings
                    foreach(JointType j in jointDepths.Keys) {

                        jointDepthsStr = new Dictionary<String, double[]>();
                        jointDepthsStr.Add(j.ToString(),jointDepths[j]);

                    }

                }

                for (int limbArea = 1; limbArea <= 8; limbArea++)
                {
                    //pass point cloud and correct bounds to Limb Calculator
                    //shoulders is first option in list so pass first.
                    limbMeasures.Add(LimbCalculator.calculateLimbBounds(pcdexisting, jointDepthsStr, limbArea, weight));
                }
            }
            else
            {
                MessageBoxResult result = System.Windows.MessageBox.Show(this, "You need a Kinect to perform this action.",
            "Kinect Sensor Missing", MessageBoxButton.OK, MessageBoxImage.Stop);
            }

            //change colour of point cloud for limb selection mode
            gv.setMaterial();
            this.DataContext = gv;

            return limbMeasures;
        }
开发者ID:robinj,项目名称:parse-client,代码行数:78,代码来源:ScanLoader.xaml.cs

示例4: sensor_SkeletonFrameReady

        /// <summary>
        /// Depth Frame Ready
        /// Kinect tracks skeletons,  localize the Skeleton Hand Joint Position
        /// Map Skeleton point given by Kinect to PointDepth3D , Add result to HandTracker's List buffer for computing every frame
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
        {
            using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
            {
                if (skeletonFrame != null)
                {
                    if (skeletonData.Length != skeletonFrame.SkeletonArrayLength)
                    {
                        skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
                    }
                    skeletonFrame.CopySkeletonDataTo(skeletonData);
                    int personCount = 0;
                    foreach (Skeleton sk in skeletonData)
                    {
                        if (sk.TrackingState == SkeletonTrackingState.Tracked)
                        {
                            //Skeleton point map to depth point given by Kinect
                            CoordinateMapper mapper = new CoordinateMapper(this.sensor);
                            DepthImagePoint left = mapper.MapSkeletonPointToDepthPoint(
                                sk.Joints[JointType.HandLeft].Position,
                                this.sensor.DepthStream.Format);

                            DepthImagePoint right = mapper.MapSkeletonPointToDepthPoint(
                                sk.Joints[JointType.HandRight].Position,
                                this.sensor.DepthStream.Format);

                            rightWrist = new PointSkeleton3D(sk.Joints[JointType.WristRight].Position);
                            rightHand = new PointSkeleton3D(sk.Joints[JointType.HandRight].Position);
                            rightElbow = new PointSkeleton3D(sk.Joints[JointType.ElbowRight].Position);

                            personCount++;

                        }
                    }
                    skeletonReadyFlag = (personCount == 0 ? false : true);
                }
            }
        }
开发者ID:jiliyutou,项目名称:FingerTracking,代码行数:45,代码来源:KinectSensorPlus.cs

示例5: KinectSensorOnAllFramesReady

        private void KinectSensorOnAllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            if (frameProccessed[1] == false)
            {
                frameProccessed[1] = true;
            }
            else
            {
                frameProccessed[1] = false;
                return;
            }
            ColorImageFrame colorImageFrame = null;
            DepthImageFrame depthImageFrame = null;
            SkeletonFrame skeletonFrame = null;

            try
            {

                colorImageFrame = e.OpenColorImageFrame();
                depthImageFrame = e.OpenDepthImageFrame();
                skeletonFrame = e.OpenSkeletonFrame();

                if (colorImageFrame == null || depthImageFrame == null || skeletonFrame == null)
                {
                    return;
                }

                if (this.depthImageFormat != depthImageFrame.Format)
                {
                    this.depthImage = null;
                    this.depthImageFormat = depthImageFrame.Format;
                }

                if (this.colorImageFormat != colorImageFrame.Format)
                {
                    this.colorImage = null;
                    this.colorImageFormat = colorImageFrame.Format;
                }

                if (this.depthImage == null)
                {
                    this.depthImage = new short[depthImageFrame.PixelDataLength];
                }

                if (this.colorImage == null)
                {
                    this.colorImage = new byte[colorImageFrame.PixelDataLength];
                }

                if (this.skeletonData == null || this.skeletonData.Length != skeletonFrame.SkeletonArrayLength)
                {
                    this.skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
                }

                colorImageFrame.CopyPixelDataTo(this.colorImage);
                depthImageFrame.CopyPixelDataTo(this.depthImage);
                skeletonFrame.CopySkeletonDataTo(this.skeletonData);
            }
            finally
            {
                if (colorImageFrame != null)
                {
                    colorImageFrame.Dispose();
                }

                if (depthImageFrame != null)
                {
                    depthImageFrame.Dispose();
                }

                if (skeletonFrame != null)
                {
                    skeletonFrame.Dispose();
                }

                using (depthImageFrame)
                {
                    if (depthImageFrame != null && skeletonData != null)
                    {
                        foreach (Skeleton sd in skeletonData)
                        {
                            if (sd.TrackingState == SkeletonTrackingState.Tracked || sd.TrackingState == SkeletonTrackingState.PositionOnly)
                            {
                                Joint joint = sd.Joints[JointType.Head];

                                DepthImagePoint depthPoint;
                                CoordinateMapper coordinateMapper = new CoordinateMapper(frontSensor);
                                depthPoint = coordinateMapper.MapSkeletonPointToDepthPoint(joint.Position, DepthImageFormat.Resolution320x240Fps30);

                                point = new System.Windows.Point((int)(frontSensor.ColorStream.FrameWidth * depthPoint.X
                                                                   / depthImageFrame.Width),
                                                        (int)(frontSensor.ColorStream.FrameHeight * depthPoint.Y
                                                                   / depthImageFrame.Height));

                                /* textBlock1.Text = string.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}",
                                                                point.X,
                                                                point.Y,
                                                                joint.Position.Z); */

                                Canvas.SetLeft(headEllipse, point.X - headEllipse.Width / 2);
//.........这里部分代码省略.........
开发者ID:kinectsoma,项目名称:Kinect_CH,代码行数:101,代码来源:MainWindow.xaml.cs

示例6: mainKinectSensor_AllFramesReady

        /// <summary>
        /// Gets called if the RGB, depth and skeleton frame is ready
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void mainKinectSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            if (!tutorial) return;

            Skeleton mainSkeleton = getFirstSkeleton(e);    //get the first skeleton
            if (mainSkeleton == null) return;               //return if the Kinect does not recognize any skeletons

            CoordinateMapper mapper = new CoordinateMapper(mainKinectSensor);     //mapper between skeleton and depth image

            if (!corrected)
            {
                DepthImagePoint pointHead = mapper.MapSkeletonPointToDepthPoint(mainSkeleton.Joints[JointType.Head].Position, DepthImageFormat.Resolution640x480Fps30);

                if (pointHead.Y < 100)
                {
                    mainKinectSensor.ElevationAngle += Convert.ToInt32((120 - pointHead.Y) / TILT_FACTOR);
                    corrected = true;
                    return;
                }
                if (pointHead.Y > 140)
                {
                    mainKinectSensor.ElevationAngle -= Convert.ToInt32((pointHead.Y - 120) / TILT_FACTOR);
                    corrected = true;
                    return;
                }

            }
            corrected = true;

            DepthImagePoint pointRight = mapper.MapSkeletonPointToDepthPoint(mainSkeleton.Joints[JointType.HandRight].Position, DepthImageFormat.Resolution640x480Fps30); //get the right hand
            DepthImagePoint pointLeft = mapper.MapSkeletonPointToDepthPoint(mainSkeleton.Joints[JointType.HandLeft].Position, DepthImageFormat.Resolution640x480Fps30); //get the left hand

            if (rotation & Math.Abs(pointLeft.X - pointRight.X) < HANDS_DISTANCE)
            {
                mainWindow.setHandMarkers(pointRight.X, pointRight.Y, pointLeft.X, pointLeft.Y, true);
                if (!playing) return;
                if (oldAngle == -1)
                {
                    oldAngle = pointLeft.Y - pointRight.Y;
                }
                room.rotateCurrentElement(((pointLeft.Y - pointRight.Y) - oldAngle) / 2);
                oldAngle = pointLeft.Y - pointRight.Y;
            }
            else
            {
                oldAngle = -1;
                mainWindow.setHandMarkers(pointRight.X, pointRight.Y, pointLeft.X, pointLeft.Y, false);
            }

            if (!playing) return;

            if (absolute)
            {
                if (zMax == -1 && zMin == -1)
                {

                    zMax = pointRight.Depth + 400;
                    zMin = pointRight.Depth - 400;
                }

                if (pointRight.Depth > zMax)     //adapt the Z-Range if the player goes out of it
                {
                    zMax = pointRight.Depth;
                    zMin = pointRight.Depth - 800;
                }
                if (pointRight.Depth < zMin)
                {
                    zMax = pointRight.Depth + 800;
                    zMin = pointRight.Depth;
                }

                Console.WriteLine(pointRight.Depth - zMin);
                room.translateCurrentElementAbsolute(pointRight.X, pointRight.Y, pointRight.Depth - zMin);  //absolute movement
            }
            else
            {
                if (oldx == -1)             //relative movement
                {
                    oldx = pointRight.X;
                }
                if (oldy == -1)
                {
                    oldy = pointRight.Y;
                }
                if (oldz == -1)
                {
                    oldz = pointRight.Depth;
                }

                room.translateCurrentElementRelative((pointRight.X - oldx) * Room.FACTOR_X, 0, 0);
                room.translateCurrentElementRelative(0, (oldy - pointRight.Y) * Room.FACTOR_Y, 0);
                room.translateCurrentElementRelative(0, 0, (pointRight.Depth - oldz) * Room.FACTOR_Z);

                oldx = pointRight.X;
                oldy = pointRight.Y;
//.........这里部分代码省略.........
开发者ID:KinectStudienarbeit,项目名称:KinectStudienarbeit,代码行数:101,代码来源:KinectHandler.cs

示例7: GetCameraPoint

        void GetCameraPoint(Skeleton first, AllFramesReadyEventArgs e)
        {
            using (DepthImageFrame depth = e.OpenDepthImageFrame())
            {
                if (depth == null ||
                    kinectSensorChooser1.Kinect == null)
                {
                    return;
                }

                //Map a joint location to a point on the depth map
                //head
                CoordinateMapper mapper = new CoordinateMapper(sensor);

                DepthImagePoint headDepthPoint =
                    mapper.MapSkeletonPointToDepthPoint(first.Joints[JointType.Head].Position, DepthImageFormat.Resolution640x480Fps30);
                //left hand
                DepthImagePoint leftDepthPoint =
                     mapper.MapSkeletonPointToDepthPoint(first.Joints[JointType.HandLeft].Position, DepthImageFormat.Resolution640x480Fps30);
                //right hand
                DepthImagePoint rightDepthPoint =
                     mapper.MapSkeletonPointToDepthPoint(first.Joints[JointType.HandRight].Position, DepthImageFormat.Resolution640x480Fps30);

                //Map a depth point to a point on the color image
                //head
                ColorImagePoint headColorPoint =
                    mapper.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, headDepthPoint, ColorImageFormat.RgbResolution640x480Fps30);
                //left hand
                ColorImagePoint leftColorPoint =
                    mapper.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, leftDepthPoint,
                    ColorImageFormat.RgbResolution640x480Fps30);
                //right hand
                ColorImagePoint rightColorPoint =
                    mapper.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, rightDepthPoint,
                    ColorImageFormat.RgbResolution640x480Fps30);

                SkeletonPoint rightHand = first.Joints[JointType.HandRight].Position;
                SkeletonPoint leftHand = first.Joints[JointType.HandLeft].Position;

                if (isInBoundingBox(rightHand))
                {
                    CameraPosition(rightEllipse, rightColorPoint);
                    RightBlobs.Points.Add(new System.Windows.Point(rightColorPoint.X, rightColorPoint.Y));
                    //drawBlob(rightColorPoint);
                    tuioManager.addPoint(0, new PointF(rightColorPoint.X, rightColorPoint.Y));
                }
                else
                {
                    rightColorPoint.X = 0; rightColorPoint.Y = 0;
                    CameraPosition(rightEllipse, rightColorPoint);
                }

                if (isInBoundingBox(leftHand))
                {
                    CameraPosition(leftEllipse, leftColorPoint);
                    LeftBlobs.Points.Add(new System.Windows.Point(leftColorPoint.X, leftColorPoint.Y));
                    //drawBlob(leftColorPoint);
                    tuioManager.addPoint(1, new PointF(leftColorPoint.X, leftColorPoint.Y));
                }
                else
                {
                    leftColorPoint.X = 0; leftColorPoint.Y = 0;
                    CameraPosition(leftEllipse, leftColorPoint);
                }

                //Console.WriteLine("X " + rightHand.X + "Y " + rightHand.Y + "Z " + rightHand.Z);
                label1.Content = "X " + rightHand.X + "Y " + rightHand.Y + "Z " + rightHand.Z;

            }
        }
开发者ID:pancur,项目名称:KinectDisplay,代码行数:70,代码来源:MainWindow.xaml.cs

示例8: nui_ColorFrameReady

        /*
        //output real image
        void nui_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
        {

            ColorImageFrame ImageParam = e.OpenColorImageFrame();

            if (ImageParam == null) return;

            byte[] ImageBits = new byte[ImageParam.PixelDataLength];
            ImageParam.CopyPixelDataTo(ImageBits);

            BitmapSource src = null;

            src = BitmapSource.Create(ImageParam.Width,     //create bitmap source
                ImageParam.Height,
                96, 96,
                PixelFormats.Bgr32, //Bgra32 pixel format, r g, b, a that each 8 bits
                null,
                ImageBits, // real image data
                ImageParam.Width * ImageParam.BytesPerPixel);

            image1.Source = src; //Stopped image
        }
        */
        void nui_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            if (!((KinectSensor)sender).SkeletonStream.IsEnabled) { return; }

            SkeletonFrame sf = e.OpenSkeletonFrame();

            if (sf == null) return;

            Skeleton[] skeltonData = new Skeleton[sf.SkeletonArrayLength];
            //System.Diagnostics.Debug.WriteLine("SkeletonArrayLength: {0}", sf.SkeletonArrayLength);
            sf.CopySkeletonDataTo(skeltonData);

            using (DepthImageFrame depthImageFrame = e.OpenDepthImageFrame())
            {
                if (depthImageFrame != null)
                {
                    foreach (Skeleton sd in skeltonData) //inhence statement in JAVA
                    {
                        if (sd.TrackingState == SkeletonTrackingState.Tracked)
                        {
                            Joint joint = sd.Joints[JointType.HandRight];
                            /*Coordinaate transform*/
                            CoordinateMapper coordMapper = new CoordinateMapper(nui);
                            DepthImagePoint depthPoint = coordMapper.MapSkeletonPointToDepthPoint(joint.Position, depthImageFrame.Format);

                            Point point = new Point((int)(image1.Width * depthPoint.X / depthImageFrame.Width),
                                (int)(image1.Height * depthPoint.Y / depthImageFrame.Height));
                            Canvas.SetLeft(Image6, point.X);
                            Canvas.SetTop(Image6, point.Y);

                            /**********************MENU 1********************/
                            if (menu_flag1)
                            {
                                System.Diagnostics.Debug.WriteLine("Inside Menu 1");
                                //////////////////Button1 : game start after 3 seconds if wait on the button
                                if ((point.X > 100 && point.X < 500) && (point.Y > 100 && point.Y < 200) && menu_flag1)
                                {
                                    System.Diagnostics.Debug.WriteLine("Inside game start Button1");

                                    //game_start(timer_flag);

                                    if (timer_flag)
                                    {
                                        myTimer.Tick += new EventHandler(myTimer_Tick_Start);//call the myTimer_Tick_Start function
                                        myTimer.Stop();
                                        timer_flag = false;

                                        myTimer.Interval = 3000;
                                        myTimer.Start();
                                    }
                                }

                                //////////////////Button2 : quit game after 3 seconds if wait on the button
                                else if ((point.X > 100 && point.X < 500) && (point.Y > 300 && point.Y < 400) && menu_flag1)
                                {
                                    System.Diagnostics.Debug.WriteLine("Inside quit game Button2");
                                    if (timer_flag)
                                    {
                                        myTimer.Tick += new EventHandler(myTimer_Tick_Finish);//call the myTimer_Tick_Finish Function
                                        myTimer.Stop();
                                        timer_flag = false;

                                        myTimer.Interval = 3000;
                                        myTimer.Start();
                                    }
                                }
                            }

                            /****************************MENU 2*************************************/
                            if (menu_flag2)
                            {
                                System.Diagnostics.Debug.WriteLine("Inside Menu 2");
                                //////////////////Button1 : Create game after 3 seconds if wait on the button
                                if ((point.X > 75 && point.X < 200) && (point.Y > 100 && point.Y < 250) && menu_flag2)
                                {
//.........这里部分代码省略.........
开发者ID:Ticnaru,项目名称:WOLM,代码行数:101,代码来源:MainWindow.xaml.cs

示例9: ProcessFrame

        internal void ProcessFrame(CoordinateMapper mapper, Skeleton skeletonOfInterest, DepthImageFormat depthImageFormat)
        {
            _joints.Clear();
            if (skeletonOfInterest != null)
            {
                var size = FormatHelper.GetDepthSize(depthImageFormat);

                var depthWidth = (int)size.Width;

                var headJoint = skeletonOfInterest.Joints[JointType.Head];
                var neckJoint = skeletonOfInterest.Joints[JointType.ShoulderCenter];

                var _headPoint = mapper.MapSkeletonPointToDepthPoint(headJoint.Position, depthImageFormat);
                var _neckPoint = mapper.MapSkeletonPointToDepthPoint(neckJoint.Position, depthImageFormat);

                _headPoint.X = depthWidth - _headPoint.X;
                _neckPoint.X = depthWidth - _neckPoint.X;

                _joints.Add(_headPoint);
                _joints.Add(_neckPoint);

            }
            RaiseFrameUpdated();
        }
开发者ID:kit-cat,项目名称:ColorFaceFusion,代码行数:24,代码来源:SkeletonJointViewModel.cs

示例10: GetDisplayPosition

        /// <summary>
        /// Returns the position of a 3D vector on a 2D surface in depth space
        /// </summary>
        /// <param name="j">current instance</param>
        /// <param name="nui">NUI Runtime</param>
        /// <param name="panel">The canvas which to project the vector on</param>
        /// <returns>2D position</returns>
        public static Point GetDisplayPosition(this NUIVector j, KinectSensor nui, Canvas panel)
        {
            float depthX, depthY;

            //nui.SkeletonStream.SkeletonToDepthImage(j, out depthX, out depthY);

            CoordinateMapper cm = new CoordinateMapper(nui);

            DepthImagePoint dip = cm.MapSkeletonPointToDepthPoint(j, nui.DepthStream.Format);
            depthX = dip.X;
            depthY = dip.Y;

            // crop to panel? - yields 320x240 all the time o.O
            //int X = (int)Math.Max(0, Math.Min(depthX * panel.ActualWidth, panel.ActualWidth));
            //int Y = (int)Math.Max(0, Math.Min(depthY * panel.ActualHeight, panel.ActualHeight));

            return new Point(depthX, depthY);
        }
开发者ID:pi11e,项目名称:KinectHTML5,代码行数:25,代码来源:Extensions.cs

示例11: GetCameraPoint

        //DEPTH_END
        void GetCameraPoint(Skeleton first, AllFramesReadyEventArgs e)
        {
            using (DepthImageFrame depth = e.OpenDepthImageFrame())
              {
                  if (depth == null || kinectSensorChooser1.Kinect == null)
                  {
                      return;
                  }
                  CoordinateMapper cm = new CoordinateMapper(kinectSensorChooser1.Kinect);
                  DepthImagePoint headDepthPoint = cm.MapSkeletonPointToDepthPoint(first.Joints[JointType.Head].Position,DepthImageFormat.Resolution640x480Fps30);
                  DepthImagePoint leftDepthPoint = cm.MapSkeletonPointToDepthPoint(first.Joints[JointType.HandLeft].Position, DepthImageFormat.Resolution640x480Fps30);
                  DepthImagePoint rightDepthPoint = cm.MapSkeletonPointToDepthPoint(first.Joints[JointType.HandRight].Position, DepthImageFormat.Resolution640x480Fps30);

                  ColorImagePoint headColorPoint =  cm.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, headDepthPoint, ColorImageFormat.RgbResolution640x480Fps30);
                  ColorImagePoint leftColorPoint = cm.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, leftDepthPoint, ColorImageFormat.RgbResolution640x480Fps30);
                  ColorImagePoint rightColorPoint = cm.MapDepthPointToColorPoint(DepthImageFormat.Resolution640x480Fps30, rightDepthPoint, ColorImageFormat.RgbResolution640x480Fps30);

                //=>  CameraPosition(headImage, headColorPoint);
                //=>  CameraPosition(leftEllipse, leftColorPoint);
                //=>  CameraPosition(rightEllipse, rightColorPoint);
              }
        }
开发者ID:T0xicMatter,项目名称:Kinect-EmguCV,代码行数:23,代码来源:MainWindow.xaml.cs


注:本文中的CoordinateMapper.MapSkeletonPointToDepthPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。