本文整理汇总了C#中CoordinateMapper.MapSkeletonPointToColorPoint方法的典型用法代码示例。如果您正苦于以下问题:C# CoordinateMapper.MapSkeletonPointToColorPoint方法的具体用法?C# CoordinateMapper.MapSkeletonPointToColorPoint怎么用?C# CoordinateMapper.MapSkeletonPointToColorPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CoordinateMapper
的用法示例。
在下文中一共展示了CoordinateMapper.MapSkeletonPointToColorPoint方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Convert
/// <summary>
/// Maps a 3D skeleton point to a 2D vector.
/// </summary>
/// <param name="sensor">The Kinect sensor.</param>
/// <param name="position">The skeleton point to map.</param>
/// <param name="coordinateMapper">The coordinate mapper.</param>
/// <returns>The 2D mapped position.</returns>
public static Vector2 Convert(KinectSensor sensor, SkeletonPoint position, CoordinateMapper coordinateMapper)
{
float width = 0;
float height = 0;
float x = 0;
float y = 0;
if (sensor.ColorStream.IsEnabled)
{
var colorPoint = coordinateMapper.MapSkeletonPointToColorPoint(position, sensor.ColorStream.Format);
x = colorPoint.X;
y = colorPoint.Y;
switch (sensor.ColorStream.Format)
{
case ColorImageFormat.RawYuvResolution640x480Fps15:
case ColorImageFormat.RgbResolution640x480Fps30:
case ColorImageFormat.YuvResolution640x480Fps15:
width = 640;
height = 480;
break;
case ColorImageFormat.RgbResolution1280x960Fps12:
width = 1280;
height = 960;
break;
}
}
else if (sensor.DepthStream.IsEnabled)
{
var depthPoint = coordinateMapper.MapSkeletonPointToDepthPoint(position, sensor.DepthStream.Format);
x = depthPoint.X;
y = depthPoint.Y;
switch (sensor.DepthStream.Format)
{
case DepthImageFormat.Resolution80x60Fps30:
width = 80;
height = 60;
break;
case DepthImageFormat.Resolution320x240Fps30:
width = 320;
height = 240;
break;
case DepthImageFormat.Resolution640x480Fps30:
width = 640;
height = 480;
break;
}
}
else
{
width = 1;
height = 1;
}
return new Vector2(x / width, y / height);
}
示例2: Convert
public static Vector2 Convert(CoordinateMapper mapper, SkeletonPoint position,
Object format = null)
{
float width = 0;
float height = 0;
float x = 0;
float y = 0;
if (format != null) {
if (format is ColorImageFormat) {
var colorFormat = (ColorImageFormat)format;
var colorPoint = mapper.MapSkeletonPointToColorPoint(position, colorFormat);
x = colorPoint.X;
y = colorPoint.Y;
switch (colorFormat) {
case ColorImageFormat.RawYuvResolution640x480Fps15:
case ColorImageFormat.RgbResolution640x480Fps30:
case ColorImageFormat.YuvResolution640x480Fps15:
width = 640;
height = 480;
break;
case ColorImageFormat.RgbResolution1280x960Fps12:
width = 1280;
height = 960;
break;
}
} else if (format is DepthImageFormat) {
var depthFormat = (DepthImageFormat)format;
var depthPoint = mapper.MapSkeletonPointToDepthPoint(position, depthFormat);
x = depthPoint.X;
y = depthPoint.Y;
switch (depthFormat) {
case DepthImageFormat.Resolution80x60Fps30:
width = 80;
height = 60;
break;
case DepthImageFormat.Resolution320x240Fps30:
width = 320;
height = 240;
break;
case DepthImageFormat.Resolution640x480Fps30:
width = 640;
height = 480;
break;
}
} else {
width = 1;
height = 1;
}
}
return new Vector2(x / width, y / height);
}
示例3: DrawJoints
private void DrawJoints(Skeleton skeleton)
{
foreach (var name in Enum.GetNames(typeof(JointType)))
{
var jointType = (JointType)Enum.Parse(typeof(JointType), name);
var coordinateMapper = new CoordinateMapper(_kinectSensor);
var joint = skeleton.Joints[jointType];
var skeletonPoint = joint.Position;
if (joint.TrackingState == JointTrackingState.NotTracked)
continue;
var colorPoint = coordinateMapper.MapSkeletonPointToColorPoint(skeletonPoint, ColorImageFormat.RgbResolution640x480Fps30);
if (!_bodyEllipses.ContainsKey(jointType))
{
_bodyEllipses[jointType] = new Ellipse { Width = 20, Height = 20, Fill = Brushes.SandyBrown };
FaceCanvas.Children.Add(_bodyEllipses[jointType]);
}
Canvas.SetLeft(_bodyEllipses[jointType], colorPoint.X - _bodyEllipses[jointType].Width / 2);
Canvas.SetTop(_bodyEllipses[jointType], colorPoint.Y - _bodyEllipses[jointType].Height / 2);
}
}
示例4: sensorAllFramesReady
void sensorAllFramesReady(object sender, AllFramesReadyEventArgs e)
{
depthImagePixels = new DepthImagePixel[sensor.DepthStream.FramePixelDataLength];
using (var frame = e.OpenDepthImageFrame())
{
if (frame == null)
{
return;
}
frame.CopyDepthImagePixelDataTo(depthImagePixels);
}
using (var frame = e.OpenColorImageFrame())
{
if (frame == null)
{
return;
}
var bitmap = CreateBitmap(frame);
VideoCanvas.Background = new ImageBrush(bitmap);
}
using (var frame = e.OpenSkeletonFrame())
{
if (frame == null)
{
return;
}
var skeletons = new Skeleton[frame.SkeletonArrayLength];
frame.CopySkeletonDataTo(skeletons);
var skeleton = skeletons.FirstOrDefault(sk => sk.TrackingState == SkeletonTrackingState.Tracked);
if (skeleton == null)
{
return;
}
var rigthHandPosition = skeleton.Joints[JointType.HandRight].Position;
var leftHandPosition = skeleton.Joints[JointType.HandLeft].Position;
var headPosition = skeleton.Joints[JointType.Head].Position;
var armsPosition = skeleton.Joints[JointType.ShoulderCenter].Position;
var shoulderLeftPosition = skeleton.Joints[JointType.ShoulderLeft].Position;
var shoulderRigthPosition = skeleton.Joints[JointType.ShoulderRight].Position;
var hipCenterPosition = skeleton.Joints[JointType.HipCenter].Position;
var mapper = new CoordinateMapper(sensor);
var rightHandCoord = mapper.MapSkeletonPointToColorPoint(rigthHandPosition, ColorImageFormat.RgbResolution640x480Fps30);
var headCoord = mapper.MapSkeletonPointToColorPoint(headPosition, ColorImageFormat.RgbResolution640x480Fps30);
var armsCenterCoord = mapper.MapSkeletonPointToColorPoint(armsPosition, ColorImageFormat.RgbResolution640x480Fps30);
var shoulderLeftCoord = mapper.MapSkeletonPointToColorPoint(shoulderLeftPosition, ColorImageFormat.RgbResolution640x480Fps30);
var shoulderRightCoord = mapper.MapSkeletonPointToColorPoint(shoulderRigthPosition, ColorImageFormat.RgbResolution640x480Fps30);
var leftHandCoord = mapper.MapSkeletonPointToColorPoint(leftHandPosition, ColorImageFormat.RgbResolution640x480Fps30);
var hipCenterCoord = mapper.MapSkeletonPointToColorPoint(hipCenterPosition, ColorImageFormat.RgbResolution640x480Fps30);
this.DetectGestures(headCoord, rightHandCoord, leftHandCoord, armsCenterCoord, shoulderLeftCoord, shoulderRightCoord, hipCenterCoord);
}
}
示例5: getDataPointRelativeToBody
private KinectDataPoint getDataPointRelativeToBody(JointCollection joints,
JointType joint, CoordinateMapper coordinateMapper)
{
ColorImagePoint colorPoint = coordinateMapper.MapSkeletonPointToColorPoint(
joints[joint].Position, ColorImageFormat.RgbResolution640x480Fps30);
return new KinectDataPoint(colorPoint, joints[joint].Position, joints[JointType.ShoulderCenter].Position);
}
示例6: getDisplayPosition
/// <summary>
/// Map Joint Position to ColorImagePoint
/// </summary>
/// <param name="joint"></param>
/// <returns></returns>
private Point getDisplayPosition(Joint joint)
{
CoordinateMapper mapper = new CoordinateMapper(this.SensorPlus.Sensor);
ColorImagePoint point = mapper.MapSkeletonPointToColorPoint(joint.Position, this.SensorPlus.Sensor.ColorStream.Format);
return new Point(point.X, point.Y);
}
示例7: ToColorSpace
public OpenTK.Vector3[] ToColorSpace(CoordinateMapper mapper, IEnumerable<DepthImagePoint> points, DepthImageFormat format, float zTune = 1)
{
var sps = points.Select(p => mapper.MapDepthPointToSkeletonPoint(format, p)).ToArray();
var dist = sps.Select(p => mapper.MapSkeletonPointToColorPoint(p, ColorImageFormat.RgbResolution1280x960Fps12))
.Select(cp => new PointF((1280 - cp.X), cp.Y)).ToArray();
return StereoCalibration.Undistort(calib, dist).Zip(sps, (p, s) => new OpenTK.Vector3(p.X * s.Z * zTune, p.Y * s.Z * zTune, s.Z * zTune)).ToArray();
}
示例8: MapToColor
public static ColorImagePoint MapToColor(this SkeletonPoint skeletonPoint, CoordinateMapper mapper, ColorImageFormat format = ColorImageFormat.RgbResolution640x480Fps30)
{
return mapper.MapSkeletonPointToColorPoint(skeletonPoint, format);
}
示例9: storeframe
//public void initialstore(ReplaySkeletonFrame frame, int framenumber)
public void storeframe(ReplaySkeletonFrame frame, int framenumber, CoordinateMapper replayCoordinateMapper)
{
//int framenumber;
double leftShoulderAngle, leftHipAngle, leftKneeAngle, headHeight;
double headX, headY, leftHandX, leftHandY, rightHandX, rightHandY;
double leftshoulderX, leftshoulderY, rightshoulderX, rightshoulderY;
double hipX, hipY, leftKneeX, leftKneeY, rightKneeX, rightKneeY;
double leftFootX, leftFootY, rightFootX, rightFootY;
//side view
double headYabs, headZabs, leftHandYabs, leftHandZabs;
double leftshoulderYabs, leftshoulderZabs, hipYabs, hipZabs;
double leftKneeYabs, leftKneeZabs, leftFootYabs, leftFootZabs;
if (isStartingFrame == true)
{
initialFrameNumber = framenumber;
System.Console.WriteLine("initialFrame = " + initialFrameNumber);
isStartingFrame = false;
}
if (frame == null)
{
//currentFrameNumber = framenumber - initialFrameNumber;
leftShoulderAngle = 999;
leftHipAngle = 999;
leftKneeAngle = 999;
headHeight = 999;
headX = 999;
headY = 999;
leftHandX = 999;
leftHandY = 999;
rightHandX = 999;
rightHandY = 999;
leftshoulderX = 999;
leftshoulderY = 999;
rightshoulderX = 999;
rightshoulderY = 999;
hipX = 999;
hipY = 999;
leftKneeX = 999;
leftKneeY = 999;
rightKneeX = 999;
rightKneeY = 999;
leftFootX = 999;
leftFootY = 999;
rightFootX = 999;
rightFootY = 999;
//side view
headYabs = 999;
headZabs = 999;
leftHandYabs = 999;
leftHandZabs = 999;
leftshoulderYabs = 999;
leftshoulderZabs = 999;
hipYabs = 999;
hipZabs = 999;
leftKneeYabs = 999;
leftKneeZabs = 999;
leftFootYabs = 999;
leftFootZabs = 999;
//currentFrameNumber++;
}
else
{
var trackedSkeleton = frame.Skeletons.FirstOrDefault(a => a.TrackingState == SkeletonTrackingState.Tracked);
//IMPORTATNT: 23 occurences frame here for deadlift1.replay
if (trackedSkeleton == null)
return;
//set starting frame of the video to index 1
//framenumber = frame.FrameNumber - initialFrameNumber + 1;
//currentFrameNumber = framenumber;
leftShoulderAngle = JointAngle(trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.WristLeft], trackedSkeleton.Joints[JointType.HipLeft]);
leftHipAngle = JointAngle(trackedSkeleton.Joints[JointType.HipLeft], trackedSkeleton.Joints[JointType.ShoulderLeft], trackedSkeleton.Joints[JointType.KneeLeft]);
leftKneeAngle = JointAngle(trackedSkeleton.Joints[JointType.KneeLeft], trackedSkeleton.Joints[JointType.FootLeft], trackedSkeleton.Joints[JointType.HipLeft]);
headHeight = trackedSkeleton.Joints[JointType.Head].Position.Y;
//frontal view
headX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
headY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.Head].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
leftHandX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
leftHandY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
rightHandX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
rightHandY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.HandRight].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
leftshoulderX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
leftshoulderY = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderLeft].Position, ColorImageFormat.RgbResolution640x480Fps30).Y;
rightshoulderX = replayCoordinateMapper.MapSkeletonPointToColorPoint(trackedSkeleton.Joints[JointType.ShoulderRight].Position, ColorImageFormat.RgbResolution640x480Fps30).X;
//.........这里部分代码省略.........
示例10: Map2DJoints
protected void Map2DJoints(Skeleton sk, CoordinateMapper mapper) {
if (null == sk) { return; }
foreach (Joint jt in sk.Joints) {
var pts = mapper.MapSkeletonPointToColorPoint(jt.Position, ColorFormat);
Joints2D[jt.JointType] = new System.Drawing.Point(pts.X, pts.Y);
}
}
示例11: GetDisplayPositionVGA
/// <summary>
/// Returns the position of a 3D vector on a 2D surface in VGA space
/// </summary>
/// <param name="j">current instance</param>
/// <param name="nui">NUI Runtime</param>
/// <param name="panel">The image which to project the vector on</param>
/// <returns>2D position</returns>
public static Point GetDisplayPositionVGA(this NUIVector j, KinectSensor nui, Canvas panel)
{
CoordinateMapper cm = new CoordinateMapper(nui);
ColorImagePoint cip = cm.MapSkeletonPointToColorPoint(j, nui.ColorStream.Format);
//nui.SkeletonStream.SkeletonToDepthImage(j, out depthX, out depthY, out depthValue);
int colorX = cip.X;
int colorY = cip.Y;
return new Point((int)(colorX * panel.ActualWidth / 640), (int)(colorY * panel.ActualHeight / 480));
}