本文整理汇总了C#中CoordinateMapper.GetDepthFrameToCameraSpaceTable方法的典型用法代码示例。如果您正苦于以下问题:C# CoordinateMapper.GetDepthFrameToCameraSpaceTable方法的具体用法?C# CoordinateMapper.GetDepthFrameToCameraSpaceTable怎么用?C# CoordinateMapper.GetDepthFrameToCameraSpaceTable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CoordinateMapper
的用法示例。
在下文中一共展示了CoordinateMapper.GetDepthFrameToCameraSpaceTable方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LocalCoordinateMapper
/// <summary>
/// Kinectにつないでる時だけ使えるコンストラクタ
/// </summary>
/// <param name="originalCoordinateMapper"></param>
/// <param name="depthWidth"></param>
/// <param name="depthHeight"></param>
public LocalCoordinateMapper(CoordinateMapper originalCoordinateMapper, int depthWidth, int depthHeight)
{
this.depthWidth = depthWidth;
this.depthHeight = depthHeight;
this.depthFrameToCameraSpaceTable = originalCoordinateMapper.GetDepthFrameToCameraSpaceTable();
int length = depthWidth * depthHeight;
ushort[] depthBuffer = new ushort[length];
ColorSpacePoint[] colorSpacePoints = new ColorSpacePoint[length];
this.depthFrameToColorSpacfeTable = new PointF[length];
int depth = 1500; // なんでもいい
for (int i = 0; i < length; i++)
{
depthBuffer[i] = (ushort)depth;
}
originalCoordinateMapper.MapDepthFrameToColorSpace(depthBuffer, colorSpacePoints);
for (int i = 0; i < length; i++)
{
PointF tempP = new PointF();
tempP.X = (float)(colorSpacePoints[i].X - D / depth);
tempP.Y = colorSpacePoints[i].Y;
this.depthFrameToColorSpacfeTable[i] = tempP;
}
Debug.WriteLine(1);
}
示例2: FromCoordinateMapper
/// <summary>
/// Convenience factory to create table from Kinect coordinate mapper
/// </summary>
/// <param name="device">Direct3D Device</param>
/// <param name="coordinateMapper">Kinect Coordinate mapper</param>
/// <returns>Ray table texture</returns>
public static unsafe RayTableTexture FromCoordinateMapper(Device device, CoordinateMapper coordinateMapper)
{
var points = coordinateMapper.GetDepthFrameToCameraSpaceTable();
return FromPoints(device, points);
}