本文整理汇总了C#中Compositor.CreateSurfaceBrush方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateSurfaceBrush方法的具体用法?C# Compositor.CreateSurfaceBrush怎么用?C# Compositor.CreateSurfaceBrush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Compositor
的用法示例。
在下文中一共展示了Compositor.CreateSurfaceBrush方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Clock_Loaded
private void Clock_Loaded(object sender, RoutedEventArgs e)
{
_root = Container.GetVisual();
_compositor = _root.Compositor;
// Background
_background = _compositor.CreateSpriteVisual();
_background.Size = new Vector2(200.0f, 200.0f);
var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
CompositionImageOptions options = new CompositionImageOptions()
{
DecodeWidth = 400,
DecodeHeight = 400,
};
var _image = _imageFactory.CreateImageFromUri(FaceImage, options);
_background.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_root.Children.InsertAtTop(_background);
// Hour Hand
options = new CompositionImageOptions()
{
DecodeWidth = 72,
DecodeHeight = 240,
};
_hourhand = _compositor.CreateSpriteVisual();
_hourhand.Size = new Vector2(24.0f, 80.0f);
_image = _imageFactory.CreateImageFromUri(HourHandImage, options);
_hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_hourhand.CenterPoint = new Vector3(12.0f, 70.0f, 0);
_hourhand.Offset = new Vector3(88.0f, 30.0f, 0);
_root.Children.InsertAtTop(_hourhand);
// Minute Hand
options = new CompositionImageOptions()
{
DecodeWidth = 48,
DecodeHeight = 270,
};
_image = _imageFactory.CreateImageFromUri(MinuteHandImage, options);
_minutehand = _compositor.CreateSpriteVisual();
_minutehand.Size = new Vector2(16.0f, 90.0f);
_minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_minutehand.CenterPoint = new Vector3(8.0f, 85.0f, 0);
_minutehand.Offset = new Vector3(92.0f, 15.0f, 0);
_root.Children.InsertAtTop(_minutehand);
SetHoursAndMinutes();
// Second Hand
_secondhand = _compositor.CreateSpriteVisual();
_secondhand.Size = new Vector2(1.0f, 90.0f);
_secondhand.Brush = _compositor.CreateColorBrush(Colors.Red);
_secondhand.CenterPoint = new Vector3(0.5f, 90.0f, 0);
_secondhand.Offset = new Vector3(99.5f, 10.0f, 0);
_root.Children.InsertAtTop(_secondhand);
_secondhand.RotationAngleInDegrees = (float)(int)DateTime.Now.TimeOfDay.TotalSeconds * 6;
_timer.Start();
}
示例2: SamplePage_Loaded
private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
// Get backing visual from shadow container and interop compositor
_shadowContainer = ElementCompositionPreview.GetElementVisual(ShadowContainer);
_compositor = _shadowContainer.Compositor;
// Get CompositionImage, its sprite visual
_image = VisualTreeHelperExtensions.GetFirstDescendantOfType<CompositionImage>(ShadowContainer);
_imageVisual = _image.SpriteVisual;
// Load mask asset onto surface using helpers in SamplesCommon
_imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
_imageMaskSurface = _imageLoader.CreateCircleSurface(200, Colors.White);
// Create surface brush for mask
CompositionSurfaceBrush mask = _compositor.CreateSurfaceBrush();
mask.Surface = _imageMaskSurface.Surface;
// Get surface brush from composition image
CompositionSurfaceBrush source = _image.SurfaceBrush as CompositionSurfaceBrush;
// Create mask brush for toggle mask functionality
_maskBrush = _compositor.CreateMaskBrush();
_maskBrush.Mask = mask;
_maskBrush.Source = source;
// Initialize toggle mask
_isMaskEnabled = false;
}
示例3: Clock_Loaded
private void Clock_Loaded(object sender, RoutedEventArgs e)
{
_root = Container.GetVisual();
_compositor = _root.Compositor;
// Background
_background = _compositor.CreateSpriteVisual();
_background.Size = new Vector2(800.0f, 800.0f);
var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
var options = new CompositionImageOptions()
{
DecodeWidth = 740,
DecodeHeight = 740
};
var _image = _imageFactory.CreateImageFromUri(FaceImage, options);
_background.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_root.Children.InsertAtTop(_background);
// Hour Hand
_hourhand = _compositor.CreateSpriteVisual();
_hourhand.Size = new Vector2(800.0f, 800.0f);
_image = _imageFactory.CreateImageFromUri(HourHandImage, options);
_hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_hourhand.Offset = new Vector3(0.0f, 0.0f, 0);
_hourhand.CenterPoint = new Vector3(400.0f, 400.0f, 0);
_root.Children.InsertAtTop(_hourhand);
// Minute Hand
_minutehand = _compositor.CreateSpriteVisual();
_minutehand.Size = new Vector2(800.0f, 800.0f);
_image = _imageFactory.CreateImageFromUri(MinuteHandImage, options);
_minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_minutehand.Offset = new Vector3(0.0f, 0.0f, 0);
_minutehand.CenterPoint = new Vector3(400.0f, 400.0f, 0);
_root.Children.InsertAtTop(_minutehand);
// Foreground
_foreground = _compositor.CreateSpriteVisual();
_foreground.Size = new Vector2(800.0f, 800.0f);
_image = _imageFactory.CreateImageFromUri(FrontImage, options);
_foreground.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
_root.Children.InsertAtTop(_foreground);
SetHoursAndMinutes();
_timer.Start();
}
示例4: OnLoaded
private async void OnLoaded(object sender, RoutedEventArgs e)
{
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
_generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
var distance = 4f;
var visualSize = new Vector2(225, 150);
var vRefHeight = visualSize.Y + (visualSize.Y * 0.7f) + distance;
var hRefWidth = visualSize.X + (visualSize.X * 0.7f) + distance;
var vRefLeft = (float)(CompositionGrid1.ActualWidth - visualSize.X) / 2f;
var vRefTop = (float)(CompositionGrid1.ActualHeight - vRefHeight) / 2f;
var hRefLeft = (float)(CompositionGrid1.ActualWidth - hRefWidth) / 2f;
var hRefTop = (float)(CompositionGrid1.ActualHeight - visualSize.Y) / 2f;
var surfaceImage = await _generator.CreateImageSurfaceAsync(new Uri("ms-appx:///Assets/Images/Car.jpg"),
visualSize.ToSize(), ImageSurfaceOptions.Default);
var surfaceBrush = _compositor.CreateSurfaceBrush(surfaceImage.Surface);
var visual1 = _compositor.CreateSpriteVisual();
visual1.Size = visualSize;
visual1.Offset = new Vector3(vRefLeft, vRefTop, 0);
visual1.Brush = surfaceBrush;
_generator.CreateReflection(visual1, distance);
ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, visual1);
var invertEffect = new InvertEffect()
{
Source = new CompositionEffectSourceParameter("source")
};
var invertEffectFactory = _compositor.CreateEffectFactory(invertEffect);
var invertBrush = invertEffectFactory.CreateBrush();
invertBrush.SetSourceParameter("source", surfaceBrush);
var visual2 = _compositor.CreateSpriteVisual();
visual2.Size = visualSize;
visual2.Offset = new Vector3(hRefLeft, hRefTop, 0);
visual2.Brush = invertBrush;
_generator.CreateReflection(visual2, distance, 0.7f, ReflectionLocation.Right);
ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, visual2);
var visual3 = _compositor.CreateSpriteVisual();
visual3.Size = visualSize;
visual3.Offset = new Vector3(vRefLeft, vRefTop, 0);
visual3.Brush = surfaceBrush;
var inVisual = _compositor.CreateSpriteVisual();
inVisual.Size = new Vector2(80, 80);
inVisual.Offset = new Vector3(20, 10, 0);
inVisual.Brush = _compositor.CreateColorBrush(Colors.Yellow);
var inVisual2 = _compositor.CreateSpriteVisual();
inVisual2.Size = new Vector2(80, 80);
inVisual2.Offset = new Vector3(60, 60, 0);
inVisual2.Brush = _compositor.CreateColorBrush(Colors.Blue);
visual3.Children.InsertAtTop(inVisual2);
visual3.Children.InsertAtTop(inVisual);
_generator.CreateReflection(visual3, distance, 0.7f, ReflectionLocation.Bottom);
ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, visual3);
var visual4 = _compositor.CreateSpriteVisual();
visual4.Size = visualSize;
visual4.Offset = new Vector3(hRefLeft, hRefTop, 0);
visual4.Brush = surfaceBrush;
var inVisual3 = _compositor.CreateSpriteVisual();
inVisual3.Size = new Vector2(80, 80);
inVisual3.Offset = new Vector3(20, 10, 0);
inVisual3.Brush = _compositor.CreateColorBrush(Colors.Yellow);
var inVisual4 = _compositor.CreateSpriteVisual();
inVisual4.Size = new Vector2(80, 80);
inVisual4.Offset = new Vector3(60, 40, 0);
inVisual4.Brush = _compositor.CreateColorBrush(Colors.Blue);
visual4.Children.InsertAtTop(inVisual3);
visual4.Children.InsertAtTop(inVisual4);
_generator.CreateReflection(visual4, distance, 0.7f, ReflectionLocation.Right);
ElementCompositionPreview.SetElementChildVisual(CompositionGrid4, visual4);
}
示例5: DrawingSurfaceRenderer
public DrawingSurfaceRenderer(Compositor compositor, CompositionGraphicsDevice compositionGraphicsDevice)
{
drawingSurfaceVisual = compositor.CreateSpriteVisual();
drawingSurface = compositionGraphicsDevice.CreateDrawingSurface(new Size(256, 256), DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
drawingSurfaceVisual.Brush = compositor.CreateSurfaceBrush(drawingSurface);
DrawDrawingSurface();
compositionGraphicsDevice.RenderingDeviceReplaced += CompositionGraphicsDevice_RenderingDeviceReplaced;
}
示例6: LayoutRoot_Loaded
void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
{
// get visuals from xaml object
_touchAreaVisual = GetVisual(this.TouchArea);
var imagePanelVisual = GetVisual(this.ImagePanel);
// get compositor
_compositor = imagePanelVisual.Compositor;
var width = (float)this.ImagePanel.ActualWidth;
var height = (float)this.ImagePanel.ActualHeight;
// load the background image
var uri = new Uri("ms-appx:///Assets/White.png");
var imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
var options = new CompositionImageOptions
{
DecodeWidth = (int)width,
DecodeHeight = (int)height
};
var image = imageFactory.CreateImageFromUri(uri, options);
// currently GaussianBlurEffect is not supported in Composition
var effectDefination = new SaturationEffect // new GaussianBlurEffect
{
//BorderMode = EffectBorderMode.Soft,
//BlurAmount = 5f,
//Optimization = EffectOptimization.Quality,
Source = new CompositionEffectSourceParameter("Overlay")
};
// create the actual effect
var surfaceBrush = _compositor.CreateSurfaceBrush(image.Surface);
var effectFactory = _compositor.CreateEffectFactory(effectDefination);
var effectBrush = effectFactory.CreateBrush();
effectBrush.SetSourceParameter("Overlay", surfaceBrush);
// create the visual with the effect
_visual = _compositor.CreateSpriteVisual();
_visual.Brush = effectBrush;
_visual.Opacity = 0.8f;
_visual.Size = new Vector2(width, height);
// place the effect visual onto the UI
imagePanelVisual.Children.InsertAtTop(_visual);
}
示例7: SamplePage_Loaded
private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
// Get backing visual from shadow container and interop compositor
_shadowContainer = ElementCompositionPreview.GetElementVisual(ShadowContainer);
_compositor = _shadowContainer.Compositor;
// Get CompositionImage, its sprite visual
_image = VisualTreeHelperExtensions.GetFirstDescendantOfType<CompositionImage>(ShadowContainer);
_imageVisual = _image.SpriteVisual;
// Add drop shadow to image visual
_shadow = _compositor.CreateDropShadow();
_imageVisual.Shadow = _shadow;
// Initialize sliders to shadow defaults - with the exception of offset
BlurRadiusSlider.Value = _shadow.BlurRadius; //defaults to 9.0f
OffsetXSlider.Value = _shadow.Offset.X; //defaults to 0
OffsetYSlider.Value = _shadow.Offset.Y; //defaults to 0
RedSlider.Value = _shadow.Color.R; //defaults to 0 (black.R)
GreenSlider.Value = _shadow.Color.G; //defaults to 0 (black.G)
BlueSlider.Value = _shadow.Color.B; //defaults to 0 (black.B)
// Load mask asset onto surface using helpers in SamplesCommon
_imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
_imageMaskSurface = _imageLoader.CreateManagedSurfaceFromUri(new Uri("ms-appx:///Assets/CircleMask.png"));
// Create surface brush for mask
CompositionSurfaceBrush mask = _compositor.CreateSurfaceBrush();
mask.Surface = _imageMaskSurface.Surface;
// Get surface brush from composition image
CompositionSurfaceBrush source = _image.SurfaceBrush as CompositionSurfaceBrush;
// Create mask brush for toggle mask functionality
_maskBrush = _compositor.CreateMaskBrush();
_maskBrush.Mask = mask;
_maskBrush.Source = source;
// Initialize toggle mask and animation to false
_isMaskEnabled = false;
_isAnimationEnabled = false;
}
示例8: CompositionImage
public CompositionImage()
{
this.DefaultStyleKey = typeof(CompositionImage);
this.Background = new SolidColorBrush(Colors.Transparent);
this._stretchMode = CompositionStretch.Uniform;
this.Loading += CompImage_Loading;
this.Unloaded += CompImage_Unloaded;
this.SizeChanged += CompImage_SizeChanged;
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
// Intialize the statics as needed
if (!_staticsInitialized)
{
_defaultPlaceholderBrush = _compositor.CreateColorBrush(Colors.DarkGray);
TimeSpan duration = TimeSpan.FromMilliseconds(1000);
_fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
_fadeOutAnimation.InsertKeyFrame(0, 1);
_fadeOutAnimation.InsertKeyFrame(1, 0);
_fadeOutAnimation.Duration = duration;
_scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
_scaleAnimation.InsertKeyFrame(0, new Vector2(1.25f, 1.25f));
_scaleAnimation.InsertKeyFrame(1, new Vector2(1, 1));
_scaleAnimation.Duration = duration;
_staticsInitialized = true;
}
// Initialize the surface loader if needed
if (!SurfaceLoader.IsInitialized)
{
SurfaceLoader.Initialize(ElementCompositionPreview.GetElementVisual(this).Compositor);
}
_placeholderDelay = TimeSpan.FromMilliseconds(50);
_surfaceBrush = _compositor.CreateSurfaceBrush(null);
}
示例9: InitializeComposition
/// <summary>
/// Initialize Composition
/// </summary>
private void InitializeComposition()
{
// Retrieve an instance of the Compositor from the backing Visual of the Page
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
// Create a root visual from the Compositor
_root = _compositor.CreateContainerVisual();
// Set the root ContainerVisual as the XAML Page Visual
ElementCompositionPreview.SetElementChildVisual(this, _root);
// Assign initial values to variables used to store updated offsets for the visuals
float posXUpdated = _posX;
float posYUpdated = _posY;
//Create a list of image brushes that can be applied to a visual
string[] imageNames = { "60Banana.png", "60Lemon.png", "60Vanilla.png", "60Mint.png", "60Orange.png", "110Strawberry.png", "60SprinklesRainbow.png" };
_imageBrushList = new List<CompositionSurfaceBrush>();
_imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
for (int k = 0; k < imageNames.Length; k++)
{
var surface = _imageLoader.LoadImageFromUri(new Uri("ms-appx:///Samples/SDK 14393/ImplicitAnimationTransformer/" + imageNames[k]));
_imageBrushList.Add(_compositor.CreateSurfaceBrush(surface));
}
// Create nxn matrix of visuals where n=row/ColumnCount-1 and passes random image brush to the function
// that creates a visual
for (int i = 1; i < _rowCount; i++)
{
posXUpdated = i * _distance;
for (int j = 1; j < _columnCount; j++)
{
CompositionSurfaceBrush brush = _imageBrushList[randomBrush.Next(_imageBrushList.Count)];
posYUpdated = j * _distance;
_root.Children.InsertAtTop(CreateChildElement(brush, posXUpdated, posYUpdated));
}
}
// Update the default animation state
UpdateAnimationState(EnableAnimations.IsChecked == true);
}
示例10: LoadImageAsync
private async void LoadImageAsync(Compositor compositor)
{
var surface = await SurfaceLoader.LoadFromUri(imageUri);
visual.Brush = compositor.CreateSurfaceBrush(surface);
}
示例11: OnLoaded
private void OnLoaded(object sender, RoutedEventArgs e)
{
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
_generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
_width = 300f;
_height = 300f;
// Create the combined geometry
var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height);
var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height);
_combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union);
// Create custom shaped visual using CompositionMaskBrush
_visual1 = _compositor.CreateSpriteVisual();
_visual1.Size = new Vector2(_width, _height);
_visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(),
((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0);
var visualChild = _compositor.CreateSpriteVisual();
visualChild.Size = new Vector2(_width * 0.75f, _height * 0.75f);
visualChild.Offset = new Vector3(_width*0.125f, _height*0.125f, 0);
_visual1.Children.InsertAtTop(visualChild);
// Create the CompositionMask
var compositionMask = _generator.CreateMaskSurface(_visual1.Size.ToSize(), _combinedGeometry);
// Create SurfaceBrush from CompositionMask
var mask = _compositor.CreateSurfaceBrush(compositionMask.Surface);
var source = _compositor.CreateColorBrush(Color.FromArgb(255, 0, 173, 239));
// Create mask brush
var maskBrush = _compositor.CreateMaskBrush();
maskBrush.Mask = mask;
maskBrush.Source = source;
_visual1.Brush = maskBrush;
ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, _visual1);
// Create custom shaped visual using CompositionMaskBrush
_visual2 = _compositor.CreateSpriteVisual();
_visual2.Size = new Vector2(_width, _height);
_visual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).Single(),
((CompositionGrid2.ActualHeight - _height) / 2).Single(), 0);
// Create the CompositionMask filled with color
var compositionMask2 =
_generator.CreateGeometrySurface(_visual2.Size.ToSize(), _combinedGeometry, Color.FromArgb(192, 192, 0, 0));
// Create SurfaceBrush from CompositionMask
var surfaceBrush = _compositor.CreateSurfaceBrush(compositionMask2.Surface);
_visual2.Brush = surfaceBrush;
ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, _visual2);
// Initialize the visuals for the Animated Canvas
// Create the container to host the visuals
var container = _compositor.CreateContainerVisual();
container.Size = new Vector2(CompositionGrid3.ActualWidth.Single(), CompositionGrid3.ActualHeight.Single());
// Background Visual
_bgVisual = _compositor.CreateSpriteVisual();
_bgVisual.Size = new Vector2(_width, _height);
_bgVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);
var radians = ((45f*Math.PI)/180).Single();
var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width/2, _height/2)));
var bgMask = _generator.CreateGeometrySurface(_bgVisual.Size.ToSize(), bgGeometry, Color.FromArgb(255, 0, 173, 239));
var bgBrush = _compositor.CreateSurfaceBrush(bgMask.Surface);
_bgVisual.Brush = bgBrush;
container.Children.InsertAtBottom(_bgVisual);
// Animated Visual
_animatedVisual = _compositor.CreateSpriteVisual();
_animatedVisual.Size = new Vector2(_width, _height);
_animatedVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);
// Create the Excluded geometry
_outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height);
var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude);
// Create the CompositionMask
_animatedMaskSurface = _generator.CreateGeometrySurface(_animatedVisual.Size.ToSize(), excludedGeometry, Color.FromArgb(192, 192, 0, 0));
var animBrush = _compositor.CreateSurfaceBrush(_animatedMaskSurface.Surface);
_animatedVisual.Brush = animBrush;
container.Children.InsertAtTop(_animatedVisual);
ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, container);
}
示例12: InitializeCompositionVariables
//private async Task HideStatusBar()
//{
// //if (ApiInformation.IsApiContractPresent("Windows.Phone.PhoneContract", 1, 0))
// //{
// // var statusBar = StatusBar.GetForCurrentView();
// // await statusBar.HideAsync();
// //}
//}
private void InitializeCompositionVariables()
{
var bounds = ApplicationView.GetForCurrentView().VisibleBounds;
var maxWindowWidth = bounds.Width.ToFloat();
var maxWindowHeight = bounds.Height.ToFloat();
var maxWindowRadius = Math.Max(maxWindowWidth, maxWindowHeight);
// Setup sky visual's size, position, opacity, etc.
_skyVisual = Sky.ContainerVisual();
_skyVisual.Size = new Vector2(maxWindowRadius * SkyVisualAreaRatio);
_skyVisual.Offset = new Vector3(-SkyVisualRadius + maxWindowWidth / 2.0f, -SkyVisualRadius + maxWindowHeight / 2.0f, 0.0f);
_skyVisual.CenterPoint = new Vector3(SkyVisualRadius, SkyVisualRadius, 0.0f);
_skyVisual.Opacity = 0;
_compositor = _skyVisual.Compositor;
_reading = _compositor.CreatePropertySet();
_reading.InsertVector3("Offset", new Vector3(0.0f, 0.0f, 0.0f));
_imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
_circleBrush = _compositor.CreateSurfaceBrush();
_circleBrush.Surface = _imageLoader.LoadImageFromUri(new Uri(StarUriString));
if (_inclinometer != null) SetupSkyVisualOffsetExpressionAnimation();
}
示例13: InitComposition
/// <summary>
/// Initializes the Composition elements
/// </summary>
private void InitComposition()
{
// Compositor
_compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
// CompositionGenerator
_generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
// Fade Out Animation
_fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
_fadeOutAnimation.InsertKeyFrame(1f, 0);
_fadeOutAnimation.Duration = TransitionDuration;
// Fade In Animation
_fadeInAnimation = _compositor.CreateScalarKeyFrameAnimation();
_fadeInAnimation.InsertKeyFrame(1f, 1);
_fadeInAnimation.Duration = TransitionDuration;
// Color Animation
_colorAnimation = _compositor.CreateColorKeyFrameAnimation();
_colorAnimation.Duration = TransitionDuration;
// Offset Animation
_offsetAnimation = _compositor.CreateVector3KeyFrameAnimation();
_offsetAnimation.Target = "Offset";
_offsetAnimation.Duration = TransitionDuration;
_offsetAnimation.InsertKeyFrame(1f, Vector3.Zero);
// Alignment animations
_alignXAnimation = _compositor.CreateScalarKeyFrameAnimation();
_alignXAnimation.Duration = AlignmentTransitionDuration;
_alignYAnimation = _compositor.CreateScalarKeyFrameAnimation();
_alignYAnimation.Duration = AlignmentTransitionDuration;
// ZoomIn Animation Group
_scaleAnimation = _compositor.CreateVector3KeyFrameAnimation();
_scaleAnimation.Target = "Scale";
_scaleAnimation.InsertKeyFrame(1f, Vector3.One);
_scaleAnimation.Duration = TransitionDuration;
_zoomInAnimationGroup = _compositor.CreateAnimationGroup();
_zoomInAnimationGroup.Add(_scaleAnimation);
_zoomInAnimationGroup.Add(_offsetAnimation);
// Visuals
_rootContainer = _compositor.CreateContainerVisual();
_frameLayer = _compositor.CreateLayerVisual();
_frameBackgroundVisual = _compositor.CreateSpriteVisual();
_frameContentVisual = _compositor.CreateSpriteVisual();
_placeholderContentVisual = _compositor.CreateSpriteVisual();
_placeholderBackgroundVisual = _compositor.CreateSpriteVisual();
_nextVisualContent = _compositor.CreateSpriteVisual();
_frameLayer.Children.InsertAtTop(_frameBackgroundVisual);
_frameLayer.Children.InsertAtTop(_frameContentVisual);
_frameLayer.Children.InsertAtTop(_placeholderBackgroundVisual);
_frameLayer.Children.InsertAtTop(_placeholderContentVisual);
_frameLayer.Children.InsertAtTop(_nextVisualContent);
// Placeholder content
_placeholderContentMask = _generator.CreateGeometrySurface(PlaceholderSize, GetPlaceHolderGeometry(),
PlaceholderColor, PlaceholderBackground);
_placeholderContentBrush = _compositor.CreateSurfaceBrush(_placeholderContentMask.Surface);
_placeholderContentVisual.Brush = _placeholderContentBrush;
// Placeholder background
_placeholderBackgroundVisual.Brush = _compositor.CreateColorBrush(PlaceholderBackground);
// By default placeholder visual will not be visible
HidePlaceholder();
// Shadow visual
_shadowVisual = _compositor.CreateSpriteVisual();
_rootContainer.Children.InsertAtBottom(_shadowVisual);
_rootContainer.Children.InsertAtTop(_frameLayer);
_frameBackgroundVisual.Brush = _compositor.CreateColorBrush(FrameBackground);
// Create the effect to create the opacity mask
var layerEffect = new CompositeEffect
{
// CanvasComposite.DestinationIn - Intersection of source and mask.
// Equation: O = MA * S
// where O - Output pixel, MA - Mask Alpha, S - Source pixel.
Mode = CanvasComposite.DestinationIn,
Sources =
{
new CompositionEffectSourceParameter("source"),
new CompositionEffectSourceParameter("mask")
}
};
var layerEffectFactory = _compositor.CreateEffectFactory(layerEffect);
_layerEffectBrush = layerEffectFactory.CreateBrush();
// The mask for the imageFrame
_frameLayerMask = _generator.CreateMaskSurface(new Size(0, 0), null);
_layerEffectBrush.SetSourceParameter("mask", _compositor.CreateSurfaceBrush(_frameLayerMask.Surface));
// Apply the mask effect to the frameLayer
_frameLayer.Effect = _layerEffectBrush;
ElementCompositionPreview.SetElementChildVisual(this, _rootContainer);
}