本文整理汇总了C#中Compositor.CreateExpressionAnimation方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateExpressionAnimation方法的具体用法?C# Compositor.CreateExpressionAnimation怎么用?C# Compositor.CreateExpressionAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Compositor
的用法示例。
在下文中一共展示了Compositor.CreateExpressionAnimation方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SwipeDismissPanel
public SwipeDismissPanel()
{
m_rootVisual = ElementCompositionPreview.GetElementVisual(this);
m_compositor = m_rootVisual.Compositor;
CompletedOffset = 2000;
CompletionThreshold = 400;
m_interactionSource = VisualInteractionSource.Create(m_rootVisual);
m_interactionSource.PositionXSourceMode = InteractionSourceMode.EnabledWithInertia;
var snapHomeEndpoint = InteractionTrackerInertiaRestingValue.Create(m_compositor);
snapHomeEndpoint.Condition = m_compositor.CreateExpressionAnimation("true");
snapHomeEndpoint.RestingValue = m_compositor.CreateExpressionAnimation("0");
var snapNearConditionExpression = m_compositor.CreateExpressionAnimation(
"target.Position.X < -target.CompletionThreshold");
var snapNearValueExpression = m_compositor.CreateExpressionAnimation("-target.CompletedOffset");
var snapNearEndpoint = InteractionTrackerInertiaRestingValue.Create(m_compositor);
snapNearEndpoint.Condition = snapNearConditionExpression;
snapNearEndpoint.RestingValue = snapNearValueExpression;
var snapFarConditionExpression = m_compositor.CreateExpressionAnimation(
"target.Position.X > target.CompletionThreshold");
var snapFarValueExpression = m_compositor.CreateExpressionAnimation("target.CompletedOffset");
var snapFarEndpoint = InteractionTrackerInertiaRestingValue.Create(m_compositor);
snapFarEndpoint.Condition = snapFarConditionExpression;
snapFarEndpoint.RestingValue = snapFarValueExpression;
m_inertiaModifiers = new InteractionTrackerInertiaModifier[] {
snapNearEndpoint,
snapFarEndpoint,
snapHomeEndpoint };
this.Loading += OnLoading;
this.Unloaded += OnUnloaded;
}
示例2: CreateAnimationTemplates
//.........这里部分代码省略.........
_farSlideScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
_farSlideScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
_farSlideScaleAnimation.InsertKeyFrame(0.30f, new Vector3(1.0f, 1.0f, 1.0f));
_farSlideScaleAnimation.InsertKeyFrame(1.00f, new Vector3(1.0f, 1.0f, 1.0f));
TimeSpan time4sec = TimeSpan.FromSeconds(4);
TimeSpan time8sec = TimeSpan.FromSeconds(8);
_nearSlideOffsetAnimation.Duration = time4sec;
_farSlideOffsetAnimation.Duration = time8sec;
_slideCenterAnimation.Duration = time4sec;
_nearSlideScaleAnimation.Duration = time4sec;
_farSlideScaleAnimation.Duration = time4sec;
//
// Zoom animations.
//
_zoomScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
_zoomScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
_zoomScaleAnimation.InsertKeyFrame(0.40f, new Vector3(1.0f, 1.0f, 1.0f));
_zoomScaleAnimation.InsertKeyFrame(0.60f, new Vector3(1.0f, 1.0f, 1.0f));
_zoomScaleAnimation.InsertExpressionKeyFrame(1.00f, "myScale");
_zoomCenterAnimation = compositor.CreateVector3KeyFrameAnimation();
_zoomCenterAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
_zoomCenterAnimation.InsertExpressionKeyFrame(0.40f, "this.StartingValue");
_zoomCenterAnimation.InsertExpressionKeyFrame(0.60f, "myTargetCenterPoint");
_zoomCenterAnimation.InsertExpressionKeyFrame(1.00f, "myTargetCenterPoint");
_zoomOffsetAnimation = compositor.CreateVector3KeyFrameAnimation();
_zoomOffsetAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
_zoomOffsetAnimation.InsertExpressionKeyFrame(1.00f, "vector3(0,0,0) - myViewportCenter");
TimeSpan time12sec = TimeSpan.FromSeconds(12);
_zoomScaleAnimation.Duration = time12sec;
_zoomCenterAnimation.Duration = time12sec;
_zoomOffsetAnimation.Duration = time12sec;
//
// Stack animations.
//
CubicBezierEasingFunction flyInEasing;
CubicBezierEasingFunction flyOutEasing;
flyInEasing = compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 1.0f), new Vector2(0.8f, 1.0f));
_stackFlyInAnimation = compositor.CreateVector3KeyFrameAnimation();
_stackFlyInAnimation.InsertExpressionKeyFrame(0.00f, "stackVisual.Offset + startDelta");
_stackFlyInAnimation.InsertExpressionKeyFrame(1.00f, "stackVisual.Offset + endDelta", flyInEasing);
_stackFlyInAnimation.Duration = TimeSpan.FromSeconds(2);
flyOutEasing = compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.4f), new Vector2(1.0f, 0.6f));
_stackFlyOutAnimation = compositor.CreateVector3KeyFrameAnimation();
_stackFlyOutAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue", flyOutEasing);
_stackFlyOutAnimation.InsertExpressionKeyFrame(0.50f, "this.StartingValue + delta", flyOutEasing);
_stackFlyOutAnimation.InsertExpressionKeyFrame(1.00f, "originalOffset", flyOutEasing);
_stackFlyOutAnimation.Duration = TimeSpan.FromSeconds(2);
_stackScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
_stackScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
_stackScaleAnimation.InsertExpressionKeyFrame(1.00f, "myScale");
_stackScaleAnimation.Duration = TimeSpan.FromSeconds(6);
//
// Color flashlight expression animation.
//
// This expression returns a computes between 0 and 1 as a function of on how close the
// center of the frame is to the center of the window.
// - If the frame is at the center of the window, the expression computes 0 (no
// desaturation).
// - If the frame is more than 300px away from the center of the window, the
// expression computes 1 (full desaturation).
// - If the frame is within 300px from the center of the window, the expression
// computes a value between 0 and 1 relative to how far the frame is from the 300px
// boundary (partial desaturation).
//
_colorFlashlightAnimation = compositor.CreateExpressionAnimation(
"1.0 - min("
+ " 1.0,"
+ " ("
+ " ("
+ " ( frame.Offset.x + (frame.Size.x * 0.5) + grid.Offset.x - (windowWidth * 0.5) )"
+ " * ( frame.Offset.x + (frame.Size.x * 0.5) + grid.Offset.x - (windowWidth * 0.5) )"
+ " ) + ("
+ " ( frame.Offset.y + (frame.Size.y * 0.5) + grid.Offset.y - (windowHeight * 0.5) )"
+ " * ( frame.Offset.y + (frame.Size.y * 0.5) + grid.Offset.y - (windowHeight * 0.5) )"
+ " )"
+ " ) / ( radius * radius )"
+ ")");
_colorFlashlightAnimation.SetReferenceParameter("grid", _layoutManager.GridVisual);
_colorFlashlightAnimation.SetScalarParameter("radius", 300);
_colorFlashlightAnimation.SetScalarParameter("windowWidth", _windowWidth);
_colorFlashlightAnimation.SetScalarParameter("windowHeight", _windowHeight);
}
示例3: WireAnimations
private void WireAnimations()
{
_ContentVisual = ElementCompositionPreview.GetElementVisual(_ContentContainer);
_LeftTextVisual = ElementCompositionPreview.GetElementVisual(_LeftTextBlock);
_LeftContentVisual = ElementCompositionPreview.GetElementVisual(_LeftContent);
_RightTextVisual = ElementCompositionPreview.GetElementVisual(_RightTextBlock);
_RightContentVisual = ElementCompositionPreview.GetElementVisual(_RightContent);
_Compositor = _ContentVisual.Compositor;
_ContentAnimation = _Compositor.CreateExpressionAnimation("offset");
_ContentAnimation.SetScalarParameter("offset", (float)_OffsetX);
//_ContentAnimation.SetScalarParameter("maxOffset", (float)_MaxOffsetX);
// Reset Animations
}
示例4: ScrollViewer_Loaded
private void ScrollViewer_Loaded(object sender, RoutedEventArgs e)
{
_scrollViewer.DirectManipulationStarted += ScrollViewer_DirectManipulationStarted;
_scrollViewer.DirectManipulationCompleted += ScrollViewer_DirectManipulationCompleted;
var border = (Border)VisualTreeHelper.GetChild(_scrollViewer, 0);
_scrollViewerBorder = border;
_scrollerViewerManipulation = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(_scrollViewer);
_compositor = _scrollerViewerManipulation.Compositor;
double ratio = 1.0;
_header.Measure(new Size(this.ActualWidth, this.ActualHeight));
var headerHeight = _header.DesiredSize.Height;
if (headerHeight == 0)
{
headerHeight = 50;
}
if (RefreshThreshold == 0.0)
{
RefreshThreshold = headerHeight;
}
ratio = RefreshThreshold / headerHeight;
_offsetAnimation = _compositor.CreateExpressionAnimation("(min(max(0, ScrollManipulation.Translation.Y * ratio) / Divider, 1)) * MaxOffsetY");
_offsetAnimation.SetScalarParameter("Divider", (float)RefreshThreshold);
_offsetAnimation.SetScalarParameter("MaxOffsetY", (float)RefreshThreshold * 5 / 4);
_offsetAnimation.SetScalarParameter("ratio", (float)ratio);
_offsetAnimation.SetReferenceParameter("ScrollManipulation", _scrollerViewerManipulation);
_opacityAnimation = _compositor.CreateExpressionAnimation("min((max(0, ScrollManipulation.Translation.Y * ratio) / Divider), 1)");
_opacityAnimation.SetScalarParameter("Divider", (float)headerHeight);
_opacityAnimation.SetScalarParameter("ratio", (float)1);
_opacityAnimation.SetReferenceParameter("ScrollManipulation", _scrollerViewerManipulation);
_headerVisual = ElementCompositionPreview.GetElementVisual(_header);
_contentVisual = ElementCompositionPreview.GetElementVisual(_scrollViewerBorder);
_headerVisual.StartAnimation("Offset.Y", _offsetAnimation);
_headerVisual.StartAnimation("Opacity", _opacityAnimation);
_contentVisual.StartAnimation("Offset.Y", _offsetAnimation);
}
示例5: MainPage
public MainPage()
{
this.InitializeComponent();
ContactsCVS.Source = _list;
this.Loaded += (s, e) =>
{
_scrollViewer = ListView.GetScrollViewer();
_scrollViewer.DirectManipulationStarted += OnDirectManipulationStarted;
_scrollViewer.DirectManipulationCompleted += OnDirectManipulationCompleted;
// Retrieve the ScrollViewer manipulation and the Compositor.
_scrollerViewerManipulation = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(_scrollViewer);
_compositor = _scrollerViewerManipulation.Compositor;
// At the moment there are three things happening when pulling down the list -
// 1. The Refresh Icon fades in.
// 2. The Refresh Icon rotates (400°).
// 3. The Refresh Icon gets pulled down a bit (REFRESH_ICON_MAX_OFFSET_Y)
// QUESTION 5
// Can we also have Geometric Path animation so we can also draw the Refresh Icon along the way?
//
// Create a rotation expression animation based on the overpan distance of the ScrollViewer.
_rotationAnimation = _compositor.CreateExpressionAnimation("min(max(0, ScrollManipulation.Translation.Y) * Multiplier, MaxDegree)");
_rotationAnimation.SetScalarParameter("Multiplier", 10.0f);
_rotationAnimation.SetScalarParameter("MaxDegree", 400.0f);
_rotationAnimation.SetReferenceParameter("ScrollManipulation", _scrollerViewerManipulation);
// Create an opacity expression animation based on the overpan distance of the ScrollViewer.
_opacityAnimation = _compositor.CreateExpressionAnimation("min(max(0, ScrollManipulation.Translation.Y) / Divider, 1)");
_opacityAnimation.SetScalarParameter("Divider", 30.0f);
_opacityAnimation.SetReferenceParameter("ScrollManipulation", _scrollerViewerManipulation);
// Create an offset expression animation based on the overpan distance of the ScrollViewer.
_offsetAnimation = _compositor.CreateExpressionAnimation("(min(max(0, ScrollManipulation.Translation.Y) / Divider, 1)) * MaxOffsetY");
_offsetAnimation.SetScalarParameter("Divider", 30.0f);
_offsetAnimation.SetScalarParameter("MaxOffsetY", REFRESH_ICON_MAX_OFFSET_Y);
_offsetAnimation.SetReferenceParameter("ScrollManipulation", _scrollerViewerManipulation);
// Create a keyframe animation to reset properties like Offset.Y, Opacity, etc.
_resetAnimation = _compositor.CreateScalarKeyFrameAnimation();
_resetAnimation.InsertKeyFrame(1.0f, 0.0f);
// Create a loading keyframe animation (in this case, a rotation animation).
_loadingAnimation = _compositor.CreateScalarKeyFrameAnimation();
_loadingAnimation.InsertKeyFrame(1.0f, 360);
_loadingAnimation.Duration = TimeSpan.FromMilliseconds(1200);
_loadingAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
// Get the RefreshIcon's Visual.
_refreshIconVisual = ElementCompositionPreview.GetElementVisual(RefreshIcon);
// Set the center point for the rotation animation.
_refreshIconVisual.CenterPoint = new Vector3(Convert.ToSingle(RefreshIcon.ActualWidth / 2), Convert.ToSingle(RefreshIcon.ActualHeight / 2), 0);
// Get the ListView's inner Border's Visual.
var border = (Border)VisualTreeHelper.GetChild(ListView, 0);
_borderVisual = ElementCompositionPreview.GetElementVisual(border);
PrepareExpressionAnimationsOnScroll();
};
this.Unloaded += (s, e) =>
{
_scrollViewer.DirectManipulationStarted -= OnDirectManipulationStarted;
_scrollViewer.DirectManipulationCompleted -= OnDirectManipulationCompleted;
};
}