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C# Compositor.CreateCubicBezierEasingFunction方法代码示例

本文整理汇总了C#中Compositor.CreateCubicBezierEasingFunction方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateCubicBezierEasingFunction方法的具体用法?C# Compositor.CreateCubicBezierEasingFunction怎么用?C# Compositor.CreateCubicBezierEasingFunction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Compositor的用法示例。


在下文中一共展示了Compositor.CreateCubicBezierEasingFunction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateAnimationTemplates

        private void CreateAnimationTemplates(Compositor compositor)
        {
            //
            // Near-slide and far-slide animations.
            //

            _nearSlideOffsetAnimation = compositor.CreateVector3KeyFrameAnimation();
            _nearSlideOffsetAnimation.InsertExpressionKeyFrame(0.0f, "this.StartingValue");
            _nearSlideOffsetAnimation.InsertExpressionKeyFrame(1.0f, "vector3(0,0,0) - myViewportCenter");

            _farSlideOffsetAnimation = compositor.CreateVector3KeyFrameAnimation();
            _farSlideOffsetAnimation.InsertExpressionKeyFrame(0.0f, "this.StartingValue");
            _farSlideOffsetAnimation.InsertExpressionKeyFrame(0.9f, "vector3(0,0,0) - myViewportCenter");
            _farSlideOffsetAnimation.InsertExpressionKeyFrame(1.0f, "vector3(0,0,0) - myViewportCenter");

            _slideCenterAnimation = compositor.CreateVector3KeyFrameAnimation();
            _slideCenterAnimation.InsertExpressionKeyFrame(0.0f, "this.StartingValue");
            _slideCenterAnimation.InsertExpressionKeyFrame(1.0f, "myTargetCenterPoint");

            _nearSlideScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
            _nearSlideScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _nearSlideScaleAnimation.InsertExpressionKeyFrame(1.00f, "myScale");

            _farSlideScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
            _farSlideScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _farSlideScaleAnimation.InsertKeyFrame(0.30f, new Vector3(1.0f, 1.0f, 1.0f));
            _farSlideScaleAnimation.InsertKeyFrame(1.00f, new Vector3(1.0f, 1.0f, 1.0f));

            TimeSpan time4sec = TimeSpan.FromSeconds(4);
            TimeSpan time8sec = TimeSpan.FromSeconds(8);
            _nearSlideOffsetAnimation.Duration = time4sec;
            _farSlideOffsetAnimation.Duration = time8sec;
            _slideCenterAnimation.Duration = time4sec;
            _nearSlideScaleAnimation.Duration = time4sec;
            _farSlideScaleAnimation.Duration = time4sec;


            //
            // Zoom animations.
            //

            _zoomScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
            _zoomScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _zoomScaleAnimation.InsertKeyFrame(0.40f, new Vector3(1.0f, 1.0f, 1.0f));
            _zoomScaleAnimation.InsertKeyFrame(0.60f, new Vector3(1.0f, 1.0f, 1.0f));
            _zoomScaleAnimation.InsertExpressionKeyFrame(1.00f, "myScale");

            _zoomCenterAnimation = compositor.CreateVector3KeyFrameAnimation();
            _zoomCenterAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _zoomCenterAnimation.InsertExpressionKeyFrame(0.40f, "this.StartingValue");
            _zoomCenterAnimation.InsertExpressionKeyFrame(0.60f, "myTargetCenterPoint");
            _zoomCenterAnimation.InsertExpressionKeyFrame(1.00f, "myTargetCenterPoint");

            _zoomOffsetAnimation = compositor.CreateVector3KeyFrameAnimation();
            _zoomOffsetAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _zoomOffsetAnimation.InsertExpressionKeyFrame(1.00f, "vector3(0,0,0) - myViewportCenter");

            TimeSpan time12sec = TimeSpan.FromSeconds(12);
            _zoomScaleAnimation.Duration = time12sec;
            _zoomCenterAnimation.Duration = time12sec;
            _zoomOffsetAnimation.Duration = time12sec;


            //
            // Stack animations.
            //

            CubicBezierEasingFunction flyInEasing;
            CubicBezierEasingFunction flyOutEasing;

            flyInEasing = compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 1.0f), new Vector2(0.8f, 1.0f));
            _stackFlyInAnimation = compositor.CreateVector3KeyFrameAnimation();
            _stackFlyInAnimation.InsertExpressionKeyFrame(0.00f, "stackVisual.Offset + startDelta");
            _stackFlyInAnimation.InsertExpressionKeyFrame(1.00f, "stackVisual.Offset + endDelta", flyInEasing);
            _stackFlyInAnimation.Duration = TimeSpan.FromSeconds(2);

            flyOutEasing = compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.4f), new Vector2(1.0f, 0.6f));
            _stackFlyOutAnimation = compositor.CreateVector3KeyFrameAnimation();
            _stackFlyOutAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue", flyOutEasing);
            _stackFlyOutAnimation.InsertExpressionKeyFrame(0.50f, "this.StartingValue + delta", flyOutEasing);
            _stackFlyOutAnimation.InsertExpressionKeyFrame(1.00f, "originalOffset", flyOutEasing);
            _stackFlyOutAnimation.Duration = TimeSpan.FromSeconds(2);

            _stackScaleAnimation = compositor.CreateVector3KeyFrameAnimation();
            _stackScaleAnimation.InsertExpressionKeyFrame(0.00f, "this.StartingValue");
            _stackScaleAnimation.InsertExpressionKeyFrame(1.00f, "myScale");
            _stackScaleAnimation.Duration = TimeSpan.FromSeconds(6);


            //
            // Color flashlight expression animation.
            // 
            // This expression returns a computes between 0 and 1 as a function of on how close the 
            // center of the frame is to the center of the window. 
            //   - If the frame is at the center of the window, the expression computes 0 (no
            //     desaturation).
            //   - If the frame is more than 300px away from the center of the window, the
            //     expression computes 1 (full desaturation).
            //   - If the frame is within 300px from the center of the window, the expression
            //     computes a value between 0 and 1 relative to how far the frame is from the 300px
//.........这里部分代码省略.........
开发者ID:RudyChen,项目名称:composition,代码行数:101,代码来源:TransitionLibrary.cs

示例2: CreateCompositionEasingFunction

 /// <summary>
 /// 创建用于 Composition API 的 CompositionEasingFunction。
 /// </summary>
 /// <param name="compositor"></param>
 /// <returns></returns>
 public override CompositionEasingFunction CreateCompositionEasingFunction(Compositor compositor)
 {
     return compositor.CreateCubicBezierEasingFunction(ControlPoint1.ToVector2(), ControlPoint2.ToVector2());
 }
开发者ID:x01673,项目名称:CompositionHelper,代码行数:9,代码来源:CubicBezierEasingFunction.cs


注:本文中的Compositor.CreateCubicBezierEasingFunction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。