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C# Compositor.CreateImplicitAnimationCollection方法代码示例

本文整理汇总了C#中Compositor.CreateImplicitAnimationCollection方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateImplicitAnimationCollection方法的具体用法?C# Compositor.CreateImplicitAnimationCollection怎么用?C# Compositor.CreateImplicitAnimationCollection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Compositor的用法示例。


在下文中一共展示了Compositor.CreateImplicitAnimationCollection方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Photos

        public Photos()
        {
            this.InitializeComponent();
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // Create ImplicitAnimations Collection. 
            _elementImplicitAnimation = _compositor.CreateImplicitAnimationCollection();

            //Define trigger and animation that should play when the trigger is triggered. 
            _elementImplicitAnimation["Offset"] = createOffsetAnimation();

        }
开发者ID:chenjianwp,项目名称:WindowsUIDevLabs,代码行数:12,代码来源:Photos.xaml.cs

示例2: InitializeComposition

        /// <summary>
        /// Initialize all Composition related stuff here (Compositor, Animations etc)
        /// </summary>
        private void InitializeComposition()
        {
            var rootVisual = ElementCompositionPreview.GetElementVisual(this);
            // Compositor
            _compositor = rootVisual.Compositor;
            // Composition Generator
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            // Final Value Expressions
            var vector3Expr = _compositor.CreateFinalValueExpression<Vector3>();
            var scalarExpr = _compositor.CreateFinalValueExpression<float>();

            // Opacity Animation
            var opacityAnimation = _compositor.CreateKeyFrameAnimation<float>()
                                              .HavingDuration(DefaultOpacityAnimationDuration)
                                              .ForTarget(() => rootVisual.Opacity);
            opacityAnimation.InsertExpressionKeyFrame(1f, scalarExpr);

            // Scale Animation
            var scaleAnimation = _compositor.CreateKeyFrameAnimation<Vector3>()
                                            .HavingDuration(DefaultScaleAnimationDuration)
                                            .ForTarget(() => rootVisual.Scale);
            scaleAnimation.InsertExpressionKeyFrame(1f, vector3Expr);

            // ImplicitAnimation
            _implicitAnimationCollection = _compositor.CreateImplicitAnimationCollection();
            _implicitAnimationCollection["Opacity"] = opacityAnimation.Animation;
            _implicitAnimationCollection["Scale"] = scaleAnimation.Animation;

            // Expand Animations
            _expandLeftInset = _compositor.CreateKeyFrameAnimation<float>()
                                          .HavingDuration(InsetAnimationDuration)
                                          .DelayBy(InsetAnimationDelayDuration);

            _expandLeftInset.InsertKeyFrame(1f, 0);

            _expandRightInset = _compositor.CreateKeyFrameAnimation<float>()
                                           .HavingDuration(InsetAnimationDuration)
                                           .DelayBy(InsetAnimationDelayDuration);

            _expandInsetClip = _compositor.CreateKeyFrameAnimation<float>()
                                          .HavingDuration(InsetClipAnimationDuration);

            _expandInsetClip.InsertKeyFrame(1f, 0);

            // Collapse Animations
            _collapseLeftInset = _compositor.CreateKeyFrameAnimation<float>()
                                            .HavingDuration(InsetAnimationDuration);

            _collapseRightInset = _compositor.CreateKeyFrameAnimation<float>()
                                             .HavingDuration(InsetAnimationDuration);

            _collapseInsetClip = _compositor.CreateKeyFrameAnimation<float>()
                                            .HavingDuration(InsetClipAnimationDuration);

            // Root Container
            _rootContainer = _compositor.CreateContainerVisual();

            // Background Layer
            _bgLayer = _compositor.CreateLayerVisual();
            _bgLayer.Size = _rootContainer.Size;
            _bgLayer.CenterPoint = new Vector3(_bgLayer.Size * 0.5f, 0);

            // Top Layer
            _topLayer = _compositor.CreateLayerVisual();
            _topLayer.Size = _rootContainer.Size;

            _rootContainer.Children.InsertAtBottom(_bgLayer);
            _rootContainer.Children.InsertAtTop(_topLayer);

            // Add the rootContainer to the visual tree
            ElementCompositionPreview.SetElementChildVisual(this, _rootContainer);
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:76,代码来源:FluidBanner.cs

示例3: InitializeComposition

        /// <summary>
        /// Initialize all Composition related stuff here (Compositor, Animations etc)
        /// </summary>
        private void InitializeComposition()
        {
            var rootVisual = ElementCompositionPreview.GetElementVisual(this);
            // Compositor
            _compositor = rootVisual.Compositor;

            // Final Value Expressions
            var vector3Expr = _compositor.CreateFinalValueExpression<Vector3>();
            var scalarExpr = _compositor.CreateFinalValueExpression<float>();

            // Offset Animation
            var offsetAnimation = _compositor.CreateKeyFrameAnimation<Vector3>()
                                             .HavingDuration(DefaultFluidAnimationDuration)
                                             .ForTarget(() => rootVisual.Offset);
            offsetAnimation.InsertExpressionKeyFrame(1f, vector3Expr);

            // Opacity Animation
            var opacityAnimation = _compositor.CreateKeyFrameAnimation<float>()
                                              .HavingDuration(DefaultOpacityAnimationDuration)
                                              .ForTarget(() => rootVisual.Opacity);
            opacityAnimation.InsertExpressionKeyFrame(1f, scalarExpr);

            // Scale Animation
            var scaleAnimation = _compositor.CreateKeyFrameAnimation<Vector3>()
                                            .HavingDuration(DefaultFluidAnimationDuration)
                                            .ForTarget(() => rootVisual.Scale);
            scaleAnimation.InsertExpressionKeyFrame(1f, vector3Expr);

            // ImplicitAnimation
            _implicitAnimationCollection = _compositor.CreateImplicitAnimationCollection();
            _implicitAnimationCollection["Offset"] = offsetAnimation.Animation;
            _implicitAnimationCollection["Opacity"] = opacityAnimation.Animation;
            _implicitAnimationCollection["Scale"] = scaleAnimation.Animation;

            // ImplicitDragAnimation
            _implicitDragAnimationCollection = _compositor.CreateImplicitAnimationCollection();
            _implicitDragAnimationCollection["Opacity"] = opacityAnimation.Animation;
            _implicitDragAnimationCollection["Scale"] = scaleAnimation.Animation;
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:42,代码来源:FluidWrapPanel.cs


注:本文中的Compositor.CreateImplicitAnimationCollection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。