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C# Compositor.CreateEffectFactory方法代码示例

本文整理汇总了C#中Compositor.CreateEffectFactory方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateEffectFactory方法的具体用法?C# Compositor.CreateEffectFactory怎么用?C# Compositor.CreateEffectFactory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Compositor的用法示例。


在下文中一共展示了Compositor.CreateEffectFactory方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupDestinationEffect

        public void SetupDestinationEffect(Compositor compositor)
        {
            // Create SpriteVisual for blur effect
            _destVisual = compositor.CreateSpriteVisual();
            _destVisual.Size = new Vector2(0, 0);

            // Create graphics effect for blur
            var graphicsEffect = new GaussianBlurEffect
            {
                Name = "GB",
                Source = new CompositionEffectSourceParameter("destinationSource"),
                BlurAmount = 10f,
                BorderMode = EffectBorderMode.Hard,
                Optimization = EffectOptimization.Balanced

            };

            var effectFactory = compositor.CreateEffectFactory(graphicsEffect);

            var blurEffect = effectFactory.CreateBrush();
            var destinationBrush = compositor.CreateBackdropBrush();

            blurEffect.SetSourceParameter("destinationSource", destinationBrush);

            // Set the SpriteVisual's brush as blur effect
            _destVisual.Brush = blurEffect;

            // Insert the destination visual as child of the BlurRect UIElement.
            // Since the BlurRect is between the text of the flyout and the content of the page,
            // the destination visual will blur the content of the page.
            ElementCompositionPreview.SetElementChildVisual(BlurRect, _destVisual);
        }
开发者ID:huoxudong125,项目名称:Windows-universal-samples,代码行数:32,代码来源:Scenario2_Conditional.xaml.cs

示例2: Initialize

        public static void Initialize(Compositor compositor)
        {
            s_random = new Random();
            s_compositor = compositor;


            // Create a animatable desaturation effect description

            var effectDesc = new SaturationEffect();
            effectDesc.Name = "myEffect";
            effectDesc.Source = new CompositionEffectSourceParameter("Image");

            s_saturationEffectFactory = compositor.CreateEffectFactory(
                effectDesc,
                new string[] { "myEffect.Saturation" });
        }
开发者ID:RudyChen,项目名称:composition,代码行数:16,代码来源:Tile.cs

示例3: LayoutRoot_Loaded

        void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
        {
            // get visuals from xaml object
            _touchAreaVisual = GetVisual(this.TouchArea);
            var imagePanelVisual = GetVisual(this.ImagePanel);

            // get compositor
            _compositor = imagePanelVisual.Compositor;

            var width = (float)this.ImagePanel.ActualWidth;
            var height = (float)this.ImagePanel.ActualHeight;

            // load the background image
            var uri = new Uri("ms-appx:///Assets/White.png");
            var imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
            var options = new CompositionImageOptions
            {
                DecodeWidth = (int)width,
                DecodeHeight = (int)height
            };
            var image = imageFactory.CreateImageFromUri(uri, options);

            // currently GaussianBlurEffect is not supported in Composition
            var effectDefination = new SaturationEffect // new GaussianBlurEffect
            {
                //BorderMode = EffectBorderMode.Soft,
                //BlurAmount = 5f,
                //Optimization = EffectOptimization.Quality,
                Source = new CompositionEffectSourceParameter("Overlay")
            };

            // create the actual effect
            var surfaceBrush = _compositor.CreateSurfaceBrush(image.Surface);
            var effectFactory = _compositor.CreateEffectFactory(effectDefination);
            var effectBrush = effectFactory.CreateBrush();
            effectBrush.SetSourceParameter("Overlay", surfaceBrush);

            // create the visual with the effect
            _visual = _compositor.CreateSpriteVisual();
            _visual.Brush = effectBrush;
            _visual.Opacity = 0.8f;
            _visual.Size = new Vector2(width, height);

            // place the effect visual onto the UI
            imagePanelVisual.Children.InsertAtTop(_visual);
        }
开发者ID:JustinXinLiu,项目名称:EffectsAndAnimationsWinComposition,代码行数:46,代码来源:MainPage.xaml.cs

示例4: ImagePopupViewer

        /// <summary>
        /// Private constructor as Show() is responsible for creating an instance
        /// </summary>
        private ImagePopupViewer(Func<object, bool, Uri> photoGetter, string initialPhoto)
        {
            this.InitializeComponent();

            _imageUriGetterFunc = photoGetter;
            _transition = new ConnectedTransition();
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            this.Loaded += ImagePopupViewer_Loaded;
            this.Unloaded += ImagePopupViewer_Unloaded;

            // Bring the selected item into view
            _initialPhoto = initialPhoto;
            
            // Hide until the content is available
            this.Opacity = 0;
            BackgroundImage.ImageOpened += BackgroundImage_FirstOpened;

            // Disable the placeholder as we'll be using a transition
            PrimaryImage.PlaceholderDelay = TimeSpan.FromMilliseconds(-1);
            BackgroundImage.PlaceholderDelay = TimeSpan.FromMilliseconds(-1);
            BackgroundImage.LoadTimeEffectHandler = SampleImageColor;
            BackgroundImage.SharedSurface = true;

            // Create a crossfade brush to animate image transitions
            IGraphicsEffect graphicsEffect = new ArithmeticCompositeEffect()
            {
                Name = "CrossFade",
                Source1Amount = 0,
                Source2Amount = 1,
                MultiplyAmount = 0,
                Source1 = new CompositionEffectSourceParameter("ImageSource"),
                Source2 = new CompositionEffectSourceParameter("ImageSource2"),
            };

            CompositionEffectFactory factory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "CrossFade.Source1Amount", "CrossFade.Source2Amount" });
            _crossFadeBrush = factory.CreateBrush();

        }
开发者ID:chenjianwp,项目名称:WindowsUIDevLabs,代码行数:41,代码来源:ImagePopupViewer.xaml.cs

示例5: LayoutRoot_Loaded

        async void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
        {
            // get visuals from xaml object
            _touchAreaVisual = GetVisual(this.TouchArea);
            var imagePanelVisual = GetVisual(this.ImagePanel);

            // get compositor
            _compositor = imagePanelVisual.Compositor;

            // load the background image
            var image = _compositor.DefaultGraphicsDevice.CreateImageFromUri(new Uri("ms-appx:///Assets/White.png"));
            await image.CompleteLoadAsync();

            // todo: not sure why GaussianBlurEffect doesn't work??
            // Got a feeling it might have something to do with the Source setting, 
            // maybe it's just not supported yet?
            var effectDefination = new SaturationEffect // new GaussianBlurEffect
            {
                //BorderMode = EffectBorderMode.Soft,
                //BlurAmount = 5f,
                //Optimization = EffectOptimization.Quality,
                Source = new CompositionEffectSourceParameter("Overlay")
            };

            // create the actual effect
            var effectFactory = _compositor.CreateEffectFactory(effectDefination);
            var effect = effectFactory.CreateEffect();
            effect.SetSourceParameter("Overlay", image);

            // create the effect visual
            _effectVisual = _compositor.CreateEffectVisual();
            _effectVisual.Effect = effect;
            _effectVisual.Opacity = 0.8f;
            _effectVisual.Size = new Vector2((float)this.ImagePanel.ActualWidth, (float)this.ImagePanel.ActualHeight);

            // place the effect visual onto the UI
            imagePanelVisual.Children.InsertAtTop(_effectVisual);
        }
开发者ID:h82258652,项目名称:EffectsAndAnimationsWinComposition,代码行数:38,代码来源:MainPage.xaml.cs

示例6: SetupBlur

        private void SetupBlur()
        {
            compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            var blur = new GaussianBlurEffect
            {
                Name = "Blur",
                Source = new CompositionEffectSourceParameter("Backdrop"),
                BlurAmount = 0.0f,
                BorderMode = EffectBorderMode.Hard
            };

            var blend = new BlendEffect
            {
                Name = "Blend",
                Foreground = new ColorSourceEffect
                {
                    Color = Color.FromArgb(128, 30, 30, 220),
                    Name = "ColorSource"
                },
                Background = blur,
                Mode = BlendEffectMode.Overlay
            };
            
            var effectFactory = compositor.CreateEffectFactory(blend, new[] {"Blur.BlurAmount"});
            brush = effectFactory.CreateBrush();

            var backdrop = compositor.CreateBackdropBrush();
            brush.SetSourceParameter("Backdrop", backdrop);

            var sprite = compositor.CreateSpriteVisual();

            sprite.Brush = brush;
            sprite.Size = new Vector2((float) TargetImage.ActualWidth, (float) TargetImage.ActualHeight);

            ElementCompositionPreview.SetElementChildVisual(TargetImage, sprite);
        }
开发者ID:nigel-sampson,项目名称:talks,代码行数:37,代码来源:EffectsView.xaml.cs

示例7: OnLoaded

        private async void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            var distance = 4f;
            var visualSize = new Vector2(225, 150);
            var vRefHeight = visualSize.Y + (visualSize.Y * 0.7f) + distance;
            var hRefWidth = visualSize.X + (visualSize.X * 0.7f) + distance;

            var vRefLeft = (float)(CompositionGrid1.ActualWidth - visualSize.X) / 2f;
            var vRefTop = (float)(CompositionGrid1.ActualHeight - vRefHeight) / 2f;
            var hRefLeft = (float)(CompositionGrid1.ActualWidth - hRefWidth) / 2f;
            var hRefTop = (float)(CompositionGrid1.ActualHeight - visualSize.Y) / 2f;

            var surfaceImage = await _generator.CreateImageSurfaceAsync(new Uri("ms-appx:///Assets/Images/Car.jpg"),
                visualSize.ToSize(), ImageSurfaceOptions.Default);
            var surfaceBrush = _compositor.CreateSurfaceBrush(surfaceImage.Surface);

            var visual1 = _compositor.CreateSpriteVisual();
            visual1.Size = visualSize;
            visual1.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual1.Brush = surfaceBrush;

            _generator.CreateReflection(visual1, distance);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, visual1);

            var invertEffect = new InvertEffect()
            {
                Source = new CompositionEffectSourceParameter("source")
            };

            var invertEffectFactory = _compositor.CreateEffectFactory(invertEffect);
            var invertBrush = invertEffectFactory.CreateBrush();
            invertBrush.SetSourceParameter("source", surfaceBrush);

            var visual2 = _compositor.CreateSpriteVisual();
            visual2.Size = visualSize;
            visual2.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual2.Brush = invertBrush;

            _generator.CreateReflection(visual2, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, visual2);

            var visual3 = _compositor.CreateSpriteVisual();
            visual3.Size = visualSize;
            visual3.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual3.Brush = surfaceBrush;

            var inVisual = _compositor.CreateSpriteVisual();
            inVisual.Size = new Vector2(80, 80);
            inVisual.Offset = new Vector3(20, 10, 0);
            inVisual.Brush = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual2 = _compositor.CreateSpriteVisual();
            inVisual2.Size = new Vector2(80, 80);
            inVisual2.Offset = new Vector3(60, 60, 0);
            inVisual2.Brush = _compositor.CreateColorBrush(Colors.Blue);
            visual3.Children.InsertAtTop(inVisual2);
            visual3.Children.InsertAtTop(inVisual);

            _generator.CreateReflection(visual3, distance, 0.7f, ReflectionLocation.Bottom);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, visual3);

            var visual4 = _compositor.CreateSpriteVisual();
            visual4.Size = visualSize;
            visual4.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual4.Brush = surfaceBrush;

            var inVisual3 = _compositor.CreateSpriteVisual();
            inVisual3.Size = new Vector2(80, 80);
            inVisual3.Offset = new Vector3(20, 10, 0);
            inVisual3.Brush = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual4 = _compositor.CreateSpriteVisual();
            inVisual4.Size = new Vector2(80, 80);
            inVisual4.Offset = new Vector3(60, 40, 0);
            inVisual4.Brush = _compositor.CreateColorBrush(Colors.Blue);
            visual4.Children.InsertAtTop(inVisual3);
            visual4.Children.InsertAtTop(inVisual4);


            _generator.CreateReflection(visual4, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid4, visual4);

        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:90,代码来源:VisualReflectionPage.xaml.cs

示例8: InitComposition

        /// <summary>
        /// Initializes the Composition elements
        /// </summary>
        private void InitComposition()
        {
            // Compositor
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            // CompositionGenerator
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
            
            // Fade Out Animation
            _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeOutAnimation.InsertKeyFrame(1f, 0);
            _fadeOutAnimation.Duration = TransitionDuration;
            // Fade In Animation
            _fadeInAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeInAnimation.InsertKeyFrame(1f, 1);
            _fadeInAnimation.Duration = TransitionDuration;
            // Color Animation
            _colorAnimation = _compositor.CreateColorKeyFrameAnimation();
            _colorAnimation.Duration = TransitionDuration;
            // Offset Animation
            _offsetAnimation = _compositor.CreateVector3KeyFrameAnimation();
            _offsetAnimation.Target = "Offset";
            _offsetAnimation.Duration = TransitionDuration;
            _offsetAnimation.InsertKeyFrame(1f, Vector3.Zero);
            // Alignment animations
            _alignXAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _alignXAnimation.Duration = AlignmentTransitionDuration;
            _alignYAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _alignYAnimation.Duration = AlignmentTransitionDuration;

            // ZoomIn Animation Group
            _scaleAnimation = _compositor.CreateVector3KeyFrameAnimation();
            _scaleAnimation.Target = "Scale";
            _scaleAnimation.InsertKeyFrame(1f, Vector3.One);
            _scaleAnimation.Duration = TransitionDuration;
            _zoomInAnimationGroup = _compositor.CreateAnimationGroup();
            _zoomInAnimationGroup.Add(_scaleAnimation);
            _zoomInAnimationGroup.Add(_offsetAnimation);

            // Visuals
            _rootContainer = _compositor.CreateContainerVisual();
            _frameLayer = _compositor.CreateLayerVisual();
            _frameBackgroundVisual = _compositor.CreateSpriteVisual();
            _frameContentVisual = _compositor.CreateSpriteVisual();
            _placeholderContentVisual = _compositor.CreateSpriteVisual();
            _placeholderBackgroundVisual = _compositor.CreateSpriteVisual();
            _nextVisualContent = _compositor.CreateSpriteVisual();

            _frameLayer.Children.InsertAtTop(_frameBackgroundVisual);
            _frameLayer.Children.InsertAtTop(_frameContentVisual);
            _frameLayer.Children.InsertAtTop(_placeholderBackgroundVisual);
            _frameLayer.Children.InsertAtTop(_placeholderContentVisual);
            _frameLayer.Children.InsertAtTop(_nextVisualContent);

            // Placeholder content
            _placeholderContentMask = _generator.CreateGeometrySurface(PlaceholderSize, GetPlaceHolderGeometry(),
                PlaceholderColor, PlaceholderBackground);
            _placeholderContentBrush = _compositor.CreateSurfaceBrush(_placeholderContentMask.Surface);
            _placeholderContentVisual.Brush = _placeholderContentBrush;
            // Placeholder background
            _placeholderBackgroundVisual.Brush = _compositor.CreateColorBrush(PlaceholderBackground);

            // By default placeholder visual will not be visible
            HidePlaceholder();

            // Shadow visual
            _shadowVisual = _compositor.CreateSpriteVisual();

            _rootContainer.Children.InsertAtBottom(_shadowVisual);
            _rootContainer.Children.InsertAtTop(_frameLayer);

            _frameBackgroundVisual.Brush = _compositor.CreateColorBrush(FrameBackground);

            // Create the effect to create the opacity mask
            var layerEffect = new CompositeEffect
            {
                // CanvasComposite.DestinationIn - Intersection of source and mask. 
                // Equation: O = MA * S
                // where O - Output pixel, MA - Mask Alpha, S - Source pixel.
                Mode = CanvasComposite.DestinationIn,
                Sources =
                        {
                            new CompositionEffectSourceParameter("source"),
                            new CompositionEffectSourceParameter("mask")
                        }
            };

            var layerEffectFactory = _compositor.CreateEffectFactory(layerEffect);
            _layerEffectBrush = layerEffectFactory.CreateBrush();

            // The mask for the imageFrame
            _frameLayerMask = _generator.CreateMaskSurface(new Size(0, 0), null);
            _layerEffectBrush.SetSourceParameter("mask", _compositor.CreateSurfaceBrush(_frameLayerMask.Surface));
            // Apply the mask effect to the frameLayer
            _frameLayer.Effect = _layerEffectBrush;

            ElementCompositionPreview.SetElementChildVisual(this, _rootContainer);
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:100,代码来源:ImageFrame.cs


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