当前位置: 首页>>代码示例>>C#>>正文


C# Compositor.CreateSpriteVisual方法代码示例

本文整理汇总了C#中Compositor.CreateSpriteVisual方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateSpriteVisual方法的具体用法?C# Compositor.CreateSpriteVisual怎么用?C# Compositor.CreateSpriteVisual使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Compositor的用法示例。


在下文中一共展示了Compositor.CreateSpriteVisual方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Clock_Loaded

        private void Clock_Loaded(object sender, RoutedEventArgs e)
        {
            _root = Container.GetVisual();
            _compositor = _root.Compositor;

            // Background
            _background = _compositor.CreateSpriteVisual();
            _background.Size = new Vector2(200.0f, 200.0f);
            var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
            CompositionImageOptions options = new CompositionImageOptions()
            {
                DecodeWidth = 400,
                DecodeHeight = 400,
            };
            var _image = _imageFactory.CreateImageFromUri(FaceImage, options);
            _background.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _root.Children.InsertAtTop(_background);

            // Hour Hand
            options = new CompositionImageOptions()
            {
                DecodeWidth = 72,
                DecodeHeight = 240,
            };

            _hourhand = _compositor.CreateSpriteVisual();
            _hourhand.Size = new Vector2(24.0f, 80.0f);
            _image = _imageFactory.CreateImageFromUri(HourHandImage, options);
            _hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _hourhand.CenterPoint = new Vector3(12.0f, 70.0f, 0);
            _hourhand.Offset = new Vector3(88.0f, 30.0f, 0);
            _root.Children.InsertAtTop(_hourhand);

            // Minute Hand
            options = new CompositionImageOptions()
            {
                DecodeWidth = 48,
                DecodeHeight = 270,
            };
            _image = _imageFactory.CreateImageFromUri(MinuteHandImage, options);
            _minutehand = _compositor.CreateSpriteVisual();
            _minutehand.Size = new Vector2(16.0f, 90.0f);
            _minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _minutehand.CenterPoint = new Vector3(8.0f, 85.0f, 0);
            _minutehand.Offset = new Vector3(92.0f, 15.0f, 0);
            _root.Children.InsertAtTop(_minutehand);

            SetHoursAndMinutes();

            // Second Hand
            _secondhand = _compositor.CreateSpriteVisual();
            _secondhand.Size = new Vector2(1.0f, 90.0f);
            _secondhand.Brush = _compositor.CreateColorBrush(Colors.Red);
            _secondhand.CenterPoint = new Vector3(0.5f, 90.0f, 0);
            _secondhand.Offset = new Vector3(99.5f, 10.0f, 0);
            _root.Children.InsertAtTop(_secondhand);
            _secondhand.RotationAngleInDegrees = (float)(int)DateTime.Now.TimeOfDay.TotalSeconds * 6;

            _timer.Start();
        }
开发者ID:x01673,项目名称:UWP-Composition-API-Clock,代码行数:60,代码来源:ImageClock.xaml.cs

示例2: SetupVisuals

        public void SetupVisuals()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var blueSquareVisual = _compositor.CreateSpriteVisual();
            blueSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);
            blueSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Create the Green Square with 20% opacity
            var greenSquareVisual = _compositor.CreateSpriteVisual();
            greenSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            greenSquareVisual.Offset = new Vector3(150.00f, 100.00f, 0.00f);
            greenSquareVisual.Opacity = 0.20f;

            // Add the Visuals to the tree
            ContainerVisual mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, mainContainer);
            mainContainer.Children.InsertAtTop(blueSquareVisual);
            mainContainer.Children.InsertAtTop(greenSquareVisual);

            _source = greenSquareVisual;
            _target = blueSquareVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:29,代码来源:MainPage.xaml.cs

示例3: Parallax_Expression

        public void Parallax_Expression()
        {
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var blueSquareVisual = _compositor.CreateSpriteVisual();
            blueSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);
            blueSquareVisual.Size = new System.Numerics.Vector2(100.0f, 100.0f);
            blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Create the Green Square
            var greenSquareVisual = _compositor.CreateSpriteVisual();
            greenSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            greenSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);


            // Add the Blue and Green square visuals to the tree
            ContainerVisual mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, mainContainer);
            mainContainer.Children.InsertAtTop(blueSquareVisual);
            mainContainer.Children.InsertAtTop(greenSquareVisual);

            _foreground = greenSquareVisual;
            _background = blueSquareVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:28,代码来源:MainPage.xaml.cs

示例4: SamplePage_Loaded

        private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
        {
            // Acquire Compositor and set up basic visual tree structure
            _xamlRoot = ElementCompositionPreview.GetElementVisual(MainGrid);
            _compositor = _xamlRoot.Compositor;
            _root = _compositor.CreateContainerVisual();
            _mainImage = Image.SpriteVisual;

            ElementCompositionPreview.SetElementChildVisual(ImageContainer, _root);
            _root.Children.InsertAtTop(_mainImage);


            // Add visual indicators to show the position of AnchorPoint and CenterPoint
            _indicatorContainer = _compositor.CreateContainerVisual();

            _apIndicator = _compositor.CreateSpriteVisual();
            _apIndicator.Size = new Vector2(10, 10);
            _apIndicator.AnchorPoint = new Vector2(0.5f, 0.5f);
            _apIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Red);

            _cpIndicator = _compositor.CreateSpriteVisual();
            _cpIndicator.Size = new Vector2(10, 10);
            _cpIndicator.AnchorPoint = new Vector2(0.5f, 0.5f);
            _cpIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Green);

            _root.Children.InsertAtTop(_indicatorContainer);
            _indicatorContainer.Children.InsertAtTop(_cpIndicator);
            _indicatorContainer.Children.InsertAtTop(_apIndicator);


            // Specify a clip to prevent image from overflowing into the sliders list
            Visual containerGrid = ElementCompositionPreview.GetElementVisual(ContentGrid);
            containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight);
            ContentGrid.SizeChanged += (s, a) =>
            {
                containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight);
            };
            containerGrid.Clip = _compositor.CreateInsetClip();


            // Create list of properties to add as sliders
            var list = new List<TransformPropertyModel>();
            list.Add(new TransformPropertyModel(AnchorPointXAction) { PropertyName = "AnchorPoint - X (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.X });
            list.Add(new TransformPropertyModel(AnchorPointYAction) { PropertyName = "AnchorPoint - Y (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.Y });
            list.Add(new TransformPropertyModel(CenterPointXAction) { PropertyName = "CenterPoint - X (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.X });
            list.Add(new TransformPropertyModel(CenterPointYAction) { PropertyName = "CenterPoint - Y (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.Y });
            list.Add(new TransformPropertyModel(RotationAction) { PropertyName = "Rotation (in Degrees)", MinValue = 0, MaxValue = 360, StepFrequency = 1f, Value = _mainImage.RotationAngleInDegrees });
            list.Add(new TransformPropertyModel(ScaleXAction) { PropertyName = "Scale - X", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.X });
            list.Add(new TransformPropertyModel(ScaleYAction) { PropertyName = "Scale - Y", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.Y });
            list.Add(new TransformPropertyModel(OffsetXAction) { PropertyName = "Offset - X", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.X });
            list.Add(new TransformPropertyModel(OffsetYAction) { PropertyName = "Offset - Y", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.Y });

            XamlItemsControl.ItemsSource = list;

        }
开发者ID:chenjianwp,项目名称:WindowsUIDevLabs,代码行数:55,代码来源:BasicLayoutAndTransforms.xaml.cs

示例5: SetupVisual

        // Define and setup the Green Square Visual that will be animated 
        public void SetupVisual()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = (ContainerVisual)ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            _linear = _compositor.CreateLinearEasingFunction();

            // Create Green Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            colorVisual.Size = new Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(250.0f, 50.0f, 0.0f);
            colorVisual.CenterPoint = new Vector3(75.0f, 75.0f, 0.0f);
            _target = colorVisual;

            // Create Blue Square
            var colorVisual2 = _compositor.CreateSpriteVisual();
            colorVisual2.Brush = _compositor.CreateColorBrush(Colors.Aqua);
            colorVisual2.Size = new Vector2(200.0f, 150.0f);
            colorVisual2.Offset = new Vector3(25.0f, 50.0f, 0.0f);
            colorVisual2.IsVisible = false; 
            _target2 = colorVisual2;

            // Add the Blue and Green square visuals to the tree
            _mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, _mainContainer);
            _mainContainer.Children.InsertAtTop(_target);
            _mainContainer.Children.InsertAtTop(_target2);

            // Create Scoped batch for animations
            _batch = _compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            // Add Animation1 to the batch
            Animation1(_target);

            // Suspend the batch to exclude an animation
            _batch.Suspend();

            // Exluding Animation2 from batch
            Animation2(_target);

            // Resuming the batch to collect additional animations
            _batch.Resume();

            // Add Animation3 to the batch
            Animation3(_target);

            // Batch is ended an no objects can be added
            _batch.End();

            // Method triggered when batch completion event fires
            _batch.Completed += OnBatchCompleted;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:56,代码来源:MainPage.xaml.cs

示例6: SetupDestinationEffect

        public void SetupDestinationEffect(Compositor compositor)
        {
            // Create SpriteVisual for blur effect
            _destVisual = compositor.CreateSpriteVisual();
            _destVisual.Size = new Vector2(0, 0);

            // Create graphics effect for blur
            var graphicsEffect = new GaussianBlurEffect
            {
                Name = "GB",
                Source = new CompositionEffectSourceParameter("destinationSource"),
                BlurAmount = 10f,
                BorderMode = EffectBorderMode.Hard,
                Optimization = EffectOptimization.Balanced

            };

            var effectFactory = compositor.CreateEffectFactory(graphicsEffect);

            var blurEffect = effectFactory.CreateBrush();
            var destinationBrush = compositor.CreateBackdropBrush();

            blurEffect.SetSourceParameter("destinationSource", destinationBrush);

            // Set the SpriteVisual's brush as blur effect
            _destVisual.Brush = blurEffect;

            // Insert the destination visual as child of the BlurRect UIElement.
            // Since the BlurRect is between the text of the flyout and the content of the page,
            // the destination visual will blur the content of the page.
            ElementCompositionPreview.SetElementChildVisual(BlurRect, _destVisual);
        }
开发者ID:huoxudong125,项目名称:Windows-universal-samples,代码行数:32,代码来源:Scenario2_Conditional.xaml.cs

示例7: Page_Loaded

        private void Page_Loaded(object sender, RoutedEventArgs e)
        {
            ThumbnailList.ItemsSource = Model.Items;

            // Populate the Effect combobox
            IList<ComboBoxItem> effectList = new List<ComboBoxItem>();
            foreach (EffectTypes type in Enum.GetValues(typeof(EffectTypes)))
            {
                ComboBoxItem item = new ComboBoxItem();
                item.Tag = type;
                item.Content = type.ToString();
                effectList.Add(item);
            }

            EffectSelection.ItemsSource = effectList;
            EffectSelection.SelectedIndex = 0;

            // Get the current compositor
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // Create the destinatio sprite, sized to cover the entire list
            _destinationSprite = _compositor.CreateSpriteVisual();
            _destinationSprite.Size = new Vector2((float)ThumbnailList.ActualWidth, (float)ThumbnailList.ActualHeight);

            // Start out with the destination layer invisible to avoid any cost until necessary
            _destinationSprite.IsVisible = false;

            ElementCompositionPreview.SetElementChildVisual(ThumbnailList, _destinationSprite);

            // Update the effect to set the appropriate brush 
            UpdateEffect();

        }
开发者ID:chenjianwp,项目名称:WindowsUIDevLabs,代码行数:33,代码来源:ForegroundFocusEffects.xaml.cs

示例8: Clock_Loaded

        private void Clock_Loaded(object sender, RoutedEventArgs e)
        {
            _root = Container.GetVisual();
            _compositor = _root.Compositor;

            // Background
            _background = _compositor.CreateSpriteVisual();
            _background.Size = new Vector2(800.0f, 800.0f);
            var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
            var options = new CompositionImageOptions()
            {
                DecodeWidth = 740,
                DecodeHeight = 740
            };
            var _image = _imageFactory.CreateImageFromUri(FaceImage, options);
            _background.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _root.Children.InsertAtTop(_background);

            // Hour Hand
            _hourhand = _compositor.CreateSpriteVisual();
            _hourhand.Size = new Vector2(800.0f, 800.0f);
            _image = _imageFactory.CreateImageFromUri(HourHandImage, options);
            _hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _hourhand.Offset = new Vector3(0.0f, 0.0f, 0);
            _hourhand.CenterPoint = new Vector3(400.0f, 400.0f, 0);
            _root.Children.InsertAtTop(_hourhand);

            // Minute Hand
            _minutehand = _compositor.CreateSpriteVisual();
            _minutehand.Size = new Vector2(800.0f, 800.0f);
            _image = _imageFactory.CreateImageFromUri(MinuteHandImage, options);
            _minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _minutehand.Offset = new Vector3(0.0f, 0.0f, 0);
            _minutehand.CenterPoint = new Vector3(400.0f, 400.0f, 0);
            _root.Children.InsertAtTop(_minutehand);

            // Foreground
            _foreground = _compositor.CreateSpriteVisual();
            _foreground.Size = new Vector2(800.0f, 800.0f);
            _image = _imageFactory.CreateImageFromUri(FrontImage, options);
            _foreground.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _root.Children.InsertAtTop(_foreground);

            SetHoursAndMinutes();

            _timer.Start();
        }
开发者ID:x01673,项目名称:UWP-Composition-API-Clock,代码行数:47,代码来源:SillyWalkerClock.xaml.cs

示例9: CompImage_Loading

        private void CompImage_Loading(FrameworkElement sender, object args)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _sprite = _compositor.CreateSpriteVisual();
            _sprite.Size = new Vector2((float)ActualWidth, (float)ActualHeight);

            ElementCompositionPreview.SetElementChildVisual(this, _sprite);
        }
开发者ID:HimanshPal,项目名称:composition,代码行数:8,代码来源:CompositionImage.cs

示例10: DrawingSurfaceRenderer

        public DrawingSurfaceRenderer(Compositor compositor, CompositionGraphicsDevice compositionGraphicsDevice)
        {
            drawingSurfaceVisual = compositor.CreateSpriteVisual();
            drawingSurface = compositionGraphicsDevice.CreateDrawingSurface(new Size(256, 256), DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
            drawingSurfaceVisual.Brush = compositor.CreateSurfaceBrush(drawingSurface);
            DrawDrawingSurface();

            compositionGraphicsDevice.RenderingDeviceReplaced += CompositionGraphicsDevice_RenderingDeviceReplaced;
        }
开发者ID:fengweijp,项目名称:Win2D,代码行数:9,代码来源:DrawingSurfaceRenderer.cs

示例11: LayoutRoot_Loaded

        void LayoutRoot_Loaded(object sender, RoutedEventArgs e)
        {
            // get visuals from xaml object
            _touchAreaVisual = GetVisual(this.TouchArea);
            var imagePanelVisual = GetVisual(this.ImagePanel);

            // get compositor
            _compositor = imagePanelVisual.Compositor;

            var width = (float)this.ImagePanel.ActualWidth;
            var height = (float)this.ImagePanel.ActualHeight;

            // load the background image
            var uri = new Uri("ms-appx:///Assets/White.png");
            var imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
            var options = new CompositionImageOptions
            {
                DecodeWidth = (int)width,
                DecodeHeight = (int)height
            };
            var image = imageFactory.CreateImageFromUri(uri, options);

            // currently GaussianBlurEffect is not supported in Composition
            var effectDefination = new SaturationEffect // new GaussianBlurEffect
            {
                //BorderMode = EffectBorderMode.Soft,
                //BlurAmount = 5f,
                //Optimization = EffectOptimization.Quality,
                Source = new CompositionEffectSourceParameter("Overlay")
            };

            // create the actual effect
            var surfaceBrush = _compositor.CreateSurfaceBrush(image.Surface);
            var effectFactory = _compositor.CreateEffectFactory(effectDefination);
            var effectBrush = effectFactory.CreateBrush();
            effectBrush.SetSourceParameter("Overlay", surfaceBrush);

            // create the visual with the effect
            _visual = _compositor.CreateSpriteVisual();
            _visual.Brush = effectBrush;
            _visual.Opacity = 0.8f;
            _visual.Size = new Vector2(width, height);

            // place the effect visual onto the UI
            imagePanelVisual.Children.InsertAtTop(_visual);
        }
开发者ID:JustinXinLiu,项目名称:EffectsAndAnimationsWinComposition,代码行数:46,代码来源:MainPage.xaml.cs

示例12: Backdrop

        public Backdrop()
        {
            DefaultStyleKey = typeof(Backdrop);

            SizeChanged += (sender, e) =>
            {
                UpdateVisualSize();
            };

            var rootVisual = ElementCompositionPreview.GetElementVisual(this);
            _compositor = rootVisual.Compositor;
            _blurVisual = _compositor.CreateSpriteVisual();
            var brush = CreateBlurBrush();
            brush.SetSourceParameter("Source", _compositor.CreateBackdropBrush());
            _blurVisual.Brush = brush;

            ElementCompositionPreview.SetElementChildVisual(this, _blurVisual);
        }
开发者ID:h82258652,项目名称:SoftwareKobo.UI,代码行数:18,代码来源:BackDrop.cs

示例13: ShowVisual_Click

        private void ShowVisual_Click(object sender, RoutedEventArgs e)
        {
            // Initialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(root);
            _compositor = _root.Compositor;

            // Generate the Green Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            colorVisual.Size = new Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(50.0f, 50.0f, 0.0f);

            // Add the image to the tree
            ElementCompositionPreview.SetElementChildVisual(root, colorVisual);

            _target = colorVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:18,代码来源:MainPage.xaml.cs

示例14: SetupVisual

        // Defines the Visual to be animated in this sample and adds it to the Visual Tree
        public void SetupVisual()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);

            colorVisual.Size = new System.Numerics.Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Add the Visual to the tree
            ElementCompositionPreview.SetElementChildVisual(Container, colorVisual);
            _target = colorVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:19,代码来源:MainPage.xaml.cs

示例15: SetupBlur

        private void SetupBlur()
        {
            compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            var blur = new GaussianBlurEffect
            {
                Name = "Blur",
                Source = new CompositionEffectSourceParameter("Backdrop"),
                BlurAmount = 0.0f,
                BorderMode = EffectBorderMode.Hard
            };

            var blend = new BlendEffect
            {
                Name = "Blend",
                Foreground = new ColorSourceEffect
                {
                    Color = Color.FromArgb(128, 30, 30, 220),
                    Name = "ColorSource"
                },
                Background = blur,
                Mode = BlendEffectMode.Overlay
            };
            
            var effectFactory = compositor.CreateEffectFactory(blend, new[] {"Blur.BlurAmount"});
            brush = effectFactory.CreateBrush();

            var backdrop = compositor.CreateBackdropBrush();
            brush.SetSourceParameter("Backdrop", backdrop);

            var sprite = compositor.CreateSpriteVisual();

            sprite.Brush = brush;
            sprite.Size = new Vector2((float) TargetImage.ActualWidth, (float) TargetImage.ActualHeight);

            ElementCompositionPreview.SetElementChildVisual(TargetImage, sprite);
        }
开发者ID:nigel-sampson,项目名称:talks,代码行数:37,代码来源:EffectsView.xaml.cs


注:本文中的Compositor.CreateSpriteVisual方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。