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C# Compositor.CreateColorBrush方法代码示例

本文整理汇总了C#中Compositor.CreateColorBrush方法的典型用法代码示例。如果您正苦于以下问题:C# Compositor.CreateColorBrush方法的具体用法?C# Compositor.CreateColorBrush怎么用?C# Compositor.CreateColorBrush使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Compositor的用法示例。


在下文中一共展示了Compositor.CreateColorBrush方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetupVisuals

        public void SetupVisuals()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var blueSquareVisual = _compositor.CreateSpriteVisual();
            blueSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);
            blueSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Create the Green Square with 20% opacity
            var greenSquareVisual = _compositor.CreateSpriteVisual();
            greenSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            greenSquareVisual.Offset = new Vector3(150.00f, 100.00f, 0.00f);
            greenSquareVisual.Opacity = 0.20f;

            // Add the Visuals to the tree
            ContainerVisual mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, mainContainer);
            mainContainer.Children.InsertAtTop(blueSquareVisual);
            mainContainer.Children.InsertAtTop(greenSquareVisual);

            _source = greenSquareVisual;
            _target = blueSquareVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:29,代码来源:MainPage.xaml.cs

示例2: Parallax_Expression

        public void Parallax_Expression()
        {
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var blueSquareVisual = _compositor.CreateSpriteVisual();
            blueSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);
            blueSquareVisual.Size = new System.Numerics.Vector2(100.0f, 100.0f);
            blueSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Create the Green Square
            var greenSquareVisual = _compositor.CreateSpriteVisual();
            greenSquareVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            greenSquareVisual.Size = new System.Numerics.Vector2(50.0f, 50.0f);
            greenSquareVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);


            // Add the Blue and Green square visuals to the tree
            ContainerVisual mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, mainContainer);
            mainContainer.Children.InsertAtTop(blueSquareVisual);
            mainContainer.Children.InsertAtTop(greenSquareVisual);

            _foreground = greenSquareVisual;
            _background = blueSquareVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:28,代码来源:MainPage.xaml.cs

示例3: SamplePage_Loaded

        private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
        {
            // Acquire Compositor and set up basic visual tree structure
            _xamlRoot = ElementCompositionPreview.GetElementVisual(MainGrid);
            _compositor = _xamlRoot.Compositor;
            _root = _compositor.CreateContainerVisual();
            _mainImage = Image.SpriteVisual;

            ElementCompositionPreview.SetElementChildVisual(ImageContainer, _root);
            _root.Children.InsertAtTop(_mainImage);


            // Add visual indicators to show the position of AnchorPoint and CenterPoint
            _indicatorContainer = _compositor.CreateContainerVisual();

            _apIndicator = _compositor.CreateSpriteVisual();
            _apIndicator.Size = new Vector2(10, 10);
            _apIndicator.AnchorPoint = new Vector2(0.5f, 0.5f);
            _apIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Red);

            _cpIndicator = _compositor.CreateSpriteVisual();
            _cpIndicator.Size = new Vector2(10, 10);
            _cpIndicator.AnchorPoint = new Vector2(0.5f, 0.5f);
            _cpIndicator.Brush = _compositor.CreateColorBrush(Windows.UI.Colors.Green);

            _root.Children.InsertAtTop(_indicatorContainer);
            _indicatorContainer.Children.InsertAtTop(_cpIndicator);
            _indicatorContainer.Children.InsertAtTop(_apIndicator);


            // Specify a clip to prevent image from overflowing into the sliders list
            Visual containerGrid = ElementCompositionPreview.GetElementVisual(ContentGrid);
            containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight);
            ContentGrid.SizeChanged += (s, a) =>
            {
                containerGrid.Size = new Vector2((float)ContentGrid.ActualWidth, (float)ContentGrid.ActualHeight);
            };
            containerGrid.Clip = _compositor.CreateInsetClip();


            // Create list of properties to add as sliders
            var list = new List<TransformPropertyModel>();
            list.Add(new TransformPropertyModel(AnchorPointXAction) { PropertyName = "AnchorPoint - X (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.X });
            list.Add(new TransformPropertyModel(AnchorPointYAction) { PropertyName = "AnchorPoint - Y (Red)", MinValue = -1, MaxValue = 2, StepFrequency = 0.01f, Value = _mainImage.AnchorPoint.Y });
            list.Add(new TransformPropertyModel(CenterPointXAction) { PropertyName = "CenterPoint - X (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.X });
            list.Add(new TransformPropertyModel(CenterPointYAction) { PropertyName = "CenterPoint - Y (Green)", MinValue = -600, MaxValue = 600, StepFrequency = 1f, Value = _mainImage.CenterPoint.Y });
            list.Add(new TransformPropertyModel(RotationAction) { PropertyName = "Rotation (in Degrees)", MinValue = 0, MaxValue = 360, StepFrequency = 1f, Value = _mainImage.RotationAngleInDegrees });
            list.Add(new TransformPropertyModel(ScaleXAction) { PropertyName = "Scale - X", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.X });
            list.Add(new TransformPropertyModel(ScaleYAction) { PropertyName = "Scale - Y", MinValue = 0, MaxValue = 3, StepFrequency = 0.01f, Value = _mainImage.Scale.Y });
            list.Add(new TransformPropertyModel(OffsetXAction) { PropertyName = "Offset - X", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.X });
            list.Add(new TransformPropertyModel(OffsetYAction) { PropertyName = "Offset - Y", MinValue = -200, MaxValue = 200, StepFrequency = 1f, Value = _mainImage.Offset.Y });

            XamlItemsControl.ItemsSource = list;

        }
开发者ID:chenjianwp,项目名称:WindowsUIDevLabs,代码行数:55,代码来源:BasicLayoutAndTransforms.xaml.cs

示例4: SetupVisual

        // Define and setup the Green Square Visual that will be animated 
        public void SetupVisual()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = (ContainerVisual)ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            _linear = _compositor.CreateLinearEasingFunction();

            // Create Green Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            colorVisual.Size = new Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(250.0f, 50.0f, 0.0f);
            colorVisual.CenterPoint = new Vector3(75.0f, 75.0f, 0.0f);
            _target = colorVisual;

            // Create Blue Square
            var colorVisual2 = _compositor.CreateSpriteVisual();
            colorVisual2.Brush = _compositor.CreateColorBrush(Colors.Aqua);
            colorVisual2.Size = new Vector2(200.0f, 150.0f);
            colorVisual2.Offset = new Vector3(25.0f, 50.0f, 0.0f);
            colorVisual2.IsVisible = false; 
            _target2 = colorVisual2;

            // Add the Blue and Green square visuals to the tree
            _mainContainer = _compositor.CreateContainerVisual();
            ElementCompositionPreview.SetElementChildVisual(Container, _mainContainer);
            _mainContainer.Children.InsertAtTop(_target);
            _mainContainer.Children.InsertAtTop(_target2);

            // Create Scoped batch for animations
            _batch = _compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            // Add Animation1 to the batch
            Animation1(_target);

            // Suspend the batch to exclude an animation
            _batch.Suspend();

            // Exluding Animation2 from batch
            Animation2(_target);

            // Resuming the batch to collect additional animations
            _batch.Resume();

            // Add Animation3 to the batch
            Animation3(_target);

            // Batch is ended an no objects can be added
            _batch.End();

            // Method triggered when batch completion event fires
            _batch.Completed += OnBatchCompleted;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:56,代码来源:MainPage.xaml.cs

示例5: ShowVisual_Click

        private void ShowVisual_Click(object sender, RoutedEventArgs e)
        {
            // Initialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(root);
            _compositor = _root.Compositor;

            // Generate the Green Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Green);
            colorVisual.Size = new Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(50.0f, 50.0f, 0.0f);

            // Add the image to the tree
            ElementCompositionPreview.SetElementChildVisual(root, colorVisual);

            _target = colorVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:18,代码来源:MainPage.xaml.cs

示例6: SetupVisual

        // Defines the Visual to be animated in this sample and adds it to the Visual Tree
        public void SetupVisual()
        {
            // Intialize the Compositor
            _compositor = new Compositor();
            _root = ElementCompositionPreview.GetElementVisual(Container);
            _compositor = _root.Compositor;

            // Create the Blue Square
            var colorVisual = _compositor.CreateSpriteVisual();
            colorVisual.Brush = _compositor.CreateColorBrush(Colors.Blue);

            colorVisual.Size = new System.Numerics.Vector2(150.0f, 150.0f);
            colorVisual.Offset = new Vector3(100.00f, 50.00f, 0.00f);

            // Add the Visual to the tree
            ElementCompositionPreview.SetElementChildVisual(Container, colorVisual);
            _target = colorVisual;
        }
开发者ID:RudyChen,项目名称:composition,代码行数:19,代码来源:MainPage.xaml.cs

示例7: CompositionImage

        public CompositionImage()
        {
            this.DefaultStyleKey = typeof(CompositionImage);
            this.Background = new SolidColorBrush(Colors.Transparent);
            this._stretchMode = CompositionStretch.Uniform;
            this.Loading += CompImage_Loading;
            this.Unloaded += CompImage_Unloaded;
            this.SizeChanged += CompImage_SizeChanged;

            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // Intialize the statics as needed
            if (!_staticsInitialized)
            {
                _defaultPlaceholderBrush = _compositor.CreateColorBrush(Colors.DarkGray);

                TimeSpan duration = TimeSpan.FromMilliseconds(1000);
                _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
                _fadeOutAnimation.InsertKeyFrame(0, 1);
                _fadeOutAnimation.InsertKeyFrame(1, 0);
                _fadeOutAnimation.Duration = duration;

                _scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
                _scaleAnimation.InsertKeyFrame(0, new Vector2(1.25f, 1.25f));
                _scaleAnimation.InsertKeyFrame(1, new Vector2(1, 1));
                _scaleAnimation.Duration = duration;

                _staticsInitialized = true;
            }

            // Initialize the surface loader if needed
            if (!SurfaceLoader.IsInitialized)
            {
                SurfaceLoader.Initialize(ElementCompositionPreview.GetElementVisual(this).Compositor);
            }

            _placeholderDelay = TimeSpan.FromMilliseconds(50);
            _surfaceBrush = _compositor.CreateSurfaceBrush(null);
        }
开发者ID:liquidboy,项目名称:X,代码行数:39,代码来源:CompositionImage.cs

示例8: Clock_Loaded

        private void Clock_Loaded(object sender, RoutedEventArgs e)
        {
            _root = Container.GetVisual();
            _compositor = _root.Compositor;

            // Background
            _background = _compositor.CreateSpriteVisual();
            _background.Size = new Vector2(200.0f, 200.0f);
            var _imageFactory = CompositionImageFactory.CreateCompositionImageFactory(_compositor);
            CompositionImageOptions options = new CompositionImageOptions()
            {
                DecodeWidth = 400,
                DecodeHeight = 400,
            };
            var _image = _imageFactory.CreateImageFromUri(FaceImage, options);
            _background.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _root.Children.InsertAtTop(_background);

            // Hour Hand
            options = new CompositionImageOptions()
            {
                DecodeWidth = 72,
                DecodeHeight = 240,
            };

            _hourhand = _compositor.CreateSpriteVisual();
            _hourhand.Size = new Vector2(24.0f, 80.0f);
            _image = _imageFactory.CreateImageFromUri(HourHandImage, options);
            _hourhand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _hourhand.CenterPoint = new Vector3(12.0f, 70.0f, 0);
            _hourhand.Offset = new Vector3(88.0f, 30.0f, 0);
            _root.Children.InsertAtTop(_hourhand);

            // Minute Hand
            options = new CompositionImageOptions()
            {
                DecodeWidth = 48,
                DecodeHeight = 270,
            };
            _image = _imageFactory.CreateImageFromUri(MinuteHandImage, options);
            _minutehand = _compositor.CreateSpriteVisual();
            _minutehand.Size = new Vector2(16.0f, 90.0f);
            _minutehand.Brush = _compositor.CreateSurfaceBrush(_image.Surface);
            _minutehand.CenterPoint = new Vector3(8.0f, 85.0f, 0);
            _minutehand.Offset = new Vector3(92.0f, 15.0f, 0);
            _root.Children.InsertAtTop(_minutehand);

            SetHoursAndMinutes();

            // Second Hand
            _secondhand = _compositor.CreateSpriteVisual();
            _secondhand.Size = new Vector2(1.0f, 90.0f);
            _secondhand.Brush = _compositor.CreateColorBrush(Colors.Red);
            _secondhand.CenterPoint = new Vector3(0.5f, 90.0f, 0);
            _secondhand.Offset = new Vector3(99.5f, 10.0f, 0);
            _root.Children.InsertAtTop(_secondhand);
            _secondhand.RotationAngleInDegrees = (float)(int)DateTime.Now.TimeOfDay.TotalSeconds * 6;

            _timer.Start();
        }
开发者ID:x01673,项目名称:UWP-Composition-API-Clock,代码行数:60,代码来源:ImageClock.xaml.cs

示例9: OnApplyTemplate

        protected override void OnApplyTemplate()
        {
            base.OnApplyTemplate();

            _trackBackground = GetTemplateChild("PART_TrackBackground") as Rectangle;
            _root = GetVisual(_trackBackground);
            _compositor = _root.Compositor;

            _track = _compositor.CreateSpriteVisual();

            _track.Brush = _compositor.CreateColorBrush(Color.FromArgb(255, 0, 120, 215));
            _root.Children.InsertAtTop(_track);
            //_track.getV
            //_trackBackground
            //
            //_thumb = GetTemplateChild("PART_Thumb") as ContentControl;
            //if (_thumb != null)
            //{
            //    _thumb.PointerPressed += (s, e) => { TouchSliderDragValueHandler.OnPointerPressed(s as UIElement, this, e); };
            //    _thumb.PointerMoved += (s, e) => { TouchSliderDragValueHandler.OnPointerMoved(this, e); };
            //    _thumb.PointerReleased += (s, e) => { TouchSliderDragValueHandler.OnPointerReleased(s as UIElement, this, e); };
            //}
        }
开发者ID:Mordrag,项目名称:X-Air-Universal,代码行数:23,代码来源:TouchSliderC.cs

示例10: OnLoaded

        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            _width = 300f;
            _height = 300f;
            // Create the combined geometry
            var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height);
            var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height);
            _combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union);

            // Create custom shaped visual using CompositionMaskBrush
            _visual1 = _compositor.CreateSpriteVisual();
            _visual1.Size = new Vector2(_width, _height);
            _visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(),
                                         ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0);

            var visualChild = _compositor.CreateSpriteVisual();
            visualChild.Size = new Vector2(_width * 0.75f, _height * 0.75f);
            visualChild.Offset = new Vector3(_width*0.125f, _height*0.125f, 0);

            _visual1.Children.InsertAtTop(visualChild);

            // Create the CompositionMask
            var compositionMask = _generator.CreateMaskSurface(_visual1.Size.ToSize(), _combinedGeometry);
            // Create SurfaceBrush from CompositionMask
            var mask = _compositor.CreateSurfaceBrush(compositionMask.Surface);
            var source = _compositor.CreateColorBrush(Color.FromArgb(255, 0, 173, 239));
            // Create mask brush
            var maskBrush = _compositor.CreateMaskBrush();
            maskBrush.Mask = mask;
            maskBrush.Source = source;
            _visual1.Brush = maskBrush;

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, _visual1);

            // Create custom shaped visual using CompositionMaskBrush
            _visual2 = _compositor.CreateSpriteVisual();
            _visual2.Size = new Vector2(_width, _height);
            _visual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).Single(),
                                         ((CompositionGrid2.ActualHeight - _height) / 2).Single(), 0);

            // Create the CompositionMask filled with color
            var compositionMask2 =
                _generator.CreateGeometrySurface(_visual2.Size.ToSize(), _combinedGeometry, Color.FromArgb(192, 192, 0, 0));
            // Create SurfaceBrush from CompositionMask
            var surfaceBrush = _compositor.CreateSurfaceBrush(compositionMask2.Surface);
            _visual2.Brush = surfaceBrush;

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, _visual2);

            // Initialize the visuals for the Animated Canvas
            // Create the container to host the visuals
            var container = _compositor.CreateContainerVisual();
            container.Size = new Vector2(CompositionGrid3.ActualWidth.Single(), CompositionGrid3.ActualHeight.Single());

            // Background Visual
            _bgVisual = _compositor.CreateSpriteVisual();
            _bgVisual.Size = new Vector2(_width, _height);
            _bgVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
                                         ((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);

            var radians = ((45f*Math.PI)/180).Single();
            var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width/2, _height/2)));
            var bgMask = _generator.CreateGeometrySurface(_bgVisual.Size.ToSize(), bgGeometry, Color.FromArgb(255, 0, 173, 239));
            var bgBrush = _compositor.CreateSurfaceBrush(bgMask.Surface);
            _bgVisual.Brush = bgBrush;

            container.Children.InsertAtBottom(_bgVisual);

            // Animated Visual
            _animatedVisual = _compositor.CreateSpriteVisual();
            _animatedVisual.Size = new Vector2(_width, _height);
            _animatedVisual.Offset = new Vector3(((CompositionGrid3.ActualWidth - _width) / 2).Single(),
                                                ((CompositionGrid3.ActualHeight - _height) / 2).Single(), 0);
            // Create the Excluded geometry
            _outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height);
            var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude);
            // Create the CompositionMask
            _animatedMaskSurface = _generator.CreateGeometrySurface(_animatedVisual.Size.ToSize(), excludedGeometry, Color.FromArgb(192, 192, 0, 0));
            var animBrush = _compositor.CreateSurfaceBrush(_animatedMaskSurface.Surface);
            _animatedVisual.Brush = animBrush;

            container.Children.InsertAtTop(_animatedVisual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, container);
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:88,代码来源:MaskSurfacePage.xaml.cs

示例11: Clock_Loaded

        private void Clock_Loaded(object sender, RoutedEventArgs e)
        {
            Face.Fill = FaceColor;

            _root = Container.GetVisual();
            _compositor = _root.Compositor;

            // Hour Ticks
            if (ShowTicks)
            {
                SpriteVisual tick;
                for (int i = 0; i < 12; i++)
                {
                    tick = _compositor.CreateSpriteVisual();
                    tick.Size = new Vector2(4.0f, 20.0f);
                    tick.Brush = _compositor.CreateColorBrush(Colors.Silver);
                    tick.Offset = new Vector3(98.0f, 0.0f, 0);
                    tick.CenterPoint = new Vector3(2.0f, 100.0f, 0);
                    tick.RotationAngleInDegrees = i * 30;
                    _root.Children.InsertAtTop(tick);
                }
            }

            // Second Hand
            _secondhand = _compositor.CreateSpriteVisual();
            _secondhand.Size = new Vector2(2.0f, 120.0f);
            _secondhand.Brush = _compositor.CreateColorBrush(Colors.Red);
            _secondhand.CenterPoint = new Vector3(1.0f, 100.0f, 0);
            _secondhand.Offset = new Vector3(99.0f, 0.0f, 0);
            _root.Children.InsertAtTop(_secondhand);
            _secondhand.RotationAngleInDegrees = (float)(int)DateTime.Now.TimeOfDay.TotalSeconds * 6;

            // Hour Hand
            _hourhand = _compositor.CreateSpriteVisual();
            _hourhand.Size = new Vector2(4.0f, 100.0f);
            _hourhand.Brush = _compositor.CreateColorBrush(Colors.Black);
            _hourhand.CenterPoint = new Vector3(2.0f, 80.0f, 0);
            _hourhand.Offset = new Vector3(98.0f, 20.0f, 0);
            _root.Children.InsertAtTop(_hourhand);

            // Minute Hand
            _minutehand = _compositor.CreateSpriteVisual();
            _minutehand.Size = new Vector2(4.0f, 120.0f);
            _minutehand.Brush = _compositor.CreateColorBrush(Colors.Black);
            _minutehand.CenterPoint = new Vector3(2.0f, 100.0f, 0);
            _minutehand.Offset = new Vector3(98.0f, 0.0f, 0);
            _root.Children.InsertAtTop(_minutehand);

            SetHoursAndMinutes();

            // Add XAML element.
            if (BackgroundImage != null)
            {
                var xaml = new Image();
                xaml.Source = BackgroundImage;
                xaml.Height = 200;
                xaml.Width = 200;
                Container.Children.Add(xaml);
            }

            _timer.Start();
        }
开发者ID:x01673,项目名称:UWP-Composition-API-Clock,代码行数:62,代码来源:Clock.xaml.cs

示例12: OnLoaded

        private async void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);

            var distance = 4f;
            var visualSize = new Vector2(225, 150);
            var vRefHeight = visualSize.Y + (visualSize.Y * 0.7f) + distance;
            var hRefWidth = visualSize.X + (visualSize.X * 0.7f) + distance;

            var vRefLeft = (float)(CompositionGrid1.ActualWidth - visualSize.X) / 2f;
            var vRefTop = (float)(CompositionGrid1.ActualHeight - vRefHeight) / 2f;
            var hRefLeft = (float)(CompositionGrid1.ActualWidth - hRefWidth) / 2f;
            var hRefTop = (float)(CompositionGrid1.ActualHeight - visualSize.Y) / 2f;

            var surfaceImage = await _generator.CreateImageSurfaceAsync(new Uri("ms-appx:///Assets/Images/Car.jpg"),
                visualSize.ToSize(), ImageSurfaceOptions.Default);
            var surfaceBrush = _compositor.CreateSurfaceBrush(surfaceImage.Surface);

            var visual1 = _compositor.CreateSpriteVisual();
            visual1.Size = visualSize;
            visual1.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual1.Brush = surfaceBrush;

            _generator.CreateReflection(visual1, distance);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, visual1);

            var invertEffect = new InvertEffect()
            {
                Source = new CompositionEffectSourceParameter("source")
            };

            var invertEffectFactory = _compositor.CreateEffectFactory(invertEffect);
            var invertBrush = invertEffectFactory.CreateBrush();
            invertBrush.SetSourceParameter("source", surfaceBrush);

            var visual2 = _compositor.CreateSpriteVisual();
            visual2.Size = visualSize;
            visual2.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual2.Brush = invertBrush;

            _generator.CreateReflection(visual2, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, visual2);

            var visual3 = _compositor.CreateSpriteVisual();
            visual3.Size = visualSize;
            visual3.Offset = new Vector3(vRefLeft, vRefTop, 0);
            visual3.Brush = surfaceBrush;

            var inVisual = _compositor.CreateSpriteVisual();
            inVisual.Size = new Vector2(80, 80);
            inVisual.Offset = new Vector3(20, 10, 0);
            inVisual.Brush = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual2 = _compositor.CreateSpriteVisual();
            inVisual2.Size = new Vector2(80, 80);
            inVisual2.Offset = new Vector3(60, 60, 0);
            inVisual2.Brush = _compositor.CreateColorBrush(Colors.Blue);
            visual3.Children.InsertAtTop(inVisual2);
            visual3.Children.InsertAtTop(inVisual);

            _generator.CreateReflection(visual3, distance, 0.7f, ReflectionLocation.Bottom);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid3, visual3);

            var visual4 = _compositor.CreateSpriteVisual();
            visual4.Size = visualSize;
            visual4.Offset = new Vector3(hRefLeft, hRefTop, 0);
            visual4.Brush = surfaceBrush;

            var inVisual3 = _compositor.CreateSpriteVisual();
            inVisual3.Size = new Vector2(80, 80);
            inVisual3.Offset = new Vector3(20, 10, 0);
            inVisual3.Brush = _compositor.CreateColorBrush(Colors.Yellow);

            var inVisual4 = _compositor.CreateSpriteVisual();
            inVisual4.Size = new Vector2(80, 80);
            inVisual4.Offset = new Vector3(60, 40, 0);
            inVisual4.Brush = _compositor.CreateColorBrush(Colors.Blue);
            visual4.Children.InsertAtTop(inVisual3);
            visual4.Children.InsertAtTop(inVisual4);


            _generator.CreateReflection(visual4, distance, 0.7f, ReflectionLocation.Right);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid4, visual4);

        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:90,代码来源:VisualReflectionPage.xaml.cs

示例13: OnApplyTemplate

        protected override void OnApplyTemplate()
        {
            // Scale.
            var scale = this.GetTemplateChild(ScalePartName) as Path;
            if (scale != null)
            {
                var pg = new PathGeometry();
                var pf = new PathFigure();
                pf.IsClosed = false;
                var middleOfScale = 100 - ScalePadding - this.ScaleWidth / 2;
                pf.StartPoint = this.ScalePoint(MinAngle, middleOfScale);
                var seg = new ArcSegment();
                seg.SweepDirection = SweepDirection.Clockwise;
                seg.IsLargeArc = true;
                seg.Size = new Size(middleOfScale, middleOfScale);
                seg.Point = this.ScalePoint(MaxAngle, middleOfScale);
                pf.Segments.Add(seg);
                pg.Figures.Add(pf);
                scale.Data = pg;
            }

            var container = this.GetTemplateChild(ContainerPartName) as Grid;
            _root = container.GetVisual();
            _compositor = _root.Compositor;

            // Ticks.
            SpriteVisual tick;
            for (double i = Minimum; i <= Maximum; i += TickSpacing)
            {
                tick = _compositor.CreateSpriteVisual();
                tick.Size = new Vector2(TickWidth, TickHeight);
                tick.Brush = _compositor.CreateColorBrush(TickBrush.Color);
                tick.Offset = new Vector3(100 - TickWidth / 2, 0.0f, 0);
                tick.CenterPoint = new Vector3(TickWidth / 2, 100.0f, 0);
                tick.RotationAngleInDegrees = (float)ValueToAngle(i);
                _root.Children.InsertAtTop(tick);
            }

            // Scale Ticks.
            for (double i = Minimum; i <= Maximum; i += TickSpacing)
            {
                tick = _compositor.CreateSpriteVisual();
                tick.Size = new Vector2(ScaleTickWidth, (float)ScaleWidth);
                tick.Brush = _compositor.CreateColorBrush(ScaleTickBrush.Color);
                tick.Offset = new Vector3(100 - ScaleTickWidth / 2, ScalePadding, 0);
                tick.CenterPoint = new Vector3(ScaleTickWidth / 2, 100 - ScalePadding, 0);
                tick.RotationAngleInDegrees = (float)ValueToAngle(i);
                _root.Children.InsertAtTop(tick);
            }

            // Needle.
            _needle = _compositor.CreateSpriteVisual();
            _needle.Size = new Vector2(NeedleWidth, NeedleHeight);
            _needle.Brush = _compositor.CreateColorBrush(NeedleBrush.Color);
            _needle.CenterPoint = new Vector3(NeedleWidth / 2, NeedleHeight, 0);
            _needle.Offset = new Vector3(100 - NeedleWidth / 2, 100 - NeedleHeight, 0);
            _root.Children.InsertAtTop(_needle);

            OnValueChanged(this);
            base.OnApplyTemplate();
        }
开发者ID:XamlBrewer,项目名称:UWP-Composition-Radial-Gauge,代码行数:61,代码来源:RadialGauge.cs

示例14: InitComposition

        /// <summary>
        /// Initializes the Composition elements
        /// </summary>
        private void InitComposition()
        {
            // Compositor
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            // CompositionGenerator
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
            
            // Fade Out Animation
            _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeOutAnimation.InsertKeyFrame(1f, 0);
            _fadeOutAnimation.Duration = TransitionDuration;
            // Fade In Animation
            _fadeInAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeInAnimation.InsertKeyFrame(1f, 1);
            _fadeInAnimation.Duration = TransitionDuration;
            // Color Animation
            _colorAnimation = _compositor.CreateColorKeyFrameAnimation();
            _colorAnimation.Duration = TransitionDuration;
            // Offset Animation
            _offsetAnimation = _compositor.CreateVector3KeyFrameAnimation();
            _offsetAnimation.Target = "Offset";
            _offsetAnimation.Duration = TransitionDuration;
            _offsetAnimation.InsertKeyFrame(1f, Vector3.Zero);
            // Alignment animations
            _alignXAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _alignXAnimation.Duration = AlignmentTransitionDuration;
            _alignYAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _alignYAnimation.Duration = AlignmentTransitionDuration;

            // ZoomIn Animation Group
            _scaleAnimation = _compositor.CreateVector3KeyFrameAnimation();
            _scaleAnimation.Target = "Scale";
            _scaleAnimation.InsertKeyFrame(1f, Vector3.One);
            _scaleAnimation.Duration = TransitionDuration;
            _zoomInAnimationGroup = _compositor.CreateAnimationGroup();
            _zoomInAnimationGroup.Add(_scaleAnimation);
            _zoomInAnimationGroup.Add(_offsetAnimation);

            // Visuals
            _rootContainer = _compositor.CreateContainerVisual();
            _frameLayer = _compositor.CreateLayerVisual();
            _frameBackgroundVisual = _compositor.CreateSpriteVisual();
            _frameContentVisual = _compositor.CreateSpriteVisual();
            _placeholderContentVisual = _compositor.CreateSpriteVisual();
            _placeholderBackgroundVisual = _compositor.CreateSpriteVisual();
            _nextVisualContent = _compositor.CreateSpriteVisual();

            _frameLayer.Children.InsertAtTop(_frameBackgroundVisual);
            _frameLayer.Children.InsertAtTop(_frameContentVisual);
            _frameLayer.Children.InsertAtTop(_placeholderBackgroundVisual);
            _frameLayer.Children.InsertAtTop(_placeholderContentVisual);
            _frameLayer.Children.InsertAtTop(_nextVisualContent);

            // Placeholder content
            _placeholderContentMask = _generator.CreateGeometrySurface(PlaceholderSize, GetPlaceHolderGeometry(),
                PlaceholderColor, PlaceholderBackground);
            _placeholderContentBrush = _compositor.CreateSurfaceBrush(_placeholderContentMask.Surface);
            _placeholderContentVisual.Brush = _placeholderContentBrush;
            // Placeholder background
            _placeholderBackgroundVisual.Brush = _compositor.CreateColorBrush(PlaceholderBackground);

            // By default placeholder visual will not be visible
            HidePlaceholder();

            // Shadow visual
            _shadowVisual = _compositor.CreateSpriteVisual();

            _rootContainer.Children.InsertAtBottom(_shadowVisual);
            _rootContainer.Children.InsertAtTop(_frameLayer);

            _frameBackgroundVisual.Brush = _compositor.CreateColorBrush(FrameBackground);

            // Create the effect to create the opacity mask
            var layerEffect = new CompositeEffect
            {
                // CanvasComposite.DestinationIn - Intersection of source and mask. 
                // Equation: O = MA * S
                // where O - Output pixel, MA - Mask Alpha, S - Source pixel.
                Mode = CanvasComposite.DestinationIn,
                Sources =
                        {
                            new CompositionEffectSourceParameter("source"),
                            new CompositionEffectSourceParameter("mask")
                        }
            };

            var layerEffectFactory = _compositor.CreateEffectFactory(layerEffect);
            _layerEffectBrush = layerEffectFactory.CreateBrush();

            // The mask for the imageFrame
            _frameLayerMask = _generator.CreateMaskSurface(new Size(0, 0), null);
            _layerEffectBrush.SetSourceParameter("mask", _compositor.CreateSurfaceBrush(_frameLayerMask.Surface));
            // Apply the mask effect to the frameLayer
            _frameLayer.Effect = _layerEffectBrush;

            ElementCompositionPreview.SetElementChildVisual(this, _rootContainer);
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:100,代码来源:ImageFrame.cs

示例15: OnLoaded

        private async void OnLoaded(object sender, RoutedEventArgs e)
        {
            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
            _generator = CompositionGeneratorFactory.GetCompositionGenerator(_compositor);
            _backdropBrush = _compositor.CreateBackdropBrush();

            _width = 300f;
            _height = 300f;
            // Create the combined geometry
            var ellipse1 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.45f * _width, 0.225f * _height);
            var ellipse2 = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.225f * _width, 0.45f * _height);
            _combinedGeometry = ellipse1.CombineWith(ellipse2, Matrix3x2.Identity, CanvasGeometryCombine.Union);

            // Create the container to host the visuals
            var container1 = _compositor.CreateContainerVisual();
            container1.Size = new Vector2(CompositionGrid1.ActualWidth.Single(), CompositionGrid1.ActualHeight.Single());

            // Background Visual
            _bgVisual1 = _compositor.CreateSpriteVisual();
            _bgVisual1.Size = new Vector2(_width * 0.45f, _height * 0.45f);
            _bgVisual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(),
                                         ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0);

            _bgVisual1.Brush = _compositor.CreateColorBrush(Colors.DarkOrange);

            container1.Children.InsertAtBottom(_bgVisual1);

            // Create custom shaped visual using CompositionMaskBrush
            _visual1 = _compositor.CreateSpriteVisual();
            _visual1.Size = new Vector2(_width, _height);
            _visual1.Offset = new Vector3(((CompositionGrid1.ActualWidth - _width) / 2).Single(),
                                         ((CompositionGrid1.ActualHeight - _height) / 2).Single(), 0);
            // Create the CompositionMask
            var ellipseGeometry = CanvasGeometry.CreateEllipse(_generator.Device, _width / 2, _height / 2, 0.4f * _width, 0.4f * _height);
            var compositionMask = _generator.CreateMaskSurface(_visual1.Size.ToSize(), ellipseGeometry);
            // Create Masked BackdropBrush from CompositionMask
            _visual1.Brush = _compositor.CreateMaskedBackdropBrush(compositionMask, Colors.AntiqueWhite, 30f, _backdropBrush);

            container1.Children.InsertAtTop(_visual1);

            var visual = _compositor.CreateSpriteVisual();
            visual.Size = new Vector2(400, 400);
            visual.Offset = new Vector3(((3 * CompositionGrid1.ActualWidth / 4f) - (_width / 2)).Single(),
                                         ((3 * CompositionGrid1.ActualHeight / 4f) - (_height / 2)).Single(), 0);
            var roundRectGeometry = CanvasGeometry.CreateRoundedRectangle(_generator.Device, 0, 0, _width, _height, 25, 25);
            var maskSurface = _generator.CreateMaskSurface(visual.Size.ToSize(), roundRectGeometry);

            var frostedBrush = _compositor.CreateFrostedGlassBrush(maskSurface, Colors.AntiqueWhite, 30f, _backdropBrush);

            var shadow = _compositor.CreateDropShadow();
            shadow.Opacity = 0.5f;
            shadow.Color = Colors.Black;
            shadow.Offset = new Vector3(10, 10, 0);
            shadow.BlurRadius = 15;
            shadow.Mask = frostedBrush.GetSourceParameter("mask");

            visual.Brush = frostedBrush;
            visual.Shadow = shadow;

            container1.Children.InsertAtTop(visual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid1, container1);

            // Initialize the visuals for the Animated Canvas
            // Create the container to host the visuals
            var container2 = _compositor.CreateContainerVisual();
            container2.Size = new Vector2(CompositionGrid2.ActualWidth.Single(), CompositionGrid2.ActualHeight.Single());

            // Background Visual
            _bgVisual2 = _compositor.CreateSpriteVisual();
            _bgVisual2.Size = new Vector2(_width * Factor, _height * Factor);
            _bgVisual2.Offset = new Vector3(((CompositionGrid2.ActualWidth - (_width * Factor)) / 2).Single(),
                                         ((CompositionGrid2.ActualHeight - (_height * Factor)) / 2).Single(), 0);

            //var radians = ((45f * Math.PI) / 180).Single();
            //var bgGeometry = _combinedGeometry.Transform(Matrix3x2.CreateRotation(radians, new Vector2(_width / 2, _height / 2)));
            //var bgMask = await _generator.CreateMaskAsync(_bgVisual2.Size.ToSize(), bgGeometry, Colors.DarkRed);
            //_bgVisual2.Brush = _compositor.CreateSurfaceBrush(bgMask.Surface);
            _bgVisual2.Brush = _compositor.CreateColorBrush(Colors.LawnGreen);

            container2.Children.InsertAtBottom(_bgVisual2);

            // Animated Visual
            _animatedVisual = _compositor.CreateSpriteVisual();
            _animatedVisual.Size = new Vector2(_width, _height);
            _animatedVisual.Offset = new Vector3(((CompositionGrid2.ActualWidth - _width) / 2).Single(),
                                                ((CompositionGrid2.ActualHeight - _height) / 2).Single(), 0);
            // Create the Excluded geometry
            _outerGeometry = CanvasGeometry.CreateRectangle(_generator.Device, 0, 0, _width, _height);
            var excludedGeometry = _outerGeometry.CombineWith(_combinedGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Exclude);
            // Create the CompositionMask
            _animatedCompositionMask = _generator.CreateMaskSurface(_animatedVisual.Size.ToSize(), excludedGeometry);
            var animBrush = _compositor.CreateMaskedBackdropBrush(_animatedCompositionMask, Colors.AntiqueWhite, 10f, _backdropBrush);
            _animatedVisual.Brush = animBrush;

            container2.Children.InsertAtTop(_animatedVisual);

            ElementCompositionPreview.SetElementChildVisual(CompositionGrid2, container2);
        }
开发者ID:RareNCool,项目名称:CompositionProToolkit,代码行数:99,代码来源:MaskedBackdropPage.xaml.cs


注:本文中的Compositor.CreateColorBrush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。