本文整理汇总了C#中Card.Select方法的典型用法代码示例。如果您正苦于以下问题:C# Card.Select方法的具体用法?C# Card.Select怎么用?C# Card.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Card
的用法示例。
在下文中一共展示了Card.Select方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: handstring
private string handstring(Card[] hand)
{
return
hand.Select(c => Ranks[c.Rank] + "" + Suits[(int) c.Suit])
.Aggregate("", (h, c) => h + " " + c)
.Remove(0, 1);
}
示例2: ScoreHand
HandScore ScoreHand(Card[] hand)
{
HandClass handClass = HandClass.HighCard;
int classRank = 0;
bool flush = hand.GroupBy(c => c.Suit).Max(g => g.Count()) == 5;
bool straight = hand.Select(c => c.Rank).Distinct().Count() == 5 &&
hand.OrderBy(c => c.Rank).Max(c => c.Rank) - hand.OrderBy(c => c.Rank).Min(c => c.Rank) == 4;
if (flush && straight && hand.OrderBy(c => c.Rank).Max().Rank == Ranks.Count-1)
{
handClass=HandClass.RoyalFlush;
classRank = Ranks.Count - 1;
}
else if(flush&&straight)
{
handClass=HandClass.StraightFlush;
classRank = hand.Max(c => c.Rank);
}
else if (hand.GroupBy(c => c.Rank).Max(g => g.Count()) == 4)
{
handClass = HandClass.FourKind;
classRank = hand.GroupBy(c => c.Rank).OrderByDescending(g => g.Count()).First().First().Rank;
}
else if (hand.GroupBy(c => c.Rank).Select(g => g.Count()).All(c => c == 2 || c == 3))
{
handClass = HandClass.FullHouse;
classRank = hand.GroupBy(c => c.Rank).OrderByDescending(g => g.Count()).First().First().Rank;
}
else if (flush)
{
handClass = HandClass.Flush;
classRank = hand.Max(c => c.Rank);
}
else if (straight)
{
handClass = HandClass.Straight;
classRank = hand.Max(c => c.Rank);
}
else if (hand.GroupBy(c => c.Rank).Max(g => g.Count()) == 3)
{
handClass = HandClass.ThreeKind;
classRank = hand.GroupBy(c => c.Rank).OrderByDescending(g => g.Count()).First().First().Rank;
}
else if (hand.GroupBy(c => c.Rank).Count(g => g.Count() == 2) == 2)
{
handClass = HandClass.TwoPair;
classRank = hand.GroupBy(c => c.Rank).Where(g => g.Count() == 2).OrderByDescending(g => g.First().Rank).First().First().Rank;
}
else if (hand.GroupBy(c => c.Rank).Any(g => g.Count() == 2))
{
handClass = HandClass.OnePair;
classRank = hand.GroupBy(c => c.Rank).Where(g => g.Count() == 2).OrderByDescending(g => g.First().Rank).First().First().Rank;
}
return new HandScore {Class = handClass, ClassRank = classRank, HighRank = hand.Max(c => c.Rank)};
}
示例3: MoveTo
public void MoveTo(Group to, bool lFaceUp, int idx, bool isScriptMove)
{
//converts negative indexes to count from the bottom for consistency with python behavior
if (idx < 0) idx = to.Count + 1 + idx;
//over-large indecies reduced to place cards at end of pile
if (idx >= to.Count) idx = to.Count;
if (idx < 0) idx = 0;
//move skipped if card already at location specified
if (to == Group && idx < Group.Count && Group[idx] == this) return;
if (to.Visibility != GroupVisibility.Undefined) lFaceUp = FaceUp;
var cards = new Card[1] { this };
Program.Client.Rpc.MoveCardReq(cards.Select(x => x.Id).ToArray(), to, new[] { idx }, new[] { lFaceUp }, isScriptMove);
new MoveCards(Player.LocalPlayer, cards, to, new[] { idx }, new[] { lFaceUp }, isScriptMove).Do();
Program.Client.Rpc.CardSwitchTo(Player.LocalPlayer, this, this.Alternate());
}
示例4: MoveCardsTo
internal static void MoveCardsTo(Group to, Card[] cards, bool[] faceups, int[] idxs, bool isScriptMove)
{
var notMoved = new List<Card>();
for (var i = 0; i < cards.Length; i++)
{
var c = cards[i];
var lFaceUp = faceups[i];
//converts negative indexes to count from the bottom for consistency with python behavior
if (idxs[i] < 0) idxs[i] = to.Count + 1 + idxs[i];
//over-large indecies reduced to place cards at end of pile
if (idxs[i] >= to.Count) idxs[i] = to.Count;
if (idxs[i] < 0) idxs[i] = 0;
//move skipped if card already at location specified
if (to == c.Group && idxs[i] < c.Group.Count && c.Group[idxs[i]] == c)
{
notMoved.Add(c);
continue;
}
if (to.Visibility != GroupVisibility.Undefined) lFaceUp = c.FaceUp;
}
Program.Client.Rpc.MoveCardReq(cards.Select(x => x.Id).ToArray(), to, idxs, faceups, isScriptMove);
new MoveCards(Player.LocalPlayer, cards, to, idxs, faceups, isScriptMove).Do();
foreach (var c in cards.Where(x => notMoved.Contains(x) == false))
Program.Client.Rpc.CardSwitchTo(Player.LocalPlayer, c, c.Alternate());
}
示例5: MoveCardsToTable
public static void MoveCardsToTable(Card[] cards, int[] x, int[] y, bool[] lFaceUp, int[] idx, bool isScriptMove)
{
Program.Client.Rpc.MoveCardAtReq(cards.Select(a => a.Id).ToArray(), x, y, idx, isScriptMove, lFaceUp);
new MoveCards(Player.LocalPlayer, cards, x, y, idx, lFaceUp, isScriptMove).Do();
foreach (var c in cards)
Program.Client.Rpc.CardSwitchTo(Player.LocalPlayer, c, c.Alternate());
}
示例6: MoveCardsToTable
public static void MoveCardsToTable(Card[] cards, int[] x, int[] y, bool[] lFaceUp, int[] idx, bool isScriptMove)
{
if( cards.Length == 0 ) return;
if (Program.GameEngine.Definition.Events.ContainsKey("OverrideCardsMoved") && !isScriptMove)
{
var tos = Enumerable.Repeat(Program.GameEngine.Table, cards.Count()).ToArray();
Program.GameEngine.EventProxy.OverrideCardsMoved_3_1_0_2(cards, tos, idx, x, y);
return;
}
Program.Client.Rpc.MoveCardAtReq(cards.Select(a => a.Id).ToArray(), x, y, idx, isScriptMove, lFaceUp);
new MoveCards(Player.LocalPlayer, cards, x, y, idx, lFaceUp, isScriptMove).Do();
foreach (var c in cards)
Program.Client.Rpc.CardSwitchTo(Player.LocalPlayer, c, c.Alternate());
}
示例7: DrawAction
/// <summary>
/// Draw the action cards.
/// </summary>
/// <param name="cards">
/// The cards.
/// </param>
public void DrawAction(Card[] cards)
{
List<CardSprite> sprite = cards.Select((t, i) => new CardSprite(t.Name, i)).ToList();
game.ActionZone.NewCards(sprite);
}
示例8: DrawHand
/// <summary>
/// Draw the hand.
/// </summary>
/// <param name="cards">
/// The cards.
/// </param>
public void DrawHand(Card[] cards)
{
var sprite = cards.Select((t, i) => new CardSprite(t.Name, i)).ToList();
game.HandZone.NewCards(sprite);
}
示例9: OrderCards
private static void OrderCards(Card[] cards)
{
Array.Sort(cards.Select(x => (-1)*(int)x.Value).ToArray(), cards);
}