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C# Card.CreateAbility方法代码示例

本文整理汇总了C#中Card.CreateAbility方法的典型用法代码示例。如果您正苦于以下问题:C# Card.CreateAbility方法的具体用法?C# Card.CreateAbility怎么用?C# Card.CreateAbility使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Card的用法示例。


在下文中一共展示了Card.CreateAbility方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create

 public Card Create(Game game)
 {
     var card = new Card(game)
                    {
                        Type = CardType.Item,
                        Name = "Thunderstone Shard",
                        Gold = 1,
                        Cost = 0,
                        Text = "<b>Dungeon:</b> One hero gains Strength +2."
                               + "<br/><br/>"
                               + "<b>Spoils:</b> Gain 1 XP.",
                        Vp = 1
                    };
     card.SetTags("Item", "Thunderstone");
     card.CreateAbility()
         .Description("One hero gains Strength +2")
         .SelectCards(x => x.Select().FromHand().Filter(c => c.IsHero()).Caption("Select Hero").Message("Select hero to use Thunderstone Shard"))
         .OnCardsSelected(x => x.Selected.First().AddModifier(new PlusMod(card, Attr.Strength, 2)))
     //                .Condition(player => player.Hand.Any(c => c.IsHero()))
         .On(Phase.Dungeon);
     card.CreateAbility()
         .Description("Gain 1 XP")
         .Action(x => x.Player.Xp++)
         .On(Phase.Spoils);
     return card;
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:26,代码来源:ThunderstoneShard.cs

示例2: Modify

        protected override void Modify(Card card)
        {
            card.Text = "You cannot rest or prepare."
                   + "<br/><br/>"
                   + "<b>Trophy:</b> Attack -1"
                   + "<br/><br/>" + "<b>Village/Dungeon:</b> Select 2 random cards from your hand <i>(excluding this card).</i>  "
                   + "You may destroy 1 of them to destroy this card.";

            card.AddEventHandler(
                events => events.Subscribe<CardDrawnToHand>(
                    ev =>
                        {
                            if (ev.Card == card)
                                card.Player.ValidActions = card.Player.ValidActions.Except(new[] {PlayerAction.Prepare, PlayerAction.Rest});
                        }));

            card.CreateAbility()
                .Description("Select 2 random cards from your hand. You may destroy 1 of them to destroy this card.")
                .SelectCards(x => x.Select().FromRandomHandSelection(2, c => c != card)
                                           .Caption("Curse of War").Message("Destroy 1 card."))
                .OnCardsSelected(x =>
                    {
                        x.Player.DestroyCard(x.Selected.First(), card.Name);
                        x.Player.DestroyCard(card, card.Name);
                    })
                .Condition(p => p.Hand.Count >= 3)
                .On(Phase.Village, Phase.Dungeon);
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:28,代码来源:CurseOfWar.cs

示例3: Modify

 protected override void Modify(Card card)
 {
     card.PhysicalAttack = 1;
     card.CreateAbility()
         .Description("Buy 1 village card.")
         .BuyCard()
         .On(Phase.Spoils);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:8,代码来源:BountyHunter.cs

示例4: Modify

        protected override void Modify(Card card)
        {
            card.CreateAbility()
                .DestroyCard("Destroy a hero.", c => c.IsHero())
                .On(Phase.Battle);

            card.AddEventHandler(events => events.Subscribe<DungeonHallRefilled>(e => KeepStramstFromAdvancing(card, e)));
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:8,代码来源:Stramst.cs

示例5: CreateDestroyOtherHeroAbility

 private static IAbilityCardsSelectedSyntax CreateDestroyOtherHeroAbility(Card card)
 {
     return card.CreateAbility()
         .Description("Destroy 1 other hero.")
         .SelectCards(x => x.Select().FromHand()
                               .Filter(c => c != card && c.IsHero())
                               .Caption(card.Name).Message("Destroy 1 hero."))
         .OnCardsSelected(x => x.Player.DestroyCard(x.Selected.First(), card.Name));
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:9,代码来源:Disowned.cs

示例6: Modify

 protected override void Modify(Card card)
 {
     base.Modify(card);
     card.MagicAttack = 2;
     card.CreateAbility()
         .Description("Put Summon Storm on top of your deck.")
         .Action(x => x.Player.DiscardToTopOfDeck(card))
         .On(Phase.Village);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:9,代码来源:SummonStorm.cs

示例7: Modify

        protected override void Modify(Card card)
        {
            base.Modify(card);
            card.PotentialPhysicalAttack = () => 2;
            card.MagicAttack = 2;

            card.CreateAbility()
                .EquipWeapon(Attr.PhysicalAttack, 2)
                .On(Phase.Equip);
        }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:10,代码来源:DancingSword.cs

示例8: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Lose 2 gold to destroy this curse.")
         .Action(x =>
             {
                 x.Player.AddModifier(new PlusMod(card, Attr.Gold, -2));
                 x.Player.DestroyCard(card, card.Name);
             })
         .On(Phase.Village);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:11,代码来源:CurseOfNeglect.cs

示例9: Modify

 protected override void Modify(Card card)
 {
     base.Modify(card);
     card.PotentialMagicAttack =
         () => card.Player != null
                   ? 1 + card.Player.Hand.Where(c => c.IsHero()).Select(c => c.Level).DefaultIfEmpty().Max()
                   : (int?) null;
     card.CreateAbility()
         .EquipWeapon((player, hero) => hero.AddModifier(new PlusMod(card, Attr.MagicalAttack, 1 + hero.Level)))
         .On(Phase.Equip);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:11,代码来源:SnakeheadFlail.cs

示例10: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Destroy this curse. Draw 2 fewer cards when you draw a new hand.")
         .Action(x =>
         {
             x.Player.DestroyCard(card, card.Name);
             x.Player.AddModifier(new PlusMod(card, Attr.HandSize, -2));
         })
         .On(Phase.Village, Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:11,代码来源:CurseOfShame.cs

示例11: Modify

 protected override void Modify(Card card)
 {
     base.Modify(card);
     card.CreateAbility()
         .Description("Draw 3 cards. You cannot use any more Dungeon abilities this turn <i>(you may still equip weapons).</i>")
         .Action(x =>
                     {
                         x.Player.Draw(3);
                         x.Player.ActiveAbilities.RemoveAll(a => a.Phase == Phase.Dungeon);
                     })
         .On(Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:12,代码来源:MassTeleport.cs

示例12: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Discard 2 cards to destroy this curse.")
         .SelectCards(x => x.Select().FromHand()
                                    .Filter(c => c != card)
                                    .Caption("Curse of Neglect").Message("Discard 2 cards.").Min(2).Max(2))
         .OnCardsSelected(context => context.Player.DiscardCards(context.Selected))
         .Action(x => x.Player.DestroyCard(card, card.Name))
     //                .Condition(player => player.Hand.Count >= 3)
         .On(Phase.Village, Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:12,代码来源:CurseOfDiscord.cs

示例13: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Discard 2 XP to destroy this curse.")
         .Action(x =>
         {
             x.Player.DestroyCard(card, card.Name);
             x.Player.Xp -= 2;
         })
         .Condition(player => player.Xp >= 2)
         .On(Phase.Village, Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:12,代码来源:CurseOfHostility.cs

示例14: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Destroy this curse. Lower your Total Attack Value by 3. " +
            "You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn.")
         .Action(x =>
         {
             x.Player.AddModifier(new PlusMod(card, Attr.TotalAttack, -3));
             x.Player.ActiveAbilities.RemoveAll(a => a.Phase == Phase.Equip || a.Phase == Phase.Dungeon || a.Phase == Phase.Trophy);
             x.Player.DestroyCard(card, card.Name);
         })
         .On(Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:13,代码来源:CurseOfSloth.cs

示例15: Modify

 protected override void Modify(Card card)
 {
     card.CreateAbility()
         .Description("Destroy this curse. Reduce your Light to 0. "
                      + "You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn.")
         .Action(x =>
             {
                 x.Player.AddModifier(new SetMod(card, Attr.Light, 0));
                 x.Player.ActiveAbilities.RemoveAll(a => a.Phase == Phase.Equip || a.Phase == Phase.Dungeon || a.Phase == Phase.Trophy);
                 x.Player.DestroyCard(card, card.Name);
             })
         .On(Phase.Dungeon);
 }
开发者ID:Slugburn,项目名称:Thunderstone,代码行数:13,代码来源:CurseOfHorror.cs


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