当前位置: 首页>>代码示例>>C#>>正文


C# Card.BelongsToClan方法代码示例

本文整理汇总了C#中Card.BelongsToClan方法的典型用法代码示例。如果您正苦于以下问题:C# Card.BelongsToClan方法的具体用法?C# Card.BelongsToClan怎么用?C# Card.BelongsToClan使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Card的用法示例。


在下文中一共展示了Card.BelongsToClan方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         if(VC ()
            && LimitBreak(4)
            && CanSoulBlast(9)
            && GetVanguard().IsVanguard()
            && GetDeck().Size() >= 2)
         {
             DisplayConfirmationWindow();
         }
     }
     else if(cs == CardState.DropZoneFromGC_NotMe)
     {
         if(VC ()
            && GetDefensor() == OwnerCard
            && ownerEffect.BelongsToClan("Genesis")
            && !GetBool(2))
         {
             cardToReturn = ownerEffect;
             SetBool(1);
             DisplayConfirmationWindow();
         }
     }
     else if(cs == CardState.EndGuard)
     {
         UnsetBool(2);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:30,代码来源:SunlightGoddessYatagarasu.cs

示例2: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking_NotMe)
     {
         if(RC() && CanSoulBlast(2) && OwnerCard.IsStand() && ownerEffect == GetSameColum(OwnerCard.pos) && ownerEffect.BelongsToClan("Kagero") && ownerEffect.GetTriggerType() == TriggerIcon.NONE)
         {
             DisplayConfirmationWindow();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:10,代码来源:DragonicGaias.cs

示例3: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Stand_NotMe || cs == CardState.Stand)
     {
         if(ownerEffect.BelongsToClan("Nova Grappler") && GetVanguard().name.Contains("Asura"))
         {
             IncreasePowerByTurn(OwnerCard, 3000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:10,代码来源:DaredevilSamurai.cs

示例4: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Call_NotMe)
     {
         if(ownerEffect.grade == 3
            && ownerEffect.BelongsToClan("Dark Irregulars"))
         {
             IncreasePowerByTurn(OwnerCard, 3000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:11,代码来源:NumberOfTerror.cs

示例5: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.CallFromDeck_NotMe)
     {
         if(VC ()
            && ownerEffect.BelongsToClan("Gold Paladin"))
         {
             IncreasePowerByTurn(OwnerCard, 3000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:11,代码来源:LiberatorCheerUpTrumpeter.cs

示例6: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.CallFromDeck_NotMe)
     {
         if(RC()
            && ownerEffect.BelongsToClan("Gold Paladin")
            && GetVanguard().name.Contains("Liberator"))
         {
             IncreasePowerByTurn(OwnerCard, 3000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:12,代码来源:CloudySkyLiberatorGeraint.cs

示例7: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Ride_NotMe)
     {
         if(RC ()
            && ownerEffect.grade == 3
            && ownerEffect.BelongsToClan("Link Joker"))
         {
             IncreasePowerByTurn(OwnerCard, 10000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:12,代码来源:CatastropheStinger.cs

示例8: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.DropZoneFromGC_NotMe)
     {
         if(VC() && ownerEffect.BelongsToClan("Genesis"))
         {
             tmp = ownerEffect;
             StartEffect();
             ShowAndDelay();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:12,代码来源:AppleWitchCider.cs

示例9: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Ride_NotMe)
     {
         if(RC ()
            && ownerEffect.grade == 3
            && ownerEffect.BelongsToClan("Narukami")
            && NumEnemyUnits(delegate(Card c) { return IsFrontRow(c); }) > 0)
         {
             DisplayConfirmationWindow();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:13,代码来源:CertainKillEradicatorOuei.cs

示例10: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking_NotMe)
     {
         if(VC() && ownerEffect.BelongsToClan("Spike Brothers"))
         {
             IncreasePowerByBattle(ownerEffect, 10000);
         }
     }
     else if(cs == CardState.EndBattle_NotMe)
     {
         FromFieldToDeck(ownerEffect, true);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:14,代码来源:BadEndDragger.cs

示例11: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking_NotMe)
     {
         if(VC ()
            && GetDefensor().IsVanguard()
            && !ownerEffect.IsVanguard()
            && ownerEffect.BelongsToClan("Great Nature"))
         {
             StartEffect();
             ShowAndDelay();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:14,代码来源:HonoraryProfessorChatnoir.cs

示例12: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         ConfirmAttack();
     }
     else if(cs == CardState.Ride_NotMe)
     {
         if(ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Bermuda Triangle") && RC ())
         {
             IncreasePowerByTurn(OwnerCard, 10000);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:14,代码来源:DancingFanPrincessMinato.cs

示例13: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.DriveCheck)
     {
         if(VC () && ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Nova Grappler"))
         {
             if(NumUnits(delegate(Card c) { return !c.IsStand(); }) > 0)
             {
                 StartEffect();
                 ShowAndDelay();
             }
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:14,代码来源:AsuraKaiser.cs

示例14: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.RideAboveIt)
     {
         Forerunner("Bermuda Triangle");
     }
     else if(cs == CardState.HandFromRear_NotMe)
     {
         if(RC ()
            && ownerEffect.BelongsToClan("Bermuda Triangle"))
         {
             SetBool(1);
             DisplayConfirmationWindow();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:16,代码来源:PRISMSmileCoro.cs

示例15: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         ConfirmAttack();
     }
     else if(cs == CardState.RideAboveIt)
     {
         Forerunner("Great Nature");
     }
     else if(cs == CardState.UnitSendToDropZoneFromRC)
     {
         if(RC () && CB(1) && ownerEffect.BelongsToClan("Great Nature") && CurrentPhaseIs(GamePhase.ENDTURN))
         {
             SetBool(1);
             DisplayConfirmationWindow();
             _AuxCard1 = ownerEffect;
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:20,代码来源:GardeningMole.cs


注:本文中的Card.BelongsToClan方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。