本文整理汇总了C#中Card.BelongsToClan方法的典型用法代码示例。如果您正苦于以下问题:C# Card.BelongsToClan方法的具体用法?C# Card.BelongsToClan怎么用?C# Card.BelongsToClan使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Card
的用法示例。
在下文中一共展示了Card.BelongsToClan方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking)
{
if(VC ()
&& LimitBreak(4)
&& CanSoulBlast(9)
&& GetVanguard().IsVanguard()
&& GetDeck().Size() >= 2)
{
DisplayConfirmationWindow();
}
}
else if(cs == CardState.DropZoneFromGC_NotMe)
{
if(VC ()
&& GetDefensor() == OwnerCard
&& ownerEffect.BelongsToClan("Genesis")
&& !GetBool(2))
{
cardToReturn = ownerEffect;
SetBool(1);
DisplayConfirmationWindow();
}
}
else if(cs == CardState.EndGuard)
{
UnsetBool(2);
}
}
示例2: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking_NotMe)
{
if(RC() && CanSoulBlast(2) && OwnerCard.IsStand() && ownerEffect == GetSameColum(OwnerCard.pos) && ownerEffect.BelongsToClan("Kagero") && ownerEffect.GetTriggerType() == TriggerIcon.NONE)
{
DisplayConfirmationWindow();
}
}
}
示例3: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Stand_NotMe || cs == CardState.Stand)
{
if(ownerEffect.BelongsToClan("Nova Grappler") && GetVanguard().name.Contains("Asura"))
{
IncreasePowerByTurn(OwnerCard, 3000);
}
}
}
示例4: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Call_NotMe)
{
if(ownerEffect.grade == 3
&& ownerEffect.BelongsToClan("Dark Irregulars"))
{
IncreasePowerByTurn(OwnerCard, 3000);
}
}
}
示例5: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.CallFromDeck_NotMe)
{
if(VC ()
&& ownerEffect.BelongsToClan("Gold Paladin"))
{
IncreasePowerByTurn(OwnerCard, 3000);
}
}
}
示例6: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.CallFromDeck_NotMe)
{
if(RC()
&& ownerEffect.BelongsToClan("Gold Paladin")
&& GetVanguard().name.Contains("Liberator"))
{
IncreasePowerByTurn(OwnerCard, 3000);
}
}
}
示例7: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Ride_NotMe)
{
if(RC ()
&& ownerEffect.grade == 3
&& ownerEffect.BelongsToClan("Link Joker"))
{
IncreasePowerByTurn(OwnerCard, 10000);
}
}
}
示例8: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.DropZoneFromGC_NotMe)
{
if(VC() && ownerEffect.BelongsToClan("Genesis"))
{
tmp = ownerEffect;
StartEffect();
ShowAndDelay();
}
}
}
示例9: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Ride_NotMe)
{
if(RC ()
&& ownerEffect.grade == 3
&& ownerEffect.BelongsToClan("Narukami")
&& NumEnemyUnits(delegate(Card c) { return IsFrontRow(c); }) > 0)
{
DisplayConfirmationWindow();
}
}
}
示例10: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking_NotMe)
{
if(VC() && ownerEffect.BelongsToClan("Spike Brothers"))
{
IncreasePowerByBattle(ownerEffect, 10000);
}
}
else if(cs == CardState.EndBattle_NotMe)
{
FromFieldToDeck(ownerEffect, true);
}
}
示例11: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking_NotMe)
{
if(VC ()
&& GetDefensor().IsVanguard()
&& !ownerEffect.IsVanguard()
&& ownerEffect.BelongsToClan("Great Nature"))
{
StartEffect();
ShowAndDelay();
}
}
}
示例12: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking)
{
ConfirmAttack();
}
else if(cs == CardState.Ride_NotMe)
{
if(ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Bermuda Triangle") && RC ())
{
IncreasePowerByTurn(OwnerCard, 10000);
}
}
}
示例13: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.DriveCheck)
{
if(VC () && ownerEffect.grade == 3 && ownerEffect.BelongsToClan("Nova Grappler"))
{
if(NumUnits(delegate(Card c) { return !c.IsStand(); }) > 0)
{
StartEffect();
ShowAndDelay();
}
}
}
}
示例14: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.RideAboveIt)
{
Forerunner("Bermuda Triangle");
}
else if(cs == CardState.HandFromRear_NotMe)
{
if(RC ()
&& ownerEffect.BelongsToClan("Bermuda Triangle"))
{
SetBool(1);
DisplayConfirmationWindow();
}
}
}
示例15: Auto
public override void Auto(CardState cs, Card ownerEffect)
{
if(cs == CardState.Attacking)
{
ConfirmAttack();
}
else if(cs == CardState.RideAboveIt)
{
Forerunner("Great Nature");
}
else if(cs == CardState.UnitSendToDropZoneFromRC)
{
if(RC () && CB(1) && ownerEffect.BelongsToClan("Great Nature") && CurrentPhaseIs(GamePhase.ENDTURN))
{
SetBool(1);
DisplayConfirmationWindow();
_AuxCard1 = ownerEffect;
}
}
}