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C# Card.GoTo方法代码示例

本文整理汇总了C#中Card.GoTo方法的典型用法代码示例。如果您正苦于以下问题:C# Card.GoTo方法的具体用法?C# Card.GoTo怎么用?C# Card.GoTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Card的用法示例。


在下文中一共展示了Card.GoTo方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MoveToOpenRC

    public void MoveToOpenRC(Card c, fieldPositions p)
    {
        Game.SendPacket(GameAction.MOVE_TO_OPENRC, (int)c.pos, (int)p, 0);
        Game.field.ClearZone(c.pos);

        c.pos = p;

        if(p == fieldPositions.FRONT_GUARD_LEFT) Game.field.Left_Front = c;
        else if(p == fieldPositions.FRONT_GUARD_RIGHT) Game.field.Right_Front = c;
        else if(p == fieldPositions.REAR_GUARD_CENTER) Game.field.Center_Rear = c;
        else if(p == fieldPositions.REAR_GUARD_RIGHT) Game.field.Right_Rear = c;
        else if(p == fieldPositions.REAR_GUARD_LEFT)  Game.field.Left_Rear = c;

        Vector3 newVector = Game.field.fieldInfo.GetPosition((int)p);
        c.GoTo(newVector.x, newVector.z);
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:16,代码来源:UnitObject.cs

示例2: ExchangePositions

    public void ExchangePositions(Card c1, Card c2)
    {
        if(c1 == null || c2 == null) return;
        if(c1._Coord != CardCoord.FIELD || c2._Coord != CardCoord.FIELD) return;

        Game.SendPacket(GameAction.EXCHANGE, (int)c1.pos, (int)c2.pos, 0);

        fieldPositions p1 = c1.pos;
        fieldPositions p2 = c2.pos;

        if(p1 == fieldPositions.REAR_GUARD_CENTER)      Game.field.Center_Rear = c2;
        else if(p1 == fieldPositions.REAR_GUARD_LEFT)   Game.field.Left_Rear   = c2;
        else if(p1 == fieldPositions.REAR_GUARD_RIGHT)  Game.field.Right_Rear  = c2;
        else if(p1 == fieldPositions.FRONT_GUARD_LEFT)  Game.field.Left_Front  = c2;
        else if(p1 == fieldPositions.FRONT_GUARD_RIGHT) Game.field.Right_Front = c2;

        if(p2 == fieldPositions.REAR_GUARD_CENTER)      Game.field.Center_Rear = c1;
        else if(p2 == fieldPositions.REAR_GUARD_LEFT)   Game.field.Left_Rear   = c1;
        else if(p2 == fieldPositions.REAR_GUARD_RIGHT)  Game.field.Right_Rear  = c1;
        else if(p2 == fieldPositions.FRONT_GUARD_LEFT)  Game.field.Left_Front  = c1;
        else if(p2 == fieldPositions.FRONT_GUARD_RIGHT) Game.field.Right_Front = c1;

        c1.pos = p2;
        c2.pos = p1;

        Vector3 c1NewPos = Game.field.fieldInfo.GetPosition((int)c1.pos);
        Vector3 c2NewPos = Game.field.fieldInfo.GetPosition((int)c2.pos);

        c1.GoTo(c1NewPos.x, c1NewPos.z);
        c2.GoTo(c2NewPos.x, c2NewPos.z);
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:31,代码来源:UnitObject.cs

示例3: FromDropToDeckUpdate

    void FromDropToDeckUpdate(Void0ParamsDelegate DD_fnc)
    {
        if(DD_Active)
        {
            if(DD_Card == null || !DD_Card.AnimationOngoing())
            {
                if(DD_Card != null)
                {
                    Game.field.RemoveFromDropzone(DD_Card);
                    if(DD_toBottom)
                    {
                        Game.playerDeck.AddToBottom(DD_Card);
                    }
                    else
                    {
                        Game.playerDeck.AddCard(DD_Card);
                    }
                    DD_Card.TurnDown();
                }

                if(DD_List.Count > 0)
                {
                    DD_Card = Game.field.GetDropByID(DD_List[0]);
                    DD_List.RemoveAt(0);

                    Vector3 newPos = Game.field.fieldInfo.GetPosition((int)fieldPositions.DECK_ZONE);

                    DD_Card.GoTo(newPos.x, newPos.z);
                    Game.SendPacket(GameAction.FROM_DROP_TO_DECK, DD_Card.cardID);
                }
                else
                {
                    DD_Active = false;
                    Game.field.FixDropZonePosition();
                    DD_fnc();
                }
            }
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:39,代码来源:UnitAbility.cs

示例4: ReturnToDeck

 public void ReturnToDeck(Card card)
 {
     Vector3 deck = fieldInfo.GetPosition((int)EnemyFieldPosition.DECK);
     card.GoTo (deck.x, deck.z);
     AddCard(card);
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:6,代码来源:EnemyDeck.cs

示例5: FromHandToSoul

 public void FromHandToSoul(Card c, int handPosition)
 {
     SendPacket (GameAction.FROM_HAND_TO_SOUL, c.cardID, handPosition);
     Vector3 newPos = fieldInfo.GetPosition((int)fieldPositions.VANGUARD_CIRCLE);
     c.SetRotation(0, 180, 0);
     c.GoTo(newPos.x, newPos.y, newPos.z);
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:Gameplay.cs

示例6: ReturnToDeck

    public void ReturnToDeck(Card card, bool bBottom = false)
    {
        Vector3 posDeck = fieldInfo.GetPosition((int)fieldPositions.DECK_ZONE);
        card.GoTo(posDeck.x, posDeck.z);
        AuxCard = card;
        bCardReturningToDeck = true;

        if(!bBottom)
        {
            AddCard(card);
        }
        else
        {
            AddToBottom(card);
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:16,代码来源:Deck.cs

示例7: Update


//.........这里部分代码省略.........
                stateDynamicText.SetText("END PHASE");
                SendPacket(GameAction.DYNAMICTEXT_GAMEPHASE, "END PHASE");
                //stateDynamicText.SetText("END PHASE");
                SendGameChatMessage("Turn end.", ChatTab.GAME);
            }
        }

        if(bIsCardAtHandShowing)
        {
            ShowingCardAtHandTimer -= Time.deltaTime;
            if(ShowingCardAtHandTimer <= 0.0f)
            {
                bIsCardAtHandShowing = false;
                enemyHand.HideAllCards();
            }
        }
        /*
        if(Input.GetKeyDown(KeyCode.A))
        {
            SoulBlast(field.GetTopCardFromSoul());
            field.RemoveFromSoulByCard(field.GetTopCardFromSoul());
        }
        */

        UpdateDiscardEvent();

        _MouseHelper.Update();

        if(SoulBlastCard == null && EnemySoulBlastQueue.Count > 0)
        {
            SoulBlastCard = EnemySoulBlastQueue[EnemySoulBlastQueue.Count - 1];
            EnemySoulBlastQueue.RemoveAt(EnemySoulBlastQueue.Count - 1);
            Vector3 newPosition = EnemyFieldInfo.GetPosition((int)EnemyFieldPosition.DROP);
            SoulBlastCard.GoTo(newPosition.x, newPosition.y, newPosition.z);
        }

        if(SoulBlastCard != null)
        {
            if(!SoulBlastCard.AnimationOngoing())
            {
                enemyField.RemoveFromSoul(SoulBlastCard);
                enemyField.AddToDropZone(SoulBlastCard, false);
                SoulBlastCard = null;
            }
        }

        if(FromHandToSoulCard != null)
        {
            if(!FromHandToSoulCard.AnimationOngoing())
            {
                enemyHand.RemoveFromHand(FromHandToSoulCard);
                enemyField.AddToSoul(FromHandToSoulCard);
                FromHandToSoulCard = null;
            }
        }

        if(DD_Card != null)
        {
            if(!DD_Card.AnimationOngoing())
            {
                enemyField.RemoveFromDropZone(DD_Card);
                enemyDeck.AddCard(DD_Card);
                DD_Card.TurnDown();
                DD_Card = null;
            }
        }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:67,代码来源:Gameplay.cs

示例8: SendInformationToOpponent

    void SendInformationToOpponent(int cardID, int gameAction, int other1, int other2, string str1, int other3 = 0)
    {
        CardIdentifier _cardID = (CardIdentifier)cardID;
        GameAction _gameAction = (GameAction)gameAction;

        DataTransferManager.getTransferManager().ExecuteDataTransfer(new DataTransfer(_cardID, _gameAction, other1, other2, other3, str1));

        if(_gameAction == GameAction.LOSE_BY_CARD_EFFECT)
        {
            bGameEnded = true;
            bPauseGameplay = false;
            bWinByCardEffect = false;
            bLoseByCardEffect = true;
        }
        else if(_gameAction == GameAction.FORCE_DAMAGE_CHECK)
        {
            ForceDamageCheck(other1);
        }
        else if(_gameAction == GameAction.FROM_DECK_TO_GUARDIANCIRCLE)
        {
            Card tempCard = enemyDeck.DrawCard();
            Data.FillCardWithData(tempCard, _cardID);
            guardZone.AddToGuardZone(tempCard, false);
            //guardZone.AddExtraPower(tempCard.shield);
            CardToAttack.AddExtraShield(tempCard.shield);
            tempCard.TurnUp();
        }
        else if(_gameAction == GameAction.FROM_BIND_TO_DROP)
        {
            Card tmp = enemyField.GetCardFromBindByID(_cardID);
            enemyField.RemoveFromBindZone(tmp);
            enemyField.AddToDropZone(tmp, false);
        }
        else if(_gameAction == GameAction.OPPONENT_FROM_BIND_TO_DROP)
        {
            Card tmp = field.GetBoundByID(_cardID);
            dummyUnitObject.FromBindToDrop(tmp);
        }
        else if(_gameAction == GameAction.OPPONENT_FROM_HAND_TO_BIND)
        {
            int index = playerHand.Size() - other1;
            dummyUnitObject.FromHandToBind(playerHand.GetCardAtIndex(index), index, true);
        }
        else if(_gameAction == GameAction.ENEMY_FROM_BIND_TO_HAND)
        {
            Card cardToReturn = field.GetBoundByID(_cardID);
            dummyUnitObject.FromBindToHand(cardToReturn);
        }
        else if(_gameAction == GameAction.SET_ENEMY_ENDTURN)
        {
            enemyPhase = EnemyPhase.ENDTURN;
            SendPacket(GameAction.CONFORM_ENEMY_ENDTURN);
        }
        else if(_gameAction == GameAction.CONFORM_ENEMY_ENDTURN)
        {
            bConfirmEndTurn = true;
        }
        else if(_gameAction == GameAction.MOVE_TO_OPENRC)
        {
            Card c = enemyField.GetCardAt(Util.TranformToEnemyPosition((fieldPositions)other1));

            EnemyFieldPosition p2 = Util.TranformToEnemyPosition((fieldPositions)other2);
            fieldPositions p = Util.EnemyToFieldPosition(p2);

            enemyField.ClearZone(Util.TransformToEquivalentEnemyPosition(c.pos));

            c.pos = p;

            if(p == fieldPositions.ENEMY_FRONT_LEFT) enemyField.Left_Front = c;
            else if(p == fieldPositions.ENEMY_FRONT_RIGHT) enemyField.Right_Front = c;
            else if(p == fieldPositions.ENEMY_REAR_CENTER) enemyField.Center_Rear = c;
            else if(p == fieldPositions.ENEMY_REAR_RIGHT) enemyField.Right_Rear = c;
            else if(p == fieldPositions.ENEMY_REAR_LEFT)  enemyField.Left_Rear = c;

            Vector3 newVector = enemyField.fieldInfo.GetPosition((int)p2);
            c.GoTo(newVector.x, newVector.z);
        }
        else if(_gameAction == GameAction.EXCHANGE)
        {
            Card c1 = enemyField.GetCardAt(Util.TranformToEnemyPosition((fieldPositions)other1));
            Card c2 = enemyField.GetCardAt(Util.TranformToEnemyPosition((fieldPositions)other2));

            fieldPositions p1 = c1.pos;
            fieldPositions p2 = c2.pos;

            if(p1 == fieldPositions.ENEMY_REAR_CENTER)      enemyField.Center_Rear = c2;
            else if(p1 == fieldPositions.ENEMY_REAR_LEFT)   enemyField.Left_Rear   = c2;
            else if(p1 == fieldPositions.ENEMY_REAR_RIGHT)  enemyField.Right_Rear  = c2;
            else if(p1 == fieldPositions.ENEMY_FRONT_LEFT)  enemyField.Left_Front  = c2;
            else if(p1 == fieldPositions.ENEMY_FRONT_RIGHT) enemyField.Right_Front = c2;

            if(p2 == fieldPositions.ENEMY_REAR_CENTER)      enemyField.Center_Rear = c1;
            else if(p2 == fieldPositions.ENEMY_REAR_LEFT)   enemyField.Left_Rear   = c1;
            else if(p2 == fieldPositions.ENEMY_REAR_RIGHT)  enemyField.Right_Rear  = c1;
            else if(p2 == fieldPositions.ENEMY_FRONT_LEFT)  enemyField.Left_Front  = c1;
            else if(p2 == fieldPositions.ENEMY_FRONT_RIGHT) enemyField.Right_Front = c1;

            c1.pos = p2;
            c2.pos = p1;

//.........这里部分代码省略.........
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:101,代码来源:Gameplay.cs

示例9: SoulBlast

 public void SoulBlast(Card card)
 {
     //SoulBlastCardAlly = card;
     Vector3 newPosition = fieldInfo.GetPosition((int)fieldPositions.DROP_ZONE);
     card.GoTo(newPosition.x, newPosition.y, newPosition.z);
     SendPacket(GameAction.SOULBLAST, card.cardID);
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:Gameplay.cs

示例10: Move

    public void Move(Card card)
    {
        if(card.pos == fieldPositions.ENEMY_FRONT_LEFT)
        {
            Vector3 RearLeftPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_LEFT));
            Vector3 FrontLeftPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_LEFT));

            if(Left_Rear != null)
            {
                Left_Front     = Left_Rear;
                Left_Rear      = card;
                Left_Front.pos = fieldPositions.ENEMY_FRONT_LEFT;
                Left_Rear.pos  = fieldPositions.ENEMY_REAR_LEFT;

                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
            }
            else
            {
                Left_Rear      = card;
                Left_Rear.pos  = fieldPositions.ENEMY_REAR_LEFT;
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
                ClearZone(Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_LEFT));
            }
        }
        else if(card.pos == fieldPositions.ENEMY_REAR_LEFT)
        {
            Vector3 RearLeftPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_LEFT));
            Vector3 FrontLeftPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_LEFT));

            if(Left_Front != null)
            {
                Left_Rear      = Left_Front;
                Left_Front     = card;
                Left_Front.pos = fieldPositions.ENEMY_FRONT_LEFT;
                Left_Rear.pos  = fieldPositions.ENEMY_REAR_LEFT;

                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
            }
            else
            {
                Left_Front      = card;
                Left_Front.pos  = fieldPositions.ENEMY_FRONT_LEFT;
                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                ClearZone(Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_LEFT));
            }
        }
        else if(card.pos == fieldPositions.ENEMY_FRONT_RIGHT)
        {
            Vector3 RearRightPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_RIGHT));
            Vector3 FrontRightPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_RIGHT));

            if(Right_Rear != null)
            {
                Right_Front     = Right_Rear;
                Right_Rear      = card;
                Right_Front.pos = fieldPositions.ENEMY_FRONT_RIGHT;
                Right_Rear.pos  = fieldPositions.ENEMY_REAR_RIGHT;

                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
            }
            else
            {
                Right_Rear      = card;
                Right_Rear.pos  = fieldPositions.ENEMY_REAR_RIGHT;
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
                ClearZone(Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_RIGHT));
            }
        }
        else if(card.pos == fieldPositions.ENEMY_REAR_RIGHT)
        {
            Vector3 RearRightPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_RIGHT));
            Vector3 FrontRightPos = fieldInfo.GetPosition((int)Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_FRONT_RIGHT));

            if(Right_Front != null)
            {
                Right_Rear      = Right_Front;
                Right_Front     = card;
                Right_Front.pos = fieldPositions.ENEMY_FRONT_RIGHT;
                Right_Rear.pos  = fieldPositions.ENEMY_REAR_RIGHT;

                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
            }
            else
            {
                Right_Front      = card;
                Right_Front.pos  = fieldPositions.ENEMY_FRONT_RIGHT;
                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                ClearZone(Util.TransformToEquivalentEnemyPosition(fieldPositions.ENEMY_REAR_RIGHT));
            }
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:95,代码来源:EnemyField.cs

示例11: Move

    public void Move(Card card)
    {
        _Game.SendPacket(GameAction.MOVE_ALLY, card.pos);

        if(card.pos == fieldPositions.FRONT_GUARD_LEFT)
        {
            Vector3 RearLeftPos = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_LEFT);
            Vector3 FrontLeftPos = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_LEFT);

            if(Left_Rear != null)
            {
                Left_Front     = Left_Rear;
                Left_Rear      = card;
                Left_Front.pos = fieldPositions.FRONT_GUARD_LEFT;
                Left_Rear.pos  = fieldPositions.REAR_GUARD_LEFT;

                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
            }
            else
            {
                Left_Rear      = card;
                Left_Rear.pos  = fieldPositions.REAR_GUARD_LEFT;
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
                ClearZone(fieldPositions.FRONT_GUARD_LEFT);
            }
        }
        else if(card.pos == fieldPositions.REAR_GUARD_LEFT)
        {
            Vector3 RearLeftPos = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_LEFT);
            Vector3 FrontLeftPos = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_LEFT);

            if(Left_Front != null)
            {
                Left_Rear      = Left_Front;
                Left_Front     = card;
                Left_Front.pos = fieldPositions.FRONT_GUARD_LEFT;
                Left_Rear.pos  = fieldPositions.REAR_GUARD_LEFT;

                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                Left_Rear.GoTo(RearLeftPos.x, RearLeftPos.z);
            }
            else
            {
                Left_Front      = card;
                Left_Front.pos  = fieldPositions.FRONT_GUARD_LEFT;
                Left_Front.GoTo(FrontLeftPos.x, FrontLeftPos.z);
                ClearZone(fieldPositions.REAR_GUARD_LEFT);
            }
        }
        else if(card.pos == fieldPositions.FRONT_GUARD_RIGHT)
        {
            Vector3 RearRightPos = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_RIGHT);
            Vector3 FrontRightPos = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_RIGHT);

            if(Right_Rear != null)
            {
                Right_Front     = Right_Rear;
                Right_Rear      = card;
                Right_Front.pos = fieldPositions.FRONT_GUARD_RIGHT;
                Right_Rear.pos  = fieldPositions.REAR_GUARD_RIGHT;

                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
            }
            else
            {
                Right_Rear      = card;
                Right_Rear.pos  = fieldPositions.REAR_GUARD_RIGHT;
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
                ClearZone(fieldPositions.FRONT_GUARD_RIGHT);
            }
        }
        else if(card.pos == fieldPositions.REAR_GUARD_RIGHT)
        {
            Vector3 RearRightPos = fieldInfo.GetPosition((int)fieldPositions.REAR_GUARD_RIGHT);
            Vector3 FrontRightPos = fieldInfo.GetPosition((int)fieldPositions.FRONT_GUARD_RIGHT);

            if(Right_Front != null)
            {
                Right_Rear      = Right_Front;
                Right_Front     = card;
                Right_Front.pos = fieldPositions.FRONT_GUARD_RIGHT;
                Right_Rear.pos  = fieldPositions.REAR_GUARD_RIGHT;

                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                Right_Rear.GoTo(RearRightPos.x, RearRightPos.z);
            }
            else
            {
                Right_Front      = card;
                Right_Front.pos  = fieldPositions.FRONT_GUARD_RIGHT;
                Right_Front.GoTo(FrontRightPos.x, FrontRightPos.z);
                ClearZone(fieldPositions.REAR_GUARD_RIGHT);
            }
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:97,代码来源:Field.cs


注:本文中的Card.GoTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。