本文整理汇总了C#中CameraController.MergeCamera方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.MergeCamera方法的具体用法?C# CameraController.MergeCamera怎么用?C# CameraController.MergeCamera使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CameraController
的用法示例。
在下文中一共展示了CameraController.MergeCamera方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
void OnTriggerEnter(Collider other) {
//If player enters room, spawn enemies and lock doors
if (other.tag == "Player") {
players += 1;
if (players == 2 && playersTogether == false) {
playersTogether = true;
cameraController = GameObject.Find ("CameraP1").GetComponent<CameraController> ();
cameraController.MergeCamera ();
}
if (hasTriggered == false) {
hasTriggered = true;
foreach (GameObject spawnpoint in spawnpoints) {
GameObject enemyChild = Instantiate (enemy1, spawnpoint.transform.position, spawnpoint.transform.rotation) as GameObject;
enemyChild.transform.parent = transform;
}
}
}
}
示例2: OnTriggerEnter
void OnTriggerEnter(Collider other) {
//If player enters room, spawn enemies and lock doors
if (other.tag == "Player") {
players += 1;
if (players == 2 && playersTogether == false) {
playersTogether = true;
GameObject.FindWithTag("Canvas").GetComponent<GameStats>().PlayersTogether = true;
cameraController = GameObject.Find ("CameraParentP1").GetComponent<CameraController> ();
cameraController.MergeCamera ();
GameObject.Find("Health").GetComponent<HealthManager>().TranslateHealth ();
}
if (hasTriggered == false && transform.name != "Room100") {
hasTriggered = true;
SpawnEnemies();
}
other.gameObject.GetComponent<StatsManager>().RoomIn = this.gameObject;
}
}