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C# CameraController.MergeCamera方法代码示例

本文整理汇总了C#中CameraController.MergeCamera方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.MergeCamera方法的具体用法?C# CameraController.MergeCamera怎么用?C# CameraController.MergeCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraController的用法示例。


在下文中一共展示了CameraController.MergeCamera方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTriggerEnter

	void OnTriggerEnter(Collider other) {

		//If player enters room, spawn enemies and lock doors
		if (other.tag == "Player") {
			players += 1;

			if (players == 2 && playersTogether == false) {
				playersTogether = true;
				cameraController = GameObject.Find ("CameraP1").GetComponent<CameraController> ();
				cameraController.MergeCamera ();
			}

			if (hasTriggered == false) {
				hasTriggered = true;
				foreach (GameObject spawnpoint in spawnpoints) {
					GameObject enemyChild = Instantiate (enemy1, spawnpoint.transform.position, spawnpoint.transform.rotation) as GameObject;
					enemyChild.transform.parent = transform;
				}
			}
		}
	}
开发者ID:AlbinoAntelope,项目名称:Symbiosis,代码行数:21,代码来源:RoomController.cs

示例2: OnTriggerEnter

	void OnTriggerEnter(Collider other) {

		//If player enters room, spawn enemies and lock doors
		if (other.tag == "Player") {
			players += 1;

			if (players == 2 && playersTogether == false) {
				playersTogether = true;
				GameObject.FindWithTag("Canvas").GetComponent<GameStats>().PlayersTogether = true;
				cameraController = GameObject.Find ("CameraParentP1").GetComponent<CameraController> ();
				cameraController.MergeCamera ();
				GameObject.Find("Health").GetComponent<HealthManager>().TranslateHealth ();
			}

			if (hasTriggered == false && transform.name != "Room100") {
				hasTriggered = true;
				SpawnEnemies();
			}

			other.gameObject.GetComponent<StatsManager>().RoomIn = this.gameObject;
		}
	}
开发者ID:canadianbif,项目名称:Symbiosis,代码行数:22,代码来源:RoomController.cs


注:本文中的CameraController.MergeCamera方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。