本文整理汇总了C#中CameraController.Init方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.Init方法的具体用法?C# CameraController.Init怎么用?C# CameraController.Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CameraController
的用法示例。
在下文中一共展示了CameraController.Init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Init
public void Init(LevelConfig levelConfig, CameraController cameraController)
{
var terrain = Instantiate(levelConfig.terrainToSpawn, Vector2.zero, Quaternion.identity);
var playerChar = Instantiate (_playerCharacter, levelConfig.diggerSpawnPoint, Quaternion.identity) as Character;
var playerView = Instantiate (_playerCharacterView, levelConfig.diggerSpawnPoint, Quaternion.identity) as View;
var cave = Instantiate(_cave, levelConfig.caveSpawnPoint, Quaternion.identity) as CaveBehaviour;
PlayerVariablesController.Instance.Init (playerChar.unit, PlayerVariablesController.Instance.BeardyStats);
playerChar.Init (PlayerVariablesController.Instance.BeardyStats, playerView);
cameraController.Init (playerChar);
cave.Init(levelConfig.diamondsCountToPassLevel);
PreviousTilePosition = Vector2.zero;
}
示例2: Awake
void Awake()
{
myParent = GameObject.Find("PlayerList");
transform.SetParent (myParent.transform);
if (photonView.isMine) {
myCamera = GameObject.Find ("MainCamera").GetComponent<CameraController> ();
myCamera.Init (gameObject);
}
gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> ();
forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> ();
myNum = forNext.ownerIdToNum [photonView.ownerId];
//myNum = forNext.myid;
myColor = gameInfo.myColor;
nowHP = maxHP;
nowTP = maxTP / 2;
tag = forNext.ownerIdToNum[photonView.ownerId].ToString()+"P_Master";
if (!photonView.isMine) {
myHead = Instantiate(Resources.Load("Master_HP_TP")) as GameObject;
myHead.GetComponent<master_head_HPTP>().init(gameObject,myColor);
myHead.transform.SetParent(GameObject.Find("Minimap").transform);
}
miniMe = Instantiate(Resources.Load("minimap/Mini_master")) as GameObject;
miniMe.GetComponent<mini_master> ().init (gameObject, myColor);
organMe = Instantiate (Resources.Load ("Map_master")) as GameObject;
organMe.GetComponent<organ_master> ().init (gameObject,colorNum);
}