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C# CameraController.Init方法代码示例

本文整理汇总了C#中CameraController.Init方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.Init方法的具体用法?C# CameraController.Init怎么用?C# CameraController.Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraController的用法示例。


在下文中一共展示了CameraController.Init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

    public void Init(LevelConfig levelConfig, CameraController cameraController)
    {
        var terrain = Instantiate(levelConfig.terrainToSpawn, Vector2.zero, Quaternion.identity);
        var playerChar = Instantiate (_playerCharacter, levelConfig.diggerSpawnPoint, Quaternion.identity) as Character;
        var playerView = Instantiate (_playerCharacterView, levelConfig.diggerSpawnPoint, Quaternion.identity) as View;
        var cave = Instantiate(_cave, levelConfig.caveSpawnPoint, Quaternion.identity) as CaveBehaviour;

        PlayerVariablesController.Instance.Init (playerChar.unit, PlayerVariablesController.Instance.BeardyStats);
        playerChar.Init (PlayerVariablesController.Instance.BeardyStats, playerView);

        cameraController.Init (playerChar);
        cave.Init(levelConfig.diamondsCountToPassLevel);

        PreviousTilePosition = Vector2.zero;
    }
开发者ID:darkcheg,项目名称:BeardyTheDiggerRemastered,代码行数:15,代码来源:GameController.cs

示例2: Awake

 void Awake()
 {
     myParent = GameObject.Find("PlayerList");
     transform.SetParent (myParent.transform);
     if (photonView.isMine) {
         myCamera = GameObject.Find ("MainCamera").GetComponent<CameraController> ();
         myCamera.Init (gameObject);
     }
     gameInfo = GameObject.Find ("GameMaster").GetComponent<GameInfo> ();
     forNext = GameObject.Find ("ForNextScene").GetComponent<For_next> ();
     myNum = forNext.ownerIdToNum [photonView.ownerId];
     //myNum = forNext.myid;
     myColor = gameInfo.myColor;
     nowHP = maxHP;
     nowTP = maxTP / 2;
     tag = forNext.ownerIdToNum[photonView.ownerId].ToString()+"P_Master";
     if (!photonView.isMine) {
         myHead = Instantiate(Resources.Load("Master_HP_TP")) as GameObject;
         myHead.GetComponent<master_head_HPTP>().init(gameObject,myColor);
         myHead.transform.SetParent(GameObject.Find("Minimap").transform);
     }
     miniMe = Instantiate(Resources.Load("minimap/Mini_master")) as GameObject;
     miniMe.GetComponent<mini_master> ().init (gameObject, myColor);
     organMe = Instantiate (Resources.Load ("Map_master")) as GameObject;
     organMe.GetComponent<organ_master> ().init (gameObject,colorNum);
 }
开发者ID:ninhydrin,项目名称:gg2d,代码行数:26,代码来源:PlayerController.cs


注:本文中的CameraController.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。