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C# CameraController.GetComponent方法代码示例

本文整理汇总了C#中CameraController.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.GetComponent方法的具体用法?C# CameraController.GetComponent怎么用?C# CameraController.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraController的用法示例。


在下文中一共展示了CameraController.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        //cam = GetComponent<Camera> ();
        cam = GetComponent <CameraController> ();
        targets = new List<Transform>();
        cam2 = cam.GetComponent <Camera>();
        anim = GetComponent <Animator> ();
        catAudio = GetComponent<AudioSource> ();
        GameObject[] go = GameObject.FindGameObjectsWithTag ("Target");
        foreach(GameObject target in go)
        {
            AddTarget(target.transform);

        }
    }
开发者ID:CrowCo,项目名称:Cat-the-Mighty,代码行数:16,代码来源:Combat.cs

示例2: Start

        void Start()
        {
            controller = FindObjectOfType<CameraController>();
            camera = controller.GetComponent<Camera>();
            originalFieldOfView = camera.fieldOfView;

            config = Configuration.Deserialize(configPath);
            if (config == null)
            {
                config = new Configuration();
            }

            SaveConfig();

            mainCameraPosition = gameObject.transform.position;
            mainCameraOrientation = gameObject.transform.rotation;

            cameraMoveLeft = new SavedInputKey(Settings.cameraMoveLeft, Settings.gameSettingsFile, DefaultSettings.cameraMoveLeft, true);
            cameraMoveRight = new SavedInputKey(Settings.cameraMoveRight, Settings.gameSettingsFile, DefaultSettings.cameraMoveRight, true);
            cameraMoveForward = new SavedInputKey(Settings.cameraMoveForward, Settings.gameSettingsFile, DefaultSettings.cameraMoveForward, true);
            cameraMoveBackward = new SavedInputKey(Settings.cameraMoveBackward, Settings.gameSettingsFile, DefaultSettings.cameraMoveBackward, true);
            cameraZoomCloser = new SavedInputKey(Settings.cameraZoomCloser, Settings.gameSettingsFile, DefaultSettings.cameraZoomCloser, true);
            cameraZoomAway = new SavedInputKey(Settings.cameraZoomAway, Settings.gameSettingsFile, DefaultSettings.cameraZoomAway, true);

            mainCameraPosition = gameObject.transform.position;
            mainCameraOrientation = gameObject.transform.rotation;
            rotationY = -instance.transform.localEulerAngles.x;

            var gameObjects = FindObjectsOfType<GameObject>();
            foreach (var go in gameObjects)
            {
                var tmp = go.GetComponent("HideUI");
                if (tmp != null)
                {
                    hideUIComponent = tmp;
                    break;
                }
            }

            checkedForHideUI = true;

            ui = FPSCameraUI.Instance;
        }
开发者ID:erstrom,项目名称:Skylines-FPSCamera,代码行数:43,代码来源:FPSCamera.cs

示例3: Initialize

	private void Initialize()
	{
		

		Inst = this;

		//Initializing CsDebug
		CsDebug debug = GetComponent<CsDebug>();
		debug.Initialize();

		//Initializing DBManager
		DBManager = new DBManager();
		DBManager.Initialize();

		//Initializing Event Manager
		EventManager = new EventManager();
		EventManager.Initialize();

		ItemManager = new ItemManager();
		ItemManager.Initialize();

		//Initializing NPC Manager
		NPCManager = new NPCManager();
		NPCManager.Initialize();



		PlayerControl = new PlayerControl();
		PlayerControl.Initialize();



		UIManager = new UIManager();
		UIManager.Initialize();


		MutantCharacter mutant1 = GameObject.Find("MutantCharacter").GetComponent<MutantCharacter>();
		mutant1.Initialize();
		mutant1.MyStatus.MaxHealth = 200;
		mutant1.MyStatus.Health = 200;
		mutant1.MyAI.BlackBoard.PatrolLoc = new Vector3(70, 0, -54);
		mutant1.MyAI.BlackBoard.PatrolRange = new Vector3(10, 5, 10);
		mutant1.MyAI.BlackBoard.CombatRange = new Vector3(20, 5, 20);
		mutant1.MyAI.BlackBoard.HasPatrolInfo = true;




		//HumanCharacter enemy1 = GameObject.Find("HumanCharacter2").GetComponent<HumanCharacter>();
		HumanCharacter enemy2 = GameObject.Find("HumanCharacter4").GetComponent<HumanCharacter>();
		//HumanCharacter enemy3 = GameObject.Find("HumanCharacter5").GetComponent<HumanCharacter>();
		//HumanCharacter enemy4 = GameObject.Find("HumanCharacter6").GetComponent<HumanCharacter>();

		AISquad enemySquad = new AISquad();
		//enemySquad.Members.Add(enemy1);
		enemySquad.Members.Add(enemy2);
		//enemySquad.Members.Add(enemy3);
		//enemySquad.Members.Add(enemy4);

		/*
		enemy1.Initialize();
		enemy1.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy1.Inventory);
		enemy1.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/
		enemy2.Initialize();
		enemy2.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy2.Inventory);
		enemy2.MyAI.WeaponSystem.LoadWeaponsFromInventory();

		/*
		enemy3.Initialize();
		enemy3.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy3.Inventory);
		enemy3.MyAI.WeaponSystem.LoadWeaponsFromInventory();


		enemy4.Initialize();
		enemy4.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy4.Inventory);
		enemy4.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/

		//enemy1.MyStatus.MaxHealth = 160;
		//enemy1.MyStatus.Health = 160;
		enemy2.MyStatus.MaxHealth = 100;
		enemy2.MyStatus.Health = 100;

		/*
		enemy3.MyStatus.MaxHealth = 80;
		enemy3.MyStatus.Health = 80;

		enemy4.MyStatus.MaxHealth = 100;
		enemy4.MyStatus.Health = 100;
		*/
		enemySquad.IssueSquadCommand();


		CameraController = GameObject.Find("CameraController").GetComponent<CameraController>();
		CameraController.Initialize();
//.........这里部分代码省略.........
开发者ID:rotorist,项目名称:Warzone,代码行数:101,代码来源:GameManager.cs


注:本文中的CameraController.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。