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C# CameraController.AddState方法代码示例

本文整理汇总了C#中CameraController.AddState方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.AddState方法的具体用法?C# CameraController.AddState怎么用?C# CameraController.AddState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraController的用法示例。


在下文中一共展示了CameraController.AddState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

    void Initialize()
    {
        // Prevents duplicate GameManagers, but allows for easier testing
        if (Instance != FindObjectOfType<GameManager>())
        {
            gameObject.SetActive(false);
            return;
        }

        // Don't destroy this; other GameManagers in other scenes should be disabled before build and for testing should use GameStateInit
        DontDestroyOnLoad(this);

        // Create new inventory
        if (m_inventory == null)
        {
            m_inventory = new Inventory(slots);
        }

        ///////////////////////

        // Create new CharacterManager
        if (m_characters == null)
        {
            // No auto; let game states search by their own
            m_characters = new CharacterManager(false);
        }

        ///////////////////////

        // Create new CameraController
        if (m_camera == null)
        {
            // Add targets after scene load
            m_camera = new CameraController(/*Human.Link.gameObject, Dog.Link.gameObject*/);

            // Add states, but change on GameStatePlay
            m_camera.AddState(new CameraStateFollow(movementSmooth, rotationSmooth, minY, maxY));
            //Camera.ChangeState("CameraStateFollow");
        }

        ///////////////////////

        // Create a new UI Manager
        if (m_ui == null)
        {
            //BUG: this seems to be null'd after first scene load?
            m_ui = new UIManager(false);
        }

        ///////////////////////

        // Create new GameStateMachine
        if (GameState == null)
        {
            GameState = new GameStateMachine();

            // Add some states
            GameState.AddStatesRange(new GameStatePlay(), new GameStateStart(), new GameStateEnd(), new GameStateLoad(), new GameStateInit());
            GameState.ChangeState(startState); // Set starting statea
            GameState.UpdateState(); // Update to that state immidiately

        }

        ///////////////////////

        // Refresh GameManager once after all systems are initialized
        Refresh();
    }
开发者ID:3dquake,项目名称:secret_of_evermore_clone,代码行数:68,代码来源:GameManager.cs


注:本文中的CameraController.AddState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。