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C# CameraController.Initialize方法代码示例

本文整理汇总了C#中CameraController.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# CameraController.Initialize方法的具体用法?C# CameraController.Initialize怎么用?C# CameraController.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CameraController的用法示例。


在下文中一共展示了CameraController.Initialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

    private void Initialize()
    {
        Inst = this;

        //Initializing CsDebug
        CsDebug debug = GetComponent<CsDebug>();
        debug.Initialize();

        //Initializing DBManager
        DBManager = new DBManager();
        DBManager.Initialize();

        //Initializing Event Manager
        EventManager = new EventManager();
        EventManager.Initialize();

        //Initializing NPC Manager
        NPCManager = new NPCManager();
        NPCManager.Initialize();

        //SelectedPC = GameObject.Find("HumanCharacter").GetComponent<HumanCharacter>();
        //SelectedPC.Initialize();
        PlayerControl = new PlayerControl();
        PlayerControl.Initialize();
        GameObject.Find("HumanCharacter2").GetComponent<HumanCharacter>().Initialize();
        //GameObject.Find("HumanCharacter3").GetComponent<HumanCharacter>().Initialize();

        CameraController = GameObject.Find("CameraController").GetComponent<CameraController>();
        CameraController.Initialize();

        FXManager = new FXManager();
        FXManager.Initialize(50);

        AIScheduler = new AIScheduler();
        AIScheduler.Initialize();

        StartCoroutine(DoPerSecond());
    }
开发者ID:tegates,项目名称:Warzone,代码行数:38,代码来源:GameManager.cs

示例2: SetupCameraController

 private void SetupCameraController()
 {
     m_cameraController = GameObject.FindObjectOfType<CameraController>();
     m_cameraController.Initialize();
 }
开发者ID:SebastianVargas,项目名称:PruebaTecnica,代码行数:5,代码来源:GameflowController.cs

示例3: Initialize

	private void Initialize()
	{
		

		Inst = this;

		//Initializing CsDebug
		CsDebug debug = GetComponent<CsDebug>();
		debug.Initialize();

		//Initializing DBManager
		DBManager = new DBManager();
		DBManager.Initialize();

		//Initializing Event Manager
		EventManager = new EventManager();
		EventManager.Initialize();

		ItemManager = new ItemManager();
		ItemManager.Initialize();

		//Initializing NPC Manager
		NPCManager = new NPCManager();
		NPCManager.Initialize();



		PlayerControl = new PlayerControl();
		PlayerControl.Initialize();



		UIManager = new UIManager();
		UIManager.Initialize();


		MutantCharacter mutant1 = GameObject.Find("MutantCharacter").GetComponent<MutantCharacter>();
		mutant1.Initialize();
		mutant1.MyStatus.MaxHealth = 200;
		mutant1.MyStatus.Health = 200;
		mutant1.MyAI.BlackBoard.PatrolLoc = new Vector3(70, 0, -54);
		mutant1.MyAI.BlackBoard.PatrolRange = new Vector3(10, 5, 10);
		mutant1.MyAI.BlackBoard.CombatRange = new Vector3(20, 5, 20);
		mutant1.MyAI.BlackBoard.HasPatrolInfo = true;




		//HumanCharacter enemy1 = GameObject.Find("HumanCharacter2").GetComponent<HumanCharacter>();
		HumanCharacter enemy2 = GameObject.Find("HumanCharacter4").GetComponent<HumanCharacter>();
		//HumanCharacter enemy3 = GameObject.Find("HumanCharacter5").GetComponent<HumanCharacter>();
		//HumanCharacter enemy4 = GameObject.Find("HumanCharacter6").GetComponent<HumanCharacter>();

		AISquad enemySquad = new AISquad();
		//enemySquad.Members.Add(enemy1);
		enemySquad.Members.Add(enemy2);
		//enemySquad.Members.Add(enemy3);
		//enemySquad.Members.Add(enemy4);

		/*
		enemy1.Initialize();
		enemy1.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy1.Inventory);
		enemy1.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/
		enemy2.Initialize();
		enemy2.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy2.Inventory);
		enemy2.MyAI.WeaponSystem.LoadWeaponsFromInventory();

		/*
		enemy3.Initialize();
		enemy3.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy3.Inventory);
		enemy3.MyAI.WeaponSystem.LoadWeaponsFromInventory();


		enemy4.Initialize();
		enemy4.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy4.Inventory);
		enemy4.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/

		//enemy1.MyStatus.MaxHealth = 160;
		//enemy1.MyStatus.Health = 160;
		enemy2.MyStatus.MaxHealth = 100;
		enemy2.MyStatus.Health = 100;

		/*
		enemy3.MyStatus.MaxHealth = 80;
		enemy3.MyStatus.Health = 80;

		enemy4.MyStatus.MaxHealth = 100;
		enemy4.MyStatus.Health = 100;
		*/
		enemySquad.IssueSquadCommand();


		CameraController = GameObject.Find("CameraController").GetComponent<CameraController>();
		CameraController.Initialize();
//.........这里部分代码省略.........
开发者ID:rotorist,项目名称:Warzone,代码行数:101,代码来源:GameManager.cs


注:本文中的CameraController.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。