本文整理汇总了C#中Bullet.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# Bullet.Initialize方法的具体用法?C# Bullet.Initialize怎么用?C# Bullet.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bullet
的用法示例。
在下文中一共展示了Bullet.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShootIfPossible
protected void ShootIfPossible()
{
r_Bullets.RemoveAll(i_Bullet => !i_Bullet.IsAlive);
if (r_Bullets.Count < k_MaxAmountOfBulletsInBackground)
{
m_SoundManager.PlaySoundEffect(Sounds.k_SsGunShot);
Bullet bullet = new Bullet(Screen);
bullet.Initialize();
bullet.Position = new Vector2(Bounds.Left + Bounds.Width/2 - bullet.Width/2,Bounds.Top - bullet.Height);
bullet.Velocity = new Vector2(0, -k_BulletVelocity);
bullet.CollisionDetected += onBulletCollided;
r_Bullets.Add(bullet);
}
}
示例2: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
player = new Player(this);
bullet = new Bullet(this);
weapon = new Weapons(this);
particle = new Particle(this);
Enemy_List = new List<Enemy>();
Particle_list = new List<Particle>();
enemy = new Enemy(this);
player.Initialize();
bullet.Initialize();
enemy.Initialize();
}