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C# Ability.getAbilityClass方法代码示例

本文整理汇总了C#中Ability.getAbilityClass方法的典型用法代码示例。如果您正苦于以下问题:C# Ability.getAbilityClass方法的具体用法?C# Ability.getAbilityClass怎么用?C# Ability.getAbilityClass使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ability的用法示例。


在下文中一共展示了Ability.getAbilityClass方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: calculateBaseDamage

    public Damage calculateBaseDamage(Ability.IAbility ability)
    {
        int str = 0;

        float damageModifier = ability.getDamageModifier();
        string damageType = ability.getAbilityClass();
        bool crit;
        float critProb = 0.0f;
        float critMultiplier;

        switch (damageType)
        {
            case "Physical":
                str = strength;
                critMultiplier = 1.5f;
                critProb = getBasePhysicalCritProbability();
                break;

            case "Fire":
                str = magic;
                critMultiplier = 1.2f;
                critProb = getBaseMagicCritProbability();
                break;

            case "Ice":
                str = magic;
                critMultiplier = 1.2f;
                critProb = getBaseMagicCritProbability();
                break;

            case "Light":
                str = spirit;
                critMultiplier = 1.2f;
                critProb = getBaseMagicCritProbability();
                break;

            case "Poison":
                str = magic;
                critMultiplier = 1.2f;
                critProb = getBaseMagicCritProbability();
                break;

            case "Ignore":
                return new Damage(0, false);

            default:
                throw new System.NotImplementedException();

        }

        float rand = Random.Range(0.0f, 1.0f);

        crit = critProb > rand ? true : false;
        critMultiplier = crit ? 1.5f : 1.0f;

        return new Damage((int)(((str * str * str) / 32 + 32) * damageModifier * critMultiplier * Random.Range(0.8f, 1.2f)), crit);
    }
开发者ID:sjai013,项目名称:RPG,代码行数:57,代码来源:CharacterStats.cs

示例2: takeGeneralDamage

    public virtual void takeGeneralDamage(Damage damage, Ability.IAbility  ability, IBattleCharacter source)
    {
        if (ability.getStatusEffectTypes() != null)
        {
            addStatusEffect(ability.getStatusEffectTypes());
        }

        if (this.getCharStats().targetCurHP <= 0)
            return;

        float modifier = UnityEngine.Random.Range(0.9f, 1.1f);
        damage.actualDamage = (int)((float)playerStats.calculateDamageTaken(damage.baseDamage, ability.getAbilityClass()) * modifier);
        takeDamage(damage, ability.show0Damage(), ability.timeToDamage());
    }
开发者ID:sjai013,项目名称:RPG,代码行数:14,代码来源:Player.cs


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