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C++ ref_ptr::allocate方法代码示例

本文整理汇总了C++中osg::ref_ptr::allocate方法的典型用法代码示例。如果您正苦于以下问题:C++ ref_ptr::allocate方法的具体用法?C++ ref_ptr::allocate怎么用?C++ ref_ptr::allocate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::ref_ptr的用法示例。


在下文中一共展示了ref_ptr::allocate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: creation_terrain

osg::Node* creation_terrain(){
	osg::Image* heightMap = osgDB::readImageFile("terrain.tga");
	
	osg::HeightField* terrain = new osg::HeightField();
	terrain->allocate(heightMap->s(), heightMap->t());
	terrain->setOrigin(osg::Vec3(-heightMap->s() / 2, -heightMap->t() / 2, 0));
	terrain->setXInterval(10.0f);
	terrain->setYInterval(10.0f);
	
	for (unsigned int r = 0; r < terrain->getNumRows(); r++)
		for (unsigned int c = 0; c < terrain->getNumColumns(); c++)
			terrain->setHeight(c, r, ((*heightMap->data(c, r)) / 255.0f) * 300.0f);
			
	osg::Geode* geode = new osg::Geode();
	geode->addDrawable(new osg::ShapeDrawable(terrain));
	
	
	
	osg::Material* mat = new osg::Material;
	
	mat->setAmbient (osg::Material::FRONT_AND_BACK, osg::Vec4(0.5, 0.5, 0.5, 1.0));
	mat->setDiffuse (osg::Material::FRONT_AND_BACK, osg::Vec4(0.9, 0.9, 0.9, 1.0));
	mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0, 0.0, 0.0, 1.0));
	mat->setShininess(osg::Material::FRONT_AND_BACK, 64);
	geode->getOrCreateStateSet()->setAttributeAndModes(mat);
	
	
	
	
	osg::Texture2D* tex = new osg::Texture2D(osgDB::readImageFile("herbe.tga"));
	tex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_LINEAR);
	tex->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
	tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
	tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
	geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
	
	osg::Matrixd matrix;
	matrix.makeScale(osg::Vec3(10, 10, 1.0));
	osg::ref_ptr<osg::TexMat> matTexture = new osg::TexMat;
	matTexture->setMatrix(matrix);
	geode->getOrCreateStateSet()->setTextureAttributeAndModes(0,
	matTexture.get(), osg::StateAttribute::ON);
	
	return geode;

}
开发者ID:ClementCvl,项目名称:CppMasterRace_50yIUT,代码行数:46,代码来源:main.cpp

示例2: getProfile

void
ElevationLayer::assembleHeightField(const TileKey& key,
                                    osg::ref_ptr<osg::HeightField>& out_hf,
                                    osg::ref_ptr<NormalMap>& out_normalMap,
                                    ProgressCallback* progress)
{			
    // Collect the heightfields for each of the intersecting tiles.
    GeoHeightFieldVector heightFields;

    //Determine the intersecting keys
    std::vector< TileKey > intersectingTiles;
    
    if (key.getLOD() > 0u)
    {
        getProfile()->getIntersectingTiles(key, intersectingTiles);
    }

    else
    {
        // LOD is zero - check whether the LOD mapping went out of range, and if so,
        // fall back until we get valid tiles. This can happen when you have two
        // profiles with very different tile schemes, and the "equivalent LOD" 
        // surpasses the max data LOD of the tile source.
        unsigned numTilesThatMayHaveData = 0u;

        int intersectionLOD = getProfile()->getEquivalentLOD(key.getProfile(), key.getLOD());

        while (numTilesThatMayHaveData == 0u && intersectionLOD >= 0)
        {
            intersectingTiles.clear();
            getProfile()->getIntersectingTiles(key.getExtent(), intersectionLOD, intersectingTiles);

            for (unsigned int i = 0; i < intersectingTiles.size(); ++i)
            {
                const TileKey& layerKey = intersectingTiles[i];
                if (mayHaveData(layerKey) == true)
                {
                    ++numTilesThatMayHaveData;
                }
            }

            --intersectionLOD;
        }
    }

    // collect heightfield for each intersecting key. Note, we're hitting the
    // underlying tile source here, so there's no vetical datum shifts happening yet.
    // we will do that later.
    if ( intersectingTiles.size() > 0 )
    {
        for (unsigned int i = 0; i < intersectingTiles.size(); ++i)
        {
            const TileKey& layerKey = intersectingTiles[i];

            if ( isKeyInLegalRange(layerKey) )
            {
                osg::ref_ptr<osg::HeightField> hf;
                osg::ref_ptr<NormalMap> normalMap;
                createImplementation(layerKey, hf, normalMap, progress);
                if (hf.valid())
                {
                    heightFields.push_back( GeoHeightField(hf.get(), normalMap.get(), layerKey.getExtent()) );
                }
            }
        }

        // If we actually got a HeightField, resample/reproject it to match the incoming TileKey's extents.
        if (heightFields.size() > 0)
        {		
            unsigned int width = 0;
            unsigned int height = 0;

            for (GeoHeightFieldVector::iterator itr = heightFields.begin(); itr != heightFields.end(); ++itr)
            {
                if (itr->getHeightField()->getNumColumns() > width)
                    width = itr->getHeightField()->getNumColumns();
                if (itr->getHeightField()->getNumRows() > height) 
                    height = itr->getHeightField()->getNumRows();                        
            }

            //Now sort the heightfields by resolution to make sure we're sampling the highest resolution one first.
            std::sort( heightFields.begin(), heightFields.end(), GeoHeightField::SortByResolutionFunctor());        

            out_hf = new osg::HeightField();
            out_hf->allocate(width, height);

            out_normalMap = new NormalMap(width, height);

            //Go ahead and set up the heightfield so we don't have to worry about it later
            double minx, miny, maxx, maxy;
            key.getExtent().getBounds(minx, miny, maxx, maxy);
            double dx = (maxx - minx)/(double)(width-1);
            double dy = (maxy - miny)/(double)(height-1);

            //Create the new heightfield by sampling all of them.
            for (unsigned int c = 0; c < width; ++c)
            {
                double x = minx + (dx * (double)c);
                for (unsigned r = 0; r < height; ++r)
                {
//.........这里部分代码省略.........
开发者ID:aroth-fastprotect,项目名称:osgearth,代码行数:101,代码来源:ElevationLayer.cpp

示例3: if


//.........这里部分代码省略.........
            return false;
        }
    }

    else if (heightFields.size() == 1)
    {
        if ( lowestLOD == key.getLevelOfDetail() )
        {
            //If we only have on heightfield, just return it.
            out_result = heightFields[0].takeHeightField();
        }
        else
        {
            GeoHeightField geoHF = heightFields[0].createSubSample( key.getExtent(), interpolation);
            out_result = geoHF.takeHeightField();
            hfInitialized = true;
        }
    }

    else
    {
        //If we have multiple heightfields, we need to composite them together.
        unsigned int width = 0;
        unsigned int height = 0;

        for (GeoHeightFieldVector::const_iterator i = heightFields.begin(); i < heightFields.end(); ++i)
        {
            if (i->getHeightField()->getNumColumns() > width) 
                width = i->getHeightField()->getNumColumns();
            if (i->getHeightField()->getNumRows() > height) 
                height = i->getHeightField()->getNumRows();
        }
        out_result = new osg::HeightField();
        out_result->allocate( width, height );

        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        double dx = (maxx - minx)/(double)(out_result->getNumColumns()-1);
        double dy = (maxy - miny)/(double)(out_result->getNumRows()-1);

        const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

        //Create the new heightfield by sampling all of them.
        for (unsigned int c = 0; c < width; ++c)
        {
            double x = minx + (dx * (double)c);
            for (unsigned r = 0; r < height; ++r)
            {
                double y = miny + (dy * (double)r);

                //Collect elevations from all of the layers. Iterate BACKWARDS because the last layer
                // is the highest priority.
                std::vector<float> elevations;
                for( GeoHeightFieldVector::reverse_iterator itr = heightFields.rbegin(); itr != heightFields.rend(); ++itr )
                {
                    const GeoHeightField& geoHF = *itr;

                    float elevation = 0.0f;
                    if ( geoHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) )
                    {
                        if (elevation != NO_DATA_VALUE)
                        {
                            elevations.push_back(elevation);
                        }
                    }
开发者ID:JohnDr,项目名称:osgearth,代码行数:67,代码来源:ElevationLayer.cpp


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