本文整理汇总了C++中osg::State::setClientActiveTextureUnit方法的典型用法代码示例。如果您正苦于以下问题:C++ State::setClientActiveTextureUnit方法的具体用法?C++ State::setClientActiveTextureUnit怎么用?C++ State::setClientActiveTextureUnit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::State
的用法示例。
在下文中一共展示了State::setClientActiveTextureUnit方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: dispatch
virtual void dispatch(osg::State& state, const osg::Array* new_array)
{
VAS_NOTICE<<" TexCoordArrayDispatch::dispatch("<<new_array->getNumElements()<<") unit="<<unit<<std::endl;
state.setClientActiveTextureUnit(unit);
glTexCoordPointer(new_array->getDataSize(), new_array->getDataType(), 0, new_array->getDataPointer());
}
示例2: disable
virtual void disable(osg::State& state)
{
VAS_NOTICE<<" TexCoordArrayDispatch::disable() unit="<<unit<<std::endl;
//state.glClientActiveTexture(static_cast<GLenum>(GL_TEXTURE0+unit));
state.setClientActiveTextureUnit(unit);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
示例3: enable_and_dispatch
virtual void enable_and_dispatch(osg::State& state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean /*normalized*/)
{
state.setClientActiveTextureUnit(unit);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(size, type, stride, ptr);
}