本文整理汇总了C++中osg::State::getUniformMap方法的典型用法代码示例。如果您正苦于以下问题:C++ State::getUniformMap方法的具体用法?C++ State::getUniformMap怎么用?C++ State::getUniformMap使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类osg::State
的用法示例。
在下文中一共展示了State::getUniformMap方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: apply
virtual void apply(osg::State& state) const {
osg::State::UniformMap::const_iterator i = state.getUniformMap().find("oe_isPickCamera");
bool isPickCamera = false;
if (i != state.getUniformMap().end())
{
if (!i->second.uniformVec.empty())
{
i->second.uniformVec.back().first->get(isPickCamera);
}
}
if (isPickCamera)
{
FilterMode minFilter = _min_filter;
FilterMode magFilter = _mag_filter;
DrapingTexture* ncThis = const_cast<DrapingTexture*>(this);
ncThis->_min_filter = NEAREST;
ncThis->_mag_filter = NEAREST;
ncThis->dirtyTextureParameters();
osg::Texture2D::apply(state);
ncThis->_min_filter = minFilter;
ncThis->_mag_filter = magFilter;
ncThis->dirtyTextureParameters();
}
else
{
osg::Texture2D::apply(state);
}
}