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C++ State::getAttributeVec方法代码示例

本文整理汇总了C++中osg::State::getAttributeVec方法的典型用法代码示例。如果您正苦于以下问题:C++ State::getAttributeVec方法的具体用法?C++ State::getAttributeVec怎么用?C++ State::getAttributeVec使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::State的用法示例。


在下文中一共展示了State::getAttributeVec方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: apply

void VirtualProgram::apply( osg::State & state ) const
{
    if( _shaderMap.empty() ) // Virtual Program works as normal Program
        return Program::apply( state );

    State::AttributeVec *av = &state.getAttributeVec(this);

#if NOTIFICATION_MESSAGES
    std::ostream &os  = osg::notify( osg::NOTICE );
    os << "VirtualProgram cumulate Begin" << std::endl;
#endif

    ShaderMap shaderMap;
    for( State::AttributeVec::iterator i = av->begin(); i != av->end(); ++i )
    {
        const osg::StateAttribute * sa = i->first;
        const VirtualProgram * vp = dynamic_cast< const VirtualProgram *>( sa );
        if( vp && ( vp->_mask & _mask ) ) {

#if NOTIFICATION_MESSAGES
            if( vp->getName().empty() )
                os << "VirtualProgram cumulate [ Unnamed VP ] apply" << std::endl;
            else 
                os << "VirtualProgram cumulate ["<< vp->getName() << "] apply" << std::endl;
#endif

            for( ShaderMap::const_iterator i = vp->_shaderMap.begin();
                                           i != vp->_shaderMap.end(); ++i )
            {
                                                    shaderMap[ i->first ] = i->second;
            }

        } else {
#if NOTIFICATION_MESSAGES
            os << "VirtualProgram cumulate ( not VP or mask not match ) ignored" << std::endl;
#endif
            continue; // ignore osg::Programs
        }
    }

    for( ShaderMap::const_iterator i = this->_shaderMap.begin();
                                   i != this->_shaderMap.end(); ++i )
                                        shaderMap[ i->first ] = i->second;

#if NOTIFICATION_MESSAGES
    os << "VirtualProgram cumulate End" << std::endl;
#endif

    if( shaderMap.size() ) {

        ShaderList sl;
        for( ShaderMap::iterator i = shaderMap.begin(); i != shaderMap.end(); ++i )
            sl.push_back( i->second );

        osg::ref_ptr< osg::Program > & program = _programMap[ sl ];

        if( !program.valid() ) {
            program = new osg::Program;
#if !MERGE_SHADERS
            for( ShaderList::iterator i = sl.begin(); i != sl.end(); ++i )
                program->addShader( i->get() );
#else
            std::string strFragment;
            std::string strVertex;
            std::string strGeometry;
            
            for( ShaderList::iterator i = sl.begin(); i != sl.end(); ++i )
            {
                if( i->get()->getType() == osg::Shader::FRAGMENT )
                    strFragment += i->get()->getShaderSource();
                else if ( i->get()->getType() == osg::Shader::VERTEX )
                    strVertex += i->get()->getShaderSource();
                else if ( i->get()->getType() == osg::Shader::GEOMETRY )
                    strGeometry += i->get()->getShaderSource();
            }

            if( strFragment.length() > 0 ) {
                program->addShader( new osg::Shader( osg::Shader::FRAGMENT, strFragment ) );
#if NOTIFICATION_MESSAGES
                os << "====VirtualProgram merged Fragment Shader:"  << std::endl << strFragment << "====" << std::endl;
#endif
            }

            if( strVertex.length() > 0  ) {
                program->addShader( new osg::Shader( osg::Shader::VERTEX, strVertex ) );
#if NOTIFICATION_MESSAGES
                os << "VirtualProgram merged Vertex Shader:"  << std::endl << strVertex << "====" << std::endl;
#endif
            }

            if( strGeometry.length() > 0  ) {
                program->addShader( new osg::Shader( osg::Shader::GEOMETRY, strGeometry ) );
#if NOTIFICATION_MESSAGES
                os << "VirtualProgram merged Geometry Shader:"  << std::endl << strGeometry << "====" << std::endl;
#endif
            }
#endif
        }

        state.applyAttribute( program.get() );
//.........这里部分代码省略.........
开发者ID:yueying,项目名称:osg,代码行数:101,代码来源:VirtualProgram.cpp


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