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C++ State::apply方法代码示例

本文整理汇总了C++中osg::State::apply方法的典型用法代码示例。如果您正苦于以下问题:C++ State::apply方法的具体用法?C++ State::apply怎么用?C++ State::apply使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osg::State的用法示例。


在下文中一共展示了State::apply方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawImplementation

void LODDrawCallback::drawImplementation( osg::State& state, const osg::Drawable* p_drawable ) const
{
    assert( _p_lodMesh && "lod mesh data not available!" );

    const GLuint groupname  = _p_lodMesh->getGroupName();
    const GLuint objectname = _p_lodMesh->getObjectName();
    const GLuint numpatches = _p_lodMesh->getNumPatches();

    // need for LOD adaptation?
    if ( _p_lodMesh->adaptLOD() )
    {
        glodBindObjectXform( objectname, GL_PROJECTION_MATRIX | GL_MODELVIEW_MATRIX );
        glodAdaptGroup( groupname );
        // reset the adaptation flag after every adaptation
        // the adaptation is triggered by update callback
        _p_lodMesh->setAdaptLOD( false );
    }

    // apply drawable's state
    state.apply( p_drawable->getStateSet() );
    
    // draw the object patches
    for( GLuint patch = 0; patch < numpatches; ++patch )
        glodDrawPatch( objectname, patch );
}
开发者ID:BackupTheBerlios,项目名称:yag2002-svn,代码行数:25,代码来源:vrc_lod.cpp

示例2: draw

void PositionalStateContainer::draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix)
{

    if (previous)
    {
        StateGraph::moveToRootStateGraph(state,previous->_parent);
        state.apply();
        previous = NULL;
    }

    // apply the light list.
    for(AttrMatrixList::iterator litr=_attrList.begin();
        litr!=_attrList.end();
        ++litr)
    {
        if (postMultMatrix)
        {
            if ((*litr).second.valid())
                state.applyModelViewMatrix(new osg::RefMatrix( (*((*litr).second)) * (*postMultMatrix)));
            else
                state.applyModelViewMatrix(new osg::RefMatrix( *postMultMatrix));
        }

        else
        {
            state.applyModelViewMatrix((*litr).second.get());
        }

        // apply the light source.
        litr->first->apply(state);

        // tell state about.
        state.haveAppliedAttribute(litr->first.get());

        // set this state as a global default
        state.setGlobalDefaultAttribute(litr->first.get());
    }

    for(TexUnitAttrMatrixListMap::iterator titr=_texAttrListMap.begin();
        titr!=_texAttrListMap.end();
        ++titr)
    {
        state.setActiveTextureUnit(titr->first);

        AttrMatrixList attrList = titr->second;

        for(AttrMatrixList::iterator litr=attrList.begin();
            litr!=attrList.end();
            ++litr)
        {
            if (postMultMatrix)
            {
                if ((*litr).second.valid())
                    state.applyModelViewMatrix(new osg::RefMatrix( (*((*litr).second)) * (*postMultMatrix)));
                else
                    state.applyModelViewMatrix(new osg::RefMatrix( *postMultMatrix));
            }
            else
            {
                state.applyModelViewMatrix((*litr).second.get());
            }

            // apply the light source.
            litr->first->apply(state);

            // tell state about.
            state.haveAppliedTextureAttribute(titr->first, litr->first.get());

            // set this state as a global default
            state.setGlobalDefaultTextureAttribute(titr->first, litr->first.get());
        }

    }
}
开发者ID:,项目名称:,代码行数:74,代码来源:

示例3: postPaint

void ShaderPaint::postPaint(osgNVPR::Extensions* ext, osg::State& state) const {
	state.popStateSet();
	state.apply();
}
开发者ID:cubicool,项目名称:osgnvpr,代码行数:4,代码来源:Paint.cpp

示例4: paint

void ShaderPaint::paint(osgNVPR::Extensions* ext, osg::State& state) const {
	state.apply(_stateSet.get());
}
开发者ID:cubicool,项目名称:osgnvpr,代码行数:3,代码来源:Paint.cpp


注:本文中的osg::State::apply方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。