当前位置: 首页>>代码示例>>C++>>正文


C++ SceneNode::setVisible方法代码示例

本文整理汇总了C++中ogre::SceneNode::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneNode::setVisible方法的具体用法?C++ SceneNode::setVisible怎么用?C++ SceneNode::setVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::SceneNode的用法示例。


在下文中一共展示了SceneNode::setVisible方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

	virtual	btScalar	addSingleResult(btManifoldPoint& cp,	const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
	{
		{
			Ogre::SceneNode *Node = static_cast<Ogre::SceneNode *>(colObj0->getUserPointer());
			if(Node)
				Node->setVisible(false);
		}
		{
			Ogre::SceneNode *Node = static_cast<Ogre::SceneNode *>(colObj1->getUserPointer());
			if(Node)
				Node->setVisible(false);
		}
		//testVal = true;
		return 0;
	}
开发者ID:RakeshJha89,项目名称:TestPune_Ubi,代码行数:15,代码来源:BallGame.cpp

示例2: update

void Replicator::update(float value)
{
	//logFile << getFrequentcyRange() << " :\t " << value << "\n";
	Ogre::Vector3 currentScale = getScale();
	this->setThreshold(0.7*this->getThreshold() + 0.4*value);

	float result = value / this->getThreshold();
	int numOfChildrenToGenerate = result > 1.0 ? (result - value) * 2 : 0;
	//logFile  << value / this->getThreashold() << "\t" << (result - value) * 10 << "\t" << numOfChildrenToGenerate << "\n";
	for ( int i = 0; i < numOfChildrenToGenerate; i++ ) {
		createChildren(numOfChildrenToGenerate);
	}

	for(std::vector<Ogre::Entity*>::size_type i = 0; i < children.size(); ) {
		Ogre::SceneNode* childNode = children[i]->getParentSceneNode();
		Ogre::Real res = childNode->getScale().length();
		if ( res < 0.1 ) {
			children[i]->setVisible(false);
			childNode->setVisible(false);
			childNode->detachObject(children[i]->getName());
			_sceneManager->destroyEntity(children[i]->getName());
			// entity is now destroyed, don't try to use the pointer anymore!
			// optionally destroy node
			_sceneManager->destroySceneNode(childNode->getName());
			 children.erase( children.begin() + i );
		} else {
			Ogre::Vector3 currScale = childNode->getScale();
			childNode->setScale(Ogre::Vector3(currScale.x - currScale.x/3, currScale.y - currScale.y/3, currScale.z - currScale.z/3));
			i++;
		}
	}
}
开发者ID:GEDEMODD,项目名称:GEDELOK,代码行数:32,代码来源:Replicator.cpp

示例3: ShowEntityGizmo

void ManipulatorObject::ShowEntityGizmo(Ogre::Entity* pEntity, bool bShow, eEditMode mode, bool bDrift/* = false*/)
{
	if(!pEntity)
		return;

	assert(mode != eEditMode_None);
	if (mode == eEditMode_Select)
	{
		Ogre::SceneNode* aabbNode = dynamic_cast<Ogre::SceneNode*>(pEntity->getParentSceneNode()->getChild(pEntity->getName()));
		aabbNode->setVisible(bShow);
		if (bShow)
		{
			//显示包围盒
			Ogre::WireBoundingBox* pAABB = GetEntityAABBGizmo(pEntity);
			if(bDrift)		//显示为红色
				pAABB->setMaterial("RedEmissive_ZCheck");
			else			//显示为绿色
				pAABB->setMaterial("GreenEmissive_ZCheck");
		}
	}
	else
	{
		//显示坐标轴
		m_pGizmoAixs->Show(bShow, mode == eEditMode_Move || mode == eEditMode_Scale);
		if (bShow)
			m_pGizmoAixs->Attach(pEntity->getParentSceneNode());
	}
}
开发者ID:mavaL,项目名称:MiniCraft,代码行数:28,代码来源:ManipulatorObject.cpp

示例4: _updateRenderQueue

	//-----------------------------------------------------------------------
	void EntityRenderer::_updateRenderQueue(Ogre::RenderQueue* queue, ParticlePool* pool)
	{
		// Always perform this one
		ParticleRenderer::_updateRenderQueue(queue, pool);

		if (!mVisible)
			return;

		// Fast check to determine whether there are visual particles
		if (pool->isEmpty(Particle::PT_VISUAL))
			return;

		VisualParticle* particle = static_cast<VisualParticle*>(pool->getFirst(Particle::PT_VISUAL));
		while (!pool->end(Particle::PT_VISUAL))
		{
			if (particle)
			{
				if (!particle->visualData && !mVisualData.empty())
				{
					particle->visualData = mVisualData.back();
					mVisualData.pop_back();
				}

				if (particle->visualData)
				{
					Ogre::SceneNode* node = (static_cast<EntityRendererVisualData*>(particle->visualData))->node;
					if (node)
					{
						node->_setDerivedPosition(particle->position);

						if (mEntityOrientationType == ENT_ORIENTED_SHAPE)
						{
							// Use the orientation of the particle itself
							node->setOrientation(particle->orientation);
						}
						else if (mEntityOrientationType == ENT_ORIENTED_SELF)
						{
							// Rotate towards the direction
							node->setOrientation(Vector3::UNIT_X.getRotationTo(particle->direction));
						}
						else if (mEntityOrientationType == ENT_ORIENTED_SELF_MIRRORED)
						{
							// Rotate towards the negative direction
							node->setOrientation(Vector3::UNIT_X.getRotationTo(-particle->direction));
						}

						node->setVisible(true);
						node->setScale(particle->width / mBoxWidth, particle->height / mBoxHeight, particle->depth / mBoxDepth);
						if (mZRotated)
						{
							_rotateTexture(particle, static_cast<Ogre::Entity*>(node->getAttachedObject(0))); // We know for sure there is only one and it is an Entity*
						}
					}
				}
			}
			particle = static_cast<VisualParticle*>(pool->getNext(Particle::PT_VISUAL));
		}
	}
开发者ID:Ketzer2002,项目名称:meridian59-engine,代码行数:59,代码来源:ParticleUniverseEntityRenderer.cpp

示例5:

// This is a helper function to create a new flag in the Ogre scene and save its scene node in a list.
void FlagTool3D::makeFlag( const Ogre::Vector3& position )
{
    Ogre::SceneNode* node = scene_manager_->getRootSceneNode()->createChildSceneNode();
    Ogre::Entity* entity = scene_manager_->createEntity( flag_resource_ );
    node->attachObject( entity );
    node->setVisible( true );
    node->setPosition( position );
    flag_nodes_.push_back( node );
}
开发者ID:mario-gianni,项目名称:ros,代码行数:10,代码来源:flag_tool_3d.cpp

示例6: Listener

// TO DO: finish listener thread to get keyboard input from client!!
DWORD WINAPI Listener(LPVOID lpParam) 
{
	UDPReceive receiver = UDPReceive();
	receiver.init(5001); // set to port specified in client

	Ogre::SceneManager* mSceneMgr = (Ogre::SceneManager*)lpParam;
	Ogre::SceneNode* penguin = mSceneMgr->getSceneNode("PlayerNode");
	
	char* data = (char*) malloc(128);
	double* ptime = new double(1);
	std::string cInput;

	int counter;

	while(true) {
		counter = receiver.receive(data,strlen(data),ptime); 
		(*ptime)++;
		cInput.assign(data,0,counter);
		
		// make sure variables are set the same as in client!
		if ((cInput.find("KEY_YELLOW",0)!=std::string::npos)) {
			penguin->setVisible( true );
			penguin->setPosition(0,20,0);
		}

		if ((cInput.find("KEY_RED",0)!=std::string::npos)) {
			penguin->setVisible( true );
			penguin->setPosition(65,20,0);
		}

		if ((cInput.find("KEY_BLUE",0)!=std::string::npos)) {
			penguin->setVisible( true );
			penguin->setPosition(0,20,65);
		}

		if ((cInput.find("KEY_GREEN",0)!=std::string::npos)) {
			penguin->setVisible( true );
			penguin->setPosition(65,20,65);
		}
	}

	return 0; 
} 
开发者ID:threeheadedmonkey,项目名称:simon,代码行数:44,代码来源:SimonSays.cpp

示例7: createGrassMesh

bool 
CGrassSticks::buildGrassSticks(Ogre::SceneManager* sceneMgr, btDynamicsWorld* dynamicsWorld, btSoftBodyWorldInfo &softBodyWorldInfo)
{    
    // create our grass mesh, and create a grass entity from it
    if (!sceneMgr->hasEntity(GRASS_MESH_NAME))
    {
	    createGrassMesh();
    } // End if

    const int		n=16;
	const int		sg=4;    
	const btScalar	sz=16;
	const btScalar	hg=4;
	const btScalar	in=1/(btScalar)(n-1);
    int             index = 0;

	for(int y=0;y<n;++y)
	{
		for(int x=0;x<n;++x)
		{
			const btVector3	org(-sz+sz*2*x*in,
				1,
				-sz+sz*2*y*in);
			btSoftBody*		psb=btSoftBodyHelpers::CreateRope(softBodyWorldInfo, org,
				org+btVector3(hg*0.001f,hg,0),
				sg,
				1);
			psb->m_cfg.kDP		=	0.005f;
			psb->m_cfg.kCHR		=	0.1f;
			for(int i=0;i<3;++i)
			{
				psb->generateBendingConstraints(2+i);
			}
			psb->setMass(1,0);
			psb->setTotalMass(0.01f);
                       
            static_cast<btSoftRigidDynamicsWorld*>(dynamicsWorld)->addSoftBody(psb);
            
            const Ogre::String& strIndex = Ogre::StringConverter::toString(index++);
            Ogre::Entity* grass = sceneMgr->createEntity("Grass" + strIndex, GRASS_MESH_NAME);
            Ogre::SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode("node_grass_" + strIndex
                ,Ogre::Vector3(org.getX(), org.getY(), org.getZ())
                ,Ogre::Quaternion(Ogre::Degree(0), Vector3::UNIT_Y));
            node->attachObject(grass);
            node->scale(1.0f, Ogre::Math::RangeRandom(0.85f, 1.15f), 1.0f);
            node->setVisible(true);
                                    
            psb->setUserPointer((void*)(grass->getSubEntity(0)));
		} // End for
	} // End for

    dynamicsWorld->setInternalTickCallback(&CGrassSticks::simulationTickCallback);
    
    return true;
}
开发者ID:valkidy,项目名称:OgreSimpleApplication,代码行数:55,代码来源:CSampleGrassSticks.cpp

示例8:

void
    GraphicsController::_initBackgroundHdr()
{
    Ogre::Rectangle2D* rect = new Ogre::Rectangle2D(false);
    rect->setCorners(-1.0f, 1.0f, 1.0f, -1.0f);
    rect->setMaterial("PRJZ/HDRBackground");
    rect->setRenderQueueGroup(Ogre::RENDER_QUEUE_BACKGROUND + 1);
    rect->setBoundingBox(Ogre::AxisAlignedBox(-100000.0*Ogre::Vector3::UNIT_SCALE, 100000.0*Ogre::Vector3::UNIT_SCALE));
    rect->setCastShadows(false);
    rect->setVisibilityFlags(0xf00000);
    Ogre::SceneNode* node = _scnMgr->getRootSceneNode()->createChildSceneNode("HdrBackground");
    node->attachObject(rect);
    node->setVisible(true);
}
开发者ID:beyzend,项目名称:OgrePRJZSample,代码行数:14,代码来源:GraphicsController.cpp

示例9: LoadWorld

int CUIMain::LoadWorld(void)
{
	Ogre::SceneNode* RootNode = mSceneMgr->getRootSceneNode();

	Ogre::Plane plane(Ogre::Vector3::UNIT_Y, -1); //1 unit under the ground
	Ogre::MeshManager::getSingleton().createPlane("ground", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
		2000,2000,20,20,true,1,5,5,Ogre::Vector3::UNIT_Z);
	Ogre::Entity *GroundEnt = mSceneMgr->createEntity("GroundEntity", "ground");
	GroundEnt->setQueryFlags(QUERY_MASK_MOUSE_MOVEMENT);
	GroundEnt->setMaterialName("Rockwall");
	RootNode->createChildSceneNode()->attachObject(GroundEnt);

	CharacterInfo local_player_info;
	mWorld.LocalPlayer = new CLocalPlayer(mWorld, RootNode->createChildSceneNode());
	AttachMeshes(mWorld.LocalPlayer, local_player_info);
	mWorld.LocalPlayer->SetMoveSpeed(100);
	mWorld.LocalPlayer->SetState(State_Idle);

	//Test:
	CreateNewPlayer(0, CharacterInfo());

	Ogre::SceneNode *DestMarkerNode = RootNode->createChildSceneNode();
	Ogre::Entity *DestMarker = mSceneMgr->createEntity("Ent-DestMarker", "arrow.mesh");
	DestMarker->setQueryFlags(0);
	DestMarkerNode->attachObject(DestMarker);
	DestMarkerNode->setVisible(false);
	mWorld.LocalPlayer->SetDestinationMarker(DestMarkerNode, DestMarker);

	mMoveDestinationIndicator = RootNode->createChildSceneNode();
	Ogre::Entity* MouseIndicatorEntity = mSceneMgr->createEntity("Ent-MouseIndicator", "arrow.mesh");
	MouseIndicatorEntity->setQueryFlags(0);
	MouseIndicatorEntity->setMaterialName("ArrowTransparent");
	mMoveDestinationIndicator->attachObject(MouseIndicatorEntity);
	mMoveDestinationIndicator->scale(0.8, 0.8, 0.8);

	mEntityHoveringIndicator = RootNode->createChildSceneNode();
	mEntitySelectionIndicator = RootNode->createChildSceneNode();
	Ogre::Entity* HoverIndicatorEntity = mSceneMgr->createEntity("Ent-HoveringIndicator", "arrows.mesh");
	Ogre::Entity* SelectionIndicatorEntity = mSceneMgr->createEntity("Ent-SelectionIndicator", "arrows.mesh");
	HoverIndicatorEntity->setQueryFlags(0);
	SelectionIndicatorEntity->setQueryFlags(0);
	HoverIndicatorEntity->setMaterialName("ArrowTransparent");
	mEntitySelectionIndicator->setInheritOrientation(false);
	mEntityHoveringIndicator->attachObject(HoverIndicatorEntity);
	mEntitySelectionIndicator->attachObject(SelectionIndicatorEntity);
	mEntityHoveringIndicator->setVisible(false);
	mEntitySelectionIndicator->setVisible(false);

	return 1;
}
开发者ID:Tombana,项目名称:NNYv3,代码行数:50,代码来源:OgreSetup.cpp

示例10: AddEntity

Ogre::Entity* ManipulatorObject::AddEntity( const STRING& meshname, const POS& worldPos, bool bOp, const ORIENT& orient, const SCALE& scale )
{
	static int counter = 0;

	Ogre::String entName("Entity_");
	entName += Ogre::StringConverter::toString(counter++);

	Ogre::Entity* newEntity = RenderManager.m_pSceneMgr->createEntity(entName, meshname);
	if(!newEntity)
		return nullptr;

	Ogre::SceneNode* pNode = RenderManager.m_pSceneMgr->getRootSceneNode()->createChildSceneNode(worldPos, orient);
	pNode->setScale(scale);
	pNode->attachObject(newEntity);

	//每个Entity创建一个包围盒节点
	Ogre::WireBoundingBox* aabb = new Ogre::WireBoundingBox;
	aabb->setMaterial("BaseWhiteNoLighting");
	aabb->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY);
	Ogre::SceneNode* aabbNode = pNode->createChildSceneNode(entName);
	aabbNode->attachObject(aabb);
	aabbNode->setVisible(false);

	_UpdateAABBOfEntity(newEntity);

	//设置查询掩码
	newEntity->setQueryFlags(eQueryMask_Entity);

	SObjectInfo* objInfo = new SObjectInfo;
	objInfo->m_meshname = meshname;
	objInfo->m_pos = worldPos;
	objInfo->m_rot = orient;
	objInfo->m_scale = scale;

	m_objects.insert(std::make_pair(newEntity, objInfo));

	//可撤销操作
	if (bOp)
	{
		opObjectAddRemove* op = ManipulatorSystem.GetOperation().NewOperation<opObjectAddRemove>();
		opObjectAddRemove::SOpItem item;
		item.bAddOrRemove = true;
		item.ent = newEntity;
		item.objInfo = *objInfo;
		op->AddOp(item);
		ManipulatorSystem.GetOperation().Commit(op);
	}
	
	return newEntity;
}
开发者ID:mavaL,项目名称:MiniCraft,代码行数:50,代码来源:ManipulatorObject.cpp

示例11: setParameter

    void DatuPointEditAction::setParameter(const String& name, const String& value)
    {
        if (name == "ShowDatuPointItem")
        {
            mShowSoundEntity = value == "true";
            if (mSoundNode)
            {
                mSoundNode->setVisible(mShowSoundEntity);
            }
        } 
        else if (name == "CreatePointEntity")
        {
            Ogre::StringVector values = Ogre::StringUtil::split(value);

            _createPointEntity(Ogre::StringConverter::parseInt(values[0]), Ogre::StringConverter::parseInt(values[1]));
        }
        else if (name == "ClearPointEntity")
        {
            _clearAllPointEntities();
        }
        else if (name == "DeleteDatuPointItem")
        {
            _deletePointEntity( Ogre::StringConverter::parseInt(value) );
        }
        else if (name == "ShowRadiusEntity")
        {
            Ogre::StringVector valueVector = Ogre::StringUtil::split(value);

            if (mDatuPointRadiusEntity)
            {
                Ogre::SceneNode* node = mDatuPointRadiusEntity->getParentSceneNode();
                node->setVisible(true);

                node->setPosition( Ogre::StringConverter::parseReal(valueVector[0]),
                    Ogre::StringConverter::parseReal(valueVector[1]),
                    Ogre::StringConverter::parseReal(valueVector[2]) );

                float scale = Ogre::StringConverter::parseReal(valueVector[3]) * 100.0f;
                node->setScale( scale, 1, scale );
            }
        }
        else
        {
            Action::setParameter(name, value);
        }
    }
开发者ID:gitrider,项目名称:wxsj2,代码行数:46,代码来源:DatuPointEditAction.cpp

示例12: mNode

SnapToMovement::SnapToMovement(Eris::Entity& entity, Ogre::Node& node, float snapThreshold, Ogre::SceneManager& sceneManager, bool showDebugOverlay) :
	mEntity(entity), mNode(node), mSnapThreshold(snapThreshold), mSceneManager(sceneManager)
{
	if (showDebugOverlay) {
		for (int i = 0; i < 30; ++i) {
			Ogre::SceneNode* node = mSceneManager.getRootSceneNode()->createChildSceneNode();
			Ogre::Entity* sphereEntity = mSceneManager.createEntity(node->getName() + "_entity", "3d_objects/primitives/models/sphere.mesh");
			//start out with a normal material
			sphereEntity->setMaterialName("/global/authoring/point");
			sphereEntity->setRenderingDistance(300);
			// 		entity.setQueryFlags(MousePicker::CM_UNDEFINED);
			node->setScale(0.25, 0.25, 0.25);
			node->attachObject(sphereEntity);
			node->setVisible(false);
			mDebugNodes.push_back(node);
		}
	}
}
开发者ID:Arsakes,项目名称:ember,代码行数:18,代码来源:SnapToMovement.cpp

示例13:

Ring::Ring(Ogre::String name, RingFlier* flier):flier(flier)
{
	check=true;
	ringName=name;
	position.x=(rand()%5000);
	position.z=(rand()%5000);
	position.y=(rand()%700)+flier->getTerrainHeightAt(position.x,position.z)+100.0f;

	Ogre::SceneNode* sn = flier->getSceneManager()->getRootSceneNode()->createChildSceneNode("sn"+name);
	Ogre::Entity* ring = flier->getSceneManager()->createEntity(name,"Torus.mesh");
	sn->attachObject(ring);
	sn->scale(Ogre::Vector3(015.10f,015.10f,015.10f));
	sn->setPosition(position);
	sn->setVisible(true);
	sn->setOrientation(Ogre::Quaternion(Ogre::Radian(30.0f), Ogre::Vector3::UNIT_Z));
	sn->setDirection(rand()%10,rand()%10,rand()%10,Ogre::Node::TransformSpace::TS_LOCAL,Ogre::Vector3::NEGATIVE_UNIT_Z);
	Ogre::ParticleSystem* pSysRing = flier->getSceneManager()->createParticleSystem(ringName+'p',"PEExamples/ringShimmer");
	flier->getSceneManager()->getSceneNode("sn"+ringName)->attachObject(pSysRing);
}
开发者ID:pbatzel,项目名称:Ring-Flier,代码行数:19,代码来源:Ring.cpp

示例14: insertBegin

void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
{
    Ogre::SceneNode* root = mMwRoot;
    Ogre::SceneNode* cellnode;
    if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
    {
        //Create the scenenode and put it in the map
        cellnode = root->createChildSceneNode();
        mCellSceneNodes[ptr.getCell()] = cellnode;
    }
    else
    {
        cellnode = mCellSceneNodes[ptr.getCell()];
    }

    Ogre::SceneNode* insert = cellnode->createChildSceneNode();
    const float *f = ptr.getRefData().getPosition().pos;

    insert->setPosition(f[0], f[1], f[2]);
    insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale);


    // Convert MW rotation to a quaternion:
    f = ptr.getCellRef().pos.rot;

    // Rotate around X axis
    Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);

    // Rotate around Y axis
    Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);

    // Rotate around Z axis
    Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);

    // Rotates first around z, then y, then x
    insert->setOrientation(xr*yr*zr);

    if (!enabled)
         insert->setVisible (false);
    ptr.getRefData().setBaseNode(insert);
    mIsStatic = static_;
}
开发者ID:Manbeardo,项目名称:openmw,代码行数:42,代码来源:objects.cpp

示例15: mMarkerEntity

	/**
	 * @brief Ctor.
	 * @param entity The entity which the marker is attached to.
	 * @param sceneManager A scene manager used to create nodes and entities.
	 * @param terrainManager Provides height data.
	 * @param point The location which will be marked.
	 */
	EntityPointMarker(Eris::Entity& entity, Ogre::SceneManager& sceneManager, const IHeightProvider& heightProvider, const WFMath::Point<3>& point) :
			mEntity(entity), mMarkerEntity(0), mMarkerNode(0), mMarkerDirectionIndicator(0), mHeightProvider(heightProvider), mPoint(point)
	{
		mMarkerNode = sceneManager.getRootSceneNode()->createChildSceneNode();
		try {
			mMarkerEntity = sceneManager.createEntity("3d_objects/primitives/models/sphere.mesh");
			//start out with a normal material
			mMarkerEntity->setMaterialName("/global/authoring/point");
			//The material is made to ignore depth checks, so if we put it in a later queue we're
			//making sure that the marker is drawn on top of everything else, making it easier to interact with.
			mMarkerEntity->setRenderQueueGroup(Ogre::RENDER_QUEUE_9);
			mMarkerEntity->setRenderingDistance(300);
			mMarkerEntity->setQueryFlags(MousePicker::CM_NONPICKABLE);
			mMarkerNode->attachObject(mMarkerEntity);
		} catch (const std::exception& ex) {
			S_LOG_WARNING("Error when creating marker node." << ex);
			return;
		}
		mMarkerNode->setVisible(true);

		mMarkerDirectionIndicator = new ShapeVisual(*sceneManager.getRootSceneNode(), false);

		mEntity.Moved.connect(sigc::mem_fun(*this, &EntityPointMarker::entityMoved));
	}
开发者ID:Laefy,项目名称:ember,代码行数:31,代码来源:EntityEditor.cpp


注:本文中的ogre::SceneNode::setVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。