本文整理汇总了C++中ogre::SceneNode::setInheritScale方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneNode::setInheritScale方法的具体用法?C++ SceneNode::setInheritScale怎么用?C++ SceneNode::setInheritScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::SceneNode
的用法示例。
在下文中一共展示了SceneNode::setInheritScale方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateTerrain
// Create the scene node for the terrain. We don't need to make the mesh as the later calls
// will do that.
Ogre::SceneNode* Region::CreateTerrain(Ogre::SceneNode* regionNode,
const float width, const float length, Ogre::String terrainName) {
LG::Log("Region::CreateTerrain: r=%s, w=%f, l=%f, n=%s", this->Name.c_str(), width, length, terrainName.c_str());
Ogre::SceneNode* terrainNode = regionNode->createChildSceneNode("TerrainSceneNode/" + terrainName);
terrainNode->setInheritOrientation(true);
terrainNode->setInheritScale(false);
terrainNode->translate(0.0, 0.0, 0.0);
return terrainNode;
}
示例2: CreateOcean
// Create the scene node for the ocean. We create a plane, add the ocean material, create a scene node
// and add the plane to the scene node and return that scene node.
// BETWEEN FRAME OPERATION
Ogre::SceneNode* Region::CreateOcean(Ogre::SceneNode* regionNode,
const float width, const float length, const float waterHeight, Ogre::String waterName) {
Ogre::Plane* oceanPlane = new Ogre::Plane(0.0, 0.0, 1.0, 0);
Ogre::MeshPtr oceanMesh = Ogre::MeshManager::getSingleton().createPlane(waterName, OLResourceGroupName,
*oceanPlane, width, length,
2, 2, true,
2, 2.0, 2.0, Ogre::Vector3::UNIT_Y);
Ogre::String oceanMaterialName = LG::GetParameter("Renderer.Ogre.OceanMaterialName");
LG::Log("Region::CreateOcean: r=%s, h=%f, n=%s, m=%s",
regionNode->getName().c_str(), waterHeight, waterName.c_str(), oceanMaterialName.c_str());
oceanMesh->getSubMesh(0)->setMaterialName(oceanMaterialName);
Ogre::Entity* oceanEntity = LG::RendererOgre::Instance()->m_sceneMgr->createEntity("WaterEntity/" + waterName, oceanMesh->getName());
oceanEntity->addQueryFlags(Ogre::SceneManager::WORLD_GEOMETRY_TYPE_MASK);
oceanEntity->setCastShadows(false);
Ogre::SceneNode* oceanNode = regionNode->createChildSceneNode("WaterSceneNode/" + waterName);
oceanNode->setInheritOrientation(true);
oceanNode->setInheritScale(false);
oceanNode->translate(width/2.0f, length/2.0f, waterHeight);
oceanNode->attachObject(oceanEntity);
return oceanNode;
}
示例3: OgreContainer
//!
//! Creates a copy of the given scene node.
//!
//! \param sceneNode The scene node to copy.
//! \param name The name to use for the copied scene node.
//! \param sceneManager The scene manager to use for creating the scene node.
//! \return A copy of the given scene node.
//!
Ogre::SceneNode * OgreTools::copySceneNode ( Ogre::SceneNode *sceneNode, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ )
{
// make sure the given scene node is valid
if (!sceneNode) {
Log::error("The given scene node is invalid.", "OgreTools::copySceneNode");
return 0;
}
// make sure a valid scene manager is available
if (!sceneManager)
sceneManager = sceneNode->getCreator();
if (!sceneManager) {
Log::error("No valid scene manager available.", "OgreTools::copySceneNode");
return 0;
}
// check if a scene node of the given name already exists
if (sceneManager->hasSceneNode(name.toStdString())) {
Log::error(QString("The scene manager already contains a scene node named \"%1\".").arg(name), "OgreTools::copySceneNode");
return 0;
}
// create the scene node copy
Ogre::SceneNode *sceneNodeCopy = sceneManager->createSceneNode(name.toStdString());
if (!sceneNodeCopy) {
Log::error("The scene node copy could not be created.", "OgreTools::copySceneNode");
return 0;
}
// create a container for the scene node copy
OgreContainer *sceneNodeCopyContainer = new OgreContainer(sceneNodeCopy);
sceneNodeCopy->setUserAny(Ogre::Any(sceneNodeCopyContainer));
const Ogre::Any &userAny = sceneNode->getUserAny();
userAny.isEmpty();
if (!sceneNode->getUserAny().isEmpty()) {
OgreContainer *sceneNodeContainer = Ogre::any_cast<OgreContainer *>(sceneNode->getUserAny());
if (sceneNodeContainer)
QObject::connect(sceneNodeContainer, SIGNAL(sceneNodeUpdated()), sceneNodeCopyContainer, SLOT(updateSceneNode()));
}
// copy parameters from scene node to scene node copy
//sceneNodeCopy->setAutoTracking(...);
//sceneNodeCopy->setCustomParameter(...);
//sceneNodeCopy->setDebugDisplayEnabled(...);
//sceneNodeCopy->setDirection(...);
//sceneNodeCopy->setFixedYawAxis(...);
sceneNodeCopy->setInheritOrientation(sceneNode->getInheritOrientation());
sceneNodeCopy->setInheritScale(sceneNode->getInheritScale());
//sceneNodeCopy->setInitialState(...);
//sceneNodeCopy->setInSceneGraph(...);
sceneNodeCopy->setListener(sceneNode->getListener());
sceneNodeCopy->setOrientation(sceneNode->getOrientation());
//sceneNodeCopy->setParent(...);
sceneNodeCopy->setPolygonModeOverrideable(sceneNode->getPolygonModeOverrideable());
sceneNodeCopy->setPosition(sceneNode->getPosition());
//sceneNodeCopy->setRenderSystemData(...);
sceneNodeCopy->setScale(sceneNode->getScale());
sceneNodeCopy->setUseIdentityProjection(sceneNode->getUseIdentityProjection());
sceneNodeCopy->setUseIdentityView(sceneNode->getUseIdentityView());
//sceneNodeCopy->getUserAny(...);
//sceneNodeCopy->setVisible(...);
return sceneNodeCopy;
}