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C++ Root::unloadPlugin方法代码示例

本文整理汇总了C++中ogre::Root::unloadPlugin方法的典型用法代码示例。如果您正苦于以下问题:C++ Root::unloadPlugin方法的具体用法?C++ Root::unloadPlugin怎么用?C++ Root::unloadPlugin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Root的用法示例。


在下文中一共展示了Root::unloadPlugin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mainSetupAndRunOgre


//.........这里部分代码省略.........
        HWND hwnd;
        window->getCustomAttribute("WINDOW", &hwnd);
        HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL);
        SetClassLong (hwnd, GCL_HICON,
            (LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1)));
#  endif
#endif

        SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr");

        Camera* camera = scene_manager->createCamera("Camera");
        camera->setPosition(Vector3(0, 0, 500));    // Position it at 500 in Z direction
        camera->lookAt(Vector3(0, 0, -300));        // Look back along -Z
        camera->setNearClipDistance(5);

        Viewport* viewport = window->addViewport(camera);
        viewport->setBackgroundColour(ColourValue(0, 0, 0));

        //EntityRenderer entity_renderer(scene_manager);

        parse::init();

        HumanClientApp app(root, window, scene_manager, camera, viewport, (GetRootDataDir() / "OISInput.cfg").string());

#ifdef FREEORION_MACOSX
        ois_input_plugin = new OISInput;
        root->installPlugin(ois_input_plugin);
#elif defined(OGRE_STATIC_LIB)
        ois_input_plugin = new OISInput;
        root->installPlugin(ois_input_plugin);
#else
        root->loadPlugin(OGRE_INPUT_PLUGIN_NAME);
#endif

        if (GetOptionsDB().Get<bool>("quickstart")) {
            // immediately start the server, establish network connections, and
            // go into a single player game, using default universe options (a
            // standard quickstart, without requiring the user to click the
            // quickstart button).
            app.NewSinglePlayerGame(true);  // acceptable to call before app()
        }

        std::string load_filename = GetOptionsDB().Get<std::string>("load");
        if (load_filename != "") {
            // immediately start the server, establish network connections, and
            // go into a single player game, loading the indicated file
            // (without requiring the user to click the load button).
            app.LoadSinglePlayerGame(load_filename);  // acceptable to call before app()
        }

        // run rendering loop
        app();  // calls GUI::operator() which calls OgreGUI::Run() which starts rendering loop

    } catch (const HumanClientApp::CleanQuit&) {
        // do nothing
        std::cout << "mainSetupAndRunOgre caught CleanQuit" << std::endl;
    } catch (const std::invalid_argument& e) {
        Logger().errorStream() << "main() caught exception(std::invalid_argument): " << e.what();
        std::cerr << "main() caught exception(std::invalid_arg): " << e.what() << std::endl;
    } catch (const std::runtime_error& e) {
        Logger().errorStream() << "main() caught exception(std::runtime_error): " << e.what();
        std::cerr << "main() caught exception(std::runtime_error): " << e.what() << std::endl;
    } catch (const  boost::io::format_error& e) {
        Logger().errorStream() << "main() caught exception(boost::io::format_error): " << e.what();
        std::cerr << "main() caught exception(boost::io::format_error): " << e.what() << std::endl;
    } catch (const GG::ExceptionBase& e) {
        Logger().errorStream() << "main() caught exception(" << e.type() << "): " << e.what();
        std::cerr << "main() caught exception(" << e.type() << "): " << e.what() << std::endl;
    } catch (const std::exception& e) {
        Logger().errorStream() << "main() caught exception(std::exception): " << e.what();
        std::cerr << "main() caught exception(std::exception): " << e.what() << std::endl;
    } catch (...) {
        Logger().errorStream() << "main() caught unknown exception.";
        std::cerr << "main() caught unknown exception." << std::endl;
    }

    if (root) {
#ifdef FREEORION_MACOSX
        root->uninstallPlugin(ois_input_plugin);
        delete ois_input_plugin;
#elif defined(OGRE_STATIC_LIB)
        root->uninstallPlugin(ois_input_plugin);
        root->uninstallPlugin(octree_plugin);
        root->uninstallPlugin(particle_fx_plugin);
        root->uninstallPlugin(gl_plugin);
        delete ois_input_plugin;
        delete octree_plugin;
        delete particle_fx_plugin;
        delete gl_plugin;
#else
        root->unloadPlugin(OGRE_INPUT_PLUGIN_NAME);
#endif
        delete root;
    }

    if (log_manager)
        delete log_manager;

    return 0;
}
开发者ID:adesst,项目名称:freeorion,代码行数:101,代码来源:chmain.cpp


注:本文中的ogre::Root::unloadPlugin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。