本文整理汇总了C++中ogre::Root::getRenderSystem方法的典型用法代码示例。如果您正苦于以下问题:C++ Root::getRenderSystem方法的具体用法?C++ Root::getRenderSystem怎么用?C++ Root::getRenderSystem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Root
的用法示例。
在下文中一共展示了Root::getRenderSystem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initialise
void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
{
MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());
mColorBlendMode.blendType = Ogre::LBT_COLOUR;
mColorBlendMode.source1 = Ogre::LBS_TEXTURE;
mColorBlendMode.source2 = Ogre::LBS_DIFFUSE;
mColorBlendMode.operation = Ogre::LBX_MODULATE;
mAlphaBlendMode.blendType = Ogre::LBT_ALPHA;
mAlphaBlendMode.source1 = Ogre::LBS_TEXTURE;
mAlphaBlendMode.source2 = Ogre::LBS_DIFFUSE;
mAlphaBlendMode.operation = Ogre::LBX_MODULATE;
mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;
mSceneManager = nullptr;
mWindow = nullptr;
mUpdate = false;
mRenderSystem = nullptr;
mActiveViewport = 0;
Ogre::Root* root = Ogre::Root::getSingletonPtr();
if (root != nullptr)
setRenderSystem(root->getRenderSystem());
setRenderWindow(_window);
setSceneManager(_scene);
// ADDED
sh::MaterialInstance* mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
mVertexProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
->getVertexProgram()->_getBindingDelegate();
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
mVertexProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
->getVertexProgram()->_getBindingDelegate();
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
mFragmentProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
->getFragmentProgram()->_getBindingDelegate();
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
mFragmentProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
->getFragmentProgram()->_getBindingDelegate();
MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
mIsInitialise = true;
}
示例2: run
void ClientApplication::run()
{
Ogre::Root* root = mGraphicsManager->getRoot();
Ogre::RenderWindow* window = mGraphicsManager->getWindow();
root->getRenderSystem()->_initRenderTargets();
root->clearEventTimes();
boost::timer timer;
while( !mShutdown )
{
if( mShutdownRequested )
{
mStateMachine->popTo( 0 );
mShutdown = true;
}
const Real elapsed = timer.elapsed();
timer.restart();
mEarlyUpdateSignal();
mEarlyFrameSignal( elapsed );
mUpdateSignal();
mFrameSignal( elapsed );
mLateUpdateSignal();
mLateFrameSignal( elapsed );
Ogre::WindowEventUtilities::messagePump();
// Render even when the window is inactive.
if( window->isActive() )
{
root->renderOneFrame();
}
else if( window->isVisible() )
{
root->renderOneFrame();
window->update();
#if DIVERSIA_PLATFORM == DIVERSIA_PLATFORM_WIN32
Sleep( ( 1.0 / 60.0 ) * 1000.0 );
#else
usleep( ( 1.0 / 60.0 ) * 1000000.0 );
#endif
}
else if( !window->isActive() && !window->isVisible() )
{
#if DIVERSIA_PLATFORM == DIVERSIA_PLATFORM_WIN32
Sleep( ( 1.0 / 60.0 ) * 1000.0 );
#else
usleep( ( 1.0 / 60.0 ) * 1000000.0 );
#endif
}
}
}
示例3: init_render_sys
void init_render_sys()
{
m_root = new Ogre::Root();
m_root->setRenderSystem(m_root->getRenderSystemByName("OpenGL Rendering Subsystem"));
m_root->initialise(false);
m_frm = new wxFrame(0,-1,wxT(""));
NameValuePairList a;
a.insert(std::pair<String,String>("externalWindowHandle",StringConverter::toString( (size_t) m_frm->GetHandle() )));
RenderSystem *sys = m_root->getRenderSystem();
RenderWindow *m_ren = sys->_createRenderWindow(String("OgreRenderWindow_00"),1,1,false,&a);
MaterialManager::getSingleton().initialise();
m_frm->Show(false);
}