本文整理汇总了C++中ogre::Root::loadPlugin方法的典型用法代码示例。如果您正苦于以下问题:C++ Root::loadPlugin方法的具体用法?C++ Root::loadPlugin怎么用?C++ Root::loadPlugin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Root
的用法示例。
在下文中一共展示了Root::loadPlugin方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char **argv)
#endif
{
try
{
//Iniciem el nostre carregador de classes
ClassLoader::init();
//Iniciem OGRE
#ifdef NO_LOGS
Ogre::Root *lRoot = new Ogre::Root("", "", "");
#else
Ogre::Root *lRoot = new Ogre::Root("", "", "skbl.log");
#endif
lRoot->loadPlugin("Plugin_OctreeSceneManager");
//provem de carregar els plugins de DirectX o OpenGL
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
try
{
lRoot->loadPlugin("RenderSystem_Direct3D9");
}catch (Ogre::Exception &e)
{
MessageBox( NULL, "Get it in our web page",
"Couldn't find shared library \"RenderSystem_Direct3D9\"\n",
MB_OK | MB_ICONERROR | MB_TASKMODAL);
}
#else //Win32
try
{
lRoot->loadPlugin("RenderSystem_GL");
}catch (Ogre::Exception &ee)
{
std::cerr << "Couldn't find shared library \"RenderSystem_GL\". Get it in our web page\n" << std::endl;
}
#endif //Win32
//ara seleccionem un render system d'entre els disponibles
const Ogre::RenderSystemList& lRenderSystemList = lRoot->getAvailableRenderers();
for(unsigned int i=0; i<lRenderSystemList.size(); i++)
{
Ogre::String rsysnm = lRenderSystemList[i]->getName();
//l'ordre d'ifs es el de preferencia
if(rsysnm=="Direct3D9 Rendering Subsystem")
{
lRoot->setRenderSystem(lRenderSystemList[i]);
break;
}
if(rsysnm=="OpenGL Rendering Subsystem")
{
lRoot->setRenderSystem(lRenderSystemList[i]);
break;
}
}
//Inicialitzem Root sense crear finestra
lRoot->initialise(false);
//TODO: Llegir fitxer de configuracio
Ogre::RenderWindow *lWindow;
Ogre::NameValuePairList lParams;
lParams["vsync"] = "true";
lWindow = lRoot->createRenderWindow("De-geso~~~", 1280, 720, false, &lParams);
// Load resource paths from config file
Ogre::ConfigFile cf;
cf.load("configScripts/resources.cfg");
// Go through all sections & settings in the file
Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
Ogre::String secName, typeName, archName;
while (seci.hasMoreElements())
{
secName = seci.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = settings->begin(); i != settings->end(); ++i)
{
typeName = i->first;
archName = i->second;
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// OS X does not set the working directory relative to the app,
// In order to make things portable on OS X we need to provide
// the loading with it's own bundle path location
if (!Ogre::StringUtil::startsWith(archName, "/", false)) // only adjust relative dirs
archName = Ogre::String(Ogre::macBundlePath() + archName);
#endif
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
archName, typeName, secName);
}
}
//Creem un GameSetup --provisional
GameSetup *lGameSetup = ClassLoader::makeGameSetupLocalProva(lRoot, lWindow, "pl_Boxejador", "lv_Prova");
delete lGameSetup;
ClassLoader::unloadGameSetupLocalProva();
//.........这里部分代码省略.........
示例2: loadPlugins
void GraphicsImpl::loadPlugins()
{
root->loadPlugin("./RenderSystem_GL");
root->loadPlugin("./Plugin_OctreeSceneManager");
root->loadPlugin("./Plugin_ParticleFX");
}
示例3: mainSetupAndRunOgre
int mainSetupAndRunOgre()
{
Ogre::LogManager* log_manager = 0;
Ogre::Root* root = 0;
#ifdef FREEORION_MACOSX
OISInput* ois_input_plugin = 0;
#elif defined(OGRE_STATIC_LIB)
OISInput* ois_input_plugin = 0;
Ogre::OctreePlugin* octree_plugin = 0;
Ogre::ParticleFXPlugin* particle_fx_plugin = 0;
Ogre::GLPlugin* gl_plugin = 0;
#endif
try {
using namespace Ogre;
log_manager = new LogManager();
log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false);
root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string());
// this line is needed on some Linux systems which otherwise will crash with
// errors about GLX_icon.png being missing.
Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(),
"FileSystem", "General");
#if defined(OGRE_STATIC_LIB)
octree_plugin = new Ogre::OctreePlugin;
particle_fx_plugin = new Ogre::ParticleFXPlugin;
gl_plugin = new Ogre::GLPlugin;
root->installPlugin(octree_plugin);
root->installPlugin(particle_fx_plugin);
root->installPlugin(gl_plugin);
#endif
RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem");
if (selected_render_system == 0)
throw std::runtime_error("Failed to find an Ogre GL render system.");
root->setRenderSystem(selected_render_system);
int colour_depth = GetOptionsDB().Get<int>("color-depth");
bool fullscreen = GetOptionsDB().Get<bool>("fullscreen");
std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system);
int width(width_height.first), height(width_height.second);
selected_render_system->setConfigOption("Full Screen", fullscreen ? "Yes" : "No");
std::string video_mode_str =
boost::io::str(boost::format("%1% x %2% @ %3%-bit colour") %
width %
height %
colour_depth);
selected_render_system->setConfigOption("Video Mode", video_mode_str);
RenderWindow* window = root->initialise(true, "FreeOrion " + FreeOrionVersionString());
#ifdef FREEORION_WIN32
# ifdef IDI_ICON1
// set window icon to embedded application icon
HWND hwnd;
window->getCustomAttribute("WINDOW", &hwnd);
HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL);
SetClassLong (hwnd, GCL_HICON,
(LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1)));
# endif
#endif
SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr");
Camera* camera = scene_manager->createCamera("Camera");
camera->setPosition(Vector3(0, 0, 500)); // Position it at 500 in Z direction
camera->lookAt(Vector3(0, 0, -300)); // Look back along -Z
camera->setNearClipDistance(5);
Viewport* viewport = window->addViewport(camera);
viewport->setBackgroundColour(ColourValue(0, 0, 0));
//EntityRenderer entity_renderer(scene_manager);
parse::init();
HumanClientApp app(root, window, scene_manager, camera, viewport, (GetRootDataDir() / "OISInput.cfg").string());
#ifdef FREEORION_MACOSX
ois_input_plugin = new OISInput;
root->installPlugin(ois_input_plugin);
#elif defined(OGRE_STATIC_LIB)
ois_input_plugin = new OISInput;
root->installPlugin(ois_input_plugin);
#else
root->loadPlugin(OGRE_INPUT_PLUGIN_NAME);
#endif
if (GetOptionsDB().Get<bool>("quickstart")) {
// immediately start the server, establish network connections, and
// go into a single player game, using default universe options (a
// standard quickstart, without requiring the user to click the
// quickstart button).
app.NewSinglePlayerGame(true); // acceptable to call before app()
//.........这里部分代码省略.........
示例4: test
void test()
{
Ogre::Root* pOgre = new Ogre::Root("", "");
pOgre->loadPlugin(RENDER_SYSTEM);
pOgre->setRenderSystem(pOgre->getAvailableRenderers().front());
pOgre->initialise(false);
Ogre::NameValuePairList lArgs;
//lArgs["externalWindowHandle"] = bk::format("%d", (bk::uint)l_window.get_handle()).astr;
Ogre::RenderWindow* pWindow = pOgre->createRenderWindow("Heart|Dockyard", 1024, 768, false, &lArgs);
Ogre::SceneManager* pSceneManager = pOgre->createSceneManager(Ogre::ST_GENERIC,"SceneManager");
pSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
pSceneManager->setShadowCameraSetup(Ogre::ShadowCameraSetupPtr(new Ogre::FocusedShadowCameraSetup()));
pSceneManager->setAmbientLight(Ogre::ColourValue(0.1f, 0.1f, 0.1f));
Ogre::Camera* pCamera = pSceneManager->createCamera("Camera");
pCamera->setFixedYawAxis(true, Ogre::Vector3::UNIT_Z);
pCamera->setPosition(Ogre::Vector3(0.0f, 50.0f, 20.0f));
pCamera->lookAt(Ogre::Vector3(0.0f, 0.0f, 0.0f));
pCamera->setNearClipDistance(0.1f);
pCamera->setFarClipDistance(100.0f);
Ogre::Viewport* pViewport = pWindow->addViewport(pCamera);
pViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
pCamera->setAspectRatio(Ogre::Real(pViewport->getActualWidth()) / Ogre::Real(pViewport->getActualHeight()));
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../data/dockyard.zip", "Zip", "Dockyard", true);
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Ogre::MeshManager::getSingleton().createPlane("GroundPlane", "Dockyard", Ogre::Plane(0.0f, 0.0f, 1.0f, 0.0f), 100.0f, 100.0f, 100, 100, true, 1, 3.0f, 3.0f);
Ogre::Entity* pGroundEntity = pSceneManager->createEntity("GroundPlane");
pGroundEntity->setMaterialName("Examples/Rockwall");
pGroundEntity->setCastShadows(false);
pGroundEntity->getSubEntity(0)->getMaterial()->setShadingMode(Ogre::SO_PHONG);
Ogre::SceneNode* pGroundNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
pGroundNode->attachObject(pGroundEntity);
Ogre::Entity* pCubeEntity = pSceneManager->createEntity("Cube", Ogre::SceneManager::PT_CUBE);
pCubeEntity->setMaterialName("Examples/10PointBlock");
pCubeEntity->setCastShadows(true);
Ogre::SceneNode* pCubeNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
pCubeNode->attachObject(pCubeEntity);
pCubeNode->setPosition(0.0f, 0.0f, 5.f);
pCubeNode->setScale(0.1f, 0.1f, 0.1f);
Ogre::ColourValue lColour1(1.0f, 1.0f, 1.0f);
Ogre::ColourValue lColour2(1.0f, 1.0f, 1.0f);
Ogre::ColourValue lColour3(1.0f, 1.0f, 1.0f);
Ogre::Light* pLight1 = pSceneManager->createLight();
pLight1->setType(Ogre::Light::LT_SPOTLIGHT);
pLight1->setPosition(30.0f, 30.0f, 30.0f);
pLight1->setDirection(-1.0f, -1.0f, -1.0f);
pLight1->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
pLight1->setDiffuseColour(lColour1 * 0.5f);
Ogre::Light* pLight2 = pSceneManager->createLight();
pLight2->setType(Ogre::Light::LT_SPOTLIGHT);
pLight2->setPosition(-30.0f, 30.0f, 30.0f);
pLight2->setDirection(1.0f, -1.0f, -1.0f);
pLight2->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
pLight2->setDiffuseColour(lColour2 * 0.5f);
Ogre::Light* pLight3 = pSceneManager->createLight();
pLight3->setType(Ogre::Light::LT_SPOTLIGHT);
pLight3->setPosition(30.0f, -30.0f, 30.0f);
pLight3->setDirection(-1.0f, 1.0f, -1.0f);
pLight3->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
pLight3->setDiffuseColour(lColour3 * 0.5f);
Ogre::Overlay* pMenuOverlay = Ogre::OverlayManager::getSingleton().create("Menu");
Ogre::OverlayElement* pMenu = Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "Menu");
pMenu->setMetricsMode(Ogre::GMM_PIXELS);
pMenu->setWidth(200);
pMenu->setHeight(200);
pMenu->setTop(30);
pMenu->setLeft(30);
pMenu->setMaterialName("Examples/BumpyMetal");
if (pMenu->isContainer()) pMenuOverlay->add2D(static_cast<Ogre::OverlayContainer*>(pMenu));
pMenuOverlay->show();
pOgre->startRendering();
}
示例5: Initial
// 初始化
VOID CEngineInterface::Initial(VOID* pParam)
{
#if (_MSC_VER >= 1400)
setlocale( LC_CTYPE, "" );
#endif
//---------------------------------------------------------
//取得渲染窗口句柄
KLAssert(pParam);
HWND hMainWnd = *((HWND*)pParam);
g_hMainWnd = hMainWnd;
g_pVaribleSys = (tVariableSystem*)g_theKernel.GetNode("bin\\var");
KLAssert(g_pVaribleSys);
g_pEventSys = (tEventSystem*)g_theKernel.GetNode("bin\\event");
KLAssert(g_pEventSys);
//---------------------------------------------------------
// 改变加载方式
// 屏掉下边这句了by czg 200911-30
// CFairyScriptResGet::EnableResDynamicLoad(false);
// 影响场景效果Z
Ogre::SystemSetting::forcePixelShader(false);
// 初始化KylinSystem
m_pFairySystem->init("Resources.cfg", "", "", "Engine.log"); // Resources
//---------------------------------------------------------
// 加载OGRE插件
g_pDebuger = (tDebuger*)g_theKernel.GetNode("bin\\debuger");
g_pSoundSystem = (tSoundSystem*)g_theKernel.GetNode("bin\\snd");
KLAssert(g_pSoundSystem);
g_pWorldSystem = (tWorldSystem*)g_theKernel.GetNode("bin\\worldman");
KLAssert(g_pWorldSystem);
g_pTimeSystem = (tTimeSystem*)g_theKernel.GetNode("bin\\time");
KLAssert(g_pTimeSystem);
g_pResourceProvider = (tResourceProvider*)g_theKernel.GetNode("bin\\resprovider");
KLAssert(g_pResourceProvider);
g_pDataBase = (tDataBaseSystem*)g_theKernel.GetNode("bin\\dbc");
KLAssert(g_pDataBase);
STRING str = g_pVaribleSys->GetAs_String("Gfx_API");
Ogre::Root* pTheRoot = &(Ogre::Root::getSingleton());
// 选择渲染系统
if(str == "Direct3D")
{
#ifdef USEOGRELIB
Ogre::InstallD3D9Plugin();
#else
pTheRoot->loadPlugin("RenderSystem_Direct3D9.dll");
pTheRoot->setRenderSystem(pTheRoot->getRenderSystemByName("Direct3D9 Rendering Subsystem"));
#endif
}
else if(str == "OpenGL")
{
#ifdef USEOGRELIB
#else
pTheRoot->loadPlugin("RenderSystem_GL.dll");
pTheRoot->setRenderSystem(pTheRoot->getRenderSystemByName("OpenGL Rendering Subsystem"));
#endif
}
else
KLThrow("UnKnown RenderSystem!");
// 加载其他插件
#ifdef USEOGRELIB
Ogre::InstallParticleFXPlugin();
Ogre::InstallParticleFX2Plugin();
Ogre::InstallOctreeScenePlugin();
Ogre::InstallCgProgramManagerPlugin();
#else
pTheRoot->loadPlugin("Plugin_ParticleFX.dll");
pTheRoot->loadPlugin("Plugin_ParticleFX2.dll");
pTheRoot->loadPlugin("Plugin_OctreeSceneManager.dll");
pTheRoot->loadPlugin("Plugin_CgProgramManager.dll");
#endif
// 分析资源
ScriptParsingListener listener;
try
{
// 传入渲染窗口句柄
Ogre::NameValuePairList ViewSetting;
INT nFSAA = g_pVaribleSys->GetAs_Int(szFSAAVar);
INT nVsync = g_pVaribleSys->GetAs_Int(szvsyncVar);
switch(nFSAA)
{
case 0:
ViewSetting["FSAA"] = Ogre::StringConverter::toString(0);
break;
//.........这里部分代码省略.........
示例6: WinMain
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
#else
int main (int argc, char *argv[]) {
#endif
#define OGRE_STATIC_ParticleFX 1
Ogre::Root *ogre;
Ogre::RenderWindow *window;
Ogre::SceneManager *sceneMgr;
Ogre::Camera *camera;
// fire up an Ogre rendering window. Clearing the first two (of three) params will let us
// specify plugins and resources in code instead of via text file
ogre = new Ogre::Root("", "");
// This is a VERY minimal rendersystem loading example; we are hardcoding the OpenGL
// renderer, instead of loading GL and D3D9. We will add renderer selection support in a
// future article.
// I separate the debug and release versions of my plugins using the same "_d" suffix that
// the Ogre main libraries use; you may need to remove the "_d" in your code, depending on the
// naming convention you use
ogre->loadPlugin("RenderSystem_GL_d");
ogre->loadPlugin("Plugin_ParticleFX_d");
const Ogre::RenderSystemList &renderSystems = ogre->getAvailableRenderers();
Ogre::RenderSystemList::const_iterator r_it;
// we do this step just to get an iterator that we can use with setRenderSystem. In a future article
// we actually will iterate the list to display which renderers are available.
// renderSystems = ogre->getAvailableRenderers();
r_it = renderSystems.begin();
ogre->setRenderSystem(*r_it);
ogre->initialise(false);
// load common plugins
ogre->loadPlugin("Plugin_CgProgramManager_d");
ogre->loadPlugin("Plugin_OctreeSceneManager_d");
// setup main window; hardcode some defaults for the sake of presentation
Ogre::NameValuePairList opts;
opts["resolution"] = "1024x768";
opts["fullscreen"] = "false";
opts["vsync"] = "true";
// create a rendering window with the title "CDK"
window = ogre->createRenderWindow("CDK", 1024, 768, false, &opts);
// load the basic resource location(s)
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"resource", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"resource/gui.zip", "Zip", "GUI");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"resource/textures", "FileSystem", "Textures");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"resource/particles", "FileSystem", "Particles");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"resource/materials", "FileSystem", "Materials");
#if defined(WIN32)
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"c:\\windows\\fonts", "FileSystem", "GUI");
#endif
//Must initialize resource groups after window if using particle effects.
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("General");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("GUI");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Textures");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Materials");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Particles");
// since this is basically a CEGUI app, we can use the ST_GENERIC scene manager for now; in a later article
// we'll see how to change this
sceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC);
camera = sceneMgr->createCamera("camera");
camera->setNearClipDistance(1);
Ogre::Viewport* vp = window->addViewport(camera);
vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
// most examples get the viewport size to calculate this; for now, we'll just
// set it to 4:3 the easy way
camera->setAspectRatio((Ogre::Real)1.333333);
// with a scene manager and window, we can create a the GUI renderer
// new way to instantiate a CEGUIOgreRenderer (Ogre 1.7)
Ogre::RenderTarget *mRenderTarget = window;
CEGUI::OgreRenderer* pGUIRenderer = &CEGUI::OgreRenderer::bootstrapSystem(*mRenderTarget);
// create the root CEGUI class
CEGUI::System* pSystem = CEGUI::System::getSingletonPtr();
// tell us a lot about what is going on (see CEGUI.log in the working directory)
CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative);
// use this CEGUI scheme definition (see CEGUI docs for more)
CEGUI::SchemeManager::getSingleton().create((CEGUI::utf8*)"TaharezLookSkin.scheme", (CEGUI::utf8*)"GUI");
// show the CEGUI mouse cursor (defined in the look-n-feel)
pSystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
//.........这里部分代码省略.........
示例7: WinMain
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
#else
int main (int argc, char *argv[]) {
#endif
Ogre::Root *ogre;
Ogre::RenderWindow *window;
Ogre::SceneManager *sceneMgr;
Ogre::SceneManager *guiSceneMgr;
Ogre::Camera *camera;
Ogre::Camera *guiCamera;
// fire up an Ogre rendering window. Clearing the first two (of three) params will let us
// specify plugins and resources in code instead of via text file
ogre = new Ogre::Root("", "");
#if defined(_DEBUG)
ogre->loadPlugin("RenderSystem_GL_d");
#else
ogre->loadPlugin("RenderSystem_GL");
#endif
Ogre::RenderSystemList *renderSystems = NULL;
Ogre::RenderSystemList::iterator r_it;
renderSystems = ogre->getAvailableRenderers();
r_it = renderSystems->begin();
ogre->setRenderSystem(*r_it);
ogre->initialise(false);
// load common plugins
#if defined(_DEBUG)
//ogre->loadPlugin("Plugin_CgProgramManager_d");
ogre->loadPlugin("Plugin_OctreeSceneManager_d");
#else
//ogre->loadPlugin("Plugin_CgProgramManager");
ogre->loadPlugin("Plugin_OctreeSceneManager");
#endif
// load the basic resource location(s)
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource/gui.zip", "Zip", "GUI");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("meshes", "FileSystem", "Meshes");
#if defined(WIN32)
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("c:\\windows\\fonts", "FileSystem", "GUI");
#endif
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("General");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("GUI");
Ogre::ResourceGroupManager::getSingleton().initialiseResourceGroup("Meshes");
// setup main window; hardcode some defaults for the sake of presentation
Ogre::NameValuePairList opts;
opts["resolution"] = "1024x768";
opts["fullscreen"] = "false";
opts["vsync"] = "false";
// create a rendering window with the title "CDK"
window = ogre->createRenderWindow("Bouwgame Client v0.1", 1024, 768, false, &opts);
// since this is basically a CEGUI app, we can use the ST_GENERIC scene manager for now; in a later article
// we'll see how to change this
sceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC);
guiSceneMgr = ogre->createSceneManager(Ogre::ST_GENERIC);
guiCamera = guiSceneMgr->createCamera("GUICamera");
guiCamera->setNearClipDistance(5);
camera = sceneMgr->createCamera("camera");
camera->setNearClipDistance(5);
Ogre::Viewport* vp = window->addViewport(guiCamera);
vp->setBackgroundColour(Ogre::ColourValue(0.2f,0.2f,0.8f));
/* ambient light */
sceneMgr->setAmbientLight(Ogre::ColourValue(0.8, 0.8, 0.8));
sceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
/* meshes */
Ogre::Entity* ent = sceneMgr->createEntity( "BouwPlaatsEntity", "world.mesh" );
Ogre::SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode("BouwNode", Ogre::Vector3(0, 0, 0));
node->attachObject(ent);
//node->setScale(Ogre::Vector3(0.7,0.7,0.7));
ent = sceneMgr->createEntity("plaats", "bouwplaats_step_00.mesh");
Ogre::Vector3 size = ent->getBoundingBox().getSize();
Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats size: ") + Ogre::StringConverter::toString(size));
size = ent->getBoundingBox().getMaximum();
Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats max: ") + Ogre::StringConverter::toString(size));
size = ent->getBoundingBox().getMinimum();
Ogre::LogManager::getSingletonPtr()->getDefaultLog()->logMessage(Ogre::String("Bouwplaats min: ") + Ogre::StringConverter::toString(size));
Ogre::Entity* ent1 = sceneMgr->createEntity( "KeetEntity", "keet.mesh" );
Ogre::SceneNode* scenenode = sceneMgr->getRootSceneNode()->createChildSceneNode("KeetNode", Ogre::Vector3(0, 0, 0));
scenenode->attachObject(ent1);
Ogre::Entity* ent2 = sceneMgr->createEntity( "HekjeEntity", "hekje.mesh" );
Ogre::SceneNode* scenenode2 = sceneMgr->getRootSceneNode()->createChildSceneNode("HekjeNode", Ogre::Vector3(0, -100, 0));
scenenode2->attachObject(ent2);
scenenode2->setScale(Ogre::Vector3(400,0,100));
// most examples get the viewport size to calculate this; for now, we'll just
//.........这里部分代码省略.........
示例8: font
int
main( int argc, char *argv[] )
{
Ogre::Root* root;
Ogre::RenderWindow* window;
root = new Ogre::Root( "", "" );
#ifndef _DEBUG
root->loadPlugin( "RenderSystem_GL.dll" );
#else
root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
root->setRenderSystem( root->getAvailableRenderers()[ 0 ] );
root->initialise( false );
Ogre::NameValuePairList misc;
misc[ "title" ] = "FFVII Exporter";
window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc );
FILESYSTEM = new FileSystem();
LOGGER = new Logger( "game.log" );
state = GAME;
{
BinGZipFile* file = new BinGZipFile( "data/en/WINDOW.BIN" );
File* font_graf = file->ExtractGZip( 1 );
File* font_padding = file->ExtractGZip( 2 );
FontFile font( font_padding );
font.Export( "export_en/ui/fonts/ffvii_en.xml", true );
//font_graf->WriteFile( "font.tim" );
Vram* vram = new Vram();
LoadTimFileToVram( font_graf, 0, vram );
//vram->Save( "text" );
Ogre::TexturePtr ptex;
Ogre::HardwarePixelBufferSharedPtr buffer;
ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
buffer = ptex->getBuffer( 0, 0 );
buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
const Ogre::PixelBox& pb = buffer->getCurrentLock();
CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
Ogre::Image image;
image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 );
image.save( "export_en/ui/fonts/ffvii_en.png" );
buffer->unlock();
delete vram;
delete file;
}
{
BinGZipFile* file = new BinGZipFile( "data/jp/WINDOW.BIN" );
File* font_graf = file->ExtractGZip( 1 );
File* font_graf2 = file->ExtractGZip( 2 );
File* font_padding = file->ExtractGZip( 3 );
font_padding->WriteFile( "font_padding.dat" );
FontFile font( font_padding );
font.Export( "export_jp/ui/fonts/ffvii_jp.xml", false );
font_graf->WriteFile( "font.tim" );
font_graf2->WriteFile( "font2.tim" );
Vram* vram = new Vram();
LoadTimFileToVram( font_graf, 0, vram );
LoadTimFileToVram( font_graf2, 0, vram );
//vram->Save( "text" );
Ogre::TexturePtr ptex;
Ogre::HardwarePixelBufferSharedPtr buffer;
ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 512, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
buffer = ptex->getBuffer( 0, 0 );
buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
const Ogre::PixelBox& pb = buffer->getCurrentLock();
CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
CreateTextureFromVram( pb, vram, 256, 0, 0x90, 0x1f7, 0x380, 0x100, BPP_4 , false );
Ogre::Image image;
image.loadDynamicImage( ( Ogre::uchar* )pb.data, 512, 256, Ogre::PF_R8G8B8A8 );
image.save( "export_jp/ui/fonts/ffvii_jp.png" );
buffer->unlock();
delete vram;
delete file;
}
{
File sword( "sword.tim" );
Vram* vram = new Vram();
LoadTimFileToVram( &sword, 0, vram );
//vram->Save( "sword" );
Ogre::TexturePtr ptex;
Ogre::HardwarePixelBufferSharedPtr buffer;
ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
buffer = ptex->getBuffer( 0, 0 );
buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
//.........这里部分代码省略.........
示例9: Logger
int
main( int argc, char *argv[] )
{
Ogre::Root* root;
Ogre::RenderWindow* window;
root = new Ogre::Root( "", "" );
#ifndef _DEBUG
root->loadPlugin( "RenderSystem_GL.dll" );
#else
root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
root->setRenderSystem( root->getAvailableRenderers()[ 0 ] );
root->initialise( false );
Ogre::NameValuePairList misc;
misc[ "title" ] = "Xenogears SoundDumper";
window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc );
LOGGER = new Logger( "game.log" );
state = GAME;
DisplayFrameListener* frame_listener = new DisplayFrameListener( window );
root->addFrameListener( frame_listener );
Ogre::SceneManager* scene_manager = root->createSceneManager( Ogre::ST_GENERIC, "Scene" );
scene_manager->setAmbientLight( Ogre::ColourValue( 1.0, 1.0, 1.0 ) );
Ogre::Camera* camera = scene_manager->createCamera( "Camera" );
camera->setNearClipDistance( 5 );
Ogre::Viewport* viewport = window->addViewport( camera );
viewport->setBackgroundColour( Ogre::ColourValue( 0, 0, 0 ) );
camera->setAspectRatio( Ogre::Real( viewport->getActualWidth()) / Ogre::Real( viewport->getActualHeight() ) );
SOUNDMAN = new SoundManager();
SOUND_PARSER = new SoundParser();
Ogre::Root::getSingleton().startRendering();
delete SOUND_PARSER;
delete SOUNDMAN;
delete root;
delete frame_listener;
delete LOGGER;
return 0;
}