本文整理汇总了C++中ogre::Root::installPlugin方法的典型用法代码示例。如果您正苦于以下问题:C++ Root::installPlugin方法的具体用法?C++ Root::installPlugin怎么用?C++ Root::installPlugin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Root
的用法示例。
在下文中一共展示了Root::installPlugin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mainSetupAndRunOgre
int mainSetupAndRunOgre()
{
Ogre::LogManager* log_manager = 0;
Ogre::Root* root = 0;
#ifdef FREEORION_MACOSX
OISInput* ois_input_plugin = 0;
#elif defined(OGRE_STATIC_LIB)
OISInput* ois_input_plugin = 0;
Ogre::OctreePlugin* octree_plugin = 0;
Ogre::ParticleFXPlugin* particle_fx_plugin = 0;
Ogre::GLPlugin* gl_plugin = 0;
#endif
try {
using namespace Ogre;
log_manager = new LogManager();
log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false);
root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string());
// this line is needed on some Linux systems which otherwise will crash with
// errors about GLX_icon.png being missing.
Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(),
"FileSystem", "General");
#if defined(OGRE_STATIC_LIB)
octree_plugin = new Ogre::OctreePlugin;
particle_fx_plugin = new Ogre::ParticleFXPlugin;
gl_plugin = new Ogre::GLPlugin;
root->installPlugin(octree_plugin);
root->installPlugin(particle_fx_plugin);
root->installPlugin(gl_plugin);
#endif
RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem");
if (selected_render_system == 0)
throw std::runtime_error("Failed to find an Ogre GL render system.");
root->setRenderSystem(selected_render_system);
int colour_depth = GetOptionsDB().Get<int>("color-depth");
bool fullscreen = GetOptionsDB().Get<bool>("fullscreen");
std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system);
int width(width_height.first), height(width_height.second);
selected_render_system->setConfigOption("Full Screen", fullscreen ? "Yes" : "No");
std::string video_mode_str =
boost::io::str(boost::format("%1% x %2% @ %3%-bit colour") %
width %
height %
colour_depth);
selected_render_system->setConfigOption("Video Mode", video_mode_str);
RenderWindow* window = root->initialise(true, "FreeOrion " + FreeOrionVersionString());
#ifdef FREEORION_WIN32
# ifdef IDI_ICON1
// set window icon to embedded application icon
HWND hwnd;
window->getCustomAttribute("WINDOW", &hwnd);
HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL);
SetClassLong (hwnd, GCL_HICON,
(LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1)));
# endif
#endif
SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr");
Camera* camera = scene_manager->createCamera("Camera");
camera->setPosition(Vector3(0, 0, 500)); // Position it at 500 in Z direction
camera->lookAt(Vector3(0, 0, -300)); // Look back along -Z
camera->setNearClipDistance(5);
Viewport* viewport = window->addViewport(camera);
viewport->setBackgroundColour(ColourValue(0, 0, 0));
//EntityRenderer entity_renderer(scene_manager);
parse::init();
HumanClientApp app(root, window, scene_manager, camera, viewport, (GetRootDataDir() / "OISInput.cfg").string());
#ifdef FREEORION_MACOSX
ois_input_plugin = new OISInput;
root->installPlugin(ois_input_plugin);
#elif defined(OGRE_STATIC_LIB)
ois_input_plugin = new OISInput;
root->installPlugin(ois_input_plugin);
#else
root->loadPlugin(OGRE_INPUT_PLUGIN_NAME);
#endif
if (GetOptionsDB().Get<bool>("quickstart")) {
// immediately start the server, establish network connections, and
// go into a single player game, using default universe options (a
// standard quickstart, without requiring the user to click the
// quickstart button).
app.NewSinglePlayerGame(true); // acceptable to call before app()
//.........这里部分代码省略.........
示例2: mainSetupAndRunOgre
int mainSetupAndRunOgre() {
Ogre::LogManager* log_manager = 0;
Ogre::Root* root = 0;
OISInput* ois_input_plugin = 0;
#ifdef OGRE_STATIC_LIB
Ogre::OctreePlugin* octree_plugin = 0;
Ogre::ParticleFXPlugin* particle_fx_plugin = 0;
Ogre::GLPlugin* gl_plugin = 0;
#endif
try {
using namespace Ogre;
log_manager = new LogManager();
#ifndef FREEORION_WIN32
log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false);
root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string());
// this line is needed on some Linux systems which otherwise will crash with
// errors about GLX_icon.png being missing.
Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(),
"FileSystem", "General");
#else
boost::filesystem::path::string_type file_native = (GetUserDir() / "ogre.log").native();
std::string ogre_log_file;
utf8::utf16to8(file_native.begin(), file_native.end(), std::back_inserter(ogre_log_file));
log_manager->createLog(ogre_log_file, true, false);
// for some reason, for this file, the built-in path conversion seems to work properly
std::string plugins_cfg_file = (GetRootDataDir() / "ogre_plugins.cfg").string();
root = new Root(plugins_cfg_file);
#endif
#if defined(OGRE_STATIC_LIB)
octree_plugin = new Ogre::OctreePlugin;
particle_fx_plugin = new Ogre::ParticleFXPlugin;
gl_plugin = new Ogre::GLPlugin;
root->installPlugin(octree_plugin);
root->installPlugin(particle_fx_plugin);
root->installPlugin(gl_plugin);
#endif
RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem");
if (!selected_render_system)
throw std::runtime_error("Failed to find an Ogre GL render system.");
root->setRenderSystem(selected_render_system);
int colour_depth = GetOptionsDB().Get<int>("color-depth");
bool fullscreen = GetOptionsDB().Get<bool>("fullscreen");
std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system);
int width(width_height.first), height(width_height.second);
std::pair<int, int> left_top = HumanClientApp::GetWindowLeftTop();
int left(left_top.first), top(left_top.second);
root->initialise(false);
Ogre::NameValuePairList misc_window_params;
misc_window_params["title"] = "FreeOrion " + FreeOrionVersionString();
misc_window_params["colourDepth"] = boost::lexical_cast<std::string>(colour_depth);
misc_window_params["left"] = boost::lexical_cast<std::string>(left);
misc_window_params["top"] = boost::lexical_cast<std::string>(top);
misc_window_params["macAPI"] = "carbon";
misc_window_params["border"] = "resize";
if (fullscreen)
misc_window_params["monitorIndex"] = boost::lexical_cast<std::string>(
GetOptionsDB().Get<int>("fullscreen-monitor-id"));
RenderWindow* window = root->createRenderWindow("FreeOrion " + FreeOrionVersionString(),
width, height, fullscreen, &misc_window_params);
#ifdef FREEORION_WIN32
# ifdef IDI_ICON1
// set window icon to embedded application icon
HWND hwnd;
window->getCustomAttribute("WINDOW", &hwnd);
HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL);
SetClassLong (hwnd, GCL_HICON,
(LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1)));
# endif
#endif
SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr");
Camera* camera = scene_manager->createCamera("Camera");
camera->setPosition(Vector3(0, 0, 500)); // Position it at 500 in Z direction
camera->lookAt(Vector3(0, 0, -300)); // Look back along -Z
camera->setNearClipDistance(5);
Viewport* viewport = window->addViewport(camera);
viewport->setBackgroundColour(ColourValue(0, 0, 0));
//EntityRenderer entity_renderer(scene_manager);
parse::init();
HumanClientApp app(root, window, scene_manager, camera, viewport, GetRootDataDir() / "OISInput.cfg");
ois_input_plugin = new OISInput;
//.........这里部分代码省略.........