当前位置: 首页>>代码示例>>C++>>正文


C++ Root::createRenderWindow方法代码示例

本文整理汇总了C++中ogre::Root::createRenderWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ Root::createRenderWindow方法的具体用法?C++ Root::createRenderWindow怎么用?C++ Root::createRenderWindow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Root的用法示例。


在下文中一共展示了Root::createRenderWindow方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void
TestScene5::runOgre()
{
	// initialize framework & open window
	Ogre::Root* root = new Ogre::Root();
	root->restoreConfig();
	root->initialise(false);
	auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false);
	auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
	// adjust camera
	auto cam1 = sceneMgr->createCamera("cam1");
	auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1");
	cam1->setNearClipDistance(5);
	camNode1->attachObject(cam1);
	camNode1->setPosition(100, 100, 100);
	camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL);
	window->addViewport(cam1);
	// load & integrate model
	root->addResourceLocation("./resources/Ogre", "FileSystem");
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
	auto model = sceneMgr->createEntity("model", "alexandria.mesh");
	auto modelNode = sceneMgr->getRootSceneNode()->createChildSceneNode();
	modelNode->attachObject(model);
	// position model
	modelNode->setPosition(-100, -100, -100);
	// loop
	runOgreLoop(root);
}
开发者ID:soulmerge,项目名称:PURGE,代码行数:28,代码来源:TestScene5.cpp

示例2: startEngine

Ogre::Root* OgreEngine::startEngine()
{
    m_resources_cfg = "resources.cfg";

    activateOgreContext();

    Ogre::Root *ogreRoot = new Ogre::Root;
    Ogre::RenderSystem *renderSystem = ogreRoot->getRenderSystemByName("OpenGL Rendering Subsystem");
    ogreRoot->setRenderSystem(renderSystem);
    ogreRoot->initialise(false);

    Ogre::NameValuePairList params;

    params["externalGLControl"] = "true";
    params["currentGLContext"] = "true";

    //Finally create our window.
    m_ogreWindow = ogreRoot->createRenderWindow("OgreWindow", 1, 1, false, &params);
    m_ogreWindow->setVisible(false);
    m_ogreWindow->update(false);

    doneOgreContext();

    return ogreRoot;
}
开发者ID:Alexpux,项目名称:QmlOgre,代码行数:25,代码来源:ogreengine.cpp

示例3: M

void
TestScene12::runOgre()
{
	// initialize framework & open window
	Ogre::Root* root = new Ogre::Root();
	root->restoreConfig();
	root->initialise(false);
	auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false);
	auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
	// adjust camera
	auto cam1 = sceneMgr->createCamera("cam1");
	auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1");
	cam1->setNearClipDistance(5);
	camNode1->attachObject(cam1);
	camNode1->setPosition(Ogre::Vector3(100, 100, 100));
	camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL);
	window->addViewport(cam1);
	// load & integrate model
	root->addResourceLocation("./resources/Ogre", "FileSystem");
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
	Mesh_Cube M(1);
	M.createMesh("cube");
	Ogre::SceneNode* groups[ROWS];
	std::list<Ogre::SceneNode*> nodes;
	for (int i = 0; i < ROWS; i++)
	{
		groups[i] = sceneMgr->getRootSceneNode()->createChildSceneNode();
		nodes.push_back(groups[i]);
	}
	for (int i = 0; i < ROWS * COLS; i++)
	{
		auto node = groups[i % ROWS]->createChildSceneNode();
		node->attachObject(sceneMgr->createEntity(std::string("model") + boost::lexical_cast<std::string>(i), "cube"));
		node->setPosition(
			camNode1->getOrientation() * -Ogre::Vector3::UNIT_X * LEFT(i)
			+ camNode1->getOrientation() * Ogre::Vector3::UNIT_Y * UP(i)
		);
	}
	root->addFrameListener(new MoveObjectTask_Ogre12(nodes));
	// loop
	runOgreLoop(root);
}
开发者ID:soulmerge,项目名称:PURGE,代码行数:42,代码来源:TestScene12.cpp

示例4:

void
TestScene3::runOgre()
{
	// initialize framework & open window
	Ogre::Root* root = new Ogre::Root();
	root->restoreConfig();
	root->initialise(false);
	auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false);
	auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
	// adjust camera
	auto cam1 = sceneMgr->createCamera("cam1");
	auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1");
	cam1->setNearClipDistance(5);
	camNode1->attachObject(cam1);
	camNode1->setPosition(100, 100, 100);
	camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL);
	window->addViewport(cam1);
	// loop
	runOgreLoop(root);
}
开发者ID:soulmerge,项目名称:PURGE,代码行数:20,代码来源:TestScene3.cpp

示例5: configInitGL

    bool Window::configInitGL(const eq::uint128_t &init_id)
    {
        if (!eq::Window::configInitGL(init_id))
            return false;

        // Get data
        const Config *config  = static_cast<Config *>(getConfig());
        const Node *node = static_cast<Node *>(getNode());
        const InitData &init_data = node->getInitData();

        // Create objects
#ifdef GLX
        eq::glx::WindowIF* glxWindow = dynamic_cast< eq::glx::WindowIF* >(
                                           getSystemWindow( ));
        const XID parentWnd = glxWindow ? glxWindow->getXDrawable() : 0;

        if( parentWnd )
        {
            Ogre::NameValuePairList params; // typedef std::map<std::string,std::string>

            params["externalGLControl"] = Ogre::String("True");
            params["currentGLContext"] = Ogre::String("True");
//            params["parentWindowHandle"] = Ogre::StringConverter::toString((unsigned long)(parentWnd));

            const eq::PixelViewport& pvp  = getPixelViewport();

            // create window by size of pvp.
            Pipe *pipe = static_cast<Pipe *>(getPipe());
            Ogre::Root *root = pipe->_ogre->getRoot();

            mWindow = root->createRenderWindow( getName(), pvp.w, pvp.h, false,
                                                &params );
            mWindow->setActive(true);

            return true;
        }
        else
#endif
            return false;
    }
开发者ID:fingerx,项目名称:eqOgre,代码行数:40,代码来源:window.cpp

示例6: configure

bool GraphicsImpl::configure()
{
	Dout <<"Setting Rendering Subsystem" ;

	Ogre::RenderSystemList renderers = root->getAvailableRenderers();

	if (renderers.empty()) {
		Dout <<"No rendering system available" ;
		return false;
	}

	root->setRenderSystem(renderers.front());

	Dout <<"Init Root" ;

	root->initialise(false);

	Dout <<"Create window" ;

	window = root->createRenderWindow("Manual Ogre Window", boost::any_cast<int>(SettingsManager::Instance().getSetting("x_res").data), boost::any_cast<int>(SettingsManager::Instance().getSetting("y_res").data), false, 0);                      // use defaults for all other values


	return true;
}
开发者ID:Mononofu,项目名称:OTE,代码行数:24,代码来源:graphics.cpp

示例7: mainSetupAndRunOgre

int mainSetupAndRunOgre() {
    Ogre::LogManager*       log_manager = 0;
    Ogre::Root*             root = 0;
    OISInput*               ois_input_plugin = 0;
#ifdef OGRE_STATIC_LIB
    Ogre::OctreePlugin*     octree_plugin = 0;
    Ogre::ParticleFXPlugin* particle_fx_plugin = 0;
    Ogre::GLPlugin*         gl_plugin = 0;
#endif

    try {
        using namespace Ogre;
        log_manager = new LogManager();

#ifndef FREEORION_WIN32
        log_manager->createLog((GetUserDir() / "ogre.log").string(), true, false);
        root = new Root((GetRootDataDir() / "ogre_plugins.cfg").string());
        // this line is needed on some Linux systems which otherwise will crash with
        // errors about GLX_icon.png being missing.
        Ogre::ResourceGroupManager::getSingleton().addResourceLocation((ClientUI::ArtDir() / ".").string(),
                                                                       "FileSystem", "General");
#else
        boost::filesystem::path::string_type file_native = (GetUserDir() / "ogre.log").native();
        std::string ogre_log_file;
        utf8::utf16to8(file_native.begin(), file_native.end(), std::back_inserter(ogre_log_file));
        log_manager->createLog(ogre_log_file, true, false);

        // for some reason, for this file, the built-in path conversion seems to work properly
        std::string plugins_cfg_file = (GetRootDataDir() / "ogre_plugins.cfg").string();
        root = new Root(plugins_cfg_file);
#endif

#if defined(OGRE_STATIC_LIB)
        octree_plugin = new Ogre::OctreePlugin;
        particle_fx_plugin = new Ogre::ParticleFXPlugin;
        gl_plugin = new Ogre::GLPlugin;
        root->installPlugin(octree_plugin);
        root->installPlugin(particle_fx_plugin);
        root->installPlugin(gl_plugin);
#endif


        RenderSystem* selected_render_system = root->getRenderSystemByName("OpenGL Rendering Subsystem");
        if (!selected_render_system)
            throw std::runtime_error("Failed to find an Ogre GL render system.");

        root->setRenderSystem(selected_render_system);

        int colour_depth = GetOptionsDB().Get<int>("color-depth");
        bool fullscreen = GetOptionsDB().Get<bool>("fullscreen");
        std::pair<int, int> width_height = HumanClientApp::GetWindowWidthHeight(selected_render_system);
        int width(width_height.first), height(width_height.second);
        std::pair<int, int> left_top = HumanClientApp::GetWindowLeftTop();
        int left(left_top.first), top(left_top.second);

        root->initialise(false);

        Ogre::NameValuePairList misc_window_params;
        misc_window_params["title"] = "FreeOrion " + FreeOrionVersionString();
        misc_window_params["colourDepth"] = boost::lexical_cast<std::string>(colour_depth);
        misc_window_params["left"] = boost::lexical_cast<std::string>(left);
        misc_window_params["top"] = boost::lexical_cast<std::string>(top);
        misc_window_params["macAPI"] = "carbon";
        misc_window_params["border"] = "resize";
        if (fullscreen)
            misc_window_params["monitorIndex"] = boost::lexical_cast<std::string>(
                GetOptionsDB().Get<int>("fullscreen-monitor-id"));

        RenderWindow* window = root->createRenderWindow("FreeOrion " + FreeOrionVersionString(),
                                                        width, height, fullscreen, &misc_window_params);

#ifdef FREEORION_WIN32
#  ifdef IDI_ICON1
        // set window icon to embedded application icon
        HWND hwnd;
        window->getCustomAttribute("WINDOW", &hwnd);
        HINSTANCE hInst = (HINSTANCE)GetModuleHandle(NULL);
        SetClassLong (hwnd, GCL_HICON,
            (LONG)LoadIcon (hInst, MAKEINTRESOURCE (IDI_ICON1)));
#  endif
#endif

        SceneManager* scene_manager = root->createSceneManager("OctreeSceneManager", "SceneMgr");

        Camera* camera = scene_manager->createCamera("Camera");

        camera->setPosition(Vector3(0, 0, 500));    // Position it at 500 in Z direction
        camera->lookAt(Vector3(0, 0, -300));        // Look back along -Z
        camera->setNearClipDistance(5);

        Viewport* viewport = window->addViewport(camera);
        viewport->setBackgroundColour(ColourValue(0, 0, 0));

        //EntityRenderer entity_renderer(scene_manager);

        parse::init();
        HumanClientApp app(root, window, scene_manager, camera, viewport, GetRootDataDir() / "OISInput.cfg");


        ois_input_plugin = new OISInput;
//.........这里部分代码省略.........
开发者ID:Ablu,项目名称:freeorion,代码行数:101,代码来源:chmain.cpp

示例8: _tmain

int _tmain(int argc, _TCHAR* argv[])
{
	// ------------------------- Check for command line argument -------------------------------------------

	if (! argv[1])
	{
		printf("\n");
		printf("Missing argument.\nExample: \"Converter.exe job1.cfg\"");		
		return 0;	
	}

	// ------------------------- Basic Ogre Engine initialization -------------------------------------------

	Ogre::Root* root = new Ogre::Root;	
	Ogre::RenderSystem* rendersys = root->getRenderSystemByName("Direct3D9 Rendering Subsystem");
	
	rendersys->setConfigOption("Full Screen", "No");
	rendersys->setConfigOption("Video Mode", "800 x 600 @ 32-bit colour");
	
	root->setRenderSystem(rendersys);		
	
	Ogre::ResourceGroupManager::getSingleton().addResourceLocation("resource", "FileSystem", "General");
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	root->initialise(false);

	Ogre::RenderWindow* window = root->createRenderWindow("RAW2OGT", 800, 600, false);		
	Ogre::SceneManager* scenemgr = root->createSceneManager(Ogre::SceneType::ST_GENERIC);
	Ogre::Camera* camera = scenemgr->createCamera("camera");
	Ogre::Viewport* viewport = window->addViewport(camera);
	/*Ogre::Vector3 lightdir(0, -0.3, 0.75);
	lightdir.normalise();

	Ogre::Light* l = scenemgr->createLight("tstLight");
	l->setType(Ogre::Light::LT_DIRECTIONAL);
	l->setDirection(lightdir);
	l->setDiffuseColour(Ogre::ColourValue(1.0, 1.0, 1.0));
	l->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));*/

	scenemgr->setAmbientLight(Ogre::ColourValue(0.7, 0.7, 0.7));
	
	// --------------------------------- Start convert ----------------------------------------------------

	// Load job config
	Ogre::ConfigFile* terrainconfig = OGRE_NEW Ogre::ConfigFile();
	terrainconfig->loadDirect(argv[1]);
		
	// Load info from [general] block
	Ogre::String heightmapfile = terrainconfig->getSetting("heightmap", "general");
	Ogre::Real heightmapscale = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapscale", "general"));
	Ogre::Real heightmapoffset = Ogre::StringConverter::parseReal(terrainconfig->getSetting("heightmapoffset", "general"));
	Ogre::uint16 terrainsize = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("terrainsize", "general"));
	Ogre::Real worldsize = Ogre::StringConverter::parseReal(terrainconfig->getSetting("worldsize", "general"));
	Ogre::uint16 layercount = Ogre::StringConverter::parseUnsignedInt(terrainconfig->getSetting("layercount", "general"));

	// initialise stream to heightmapfile
	Ogre::DataStreamPtr stream = Ogre::ResourceGroupManager::getSingleton().openResource(heightmapfile, "General");
	size_t size = stream.get()->size();
		
	// verify size
	if(size != terrainsize * terrainsize * 4)
		OGRE_EXCEPT( Ogre::Exception::ERR_INTERNAL_ERROR, "Size of stream does not match terrainsize!", "TerrainPage" );
					
	// load to buffer
	float* buffer = OGRE_ALLOC_T(float, size, Ogre::MEMCATEGORY_GENERAL);
	stream->read(buffer, size);

	// apply scale and offset 
	for(int i=0;i<terrainsize*terrainsize;i++)
	{
		buffer[i]  = (buffer[i] + heightmapoffset) * heightmapscale;
	}

	// Terrain initialization
	Ogre::TerrainGlobalOptions* terrainglobals = OGRE_NEW Ogre::TerrainGlobalOptions();
	terrainglobals->setMaxPixelError(1);
	//terrainglobals->setCompositeMapDistance(30000);
	//terrainglobals->setLightMapDirection(lightdir);
    //terrainglobals->setCompositeMapAmbient(scenemgr->getAmbientLight());
    //terrainglobals->setCompositeMapDiffuse(l->getDiffuseColour());
	
	Ogre::TerrainMaterialGeneratorA::SM2Profile* pMatProfile = 
      static_cast<Ogre::TerrainMaterialGeneratorA::SM2Profile*>(terrainglobals->getDefaultMaterialGenerator()->getActiveProfile());
	
	pMatProfile->setLightmapEnabled(false);
	pMatProfile->setCompositeMapEnabled(false);
	
	Ogre::TerrainGroup* terraingroup = OGRE_NEW Ogre::TerrainGroup(scenemgr, Ogre::Terrain::ALIGN_X_Z, terrainsize, worldsize);
    terraingroup->setFilenameConvention(Ogre::String("terrain"), Ogre::String("ogt"));
    terraingroup->setOrigin(Ogre::Vector3::ZERO);
		
	Ogre::Terrain* terrain = OGRE_NEW Ogre::Terrain(scenemgr);

	// terrainsettings							
	Ogre::Terrain::ImportData& imp = terraingroup->getDefaultImportSettings();	
	imp.terrainSize = terrainsize;
	imp.worldSize = worldsize;
	imp.minBatchSize = 33;
	imp.maxBatchSize = 65;

//.........这里部分代码省略.........
开发者ID:Arantis,项目名称:meridian59-dotnet,代码行数:101,代码来源:Converter.cpp

示例9: font

int
main( int argc, char *argv[] )
{
    Ogre::Root*         root;
    Ogre::RenderWindow* window;

    root = new Ogre::Root( "", "" );
#ifndef _DEBUG
    root->loadPlugin( "RenderSystem_GL.dll" );
#else
    root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
    root->setRenderSystem( root->getAvailableRenderers()[ 0 ] );
    root->initialise( false );
    Ogre::NameValuePairList misc;
    misc[ "title" ] = "FFVII Exporter";
    window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc );



    FILESYSTEM = new FileSystem();
    LOGGER = new Logger( "game.log" );

    state = GAME;



    {
        BinGZipFile* file = new BinGZipFile( "data/en/WINDOW.BIN" );
        File* font_graf    = file->ExtractGZip( 1 );
        File* font_padding = file->ExtractGZip( 2 );
        FontFile font( font_padding );
        font.Export( "export_en/ui/fonts/ffvii_en.xml", true );
        //font_graf->WriteFile( "font.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( font_graf, 0, vram );
        //vram->Save( "text" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
        const Ogre::PixelBox& pb = buffer->getCurrentLock();
        CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
        Ogre::Image image;
        image.loadDynamicImage( ( Ogre::uchar* )pb.data, 256, 256, Ogre::PF_R8G8B8A8 );
        image.save( "export_en/ui/fonts/ffvii_en.png" );
        buffer->unlock();

        delete vram;
        delete file;
    }

    {
        BinGZipFile* file = new BinGZipFile( "data/jp/WINDOW.BIN" );
        File* font_graf    = file->ExtractGZip( 1 );
        File* font_graf2   = file->ExtractGZip( 2 );
        File* font_padding = file->ExtractGZip( 3 );
        font_padding->WriteFile( "font_padding.dat" );
        FontFile font( font_padding );
        font.Export( "export_jp/ui/fonts/ffvii_jp.xml", false );
        font_graf->WriteFile( "font.tim" );
        font_graf2->WriteFile( "font2.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( font_graf, 0, vram );
        LoadTimFileToVram( font_graf2, 0, vram );
        //vram->Save( "text" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 512, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
        const Ogre::PixelBox& pb = buffer->getCurrentLock();
        CreateTextureFromVram( pb, vram, 0, 0, 0x80, 0x1f7, 0x380, 0x100, BPP_4 , false );
        CreateTextureFromVram( pb, vram, 256, 0, 0x90, 0x1f7, 0x380, 0x100, BPP_4 , false );
        Ogre::Image image;
        image.loadDynamicImage( ( Ogre::uchar* )pb.data, 512, 256, Ogre::PF_R8G8B8A8 );
        image.save( "export_jp/ui/fonts/ffvii_jp.png" );
        buffer->unlock();

        delete vram;
        delete file;
    }

    {
        File sword( "sword.tim" );

        Vram* vram = new Vram();
        LoadTimFileToVram( &sword, 0, vram );
        //vram->Save( "sword" );

        Ogre::TexturePtr ptex;
        Ogre::HardwarePixelBufferSharedPtr buffer;
        ptex = Ogre::TextureManager::getSingleton().createManual( "DynaTex", "General", Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_R8G8B8A8, Ogre::TU_STATIC );
        buffer = ptex->getBuffer( 0, 0 );
        buffer->lock( Ogre::HardwareBuffer::HBL_DISCARD );
//.........这里部分代码省略.........
开发者ID:DeejStar,项目名称:q-gears,代码行数:101,代码来源:Main.cpp

示例10: test

void test()
{
	Ogre::Root* pOgre = new Ogre::Root("", "");

    pOgre->loadPlugin(RENDER_SYSTEM);
	pOgre->setRenderSystem(pOgre->getAvailableRenderers().front());

	pOgre->initialise(false);
	
	Ogre::NameValuePairList lArgs;
	//lArgs["externalWindowHandle"] = bk::format("%d", (bk::uint)l_window.get_handle()).astr;
	Ogre::RenderWindow* pWindow = pOgre->createRenderWindow("Heart|Dockyard", 1024, 768, false, &lArgs);

	Ogre::SceneManager* pSceneManager = pOgre->createSceneManager(Ogre::ST_GENERIC,"SceneManager");
	pSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
	pSceneManager->setShadowCameraSetup(Ogre::ShadowCameraSetupPtr(new Ogre::FocusedShadowCameraSetup()));
	pSceneManager->setAmbientLight(Ogre::ColourValue(0.1f, 0.1f, 0.1f));

	Ogre::Camera* pCamera = pSceneManager->createCamera("Camera");
	pCamera->setFixedYawAxis(true, Ogre::Vector3::UNIT_Z);
	pCamera->setPosition(Ogre::Vector3(0.0f, 50.0f, 20.0f));
	pCamera->lookAt(Ogre::Vector3(0.0f, 0.0f, 0.0f)); 
	pCamera->setNearClipDistance(0.1f);
	pCamera->setFarClipDistance(100.0f);
	Ogre::Viewport* pViewport = pWindow->addViewport(pCamera);
	pViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
	pCamera->setAspectRatio(Ogre::Real(pViewport->getActualWidth()) / Ogre::Real(pViewport->getActualHeight()));

	Ogre::ResourceGroupManager::getSingleton().addResourceLocation("../data/dockyard.zip", "Zip", "Dockyard", true);
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	Ogre::MeshManager::getSingleton().createPlane("GroundPlane", "Dockyard", Ogre::Plane(0.0f, 0.0f, 1.0f, 0.0f), 100.0f, 100.0f, 100, 100, true, 1, 3.0f, 3.0f);
	Ogre::Entity* pGroundEntity = pSceneManager->createEntity("GroundPlane");
	pGroundEntity->setMaterialName("Examples/Rockwall");
	pGroundEntity->setCastShadows(false);
	pGroundEntity->getSubEntity(0)->getMaterial()->setShadingMode(Ogre::SO_PHONG);
	Ogre::SceneNode* pGroundNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
	pGroundNode->attachObject(pGroundEntity);

	Ogre::Entity* pCubeEntity = pSceneManager->createEntity("Cube", Ogre::SceneManager::PT_CUBE);
	pCubeEntity->setMaterialName("Examples/10PointBlock");
	pCubeEntity->setCastShadows(true);
	Ogre::SceneNode* pCubeNode = pSceneManager->getRootSceneNode()->createChildSceneNode();
	pCubeNode->attachObject(pCubeEntity);
	pCubeNode->setPosition(0.0f, 0.0f, 5.f);
	pCubeNode->setScale(0.1f, 0.1f, 0.1f);

	Ogre::ColourValue lColour1(1.0f, 1.0f, 1.0f);
	Ogre::ColourValue lColour2(1.0f, 1.0f, 1.0f);
	Ogre::ColourValue lColour3(1.0f, 1.0f, 1.0f);
	Ogre::Light* pLight1 = pSceneManager->createLight();
	pLight1->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight1->setPosition(30.0f, 30.0f, 30.0f);
	pLight1->setDirection(-1.0f, -1.0f, -1.0f);
	pLight1->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight1->setDiffuseColour(lColour1 * 0.5f);
	Ogre::Light* pLight2 = pSceneManager->createLight();
	pLight2->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight2->setPosition(-30.0f, 30.0f, 30.0f);
	pLight2->setDirection(1.0f, -1.0f, -1.0f);
	pLight2->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight2->setDiffuseColour(lColour2 * 0.5f);
	Ogre::Light* pLight3 = pSceneManager->createLight();
	pLight3->setType(Ogre::Light::LT_SPOTLIGHT);
	pLight3->setPosition(30.0f, -30.0f, 30.0f);
	pLight3->setDirection(-1.0f, 1.0f, -1.0f);
	pLight3->setSpotlightRange(Ogre::Degree(30), Ogre::Degree(50));
	pLight3->setDiffuseColour(lColour3 * 0.5f);

	Ogre::Overlay* pMenuOverlay = Ogre::OverlayManager::getSingleton().create("Menu");
	Ogre::OverlayElement* pMenu = Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "Menu");
    pMenu->setMetricsMode(Ogre::GMM_PIXELS);
    pMenu->setWidth(200);
    pMenu->setHeight(200);
    pMenu->setTop(30);
    pMenu->setLeft(30);
    pMenu->setMaterialName("Examples/BumpyMetal");
	if (pMenu->isContainer()) pMenuOverlay->add2D(static_cast<Ogre::OverlayContainer*>(pMenu));
	pMenuOverlay->show();

	pOgre->startRendering();
}
开发者ID:Heartbroken,项目名称:heart,代码行数:82,代码来源:main.cpp

示例11: EngineSetup

void CSaveSceneView::EngineSetup(void)
{
	Ogre::Root *Root = ((CSaveSceneApp*)AfxGetApp())->m_Engine->GetRoot();
	Ogre::SceneManager *SceneManager = NULL;
	SceneManager = Root->createSceneManager(Ogre::ST_GENERIC, "SaveScene");
 
    //
    // Create a render window
    // This window should be the current ChildView window using the externalWindowHandle
    // value pair option.
    //

    Ogre::NameValuePairList parms;
    parms["externalWindowHandle"] = Ogre::StringConverter::toString((long)m_hWnd);
    parms["vsync"] = "true";

	CRect   rect;
    GetClientRect(&rect);
	Ogre::RenderTarget *RenderWindow = Root->getRenderTarget("SaveScene");

	if (RenderWindow == NULL)
	{
	try
	{
		m_RenderWindow = Root->createRenderWindow("SaveScene", rect.Width(), rect.Height(), false, &parms);
	}
    catch(...)
	{
		MessageBox("Cannot initialize\nCheck that graphic-card driver is up-to-date", "Initialize Render System", MB_OK | MB_ICONSTOP);
		exit(EXIT_SUCCESS);
	}
	}
// Load resources
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    // Create the camera
    m_Camera = SceneManager->createCamera("Camera");
    m_Camera->setNearClipDistance(0.5);
	m_Camera->setFarClipDistance(5000); 
	m_Camera->setCastShadows(false);
	m_Camera->setUseRenderingDistance(true);
	m_Camera->setPosition(Ogre::Vector3(200.0, 50.0, 100.0));
	Ogre::SceneNode *CameraNode = NULL;
	CameraNode = SceneManager->getRootSceneNode()->createChildSceneNode("CameraNode");
	CameraNode->attachObject(m_Camera);

	Ogre::Viewport* Viewport = NULL;
	
	if (0 == m_RenderWindow->getNumViewports())
	{
		Viewport = m_RenderWindow->addViewport(m_Camera);
		Viewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
	}

    // Alter the camera aspect ratio to match the viewport
    m_Camera->setAspectRatio(Ogre::Real(rect.Width()) / Ogre::Real(rect.Height()));

	Ogre::Entity *RobotEntity = SceneManager->createEntity("Robot", "robot.mesh");
	Ogre::SceneNode *RobotNode = SceneManager->getRootSceneNode()->createChildSceneNode();
	RobotNode->attachObject(RobotEntity);


	Ogre::AxisAlignedBox Box = RobotEntity->getBoundingBox();
	Ogre::Vector3 Center = Box.getCenter();
	m_Camera->lookAt(Center);

	int rc;

    xmlDocPtr doc;
   // Create a new Xmlm_XmlWriter for DOM, with no compression.
    m_XmlWriter = xmlNewTextWriterDoc(&doc, 0);
   // Start the document with the xml default for the version,
   // encoding ISO 8859-1 and the default for the standalone
   // declaration.
    xmlTextWriterStartDocument(m_XmlWriter, NULL, MY_ENCODING, NULL);
	
	SceneExplore(SceneManager);
   
	xmlTextWriterEndDocument(m_XmlWriter);
	xmlFreeTextWriter(m_XmlWriter);
    xmlSaveFileEnc("1.scene", doc, MY_ENCODING);
    xmlFreeDoc(doc);
}
开发者ID:southerlies,项目名称:OGRE-3D-1.7-Application-Development-Cookbook-Code,代码行数:83,代码来源:SaveSceneView.cpp

示例12: EngineSetup

void CSceletalAnimationView::EngineSetup(void)
{
	Ogre::Root *Root = ((CSceletalAnimationApp*)AfxGetApp())->m_Engine->GetRoot();
	Ogre::SceneManager *SceneManager = NULL;
	SceneManager = Root->createSceneManager(Ogre::ST_GENERIC, "Animation");
 
    //
    // Create a render window
    // This window should be the current ChildView window using the externalWindowHandle
    // value pair option.
    //

    Ogre::NameValuePairList parms;
    parms["externalWindowHandle"] = Ogre::StringConverter::toString((long)m_hWnd);
    parms["vsync"] = "true";

	CRect   rect;
    GetClientRect(&rect);
	Ogre::RenderTarget *RenderWindow = Root->getRenderTarget("Mouse Input");

	if (RenderWindow == NULL)
	{
	try
	{
		m_RenderWindow = Root->createRenderWindow("Mouse Input", rect.Width(), rect.Height(), false, &parms);
	}
    catch(...)
	{
		MessageBox("Cannot initialize\nCheck that graphic-card driver is up-to-date", "Initialize Render System", MB_OK | MB_ICONSTOP);
		exit(EXIT_SUCCESS);
	}
	}
// Load resources
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    // Create the camera
    m_Camera = SceneManager->createCamera("Camera");
    m_Camera->setNearClipDistance(0.5);
	m_Camera->setFarClipDistance(5000); 
	m_Camera->setCastShadows(false);
	m_Camera->setUseRenderingDistance(true);
	m_Camera->setPosition(Ogre::Vector3(5.0, 5.0, 10.0));
	Ogre::SceneNode *CameraNode = NULL;
	CameraNode = SceneManager->getRootSceneNode()->createChildSceneNode("CameraNode");

	Ogre::Viewport* Viewport = NULL;
	
	if (0 == m_RenderWindow->getNumViewports())
	{
		Viewport = m_RenderWindow->addViewport(m_Camera);
		Viewport->setBackgroundColour(Ogre::ColourValue(0.8f, 0.8f, 0.8f));
	}

    // Alter the camera aspect ratio to match the viewport
    m_Camera->setAspectRatio(Ogre::Real(rect.Width()) / Ogre::Real(rect.Height()));
	m_Camera->lookAt(Ogre::Vector3(0.5, 0.5, 0.5));
	m_Camera->setPolygonMode(Ogre::PolygonMode::PM_WIREFRAME);

	Ogre::ManualObject* ManualObject = NULL;
	ManualObject = SceneManager->createManualObject("Animation");
	ManualObject->setDynamic(false);
    ManualObject->begin("BaseWhiteNoLighting", Ogre::RenderOperation::OT_TRIANGLE_LIST);
	//face 1
	ManualObject->position(0, 0, 0);//0
	ManualObject->position(1, 0, 0);//1
	ManualObject->position(1, 1, 0);//2
	ManualObject->triangle(0, 1, 2);//3
	
	ManualObject->position(0, 0, 0);//4
	ManualObject->position(1, 1, 0);//5
	ManualObject->position(0, 1, 0);//6
	ManualObject->triangle(3, 4, 5);//7
	//face 2
	ManualObject->position(0, 0, 1);//8
	ManualObject->position(1, 0, 1);//9
	ManualObject->position(1, 1, 1);//10
	ManualObject->triangle(6, 7, 8);//11

	ManualObject->position(0, 0, 1);//12
	ManualObject->position(1, 1, 1);//13
	ManualObject->position(0, 1, 1);//14
	ManualObject->triangle(9, 10, 11);//15
	//face 3
	ManualObject->position(0, 0, 0);//16
	ManualObject->position(1, 0, 0);//17
	ManualObject->position(1, 0, 1);//18
	ManualObject->triangle(12, 13, 14);//19

	ManualObject->position(0, 0, 0);
	ManualObject->position(1, 0, 1);
	ManualObject->position(0, 1, 1);
	ManualObject->triangle(15, 16, 17);
	//face 4
	ManualObject->position(1, 0, 0);
	ManualObject->position(1, 1, 0);
	ManualObject->position(1, 1, 1);
	ManualObject->triangle(18, 19, 20);

	ManualObject->position(1, 0, 0);
	ManualObject->position(1, 1, 1);
//.........这里部分代码省略.........
开发者ID:southerlies,项目名称:OGRE-3D-1.7-Application-Development-Cookbook-Code,代码行数:101,代码来源:SceletalAnimationView.cpp

示例13: Shutdown

bool
COgreWindowContext::Initialize( const GUI::CString& title                ,
                                const GUI::CVideoSettings& videoSettings ,
                                const GUI::CString& ogreRenderSystem     )
{GUCEF_TRACE;

    // Do not initialize twice
    Shutdown();

    // First create a regular O/S window
    if ( m_osWindow->WindowCreate( title                                       ,
                                   0                                           ,
                                   0                                           ,
                                   videoSettings.GetResolutionWidthInPixels()  ,
                                   videoSettings.GetResolutionHeightInPixels() ) )
    {
        // Display the new window
        m_osWindow->Show();
        m_osWindow->SendToForegound();
        m_osWindow->GrabFocus();

	    // Now proceed with setting up the Ogre specifics
        
        // We grab the O/S window identifier 'the handle' 
        // This is passed to Ogre to tie things together
        CORE::Int64 windowRef = 0; 
        CORE::CString windowIntStr = m_osWindow->GetProperty( "WINDOWINT" );
        if ( !windowIntStr.IsNULLOrEmpty() )
        {
            windowRef = CORE::StringToInt64( windowIntStr );
        }
        Ogre::NameValuePairList options;         
        options[ "externalWindowHandle" ] = Ogre::StringConverter::toString( (size_t) windowRef ); 

        Ogre::Root* ogreRoot = Ogre::Root::getSingletonPtr();
        if ( ogreRoot == nullptr )
        {            
            ogreRoot = OGRE_NEW Ogre::Root( "", "", "" ); 
        }

        if ( !ogreRoot->isInitialised() )
        {
            // Load any Ogre plugins not loaded yet from the bootstrap group
            CORE::CCoreGlobal::Instance()->GetPluginControl().LoadPluginGroup( "Ogre" );
            
            const Ogre::RenderSystemList& rsList = ogreRoot->getAvailableRenderers();
            if ( rsList.size() == 0 )
            {
                GUCEF_ERROR_LOG( CORE::LOGLEVEL_IMPORTANT, "OgreWindowContext: No Ogre render systems are available, cannot initialize" );
                return false;
            }

            Ogre::RenderSystem* renderSystem = nullptr;
            Ogre::RenderSystemList::const_iterator i = rsList.begin();
            while ( i != rsList.end() )
            {
                GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Available Ogre render system: " + (*i)->getFriendlyName() );
                if ( ogreRenderSystem == (*i)->getName() )
                {
                    GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Found desired/preferred Ogre render system: " + (*i)->getFriendlyName() );
                    renderSystem = (*i); 
                }
                ++i;
            }
            if ( renderSystem == nullptr )
            {
                GUCEF_WARNING_LOG( CORE::LOGLEVEL_IMPORTANT, "OgreWindowContext: Preferred Ogre render systems not available, using first available alternative: " + (*rsList.begin())->getFriendlyName() );
                renderSystem = *rsList.begin();
            }

            ogreRoot->setRenderSystem( renderSystem );
            m_sceneManager = ogreRoot->createSceneManager( Ogre::ST_GENERIC );

            m_renderWindow = ogreRoot->initialise( false, title );
        }

        m_renderWindow = ogreRoot->createRenderWindow( title, 
                                                       videoSettings.GetResolutionWidthInPixels(), 
                                                       videoSettings.GetResolutionHeightInPixels(), 
                                                       videoSettings.GetFullscreenState(),
                                                       &options ); 

        // Grab the main app pulse generator and set the update interval for the context to the desired refresh rate
        CORE::CPulseGenerator& pulseGenerator = CORE::CCoreGlobal::Instance()->GetPulseGenerator(); 
        pulseGenerator.RequestPeriodicPulses( this, 1000 / videoSettings.GetFrequency() );
        SubscribeTo( &pulseGenerator );

        GUCEF_SYSTEM_LOG( CORE::LOGLEVEL_NORMAL, "OgreWindowContext: Succesfully created Ogre rendering context" );
        m_initialized = true;
        return true;
    }
    return false;
}
开发者ID:,项目名称:,代码行数:93,代码来源:

示例14: Logger

int
main( int argc, char *argv[] )
{
    Ogre::Root*         root;
    Ogre::RenderWindow* window;

    root = new Ogre::Root( "", "" );
#ifndef _DEBUG
    root->loadPlugin( "RenderSystem_GL.dll" );
#else
    root->loadPlugin( "RenderSystem_GL_d.dll" );
#endif
    root->setRenderSystem( root->getAvailableRenderers()[ 0 ] );
    root->initialise( false );
    Ogre::NameValuePairList misc;
    misc[ "title" ] = "Xenogears SoundDumper";
    window = root->createRenderWindow( "QGearsWindow", 800, 600, false, &misc );




    LOGGER = new Logger( "game.log" );

    state = GAME;



    DisplayFrameListener* frame_listener = new DisplayFrameListener( window );
    root->addFrameListener( frame_listener );

    Ogre::SceneManager* scene_manager = root->createSceneManager( Ogre::ST_GENERIC, "Scene" );
    scene_manager->setAmbientLight( Ogre::ColourValue( 1.0, 1.0, 1.0 ) );

    Ogre::Camera* camera = scene_manager->createCamera( "Camera" );
    camera->setNearClipDistance( 5 );

    Ogre::Viewport* viewport = window->addViewport( camera );
    viewport->setBackgroundColour( Ogre::ColourValue( 0, 0, 0 ) );
    camera->setAspectRatio( Ogre::Real( viewport->getActualWidth()) / Ogre::Real( viewport->getActualHeight() ) );



    SOUNDMAN = new SoundManager();
    SOUND_PARSER = new SoundParser();



    Ogre::Root::getSingleton().startRendering();



    delete SOUND_PARSER;
    delete SOUNDMAN;



    delete root;
    delete frame_listener;

    delete LOGGER;

    return 0;
}
开发者ID:adrielvel,项目名称:q-gears,代码行数:63,代码来源:Main.cpp

示例15: EngineSetup

void CSceneEditorView::EngineSetup(void)
{
	Ogre::Root *Root = ((CSceneEditorApp*)AfxGetApp())->m_Engine->GetRoot();
	m_SceneManager = Root->createSceneManager(Ogre::ST_GENERIC, "SceneEditor");
 
    //
    // Create a render window
    // This window should be the current ChildView window using the externalWindowHandle
    // value pair option.
    //

    Ogre::NameValuePairList parms;
    parms["externalWindowHandle"] = Ogre::StringConverter::toString((long)m_hWnd);
    parms["vsync"] = "true";

	CRect   rect;
    GetClientRect(&rect);
	Ogre::RenderTarget *RenderWindow = Root->getRenderTarget("SceneEditor");

	if (RenderWindow == NULL)
	{
	try
	{
		m_RenderWindow = Root->createRenderWindow("SceneEditor", rect.Width(), rect.Height(), false, &parms);
	}
    catch(...)
	{
		MessageBox("Cannot initialize\nCheck that graphic-card driver is up-to-date", "Initialize Render System", MB_OK | MB_ICONSTOP);
		exit(EXIT_SUCCESS);
	}
	}
// Load resources
	Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

    // Create the camera
	m_Camera = m_SceneManager->createCamera("Camera");
	m_Camera->setPosition(Ogre::Vector3(1683, 50, 2116));
    m_Camera->lookAt(Ogre::Vector3(0, 0, 0));
    m_Camera->setNearClipDistance(0.1);
    m_Camera->setFarClipDistance(50000);
 
    if (m_Root->getRenderSystem()->getCapabilities()->hasCapability(Ogre::RSC_INFINITE_FAR_PLANE))
    {
        m_Camera->setFarClipDistance(0);   // enable infinite far clip distance if we can
    }

	m_Camera->setAutoTracking(false);
	m_Camera->setFixedYawAxis(true);
	m_Camera->yaw(Ogre::Radian(0));
	m_Camera->pitch(Ogre::Radian(0));

	Ogre::SceneNode *CameraNode = NULL;
	CameraNode = m_SceneManager->getRootSceneNode()->createChildSceneNode("CameraNode");
 
	m_SceneManager->setAmbientLight(Ogre::ColourValue(0.2, 0.2, 0.2));

	//Create viewport
	Ogre::Viewport* Viewport = NULL;
	
	if (0 == m_RenderWindow->getNumViewports())
	{
		Viewport = m_RenderWindow->addViewport(m_Camera);
		Viewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
	}

    // Alter the camera aspect ratio to match the viewport
    m_Camera->setAspectRatio(Ogre::Real(rect.Width()) / Ogre::Real(rect.Height()));
	
	m_SceneManager->setSkyDome(true, "Examples/CloudySky", 5, 8);
	Ogre::MaterialManager::getSingleton().setDefaultTextureFiltering(Ogre::TFO_ANISOTROPIC);
    Ogre::MaterialManager::getSingleton().setDefaultAnisotropy(7);
 
    Ogre::Vector3 lightdir(0.55, -0.3, 0.75);
    lightdir.normalise();
 
	Ogre::Light* light = m_SceneManager->createLight("tstLight");
    light->setType(Ogre::Light::LT_DIRECTIONAL);
    light->setDirection(lightdir);
    light->setDiffuseColour(Ogre::ColourValue::White);
    light->setSpecularColour(Ogre::ColourValue(0.4, 0.4, 0.4));
 
	m_SceneManager->setAmbientLight(Ogre::ColourValue(0.2, 0.2, 0.2));
	
	mTerrainGlobals = OGRE_NEW Ogre::TerrainGlobalOptions();
	mTerrainGroup = OGRE_NEW Ogre::TerrainGroup(m_SceneManager, Ogre::Terrain::ALIGN_X_Z, 513, 12000.0f);
    mTerrainGroup->setFilenameConvention(Ogre::String("Terrain"), Ogre::String("dat"));
    mTerrainGroup->setOrigin(Ogre::Vector3::ZERO);
 
    configureTerrainDefaults(light);
 
    for (long x = 0; x <= 0; ++x)
        for (long y = 0; y <= 0; ++y)
            defineTerrain(x, y);
 
    // sync load since we want everything in place when we start
    mTerrainGroup->loadAllTerrains(true);
 
    if (mTerrainsImported)
    {
        Ogre::TerrainGroup::TerrainIterator ti = mTerrainGroup->getTerrainIterator();
//.........这里部分代码省略.........
开发者ID:ajinkyapisal,项目名称:DSimulator,代码行数:101,代码来源:SceneEditorView.cpp


注:本文中的ogre::Root::createRenderWindow方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。