本文整理汇总了C++中nsHTMLReflowState::ApplyMinMaxISize方法的典型用法代码示例。如果您正苦于以下问题:C++ nsHTMLReflowState::ApplyMinMaxISize方法的具体用法?C++ nsHTMLReflowState::ApplyMinMaxISize怎么用?C++ nsHTMLReflowState::ApplyMinMaxISize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nsHTMLReflowState
的用法示例。
在下文中一共展示了nsHTMLReflowState::ApplyMinMaxISize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: contentRect
//.........这里部分代码省略.........
}
child = nullptr;
break;
}
}
if (PresContext()->HasPendingInterrupt()) {
// Stop the loop now while |child| still points to the frame that bailed
// out. We could keep going here and condition a bunch of the code in
// this loop on whether there's an interrupt, or even just keep going and
// trying to reflow the blocks (even though we know they'll interrupt
// right after their first line), but stopping now is conceptually the
// simplest (and probably fastest) thing.
break;
}
// Advance to the next column
child = child->GetNextSibling();
if (child) {
childOrigin.I(wm) += aConfig.mColISize + aConfig.mColGap;
#ifdef DEBUG_roc
printf("*** NEXT CHILD ORIGIN.icoord = %d\n", childOrigin.I(wm));
#endif
}
}
if (PresContext()->CheckForInterrupt(this) &&
(GetStateBits() & NS_FRAME_IS_DIRTY)) {
// Mark all our kids starting with |child| dirty
// Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
// because we might have interrupted while reflowing |child|, and since
// we're about to add a dirty bit to |child| we need to make sure that
// |this| is scheduled to have dirty bits marked on it and its ancestors.
// Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
// bail out immediately, since it'll already have a dirty bit.
for (; child; child = child->GetNextSibling()) {
child->AddStateBits(NS_FRAME_IS_DIRTY);
}
}
aColData.mMaxBSize = contentBEnd;
LogicalSize contentSize = LogicalSize(wm, contentRect.Size());
contentSize.BSize(wm) = std::max(contentSize.BSize(wm), contentBEnd);
mLastFrameStatus = aStatus;
// Apply computed and min/max values
if (aConfig.mComputedBSize != NS_INTRINSICSIZE) {
if (aReflowState.AvailableBSize() != NS_INTRINSICSIZE) {
contentSize.BSize(wm) = std::min(contentSize.BSize(wm),
aConfig.mComputedBSize);
} else {
contentSize.BSize(wm) = aConfig.mComputedBSize;
}
} else {
// We add the "consumed" block-size back in so that we're applying
// constraints to the correct bSize value, then subtract it again
// after we've finished with the min/max calculation. This prevents us from
// having a last continuation that is smaller than the min bSize. but which
// has prev-in-flows, trigger a larger bSize than actually required.
contentSize.BSize(wm) =
aReflowState.ApplyMinMaxBSize(contentSize.BSize(wm),
aConfig.mConsumedBSize);
}
if (aReflowState.ComputedISize() != NS_INTRINSICSIZE) {
contentSize.ISize(wm) = aReflowState.ComputedISize();
} else {
contentSize.ISize(wm) =
aReflowState.ApplyMinMaxISize(contentSize.ISize(wm));
}
contentSize.ISize(wm) += borderPadding.IStartEnd(wm);
contentSize.BSize(wm) += borderPadding.BStartEnd(wm);
aDesiredSize.SetSize(wm, contentSize);
aDesiredSize.mOverflowAreas = overflowRects;
aDesiredSize.UnionOverflowAreasWithDesiredBounds();
// In vertical-rl mode, make a second pass if necessary to reposition the
// columns with the correct container width. (In other writing modes,
// correct containerSize was not required for column positioning so we don't
// need this fixup.)
if (wm.IsVerticalRL() && containerSize.width != contentSize.Width(wm)) {
const nsSize finalContainerSize = aDesiredSize.PhysicalSize();
for (nsIFrame* child : mFrames) {
// Get the logical position as set previously using a provisional or
// dummy containerSize, and reset with the correct container size.
child->SetPosition(wm, child->GetLogicalPosition(wm, containerSize),
finalContainerSize);
}
}
#ifdef DEBUG_roc
printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
&& !NS_FRAME_IS_TRUNCATED(aStatus));
#endif
return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
&& !NS_FRAME_IS_TRUNCATED(aStatus);
}