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C++ Zone::getName方法代码示例

本文整理汇总了C++中Zone::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Zone::getName方法的具体用法?C++ Zone::getName怎么用?C++ Zone::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Zone的用法示例。


在下文中一共展示了Zone::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Error

void
ManagementTool::addZone(Zone& zone)
{
  if (m_dbMgr.find(zone)) {
    throw Error("Zone with Name=" + zone.getName().toUri() +
                " is already presented in local NDNS databse");
  }
  NDNS_LOG_INFO("Add zone with Name: " << zone.getName().toUri());
  m_dbMgr.insert(zone);
}
开发者ID:ndncomm,项目名称:ndns,代码行数:10,代码来源:management-tool.cpp

示例2:

void
ManagementTool::removeZone(Zone& zone)
{
  if (!m_dbMgr.find(zone)) {
    return;
  }
  NDNS_LOG_INFO("Remove zone with Name: " << zone.getName().toUri());
  m_dbMgr.remove(zone);
}
开发者ID:ndncomm,项目名称:ndns,代码行数:9,代码来源:management-tool.cpp

示例3: rrset

void
ManagementTool::addIdCert(Zone& zone, shared_ptr<IdentityCertificate> cert,
                          const time::seconds& ttl)
{
  Rrset rrset(&zone);
  size_t size = zone.getName().size();
  Name label = cert->getName().getSubName(size + 1, cert->getName().size() - size - 3);
  rrset.setLabel(label);
  rrset.setType(label::CERT_RR_TYPE);
  rrset.setTtl(ttl);
  rrset.setVersion(cert->getName().get(-1));
  rrset.setData(cert->wireEncode());

  if (m_dbMgr.find(rrset)) {
    throw Error("ID-CERT with label=" + label.toUri() +
                " is already presented in local NDNS databse");
  }
  NDNS_LOG_INFO("Add rrset with zone-id: " << zone.getId() << " label: " << label << " type: "
                << label::CERT_RR_TYPE);
  m_dbMgr.insert(rrset);
}
开发者ID:ndncomm,项目名称:ndns,代码行数:21,代码来源:management-tool.cpp

示例4: BlendFunc

void
GroundCoverLayer::buildStateSets()
{
    // assert we have the necessary TIUs:
    if (_groundCoverTexBinding.valid() == false) {
        OE_DEBUG << LC << "buildStateSets deferred.. bindings not reserved\n";
        return;
    }

    if (!_zonesConfigured) {
        OE_DEBUG << LC << "buildStateSets deferred.. zones not yet configured\n";
        return;
    }
    
    osg::ref_ptr<LandCoverDictionary> landCoverDict;
    if (_landCoverDict.lock(landCoverDict) == false) {
        OE_DEBUG << LC << "buildStateSets deferred.. land cover dictionary not available\n";
        return;
    }
    
    osg::ref_ptr<LandCoverLayer> landCoverLayer;
    if (_landCoverLayer.lock(landCoverLayer) == false) {
        OE_DEBUG << LC << "buildStateSets deferred.. land cover layer not available\n";
        return;
    }

    NoiseTextureFactory noise;
    osg::ref_ptr<osg::Texture> noiseTexture = noise.create(256u, 4u);

    GroundCoverShaders shaders;

    // Layer-wide stateset:
    osg::StateSet* stateset = getOrCreateStateSet();

    // bind the noise sampler.
    stateset->setTextureAttribute(_noiseBinding.unit(), noiseTexture.get());
    stateset->addUniform(new osg::Uniform(NOISE_SAMPLER, _noiseBinding.unit()));

    if (_maskLayer.valid())
    {
        stateset->setDefine("OE_GROUNDCOVER_MASK_SAMPLER", _maskLayer->shareTexUniformName().get());
        stateset->setDefine("OE_GROUNDCOVER_MASK_MATRIX", _maskLayer->shareTexMatUniformName().get());
    }

    // disable backface culling to support shadow/depth cameras,
    // for which the geometry shader renders cross hatches instead of billboards.
    stateset->setMode(GL_CULL_FACE, osg::StateAttribute::PROTECTED);

    // enable alpha-to-coverage multisampling for vegetation.
    stateset->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 1);

    // uniform that communicates the availability of multisampling.
    if (osg::DisplaySettings::instance()->getMultiSamples())
    {
        stateset->setDefine("OE_GROUNDCOVER_HAS_MULTISAMPLES");
    }

    stateset->setAttributeAndModes(
        new osg::BlendFunc(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO),
        osg::StateAttribute::OVERRIDE);


    for (Zones::iterator z = _zones.begin(); z != _zones.end(); ++z)
    {
        Zone* zone = z->get();
        GroundCover* groundCover = zone->getGroundCover();
        if (groundCover)
        {
            if (!groundCover->getBiomes().empty() || groundCover->getTotalNumBillboards() > 0)
            {
                osg::StateSet* zoneStateSet = groundCover->getOrCreateStateSet();
                            
                // Install the land cover shaders on the state set
                VirtualProgram* vp = VirtualProgram::getOrCreate(zoneStateSet);
                vp->setName("Ground cover (" + groundCover->getName() + ")");
                shaders.loadAll(vp, getReadOptions());

                // Generate the coverage acceptor shader
                osg::Shader* covTest = groundCover->createPredicateShader(_landCoverDict.get(), _landCoverLayer.get());
                covTest->setName(covTest->getName() + "_GEOMETRY");
                covTest->setType(osg::Shader::GEOMETRY);
                vp->setShader(covTest);

                osg::Shader* covTest2 = groundCover->createPredicateShader(_landCoverDict.get(), _landCoverLayer.get());
                covTest->setName(covTest->getName() + "_TESSCONTROL");
                covTest2->setType(osg::Shader::TESSCONTROL);
                vp->setShader(covTest2);

                osg::ref_ptr<osg::Shader> layerShader = groundCover->createShader();
                layerShader->setType(osg::Shader::GEOMETRY);
                vp->setShader(layerShader.get());

                OE_INFO << LC << "Established zone \"" << zone->getName() << "\" at LOD " << getLOD() << "\n";

                osg::Texture* tex = groundCover->createTexture();

                zoneStateSet->setTextureAttribute(_groundCoverTexBinding.unit(), tex);
                zoneStateSet->addUniform(new osg::Uniform(GCTEX_SAMPLER, _groundCoverTexBinding.unit()));

                OE_DEBUG << LC << "buildStateSets completed!\n";
//.........这里部分代码省略.........
开发者ID:XenonofArcticus,项目名称:osgearth,代码行数:101,代码来源:GroundCoverLayer.cpp


注:本文中的Zone::getName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。