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C++ Viewport::SetCamera方法代码示例

本文整理汇总了C++中Viewport::SetCamera方法的典型用法代码示例。如果您正苦于以下问题:C++ Viewport::SetCamera方法的具体用法?C++ Viewport::SetCamera怎么用?C++ Viewport::SetCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Viewport的用法示例。


在下文中一共展示了Viewport::SetCamera方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddCamera

			Viewport* Target::AddCamera( Camera* pCamera, U32 uiZOrder /*= 0*/, Real x /*= 0.0f*/, Real y /*= 0.0f*/, Real w /*= 0.0f*/, Real h /*= 0.0f*/ ){
				if(pCamera	==	NULL)
					return	NULL;

				pCamera->AddPhaseFlag(m_PhaseOpt.flag);

				ViewportMap::iterator	i	=	m_mapViewport.find(uiZOrder);
				if(i!=m_mapViewport.end()){
					SAF_D(i->second);
				}
				Viewport*	pVP	=	new	Viewport(w,h,x,y);
				pVP->SetTarget(this);
				pVP->SetCamera(pCamera);
				m_mapViewport[uiZOrder]	=	pVP;
				return	pVP;
				
			}
开发者ID:ingeyu,项目名称:airengine,代码行数:17,代码来源:AirRenderTarget.cpp

示例2: main

int main ()
{
  printf ("Results of scene_input_self_remove_test:\n");
  
  try
  {  
    Scene scene;
    
    OrthoCamera::Pointer camera = OrthoCamera::Create ();
    
    camera->SetLeft (0);
    camera->SetRight (100);
    camera->SetTop (0);
    camera->SetBottom (-100);
    camera->SetZNear (-1);
    camera->SetZFar (1);
    
    camera->Translate (0.0f, 0.0f, 1.0f);
    
    camera->BindToScene (scene);
    
    zone = InputZone::Create ();        
    additional_zone = InputZone::Create ();        
    
    zone->SetName ("zone1");
    
    zone->Translate (50.0f, -50.0f, 0.0f);
    zone->SetScale (10.0f, 10.0f, 1.0f);
    
    zone->RegisterNotificationHandler (&input_notify);    
    
    zone->BindToScene (scene);
    
    additional_zone->SetName ("zone2");    
    
    additional_zone->RegisterNotificationHandler (&input_notify);    
    
    additional_zone->BindToScene (scene);    
    
    Screen screen;
    
    Viewport viewport;
    
    viewport.SetCamera (camera.get ());
    viewport.SetArea (100, 100, 800, 800);
    
    screen.SetArea (0, 0, 1000, 1000);
    screen.Attach (viewport);
    
    SceneInputManager manager;
    
    manager.SetScreen (&screen);
    manager.SetTouchSize (2.0f, InputTransformSpace_Camera);

    manager.ProcessEvent ("CursorX axis 0");
    manager.ProcessEvent ("CursorY axis 0");
    manager.ProcessEvent ("Mouse0 down");
    manager.ProcessEvent ("Mouse0 up");
    
    printf ("exit\n");
    fflush (stdout);
  }
  catch (std::exception& e)
  {
    printf ("%s\n", e.what ());
  }

  return 0;
}
开发者ID:untgames,项目名称:funner,代码行数:69,代码来源:scene_input_self_remove.cpp


注:本文中的Viewport::SetCamera方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。