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C++ Viewport::GetCamera方法代码示例

本文整理汇总了C++中Viewport::GetCamera方法的典型用法代码示例。如果您正苦于以下问题:C++ Viewport::GetCamera方法的具体用法?C++ Viewport::GetCamera怎么用?C++ Viewport::GetCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Viewport的用法示例。


在下文中一共展示了Viewport::GetCamera方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MousePressEvent

void StockShapeSelector::MousePressEvent(QMouseEvent* event) {
  // Convert the mouse coordinates into a world-space ray.
  Viewport* viewport = renderer_->GetViewport();
  CameraNode* camera = viewport->GetCamera();
  const QVector3D dir = camera->Unproject(event->x(), event->y()).normalized();
  const QVector3D start = camera->Translation();

  // Cast the ray into the scene to select an object. This query is performed
  // using axis-aligned bounding boxes, which are fast and generally
  // sufficient. The bounding boxes are automatically computed from the scene
  // graph geometry, so we get the tests "for free".
  //
  // If we wanted more precise ray casting, then we could cull the results of
  // the query with a more exact method (e.g., based on a custom collision
  // volume).
  const int64_t selection_mask = 0x1;
  SelectionQuery query(renderer_->GetScene());
  std::vector<QueryResult> qresult = query.CastRay(selection_mask, start, dir);

  if (qresult.empty()) {
    return;
  }

  // Found an object. Pass it on to StockShapeRenderer
  QueryResult& first_result = qresult.front();
  renderer_->NodeSelected(first_result.node);
}
开发者ID:ashuang,项目名称:sceneview,代码行数:27,代码来源:stock_shape_selector.cpp

示例2: main

int main(int argc, char *argv[]) {
  QApplication app(argc, argv);

  Viewer viewer;

  Viewport* viewport = viewer.GetViewport();

  // Set initial camera position
  const QVector3D eye(5, 5, -10);
  const QVector3D look_at(0, 0, 0);
  const QVector3D up(0, 1, 0);
  viewport->GetCamera()->LookAt(eye, look_at, up);

  // Add renderers
  ModelRenderer* modeler = new ModelRenderer("model", viewport);
  viewport->AddRenderer(modeler);

  if (argc > 1) {
    modeler->LoadModel(argv[1]);
  }

  // Add input handlers
  viewport->AddInputHandler(new ViewHandlerHorizontal(viewport,
      QVector3D(0, 1, 0), viewport));

  viewer.show();

  return app.exec();
}
开发者ID:ashuang,项目名称:sceneview,代码行数:29,代码来源:main.cpp


注:本文中的Viewport::GetCamera方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。