当前位置: 首页>>代码示例>>C++>>正文


C++ Viewer::configureScreenshot方法代码示例

本文整理汇总了C++中Viewer::configureScreenshot方法的典型用法代码示例。如果您正苦于以下问题:C++ Viewer::configureScreenshot方法的具体用法?C++ Viewer::configureScreenshot怎么用?C++ Viewer::configureScreenshot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Viewer的用法示例。


在下文中一共展示了Viewer::configureScreenshot方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
  if (!success) {
    #if MFluidSolver_LOG_LEVEL <= MFluidSolver_LOG_ERROR
    std::cerr << "ERROR: Failed to parse config file " <<
      configJSON.c_str() << std::endl;
    #endif
  }

  // Parse JSON
  std::string sceneJSON = root.get(
    "sceneJSON", MFluidSolver_DEFAULT_SCENE_FILE).asString();
  std::string wireVShader = root.get(
    "wireVShader", MFluidSolver_DEFAULT_WIRE_VERT_FILE).asString();
  std::string wireFShader = root.get(
    "wireFShader", MFluidSolver_DEFAULT_WIRE_FRAG_FILE).asString();
  std::string particleVShader = root.get(
    "particleVShader", MFluidSolver_DEFAULT_PARTICLE_VERT_FILE).asString();
  std::string particleFShader = root.get(
    "particleFShader", MFluidSolver_DEFAULT_PARTICLE_FRAG_FILE).asString();
  std::string particleTexture = root.get(
    "particleTexture", MFluidSolver_DEFAULT_PARTICLE_TEX_FILE).asString();
  bool autoRender = root.get(
    "autoRender", MFluidSolver_DEFAULT_AUTORENDER).asBool();
  unsigned int renderSkip = root.get(
    "renderSkip", MFluidSolver_DEFAULT_RENDERSKIP).asInt();

  // Initialize project objects
  Viewer viewer;
  Input::viewer = &viewer;
  try {
    viewer.init();
  } catch (std::exception &e) {
    #if MFluidSolver_LOG_LEVEL <= MFluidSolver_LOG_FATAL
    std::cerr << "FATAL: " << e.what() << std::endl;
    #endif
    return -1;
  }

  // Print OpenGL info
  #if MFluidSolver_LOG_LEVEL <= MFluidSolver_LOG_INFO
  std::cout << "INFO: OpenGL Version " << glGetString(GL_VERSION) << std::endl;
  #endif

  // Set a few settings/modes in OpenGL rendering
  glEnable(GL_DEPTH_TEST);
  glDepthFunc(GL_LESS);
  glEnable(GL_LINE_SMOOTH);
  glEnable(GL_POLYGON_SMOOTH);
  glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
  glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);

  // Set the size with which points should be rendered
  glPointSize(MFluidSolver_DEFAULT_POINT_SIZE);

  // Set background color
  glClearColor(MFluidSolver_DEFAULT_BG_COLOR_R,
               MFluidSolver_DEFAULT_BG_COLOR_G,
               MFluidSolver_DEFAULT_BG_COLOR_B,
               0.0f);

  // Bind vertex array object
  GLuint vaoID;
  glGenVertexArrays(1, &vaoID);
  glBindVertexArray(vaoID);

  // After vertex array object init
  viewer.wireShader = new ShaderProgram(wireVShader, wireFShader);
  viewer.particleShader =
    new ParticleShaderProgram(&(viewer.scene.solver),
      particleVShader, particleFShader, particleTexture);
  viewer.scene.solver.loadConfig(configJSON);
  viewer.configureScreenshot(autoRender, renderSkip);

  // Run! Catch and print exceptions as necessary
  int returnCode = 0;
  #if MFluidSolver_MAIN_CATCH_EXCEPTIONS
  try {
  #endif
    viewer.scene.loadJSON(sceneJSON);
    viewer.particleShader->init();
    viewer.run();
  #if MFluidSolver_MAIN_CATCH_EXCEPTIONS
  } catch (std::exception &e) {
    #if MFluidSolver_LOG_LEVEL <= MFluidSolver_LOG_FATAL
    std::cerr << "FATAL: " << e.what() << std::endl;
    #endif
    returnCode = -1;
  }
  #endif

  // Performance
  #if MFluidSolver_RECORD_PERFORMANCE
  viewer.scene.solver.endSimulation();
  viewer.scene.solver.printPerformanceStats();
  #endif

  // Cleanup
  glDeleteVertexArrays(1, &vaoID);

  return returnCode;
}
开发者ID:meepzh,项目名称:CIS563-FluidSolver,代码行数:101,代码来源:main.cpp


注:本文中的Viewer::configureScreenshot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。