本文整理汇总了C++中Viewer::PROMPT方法的典型用法代码示例。如果您正苦于以下问题:C++ Viewer::PROMPT方法的具体用法?C++ Viewer::PROMPT怎么用?C++ Viewer::PROMPT使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Viewer
的用法示例。
在下文中一共展示了Viewer::PROMPT方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Restart
void dodGame::Restart()
{
Uint32 ticks1, ticks2;
object.Reset();
creature.Reset();
parser.Reset();
player.Reset();
scheduler.Reset();
viewer.Reset();
hasWon = false;
dungeon.VFTPTR = 0;
scheduler.SYSTCB();
object.CreateAll();
player.HBEATF = 0;
player.setInitialObjects(false);
viewer.displayPrepare();
viewer.displayCopyright();
viewer.display_mode = Viewer::MODE_TITLE;
viewer.draw_game();
// Delay with "PREPARE!" on screen
ticks1 = SDL_GetTicks();
do
{
oslink.process_events();
ticks2 = SDL_GetTicks();
} while (ticks2 < ticks1 + 2500);
creature.NEWLVL();
INIVU();
viewer.PROMPT();
}
示例2: LoadGame
void dodGame::LoadGame()
{
scheduler.LOAD();
viewer.setVidInv((game.LEVEL % 2) ?true: false);
--viewer.UPDATE;
viewer.draw_game();
INIVU();
viewer.PROMPT();
}
示例3: COMINI
// Game initialization
void dodGame::COMINI()
{
Uint32 ticks1, ticks2;
scheduler.SYSTCB();
object.CreateAll();
player.HBEATF = 0;
viewer.clearArea(&viewer.TXTSTS);
viewer.clearArea(&viewer.TXTPRI);
viewer.VXSCAL = 0x80;
viewer.VYSCAL = 0x80;
viewer.VXSCALf = 128.0f;
viewer.VYSCALf = 128.0f;
AUTFLG = viewer.ShowFade(Viewer::FADE_BEGIN);
//AUTFLG = scheduler.fadeLoop();
//AUTFLG = false; // TAKE THIS LINE OUT !!!!!!!!!! [Prevents demo from starting]
player.setInitialObjects(AUTFLG);
viewer.displayPrepare();
viewer.display_mode = Viewer::MODE_TITLE;
viewer.draw_game();
// Delay with "PREPARE!" on screen
ticks1 = SDL_GetTicks();
do
{
oslink.process_events();
ticks2 = SDL_GetTicks();
} while (ticks2 < ticks1 + viewer.prepPause);
creature.NEWLVL();
if (AUTFLG)
{
// do map
viewer.display_mode = Viewer::MODE_TITLE;
viewer.showSeerMap = true;
--viewer.UPDATE;
viewer.draw_game();
// wait 3 seconds
ticks1 = SDL_GetTicks();
do
{
oslink.process_events();
ticks2 = SDL_GetTicks();
} while (ticks2 < ticks1 + 3000);
}
INIVU();
viewer.PROMPT();
}
示例4: LOAD
void Scheduler::LOAD()
{
ifstream fin;
int ctr, in;
char instr[64];
fin.open(oslink.gamefile);
if (!fin)
{
// DISK ERROR
viewer.OUTSTR(DERR);
viewer.PROMPT();
return;
}
fin >> instr; if (1==sscanf(instr, "%d", &in)) game.LEVEL = in;
fin >> instr; if (1==sscanf(instr, "%d", &in)) dungeon.VFTPTR = in;
for (ctr = 0; ctr < 1024; ++ctr)
{
fin >> instr; if (1==sscanf(instr, "%d", &in)) dungeon.MAZLND[ctr] = in;
}
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PROW = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PCOL = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.POBJWT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PPOW = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PLHAND = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PRHAND = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PDAM = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PDIR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PTORCH = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PRLITE = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.PMLITE = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.FAINT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.BAGPTR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.HEARTF = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.HEARTC = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.HEARTR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.HEARTS = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) player.HBEATF = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) rng.SEED[0] = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) rng.SEED[1] = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) rng.SEED[2] = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) rng.carry = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.FRZFLG = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CMXPTR = in;
for (ctr = 0; ctr < 60; ++ctr)
{
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CMXLND[ctr] = in;
}
for (ctr = 0; ctr < 32; ++ctr)
{
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCPOW = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCMGO = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCMGD = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCPHO = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCPHD = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCTMV = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCTAT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCOBJ = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCDAM = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCUSE = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].creature_id = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCDIR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCROW = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) creature.CCBLND[ctr].P_CCCOL = in;
}
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OFINDF = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBPTR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OFINDP = in;
for (ctr = 0; ctr < 72; ++ctr)
{
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCPTR = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCROW = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCCOL = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCLVL = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCOWN = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCXX0 = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCXX1 = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCXX2 = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].obj_id = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].obj_type = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].obj_reveal_lvl = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCMGO = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) object.OCBLND[ctr].P_OCPHO = in;
}
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.RLIGHT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.MLIGHT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.OLIGHT = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.VXSCAL = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.VYSCAL = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.TXBFLG = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.tcaret = in;
fin >> instr; if (1==sscanf(instr,"%d", &in)) viewer.tlen = in;
//.........这里部分代码省略.........
示例5: SAVE
void Scheduler::SAVE()
{
ofstream fout;
int ctr;
char outstr[64];
fout.open(oslink.gamefile, ios::trunc);
if (!fout)
{
// DISK ERROR
viewer.OUTSTR(DERR);
viewer.PROMPT();
return;
}
sprintf(outstr, "%d", game.LEVEL); fout << outstr << endl;
sprintf(outstr, "%d", dungeon.VFTPTR); fout << outstr << endl;
for (ctr = 0; ctr < 1024; ++ctr)
{
sprintf(outstr, "%d", dungeon.MAZLND[ctr]); fout << outstr << endl;
}
sprintf(outstr, "%d", player.PROW); fout << outstr << endl;
sprintf(outstr, "%d", player.PCOL); fout << outstr << endl;
sprintf(outstr, "%d", player.POBJWT); fout << outstr << endl;
sprintf(outstr, "%d", player.PPOW); fout << outstr << endl;
sprintf(outstr, "%d", player.PLHAND); fout << outstr << endl;
sprintf(outstr, "%d", player.PRHAND); fout << outstr << endl;
sprintf(outstr, "%d", player.PDAM); fout << outstr << endl;
sprintf(outstr, "%d", player.PDIR); fout << outstr << endl;
sprintf(outstr, "%d", player.PTORCH); fout << outstr << endl;
sprintf(outstr, "%d", player.PRLITE); fout << outstr << endl;
sprintf(outstr, "%d", player.PMLITE); fout << outstr << endl;
sprintf(outstr, "%d", player.FAINT); fout << outstr << endl;
sprintf(outstr, "%d", player.BAGPTR); fout << outstr << endl;
sprintf(outstr, "%d", player.HEARTF); fout << outstr << endl;
sprintf(outstr, "%d", player.HEARTC); fout << outstr << endl;
sprintf(outstr, "%d", player.HEARTR); fout << outstr << endl;
sprintf(outstr, "%d", player.HEARTS); fout << outstr << endl;
sprintf(outstr, "%d", player.HBEATF); fout << outstr << endl;
sprintf(outstr, "%d", rng.SEED[0]); fout << outstr << endl;
sprintf(outstr, "%d", rng.SEED[1]); fout << outstr << endl;
sprintf(outstr, "%d", rng.SEED[2]); fout << outstr << endl;
sprintf(outstr, "%d", rng.carry); fout << outstr << endl;
sprintf(outstr, "%d", creature.FRZFLG); fout << outstr << endl;
sprintf(outstr, "%d", creature.CMXPTR); fout << outstr << endl;
for (ctr = 0; ctr < 60; ++ctr)
{
sprintf(outstr, "%d", creature.CMXLND[ctr]); fout << outstr << endl;
}
for (ctr = 0; ctr < 32; ++ctr)
{
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCPOW); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCMGO); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCMGD); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCPHO); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCPHD); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCTMV); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCTAT); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCOBJ); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCDAM); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCUSE); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].creature_id); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCDIR); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCROW); fout << outstr << endl;
sprintf(outstr, "%d", creature.CCBLND[ctr].P_CCCOL); fout << outstr << endl;
}
sprintf(outstr, "%d", object.OFINDF); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBPTR); fout << outstr << endl;
sprintf(outstr, "%d", object.OFINDP); fout << outstr << endl;
for (ctr = 0; ctr < 72; ++ctr)
{
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCPTR); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCROW); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCCOL); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCLVL); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCOWN); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCXX0); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCXX1); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCXX2); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].obj_id); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].obj_type); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].obj_reveal_lvl); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCMGO); fout << outstr << endl;
sprintf(outstr, "%d", object.OCBLND[ctr].P_OCPHO); fout << outstr << endl;
}
sprintf(outstr, "%d", viewer.RLIGHT); fout << outstr << endl;
sprintf(outstr, "%d", viewer.MLIGHT); fout << outstr << endl;
sprintf(outstr, "%d", viewer.OLIGHT); fout << outstr << endl;
sprintf(outstr, "%d", viewer.VXSCAL); fout << outstr << endl;
sprintf(outstr, "%d", viewer.VYSCAL); fout << outstr << endl;
sprintf(outstr, "%d", viewer.TXBFLG); fout << outstr << endl;
sprintf(outstr, "%d", viewer.tcaret); fout << outstr << endl;
sprintf(outstr, "%d", viewer.tlen); fout << outstr << endl;
//.........这里部分代码省略.........
示例6: HUMAN
bool Player::HUMAN(dodBYTE c)
{
int res;
dodBYTE A, B;
// Check if we are displaying the map
if (HEARTF == 0)
{
game.INIVU();
viewer.PROMPT();
}
if (c == parser.I_CR)
{
carriage_return:
viewer.OUTCHR(parser.I_SP);
parser.LINBUF[parser.LINPTR] = Parser::I_NULL;
parser.LINBUF[parser.LINPTR+1] = Parser::I_NULL;
parser.LINPTR = 0;
if (!PreTranslateCommand(&parser.LINBUF[0]))
{
game.AUTFLG = true;
game.demoRestart = true;
return false;
}
// dispatch to proper routine
res = parser.PARSER(&parser.CMDTAB[0], A, B, true);
if (res == 1)
{
// dispatch
switch (A)
{
case Parser::CMD_ATTACK:
PATTK();
break;
case Parser::CMD_CLIMB:
PCLIMB();
break;
case Parser::CMD_DROP:
PDROP();
break;
case Parser::CMD_EXAMINE:
PEXAM();
break;
case Parser::CMD_GET:
PGET();
break;
case Parser::CMD_INCANT:
PINCAN();
break;
case Parser::CMD_LOOK:
PLOOK();
break;
case Parser::CMD_MOVE:
PMOVE();
break;
case Parser::CMD_PULL:
PPULL();
break;
case Parser::CMD_REVEAL:
PREVEA();
break;
case Parser::CMD_STOW:
PSTOW();
break;
case Parser::CMD_TURN:
PTURN();
break;
case Parser::CMD_USE:
PUSE();
break;
case Parser::CMD_ZLOAD:
PZLOAD();
break;
case Parser::CMD_ZSAVE:
PZSAVE();
break;
}
}
if (res == -1)
{
parser.CMDERR();
}
if ((HEARTF != 0) && (FAINT == 0))
{
viewer.PROMPT();
}
parser.LINPTR = 0;
return true;
}
if (c == parser.I_BS)
{
if (parser.LINPTR == 0)
{
return true;
}
--parser.LINPTR;
//.........这里部分代码省略.........