本文整理汇总了C++中VertexFormat::addAttribute方法的典型用法代码示例。如果您正苦于以下问题:C++ VertexFormat::addAttribute方法的具体用法?C++ VertexFormat::addAttribute怎么用?C++ VertexFormat::addAttribute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VertexFormat
的用法示例。
在下文中一共展示了VertexFormat::addAttribute方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MESHsetup
void MESHsetup() {
#ifdef _DEBUG
std::cout << "Setup meshes" << std::endl;
#endif
VertexFormat *fmt;
{
VertexFormat tmp;
tmp.addAttribute(VertexAttribute(VAS_POSITION, VAT_FLOAT, 3));
tmp.addAttribute(VertexAttribute(VAS_NORMAL, VAT_FLOAT, 3));
tmp.addAttribute(VertexAttribute(VAS_TEXCOORD, VAT_FLOAT, 2));
cout << tmp.toString() << endl;
cout << "Size in bytes: " << (unsigned long)(tmp.getBytesSize()) << endl;
fmt = VertexFormat::Register(tmp);
}
//BufferObject::Usage usage =
//BufferObject::Usage(BufferObject::BOU_STATIC|BufferObject::BOU_DRAW);
BufferObject *vbo = NULL;
CubeMesh = new SubMesh();
//if (CubeMesh->createIndexed(usage, fmt, 24, 36)) { //nvert, nindex
if (CubeMesh->createIndexed(SubMesh::PT_TRI, fmt, 24, SubMesh::IT_8, 36)) { //nvert, nindex
vbo = CubeMesh->getVertexBuffer();
vbo->bind();
//vbo->upload(0, sizeof(CubeVertexData), CubeVertexData);
vbo->upload(sizeof(CubeVertexData), CubeVertexData, BufferObject::BOU_STATIC);
vbo = CubeMesh->getIndexBuffer();
vbo->bind();
//vbo->upload(0, sizeof(CubeFaceData), CubeFaceData);
vbo->upload(sizeof(CubeFaceData), CubeFaceData, BufferObject::BOU_STATIC);
}
PlaneMesh = new SubMesh();
//if (PlaneMesh->createIndexed(usage, fmt, 4, 6)) { // nvert, nindex
if (PlaneMesh->createIndexed(SubMesh::PT_TRI, fmt, 4, SubMesh::IT_8, 6)) { // nvert, nindex
vbo = PlaneMesh->getVertexBuffer();
vbo->bind();
//vbo->upload(0, sizeof(PlaneVertexData), PlaneVertexData);
vbo->upload(sizeof(PlaneVertexData), PlaneVertexData, BufferObject::BOU_STATIC);
vbo = PlaneMesh->getIndexBuffer();
vbo->bind();
//vbo->upload(0, sizeof(PlaneFaceData), PlaneFaceData);
vbo->upload(sizeof(PlaneFaceData), PlaneFaceData, BufferObject::BOU_STATIC);
}
/*
std::string fmtStr = "P-3-N-3-T0-2";
VertexFormat *fmt = VertexFormat::Get(fmtStr);
BufferObject::Usage usage =
BufferObject::Usage(BufferObject::BOU_STATIC|BufferObject::BOU_DRAW);
BufferObject *vbo = NULL;
CubeMesh = new SubMesh();
if (CubeMesh->createIndexed(usage, fmt, 24, 36)) { //nvert, nindex
vbo = CubeMesh->vertexBuffer();
vbo->bind();
vbo->upload(0, sizeof(CubeVertexData), CubeVertexData);
vbo = CubeMesh->indexBuffer();
vbo->bind();
vbo->upload(0, sizeof(CubeFaceData), CubeFaceData);
}
PlaneMesh = new SubMesh();
if (PlaneMesh->createIndexed(usage, fmt, 4, 6)) { // nvert, nindex
vbo = PlaneMesh->vertexBuffer();
vbo->bind();
vbo->upload(0, sizeof(PlaneVertexData), PlaneVertexData);
vbo = PlaneMesh->indexBuffer();
vbo->bind();
vbo->upload(0, sizeof(PlaneFaceData), PlaneFaceData);
}
*/
}