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C++ Vector4::LengthSqr方法代码示例

本文整理汇总了C++中Vector4::LengthSqr方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector4::LengthSqr方法的具体用法?C++ Vector4::LengthSqr怎么用?C++ Vector4::LengthSqr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector4的用法示例。


在下文中一共展示了Vector4::LengthSqr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MeshComparator

bool RenderManager::MeshComparator(int rhs, int lhs)
//  A function for ordering the renderList
//  Places all NON-TRANSPARENT meshes at the start of the list, generally unordered
//  And places TRANSPARENT meshes at the end of the list, ordered by distance from
//  primary camera
{

	//  If both have transparency then find their position relative to the camera and sort based on distance, furthest first
	if(Mesh::GetMeshPointer(rhs)->IsTransparent() == true && Mesh::GetMeshPointer(lhs)->IsTransparent() == true) {
		Vector4 rhsDist = Mesh::GetMeshPointer(rhs)->GetParentPointer()->GetPosition() - activeCamera->GetParent()->GetPosition();
		Vector4 lhsDist = Mesh::GetMeshPointer(lhs)->GetParentPointer()->GetPosition() - activeCamera->GetParent()->GetPosition();

		return rhsDist.LengthSqr() > lhsDist.LengthSqr();
	//  If only one is transparent then place NON-TRANSPARENT one first
	} else if (Mesh::GetMeshPointer(rhs)->IsTransparent() == true || Mesh::GetMeshPointer(lhs)->IsTransparent() == true) {
		//  If rhs is transparent (true) it needs to go last, so false.  If rhs isn't transparent (false) then it needs to go first, so true
		return !Mesh::GetMeshPointer(rhs)->IsTransparent();
	} else {
		//  If both are NON-TRANSPARENT then order doesn't matter
		return true;
	}
}
开发者ID:Steelbadger,项目名称:OpenGLThreading,代码行数:22,代码来源:renderer.cpp


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