本文整理汇总了C++中Vector4::LengthSqr方法的典型用法代码示例。如果您正苦于以下问题:C++ Vector4::LengthSqr方法的具体用法?C++ Vector4::LengthSqr怎么用?C++ Vector4::LengthSqr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector4
的用法示例。
在下文中一共展示了Vector4::LengthSqr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MeshComparator
bool RenderManager::MeshComparator(int rhs, int lhs)
// A function for ordering the renderList
// Places all NON-TRANSPARENT meshes at the start of the list, generally unordered
// And places TRANSPARENT meshes at the end of the list, ordered by distance from
// primary camera
{
// If both have transparency then find their position relative to the camera and sort based on distance, furthest first
if(Mesh::GetMeshPointer(rhs)->IsTransparent() == true && Mesh::GetMeshPointer(lhs)->IsTransparent() == true) {
Vector4 rhsDist = Mesh::GetMeshPointer(rhs)->GetParentPointer()->GetPosition() - activeCamera->GetParent()->GetPosition();
Vector4 lhsDist = Mesh::GetMeshPointer(lhs)->GetParentPointer()->GetPosition() - activeCamera->GetParent()->GetPosition();
return rhsDist.LengthSqr() > lhsDist.LengthSqr();
// If only one is transparent then place NON-TRANSPARENT one first
} else if (Mesh::GetMeshPointer(rhs)->IsTransparent() == true || Mesh::GetMeshPointer(lhs)->IsTransparent() == true) {
// If rhs is transparent (true) it needs to go last, so false. If rhs isn't transparent (false) then it needs to go first, so true
return !Mesh::GetMeshPointer(rhs)->IsTransparent();
} else {
// If both are NON-TRANSPARENT then order doesn't matter
return true;
}
}