本文整理汇总了C++中UEdGraphNode::PostEditChangeProperty方法的典型用法代码示例。如果您正苦于以下问题:C++ UEdGraphNode::PostEditChangeProperty方法的具体用法?C++ UEdGraphNode::PostEditChangeProperty怎么用?C++ UEdGraphNode::PostEditChangeProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UEdGraphNode
的用法示例。
在下文中一共展示了UEdGraphNode::PostEditChangeProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnNodeCommentTextCommitted
// Called by the EditableText widget when the user types a new comment for the selected node
static void OnNodeCommentTextCommitted(const FText& NewText, ETextCommit::Type /*CommitInfo*/, TWeakObjectPtr<UEdGraphNode> NodeWeakPtr)
{
// Apply the change to the selected actor
UEdGraphNode* SelectedNode = NodeWeakPtr.Get();
FString NewString = NewText.ToString();
if (SelectedNode && !SelectedNode->NodeComment.Equals( NewString, ESearchCase::CaseSensitive ))
{
// send property changed events
const FScopedTransaction Transaction( LOCTEXT("EditNodeComment", "Change Node Comment") );
SelectedNode->Modify();
UProperty* NodeCommentProperty = FindField<UProperty>(SelectedNode->GetClass(), "NodeComment");
if(NodeCommentProperty != NULL)
{
SelectedNode->PreEditChange(NodeCommentProperty);
SelectedNode->NodeComment = NewString;
FPropertyChangedEvent NodeCommentPropertyChangedEvent(NodeCommentProperty);
SelectedNode->PostEditChangeProperty(NodeCommentPropertyChangedEvent);
}
}
FSlateApplication::Get().DismissAllMenus();
}