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C++ UEdGraphNode::CanUserDeleteNode方法代码示例

本文整理汇总了C++中UEdGraphNode::CanUserDeleteNode方法的典型用法代码示例。如果您正苦于以下问题:C++ UEdGraphNode::CanUserDeleteNode方法的具体用法?C++ UEdGraphNode::CanUserDeleteNode怎么用?C++ UEdGraphNode::CanUserDeleteNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UEdGraphNode的用法示例。


在下文中一共展示了UEdGraphNode::CanUserDeleteNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CanDeleteNodes

bool FNiagaraEditor::CanDeleteNodes() const
{
	// If any of the nodes can be deleted then we should allow deleting
	TSharedPtr<SGraphEditor> CurrentGraphEditor = NodeGraphEditorPtr.Pin();
	const FGraphPanelSelectionSet SelectedNodes = CurrentGraphEditor->GetSelectedNodes();
	for (FGraphPanelSelectionSet::TConstIterator SelectedIter(SelectedNodes); SelectedIter; ++SelectedIter)
	{
		UEdGraphNode* Node = Cast<UEdGraphNode>(*SelectedIter);
		if (Node && Node->CanUserDeleteNode())
		{
			return true;
		}
	}

	return false;
}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:16,代码来源:NiagaraEditor.cpp

示例2: DeleteSelectedNodes

void FSoundCueEditor::DeleteSelectedNodes()
{
	const FScopedTransaction Transaction( NSLOCTEXT("UnrealEd", "SoundCueEditorDeleteSelectedNode", "Delete Selected Sound Cue Node") );

	SoundCueGraphEditor->GetCurrentGraph()->Modify();

	const FGraphPanelSelectionSet SelectedNodes = GetSelectedNodes();

	SoundCueGraphEditor->ClearSelectionSet();

	for (FGraphPanelSelectionSet::TConstIterator NodeIt(SelectedNodes); NodeIt; ++NodeIt)
	{
		UEdGraphNode* Node = CastChecked<UEdGraphNode>(*NodeIt);

		if (Node->CanUserDeleteNode())
		{
			if (USoundCueGraphNode* SoundGraphNode = Cast<USoundCueGraphNode>(Node))
			{
				USoundNode* DelNode = SoundGraphNode->SoundNode;

				FBlueprintEditorUtils::RemoveNode(NULL, SoundGraphNode, true);

				// Make sure SoundCue is updated to match graph
				SoundCue->CompileSoundNodesFromGraphNodes();

				// Remove this node from the SoundCue's list of all SoundNodes
				SoundCue->AllNodes.Remove(DelNode);
				SoundCue->MarkPackageDirty();
			}
			else
			{
				FBlueprintEditorUtils::RemoveNode(NULL, Node, true);
			}
		}
	}
}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:36,代码来源:SoundCueEditor.cpp


注:本文中的UEdGraphNode::CanUserDeleteNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。